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path: root/engines/bladerunner/script/scene/ug01.cpp
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Diffstat (limited to 'engines/bladerunner/script/scene/ug01.cpp')
-rw-r--r--engines/bladerunner/script/scene/ug01.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/engines/bladerunner/script/scene/ug01.cpp b/engines/bladerunner/script/scene/ug01.cpp
index 138f962cfc..820821c696 100644
--- a/engines/bladerunner/script/scene/ug01.cpp
+++ b/engines/bladerunner/script/scene/ug01.cpp
@@ -28,7 +28,7 @@ void SceneScriptUG01::InitializeScene() {
if (Game_Flag_Query(317)) {
Setup_Scene_Information(34.47f, -50.13f, -924.11f, 500);
Game_Flag_Reset(317);
- } else if (Game_Flag_Query(118)) {
+ } else if (Game_Flag_Query(kFlagRC03toUG01)) {
Setup_Scene_Information(-68.0f, -50.13f, -504.0f, 377);
} else {
Setup_Scene_Information(-126.0f, -50.13f, -286.0f, 0);
@@ -101,7 +101,7 @@ bool SceneScriptUG01::ClickedOnExit(int exitId) {
if (exitId == 0) {
if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -32.0f, -50.13f, -1350.0f, 12, 1, false, 0)) {
Game_Flag_Set(316);
- Set_Enter(83, kSceneUG10);
+ Set_Enter(kSetUG10, kSceneUG10);
}
return true;
}
@@ -109,17 +109,17 @@ bool SceneScriptUG01::ClickedOnExit(int exitId) {
if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -70.0f, -50.13f, -500.0f, 0, 1, false, 0)) {
Actor_Face_Heading(kActorMcCoy, 768, false);
Loop_Actor_Travel_Ladder(kActorMcCoy, 12, 1, 0);
- Game_Flag_Set(119);
+ Game_Flag_Set(kFlagUG01toRC03);
Game_Flag_Reset(259);
Game_Flag_Set(182);
- Set_Enter(70, kSceneRC03);
+ Set_Enter(kSetRC03, kSceneRC03);
}
return true;
}
if (exitId == 2) {
if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -126.0f, -50.13f, -286.0f, 0, 1, false, 0)) {
Game_Flag_Set(314);
- Set_Enter(75, kSceneUG02);
+ Set_Enter(kSetUG02, kSceneUG02);
}
return true;
}
@@ -154,11 +154,11 @@ void SceneScriptUG01::PlayerWalkedIn() {
Loop_Actor_Walk_To_XYZ(kActorMcCoy, -55.0f, -50.13f, -288.0f, 12, 0, false, 0);
Game_Flag_Reset(315);
}
- if (Game_Flag_Query(118)) {
+ if (Game_Flag_Query(kFlagRC03toUG01)) {
Actor_Set_At_XYZ(kActorMcCoy, -70.0f, 93.87f, -500.0f, 768);
Loop_Actor_Travel_Ladder(kActorMcCoy, 12, 0, 0);
Loop_Actor_Walk_To_XYZ(kActorMcCoy, -58.0f, -50.13f, -488.0f, 0, 0, false, 0);
- Game_Flag_Reset(118);
+ Game_Flag_Reset(kFlagRC03toUG01);
}
if (Actor_Query_Goal_Number(kActorLucy) == 310) {
Music_Play(21, 35, 0, 3, -1, 0, 0);