diff options
Diffstat (limited to 'engines/bladerunner/script/scene/ug03.cpp')
-rw-r--r-- | engines/bladerunner/script/scene/ug03.cpp | 85 |
1 files changed, 46 insertions, 39 deletions
diff --git a/engines/bladerunner/script/scene/ug03.cpp b/engines/bladerunner/script/scene/ug03.cpp index c9c88e7fbf..a11e768b0c 100644 --- a/engines/bladerunner/script/scene/ug03.cpp +++ b/engines/bladerunner/script/scene/ug03.cpp @@ -25,39 +25,40 @@ namespace BladeRunner { void SceneScriptUG03::InitializeScene() { - if (Game_Flag_Query(335)) { - Setup_Scene_Information(-51.0f, 0.03f, 255.0f, 780); - Game_Flag_Reset(335); - } else if (Game_Flag_Query(337)) { - Setup_Scene_Information(-139.0f, 0.03f, -13.0f, 540); - Game_Flag_Reset(337); + if (Game_Flag_Query(kFlagUG04toUG03)) { + Setup_Scene_Information( -51.0f, 0.03f, 255.0f, 780); + Game_Flag_Reset(kFlagUG04toUG03); + } else if (Game_Flag_Query(kFlagUG10toUG03)) { + Setup_Scene_Information( -139.0f, 0.03f, -13.0f, 540); + Game_Flag_Reset(kFlagUG10toUG03); } else { Setup_Scene_Information(-121.88f, 0.03f, 213.35f, 540); } - Scene_Exit_Add_2D_Exit(0, 46, 137, 131, 296, 0); + Scene_Exit_Add_2D_Exit(0, 46, 137, 131, 296, 0); Scene_Exit_Add_2D_Exit(1, 559, 141, 639, 380, 1); + Ambient_Sounds_Add_Looping_Sound(331, 15, 0, 1); Ambient_Sounds_Add_Looping_Sound(332, 40, 0, 1); Ambient_Sounds_Add_Looping_Sound(333, 40, 0, 1); - Ambient_Sounds_Add_Sound(402, 2, 120, 10, 11, 0, 100, 0, 100, 0, 0); - Ambient_Sounds_Add_Sound(370, 2, 120, 10, 11, 0, 100, 0, 100, 0, 0); - Ambient_Sounds_Add_Sound(396, 2, 120, 10, 11, 0, 100, 0, 100, 0, 0); - Ambient_Sounds_Add_Sound(395, 2, 120, 10, 11, 0, 100, 0, 100, 0, 0); - Ambient_Sounds_Add_Sound(234, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0); - Ambient_Sounds_Add_Sound(235, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0); - Ambient_Sounds_Add_Sound(391, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0); - Ambient_Sounds_Add_Sound(392, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0); - Ambient_Sounds_Add_Sound(393, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0); - Ambient_Sounds_Add_Sound(394, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0); - Ambient_Sounds_Add_Sound(224, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0); - Ambient_Sounds_Add_Sound(225, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0); - Ambient_Sounds_Add_Sound(226, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0); - Ambient_Sounds_Add_Sound(227, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0); - Ambient_Sounds_Add_Sound(228, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0); - Ambient_Sounds_Add_Sound(229, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0); - Ambient_Sounds_Add_Sound(303, 5, 50, 17, 37, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(304, 5, 50, 17, 37, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(305, 5, 50, 17, 37, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(402, 2, 120, 10, 11, 0, 100, 0, 100, 0, 0); + Ambient_Sounds_Add_Sound(370, 2, 120, 10, 11, 0, 100, 0, 100, 0, 0); + Ambient_Sounds_Add_Sound(396, 2, 120, 10, 11, 0, 100, 0, 100, 0, 0); + Ambient_Sounds_Add_Sound(395, 2, 120, 10, 11, 0, 100, 0, 100, 0, 0); + Ambient_Sounds_Add_Sound(234, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0); + Ambient_Sounds_Add_Sound(235, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0); + Ambient_Sounds_Add_Sound(391, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0); + Ambient_Sounds_Add_Sound(392, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0); + Ambient_Sounds_Add_Sound(393, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0); + Ambient_Sounds_Add_Sound(394, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0); + Ambient_Sounds_Add_Sound(224, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0); + Ambient_Sounds_Add_Sound(225, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0); + Ambient_Sounds_Add_Sound(226, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0); + Ambient_Sounds_Add_Sound(227, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0); + Ambient_Sounds_Add_Sound(228, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0); + Ambient_Sounds_Add_Sound(229, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0); + Ambient_Sounds_Add_Sound(303, 5, 50, 17, 37, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(304, 5, 50, 17, 37, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(305, 5, 50, 17, 37, -100, 100, -101, -101, 0, 0); } void SceneScriptUG03::SceneLoaded() { @@ -75,15 +76,20 @@ bool SceneScriptUG03::MouseClick(int x, int y) { } bool SceneScriptUG03::ClickedOn3DObject(const char *objectName, bool a2) { - if ((Object_Query_Click("CHAIR_BACK", objectName) || Object_Query_Click("CHAIR_SEAT", objectName) || Object_Query_Click("CHAIR_HEADZAPPER", objectName)) && !Loop_Actor_Walk_To_Scene_Object(kActorMcCoy, "CHAIR_BACK", 36, true, false)) { - Actor_Face_Object(kActorMcCoy, "CHAIR_BACK", true); - if (!Actor_Clue_Query(kActorMcCoy, kClueScaryChair)) { - Actor_Voice_Over(2550, kActorVoiceOver); - Actor_Voice_Over(2560, kActorVoiceOver); - Actor_Voice_Over(2570, kActorVoiceOver); - Actor_Voice_Over(2580, kActorVoiceOver); - Actor_Voice_Over(2590, kActorVoiceOver); - Actor_Clue_Acquire(kActorMcCoy, kClueScaryChair, true, -1); + if (Object_Query_Click("CHAIR_BACK", objectName) + || Object_Query_Click("CHAIR_SEAT", objectName) + || Object_Query_Click("CHAIR_HEADZAPPER", objectName) + ) { + if (!Loop_Actor_Walk_To_Scene_Object(kActorMcCoy, "CHAIR_BACK", 36, true, false)) { + Actor_Face_Object(kActorMcCoy, "CHAIR_BACK", true); + if (!Actor_Clue_Query(kActorMcCoy, kClueScaryChair)) { + Actor_Voice_Over(2550, kActorVoiceOver); + Actor_Voice_Over(2560, kActorVoiceOver); + Actor_Voice_Over(2570, kActorVoiceOver); + Actor_Voice_Over(2580, kActorVoiceOver); + Actor_Voice_Over(2590, kActorVoiceOver); + Actor_Clue_Acquire(kActorMcCoy, kClueScaryChair, true, -1); + } } } return false; @@ -99,23 +105,24 @@ bool SceneScriptUG03::ClickedOnItem(int itemId, bool a2) { bool SceneScriptUG03::ClickedOnExit(int exitId) { if (exitId == 0) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -139.0f, 0.0f, -13.0f, 0, 1, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -139.0f, 0.0f, -13.0f, 0, true, false, 0)) { if (Global_Variable_Query(kVariableChapter) < 4) { Actor_Says(kActorMcCoy, 8522, 14); } else { Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); - Game_Flag_Set(336); + Game_Flag_Set(kFlagUG03toUG10); Set_Enter(kSetUG10, kSceneUG10); } } return true; } + if (exitId == 1) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -51.0f, 0.0f, 255.0f, 0, 1, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -51.0f, 0.0f, 255.0f, 0, true, false, 0)) { Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); - Game_Flag_Set(334); + Game_Flag_Set(kFlagUG03toUG04); Set_Enter(kSetUG04, kSceneUG04); } return true; |