diff options
Diffstat (limited to 'engines/bladerunner/script/scene/ug10.cpp')
-rw-r--r-- | engines/bladerunner/script/scene/ug10.cpp | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/engines/bladerunner/script/scene/ug10.cpp b/engines/bladerunner/script/scene/ug10.cpp index 9239881bb2..98629b194f 100644 --- a/engines/bladerunner/script/scene/ug10.cpp +++ b/engines/bladerunner/script/scene/ug10.cpp @@ -103,8 +103,8 @@ bool SceneScriptUG10::ClickedOnExit(int exitId) { if (exitId == 0) { if ((!Game_Flag_Query(474) && x > 125.0f) || Game_Flag_Query(474)) { if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 235.0f, 1.15f, 29.0f, 0, 1, false, 0)) { - Game_Flag_Set(317); - Set_Enter(74, kSceneUG01); + Game_Flag_Set(kFlagUG10toUG01); + Set_Enter(kSetUG01, kSceneUG01); return true; } } else if (!Game_Flag_Query(474)) { @@ -117,7 +117,7 @@ bool SceneScriptUG10::ClickedOnExit(int exitId) { Loop_Actor_Travel_Stairs(kActorMcCoy, 9, 1, 0); Loop_Actor_Walk_To_XYZ(kActorMcCoy, -92.0f, 81.83f, -652.0f, 0, 0, false, 0); Game_Flag_Set(337); - Set_Enter(76, kSceneUG03); + Set_Enter(kSetUG03, kSceneUG03); return true; } } else if (!Game_Flag_Query(474)) { @@ -129,7 +129,7 @@ bool SceneScriptUG10::ClickedOnExit(int exitId) { Actor_Face_Heading(kActorMcCoy, 1001, false); Loop_Actor_Travel_Ladder(kActorMcCoy, 1, 1, 0); Game_Flag_Set(424); - Set_Enter(80, kSceneUG07); + Set_Enter(kSetUG07, kSceneUG07); return true; } } else if (!Game_Flag_Query(474)) { @@ -139,7 +139,7 @@ bool SceneScriptUG10::ClickedOnExit(int exitId) { if ((!Game_Flag_Query(474) && x < 120.0f) || Game_Flag_Query(474)) { if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 2.5f, 1.15f, 405.0f, 0, 1, false, 0)) { Game_Flag_Set(347); - Set_Enter(86, kSceneUG14); + Set_Enter(kSetUG14, kSceneUG14); return true; } } else if (!Game_Flag_Query(474)) { @@ -207,8 +207,8 @@ void SceneScriptUG10::PlayerWalkedIn() { if (Game_Flag_Query(346)) { Game_Flag_Reset(346); Loop_Actor_Walk_To_XYZ(kActorMcCoy, 2.5f, 1.15f, 377.0f, 0, 0, false, 0); - } else if (Game_Flag_Query(316)) { - Game_Flag_Reset(316); + } else if (Game_Flag_Query(kFlagUG01toUG10)) { + Game_Flag_Reset(kFlagUG01toUG10); Loop_Actor_Walk_To_XYZ(kActorMcCoy, 207.0f, 1.15f, 29.0f, 0, 0, false, 0); } else if (Game_Flag_Query(336)) { Game_Flag_Reset(336); |