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path: root/engines/bladerunner/script/scene/ug15.cpp
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Diffstat (limited to 'engines/bladerunner/script/scene/ug15.cpp')
-rw-r--r--engines/bladerunner/script/scene/ug15.cpp116
1 files changed, 65 insertions, 51 deletions
diff --git a/engines/bladerunner/script/scene/ug15.cpp b/engines/bladerunner/script/scene/ug15.cpp
index 4743c8d336..13408bbfab 100644
--- a/engines/bladerunner/script/scene/ug15.cpp
+++ b/engines/bladerunner/script/scene/ug15.cpp
@@ -25,57 +25,62 @@
namespace BladeRunner {
void SceneScriptUG15::InitializeScene() {
- if (Game_Flag_Query(353)) {
- Setup_Scene_Information(-25.0f, 26.31f, -434.0f, 520);
- } else if (Game_Flag_Query(kFlagUG16toUG15)) {
- Setup_Scene_Information(-17.0f, 26.31f, -346.0f, 711);
- } else if (Game_Flag_Query(355)) {
- Setup_Scene_Information(-18.0f, 48.07f, 62.0f, 650);
+ if (Game_Flag_Query(kFlagUG17toUG15)) {
+ Setup_Scene_Information( -25.0f, 26.31f, -434.0f, 520);
+ } else if (Game_Flag_Query(kFlagUG16toUG15a)) {
+ Setup_Scene_Information( -17.0f, 26.31f, -346.0f, 711);
+ } else if (Game_Flag_Query(kFlagUG16toUG15b)) {
+ Setup_Scene_Information( -18.0f, 48.07f, 62.0f, 650);
} else {
- Setup_Scene_Information(-238.0f, 48.07f, 222.0f, 180);
- if (Game_Flag_Query(676) && Random_Query(1, 10) == 10) {
+ Setup_Scene_Information(-238.0f, 48.07f, 222.0f, 180);
+ if (Game_Flag_Query(676)
+ && Random_Query(1, 10) == 10
+ ) {
Game_Flag_Reset(676);
}
}
if (Game_Flag_Query(682)) {
Scene_Loop_Set_Default(3);
}
- if (Game_Flag_Query(353) || Game_Flag_Query(kFlagUG16toUG15)) {
- Scene_Exit_Add_2D_Exit(0, 260, 0, 307, 298, 0);
+
+ if (Game_Flag_Query(kFlagUG17toUG15)
+ || Game_Flag_Query(kFlagUG16toUG15a)
+ ) {
+ Scene_Exit_Add_2D_Exit(0, 260, 0, 307, 298, 0);
Scene_Exit_Add_2D_Exit(1, 301, 147, 337, 304, 1);
- Game_Flag_Reset(353);
- Game_Flag_Reset(kFlagUG16toUG15);
+ Game_Flag_Reset(kFlagUG17toUG15);
+ Game_Flag_Reset(kFlagUG16toUG15a);
} else {
Scene_Exit_Add_2D_Exit(2, 406, 128, 480, 316, 1);
- Scene_Exit_Add_2D_Exit(3, 0, 0, 30, 479, 3);
+ Scene_Exit_Add_2D_Exit(3, 0, 0, 30, 479, 3);
}
+
Ambient_Sounds_Add_Looping_Sound(105, 71, 0, 1);
- Ambient_Sounds_Add_Looping_Sound(95, 45, 0, 1);
+ Ambient_Sounds_Add_Looping_Sound( 95, 45, 0, 1);
Ambient_Sounds_Add_Looping_Sound(332, 76, 0, 1);
- Ambient_Sounds_Add_Sound(291, 2, 20, 25, 33, -100, 100, -100, 100, 0, 0);
- Ambient_Sounds_Add_Sound(292, 2, 20, 25, 33, -100, 100, -100, 100, 0, 0);
- Ambient_Sounds_Add_Sound(293, 2, 20, 25, 33, -100, 100, -100, 100, 0, 0);
- Ambient_Sounds_Add_Sound(294, 2, 20, 25, 33, -100, 100, -100, 100, 0, 0);
- Ambient_Sounds_Add_Sound(295, 2, 20, 25, 33, -100, 100, -100, 100, 0, 0);
- Ambient_Sounds_Add_Sound(401, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0);
- Ambient_Sounds_Add_Sound(402, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0);
- Ambient_Sounds_Add_Sound(369, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0);
- Ambient_Sounds_Add_Sound(397, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0);
- Ambient_Sounds_Add_Sound(398, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0);
- Ambient_Sounds_Add_Sound(303, 5, 50, 47, 57, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(304, 5, 50, 47, 57, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(305, 5, 50, 47, 57, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(1, 5, 50, 47, 57, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(57, 5, 50, 17, 37, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(58, 5, 50, 17, 37, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(306, 5, 50, 27, 37, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(307, 5, 50, 27, 37, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(308, 5, 50, 27, 37, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(196, 5, 50, 27, 37, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(197, 5, 50, 27, 37, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(198, 5, 50, 27, 37, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(199, 5, 50, 27, 37, -100, 100, -101, -101, 0, 0);
-
+ Ambient_Sounds_Add_Sound(291, 2, 20, 25, 33, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(292, 2, 20, 25, 33, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(293, 2, 20, 25, 33, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(294, 2, 20, 25, 33, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(295, 2, 20, 25, 33, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(401, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(402, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(369, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(397, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(398, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(303, 5, 50, 47, 57, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(304, 5, 50, 47, 57, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(305, 5, 50, 47, 57, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound( 1, 5, 50, 47, 57, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound( 57, 5, 50, 17, 37, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound( 58, 5, 50, 17, 37, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(306, 5, 50, 27, 37, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(307, 5, 50, 27, 37, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(308, 5, 50, 27, 37, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(196, 5, 50, 27, 37, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(197, 5, 50, 27, 37, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(198, 5, 50, 27, 37, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(199, 5, 50, 27, 37, -100, 100, -101, -101, 0, 0);
}
void SceneScriptUG15::SceneLoaded() {
@@ -107,20 +112,22 @@ bool SceneScriptUG15::ClickedOnExit(int exitId) {
if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -25.0f, 26.31f, -434.0f, 0, 1, false, 0)) {
Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
Ambient_Sounds_Remove_All_Looping_Sounds(1);
- Game_Flag_Set(352);
+ Game_Flag_Set(kFlagUG15toUG17);
Set_Enter(kSetUG17, kSceneUG17);
}
return true;
}
+
if (exitId == 1) {
if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -17.0f, 26.31f, -346.0f, 0, 1, false, 0)) {
Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
Ambient_Sounds_Remove_All_Looping_Sounds(1);
- Game_Flag_Set(kFlagUG15toUG16);
+ Game_Flag_Set(kFlagUG15toUG16a);
Set_Enter(kSetUG16, kSceneUG16);
}
return true;
}
+
if (exitId == 2) {
int v1 = Actor_Query_Goal_Number(kActorFreeSlotA);
if (v1 >= 300 && v1 <= 303) {
@@ -128,22 +135,22 @@ bool SceneScriptUG15::ClickedOnExit(int exitId) {
} else if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 18.0f, 52.28f, 46.0f, 0, 1, false, 0)) {
Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
Ambient_Sounds_Remove_All_Looping_Sounds(1);
- Game_Flag_Set(354);
+ Game_Flag_Set(kFlagUG15toUG16b);
Set_Enter(kSetUG16, kSceneUG16);
}
return true;
}
+
if (exitId == 3) {
if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -238.0f, 52.46f, 222.0f, 0, 1, false, 0)) {
Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
Ambient_Sounds_Remove_All_Looping_Sounds(1);
- Game_Flag_Set(350);
+ Game_Flag_Set(kFlagUG15toUG13);
Set_Enter(kSetUG13, kSceneUG13);
}
return true;
}
return false;
-
}
bool SceneScriptUG15::ClickedOn2DRegion(int region) {
@@ -154,7 +161,9 @@ void SceneScriptUG15::SceneFrameAdvanced(int frame) {
if (Actor_Query_Goal_Number(kActorFreeSlotA) == 300) {
float x, y, z;
Actor_Query_XYZ(kActorMcCoy, &x, &y, &z);
- if (-160.0f <= x && z < 220.0f) {
+ if (-160.0f <= x
+ && z < 220.0f
+ ) {
Actor_Set_Goal_Number(kActorFreeSlotA, 301);
}
}
@@ -164,14 +173,19 @@ void SceneScriptUG15::SceneFrameAdvanced(int frame) {
if (Game_Flag_Query(677) && !Game_Flag_Query(682)) {
float x, y, z;
Actor_Query_XYZ(kActorMcCoy, &x, &y, &z);
- if (-180.0f <= x && (z < 220.0f && !Game_Flag_Query(724))) {
+ if (-180.0f <= x
+ && z < 220.0f
+ && !Game_Flag_Query(724)
+ ) {
Game_Flag_Set(724);
Game_Flag_Set(682);
Scene_Loop_Set_Default(3);
Scene_Loop_Start_Special(kSceneLoopModeOnce, 2, true);
Actor_Set_Goal_Number(kActorMcCoy, 390);
Actor_Query_XYZ(kActorFreeSlotA, &x, &y, &z);
- if (-200.0f < x && -62.0f > x) {
+ if (-200.0f < x
+ && -62.0f > x
+ ) {
Actor_Set_Goal_Number(kActorFreeSlotA, 309);
}
}
@@ -183,11 +197,11 @@ void SceneScriptUG15::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bo
}
void SceneScriptUG15::PlayerWalkedIn() {
- if (Game_Flag_Query(355)) {
- Loop_Actor_Walk_To_XYZ(kActorMcCoy, -62.0f, 48.07f, 102.0f, 0, 0, false, 0);
- Game_Flag_Reset(355);
- } else if (Game_Flag_Query(351)) {
- Game_Flag_Reset(351);
+ if (Game_Flag_Query(kFlagUG16toUG15b)) {
+ Loop_Actor_Walk_To_XYZ(kActorMcCoy, -62.0f, 48.07f, 102.0f, 0, false, false, 0);
+ Game_Flag_Reset(kFlagUG16toUG15b);
+ } else if (Game_Flag_Query(kFlagUG13toUG15)) {
+ Game_Flag_Reset(kFlagUG13toUG15);
if (!Game_Flag_Query(676)) {
Actor_Set_Goal_Number(kActorFreeSlotA, 310);
}