aboutsummaryrefslogtreecommitdiff
path: root/engines/bladerunner/script/scene/ug15.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'engines/bladerunner/script/scene/ug15.cpp')
-rw-r--r--engines/bladerunner/script/scene/ug15.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/engines/bladerunner/script/scene/ug15.cpp b/engines/bladerunner/script/scene/ug15.cpp
index 231c1a3e42..4743c8d336 100644
--- a/engines/bladerunner/script/scene/ug15.cpp
+++ b/engines/bladerunner/script/scene/ug15.cpp
@@ -105,7 +105,7 @@ bool SceneScriptUG15::ClickedOnExit(int exitId) {
if (exitId == 0) {
if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -25.0f, 26.31f, -434.0f, 0, 1, false, 0)) {
- Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
+ Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
Ambient_Sounds_Remove_All_Looping_Sounds(1);
Game_Flag_Set(352);
Set_Enter(kSetUG17, kSceneUG17);
@@ -114,7 +114,7 @@ bool SceneScriptUG15::ClickedOnExit(int exitId) {
}
if (exitId == 1) {
if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -17.0f, 26.31f, -346.0f, 0, 1, false, 0)) {
- Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
+ Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
Ambient_Sounds_Remove_All_Looping_Sounds(1);
Game_Flag_Set(kFlagUG15toUG16);
Set_Enter(kSetUG16, kSceneUG16);
@@ -126,7 +126,7 @@ bool SceneScriptUG15::ClickedOnExit(int exitId) {
if (v1 >= 300 && v1 <= 303) {
Loop_Actor_Walk_To_XYZ(kActorMcCoy, -137.61f, 48.07f, 147.12f, 0, 1, false, 0);
} else if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 18.0f, 52.28f, 46.0f, 0, 1, false, 0)) {
- Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
+ Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
Ambient_Sounds_Remove_All_Looping_Sounds(1);
Game_Flag_Set(354);
Set_Enter(kSetUG16, kSceneUG16);
@@ -135,7 +135,7 @@ bool SceneScriptUG15::ClickedOnExit(int exitId) {
}
if (exitId == 3) {
if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -238.0f, 52.46f, 222.0f, 0, 1, false, 0)) {
- Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
+ Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
Ambient_Sounds_Remove_All_Looping_Sounds(1);
Game_Flag_Set(350);
Set_Enter(kSetUG13, kSceneUG13);