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path: root/engines/bladerunner/script/scene/ug15.cpp
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Diffstat (limited to 'engines/bladerunner/script/scene/ug15.cpp')
-rw-r--r--engines/bladerunner/script/scene/ug15.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/engines/bladerunner/script/scene/ug15.cpp b/engines/bladerunner/script/scene/ug15.cpp
index 3503992457..09153094da 100644
--- a/engines/bladerunner/script/scene/ug15.cpp
+++ b/engines/bladerunner/script/scene/ug15.cpp
@@ -27,7 +27,7 @@ namespace BladeRunner {
void SceneScriptUG15::InitializeScene() {
if (Game_Flag_Query(353)) {
Setup_Scene_Information(-25.0f, 26.31f, -434.0f, 520);
- } else if (Game_Flag_Query(153)) {
+ } else if (Game_Flag_Query(kFlagUG16toUG15)) {
Setup_Scene_Information(-17.0f, 26.31f, -346.0f, 711);
} else if (Game_Flag_Query(355)) {
Setup_Scene_Information(-18.0f, 48.07f, 62.0f, 650);
@@ -40,11 +40,11 @@ void SceneScriptUG15::InitializeScene() {
if (Game_Flag_Query(682)) {
Scene_Loop_Set_Default(3);
}
- if (Game_Flag_Query(353) || Game_Flag_Query(153)) {
+ if (Game_Flag_Query(353) || Game_Flag_Query(kFlagUG16toUG15)) {
Scene_Exit_Add_2D_Exit(0, 260, 0, 307, 298, 0);
Scene_Exit_Add_2D_Exit(1, 301, 147, 337, 304, 1);
Game_Flag_Reset(353);
- Game_Flag_Reset(153);
+ Game_Flag_Reset(kFlagUG16toUG15);
} else {
Scene_Exit_Add_2D_Exit(2, 406, 128, 480, 316, 1);
Scene_Exit_Add_2D_Exit(3, 0, 0, 30, 479, 3);
@@ -116,8 +116,8 @@ bool SceneScriptUG15::ClickedOnExit(int exitId) {
if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -17.0f, 26.31f, -346.0f, 0, 1, false, 0)) {
Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
Ambient_Sounds_Remove_All_Looping_Sounds(1);
- Game_Flag_Set(152);
- Set_Enter(19, kSceneUG16);
+ Game_Flag_Set(kFlagUG15toUG16);
+ Set_Enter(kSetUG16, kSceneUG16);
}
return true;
}