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Diffstat (limited to 'engines/bladerunner/script/scene/ug16.cpp')
-rw-r--r--engines/bladerunner/script/scene/ug16.cpp107
1 files changed, 53 insertions, 54 deletions
diff --git a/engines/bladerunner/script/scene/ug16.cpp b/engines/bladerunner/script/scene/ug16.cpp
index dc2f5da8a9..ff14e4bb0e 100644
--- a/engines/bladerunner/script/scene/ug16.cpp
+++ b/engines/bladerunner/script/scene/ug16.cpp
@@ -44,7 +44,7 @@ void SceneScriptUG16::InitializeScene() {
Ambient_Sounds_Add_Looping_Sound(332, 40, 0, 1);
Ambient_Sounds_Add_Looping_Sound(333, 40, 0, 1);
- if (Game_Flag_Query(568)) {
+ if (Game_Flag_Query(kFlagUG16ComputerOff)) {
Scene_Loop_Set_Default(5);
} else {
Scene_Loop_Set_Default(0);
@@ -81,10 +81,10 @@ bool SceneScriptUG16::ClickedOn3DObject(const char *objectName, bool a2) {
if (Object_Query_Click("QUADPATCH05", objectName)) {
if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 194.0f, -35.0f, 160.8f, 0, true, false, 0)) {
Actor_Face_Heading(kActorMcCoy, 870, false);
- if (!Game_Flag_Query(597)
- && Game_Flag_Query(595)
+ if (!Game_Flag_Query(kFlagUG16FolderFound)
+ && Game_Flag_Query(kFlagLutherLanceAreDead)
) {
- Game_Flag_Set(597);
+ Game_Flag_Set(kFlagUG16FolderFound);
Delay(1000);
Actor_Voice_Over(3480, kActorVoiceOver);
Actor_Change_Animation_Mode(kActorMcCoy, 38);
@@ -109,32 +109,31 @@ bool SceneScriptUG16::ClickedOn3DObject(const char *objectName, bool a2) {
Actor_Face_Heading(kActorMcCoy, 870, false);
- if ((!Game_Flag_Query(595)
- && Actor_Query_Is_In_Current_Set(kActorLuther)
+ if (( Game_Flag_Query(kFlagLutherLanceAreDead)
+ || !Actor_Query_Is_In_Current_Set(kActorLuther)
)
- || Actor_Clue_Query(kActorMcCoy, kClueDNALutherLance)
- || Game_Flag_Query(568)
+ && !Actor_Clue_Query(kActorMcCoy, kClueDNALutherLance)
+ && !Game_Flag_Query(kFlagUG16ComputerOff)
) {
- Actor_Says(kActorMcCoy, 8525, 12);
- Actor_Says(kActorMcCoy, 8526, 12);
- return false;
+ Delay(2000);
+ Actor_Face_Heading(kActorMcCoy, 1016, false);
+ Delay(2000);
+ Actor_Says(kActorMcCoy, 5725, 14);
+ Delay(1000);
+ Item_Pickup_Spin_Effect(941, 418, 305);
+ Actor_Clue_Acquire(kActorMcCoy, kClueDNALutherLance, true, -1);
+ return true;
}
- Delay(2000);
- Actor_Face_Heading(kActorMcCoy, 1016, false);
- Delay(2000);
- Actor_Says(kActorMcCoy, 5725, 14);
- Delay(1000);
- Item_Pickup_Spin_Effect(941, 418, 305);
- Actor_Clue_Acquire(kActorMcCoy, kClueDNALutherLance, true, -1);
- return true;
+ Actor_Says(kActorMcCoy, 8525, 12);
+ Actor_Says(kActorMcCoy, 8526, 12);
}
}
return false;
}
bool SceneScriptUG16::ClickedOnActor(int actorId) {
- if (Actor_Query_Goal_Number(kActorLuther) < 490) {
+ if (Actor_Query_Goal_Number(kActorLuther) < 490) { // Luther & Lance are alive
dialogueWithLuther();
return true;
}
@@ -194,17 +193,17 @@ void SceneScriptUG16::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bo
}
void SceneScriptUG16::PlayerWalkedIn() {
- Game_Flag_Set(715);
+ Game_Flag_Set(kFlagDR06UnlockedToUG16);
- if (!Game_Flag_Query(595)) {
- Actor_Set_Goal_Number(kActorLuther, 403);
+ if (!Game_Flag_Query(kFlagLutherLanceAreDead)) {
+ Actor_Set_Goal_Number(kActorLuther, kGoalLutherStop);
}
- if (!Game_Flag_Query(556)
+ if (!Game_Flag_Query(kFlagUG16LutherLanceTalk1)
&& Actor_Query_Is_In_Current_Set(kActorLuther)
) {
Player_Loses_Control();
- Loop_Actor_Walk_To_XYZ(kActorMcCoy, 120.29f, -35.67f, 214.8f, 310, 0, false, 0);
+ Loop_Actor_Walk_To_XYZ(kActorMcCoy, 120.29f, -35.67f, 214.8f, 310, false, false, 0);
Actor_Face_Actor(kActorMcCoy, kActorLuther, true);
Actor_Says(kActorLuther, 0, 6);
Actor_Says(kActorLuther, 30, 13);
@@ -219,13 +218,13 @@ void SceneScriptUG16::PlayerWalkedIn() {
Actor_Says(kActorLance, 30, 16);
Actor_Says(kActorLuther, 70, 6);
Player_Gains_Control();
- Game_Flag_Set(556);
+ Game_Flag_Set(kFlagUG16LutherLanceTalk1);
}
}
void SceneScriptUG16::PlayerWalkedOut() {
- if (!Game_Flag_Query(595)) {
- Actor_Set_Goal_Number(kActorLuther, 401);
+ if (!Game_Flag_Query(kFlagLutherLanceAreDead)) {
+ Actor_Set_Goal_Number(kActorLuther, kGoalLutherMoveAround);
//return true;
}
//return false;
@@ -236,37 +235,37 @@ void SceneScriptUG16::DialogueQueueFlushed(int a1) {
void SceneScriptUG16::dialogueWithLuther() {
Dialogue_Menu_Clear_List();
- DM_Add_To_List_Never_Repeat_Once_Selected(1400, 5, 6, 2);
- DM_Add_To_List_Never_Repeat_Once_Selected(1410, 5, 4, 8);
- if (Game_Flag_Query(600)
- || Game_Flag_Query(601)
+ DM_Add_To_List_Never_Repeat_Once_Selected(1400, 5, 6, 2); // REPLICANTS
+ DM_Add_To_List_Never_Repeat_Once_Selected(1410, 5, 4, 8); // WORK
+ if (Game_Flag_Query(kFlagUG16LutherLanceTalkReplicants1)
+ || Game_Flag_Query(kFlagUG16LutherLanceTalkReplicants2)
) {
- DM_Add_To_List_Never_Repeat_Once_Selected(1420, 6, 4, 5);
- DM_Add_To_List_Never_Repeat_Once_Selected(1430, 6, 4, 5);
- DM_Add_To_List_Never_Repeat_Once_Selected(1440, 6, 4, 5);
+ DM_Add_To_List_Never_Repeat_Once_Selected(1420, 6, 4, 5); // LIFESPAN
+ DM_Add_To_List_Never_Repeat_Once_Selected(1430, 6, 4, 5); // CLOVIS
+ DM_Add_To_List_Never_Repeat_Once_Selected(1440, 6, 4, 5); // VOIGT-KAMPFF
}
if ( Global_Variable_Query(kVariableCorruptedGuzzaEvidence) > 1
&& !Actor_Clue_Query(kActorMcCoy, kClueFolder)
) {
- DM_Add_To_List_Never_Repeat_Once_Selected(1450, 6, 4, 5);
+ DM_Add_To_List_Never_Repeat_Once_Selected(1450, 6, 4, 5); // GUZZA
}
if (Actor_Clue_Query(kActorMcCoy, kClueEnvelope)) {
- DM_Add_To_List_Never_Repeat_Once_Selected(1460, 6, 4, 5);
+ DM_Add_To_List_Never_Repeat_Once_Selected(1460, 6, 4, 5); // RUNCITER
}
if ( Actor_Clue_Query(kActorMcCoy, kClueDNATyrell)
&& !Actor_Clue_Query(kActorMcCoy, kClueFolder)
- && Game_Flag_Query(698)
+ && Game_Flag_Query(kFlagUG15LanceLuthorTrade)
) {
- DM_Add_To_List_Never_Repeat_Once_Selected(1470, 6, 4, 5);
+ DM_Add_To_List_Never_Repeat_Once_Selected(1470, 6, 4, 5); // TRADE
}
- Dialogue_Menu_Add_DONE_To_List(1480);
+ Dialogue_Menu_Add_DONE_To_List(1480); // DONE
Dialogue_Menu_Appear(320, 240);
int answer = Dialogue_Menu_Query_Input();
Dialogue_Menu_Disappear();
switch (answer) {
- case 1400:
+ case 1400: // REPLICANTS
Actor_Says(kActorMcCoy, 5730, 13);
Actor_Face_Actor(kActorMcCoy, kActorLuther, true);
Actor_Says(kActorLuther, 100, 18);
@@ -281,14 +280,14 @@ void SceneScriptUG16::dialogueWithLuther() {
Actor_Says(kActorLuther, 130, 6);
Actor_Says(kActorMcCoy, 5825, 13);
Actor_Modify_Friendliness_To_Other(kActorLuther, kActorMcCoy, -5);
- if (Game_Flag_Query(560)) {
+ if (Game_Flag_Query(kFlagLutherLanceIsReplicant)) {
Actor_Says(kActorLuther, 140, 13);
Actor_Says(kActorLuther, 150, 14);
Actor_Says(kActorLuther, 160, 13);
Actor_Says(kActorLance, 140, 16);
Actor_Says(kActorMcCoy, 5790, 13);
Actor_Says(kActorLuther, 170, 14);
- Game_Flag_Set(600);
+ Game_Flag_Set(kFlagUG16LutherLanceTalkReplicants1);
Actor_Modify_Friendliness_To_Other(kActorLuther, kActorMcCoy, 5);
} else {
Actor_Says(kActorLuther, 180, 14);
@@ -296,19 +295,19 @@ void SceneScriptUG16::dialogueWithLuther() {
Actor_Says(kActorLance, 150, 17);
Actor_Says(kActorMcCoy, 5800, 13);
Actor_Says(kActorLuther, 190, 15);
- Game_Flag_Set(601);
+ Game_Flag_Set(kFlagUG16LutherLanceTalkReplicants2);
Actor_Modify_Friendliness_To_Other(kActorLuther, kActorMcCoy, -10);
}
break;
- case 1410:
+ case 1410: // WORK
Actor_Says(kActorMcCoy, 5735, 13);
Actor_Face_Actor(kActorMcCoy, kActorLuther, true);
Actor_Says(kActorLance, 160, 17);
Actor_Says(kActorLuther, 200, 14);
break;
- case 1420:
+ case 1420: // LIFESPAN
Actor_Says(kActorMcCoy, 5740, 13);
Actor_Face_Actor(kActorMcCoy, kActorLuther, true);
Actor_Says(kActorLance, 180, 15);
@@ -327,7 +326,7 @@ void SceneScriptUG16::dialogueWithLuther() {
Actor_Clue_Acquire(kActorMcCoy, kClueLutherLanceInterview, true, kActorLuther);
break;
- case 1430:
+ case 1430: // CLOVIS
Actor_Says(kActorMcCoy, 5745, 13);
Actor_Face_Actor(kActorMcCoy, kActorLuther, true);
Actor_Says(kActorLance, 240, 15);
@@ -337,7 +336,7 @@ void SceneScriptUG16::dialogueWithLuther() {
Actor_Says(kActorLance, 260, 15);
break;
- case 1440:
+ case 1440: // VOIGT-KAMPFF
Actor_Says(kActorMcCoy, 5750, 13);
Actor_Face_Actor(kActorMcCoy, kActorLuther, true);
Actor_Says(kActorLance, 280, 6);
@@ -346,7 +345,7 @@ void SceneScriptUG16::dialogueWithLuther() {
Actor_Modify_Friendliness_To_Other(kActorLuther, kActorMcCoy, -5);
break;
- case 1450:
+ case 1450: // GUZZA
Actor_Says(kActorMcCoy, 5755, 13);
Actor_Face_Actor(kActorMcCoy, kActorLuther, true);
Actor_Says(kActorLance, 290, 17);
@@ -362,10 +361,10 @@ void SceneScriptUG16::dialogueWithLuther() {
Actor_Says(kActorMcCoy, 5830, 13);
Actor_Says(kActorLance, 320, 16);
Actor_Says(kActorLance, 330, 15);
- Game_Flag_Set(698);
+ Game_Flag_Set(kFlagUG15LanceLuthorTrade);
break;
- case 1460:
+ case 1460: // RUNCITER
Actor_Says(kActorMcCoy, 5760, 13);
Actor_Face_Actor(kActorMcCoy, kActorLuther, true);
Actor_Says(kActorLuther, 370, 15);
@@ -377,7 +376,7 @@ void SceneScriptUG16::dialogueWithLuther() {
Actor_Says(kActorLance, 380, 13);
break;
- case 1470:
+ case 1470: // TRADE
Actor_Says(kActorMcCoy, 5765, 13);
Actor_Face_Actor(kActorMcCoy, kActorLuther, true);
Actor_Says(kActorLance, 400, 15);
@@ -397,11 +396,11 @@ void SceneScriptUG16::dialogueWithLuther() {
Actor_Says(kActorLance, 430, 6);
Actor_Says(kActorMcCoy, 5855, 13);
Actor_Says(kActorLuther, 410, 14);
- Game_Flag_Set(597);
+ Game_Flag_Set(kFlagUG16FolderFound);
Actor_Clue_Acquire(kActorMcCoy, kClueFolder, true, kActorLuther);
break;
- case 1480:
+ case 1480: // DONE
Actor_Says(kActorMcCoy, 4595, 14);
break;
}