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-rw-r--r--engines/bladerunner/script/scene/nr01.cpp4
-rw-r--r--engines/bladerunner/script/scene/nr03.cpp252
-rw-r--r--engines/bladerunner/script/scene/nr04.cpp44
-rw-r--r--engines/bladerunner/script/scene/nr05.cpp218
-rw-r--r--engines/bladerunner/script/scene/nr08.cpp24
5 files changed, 309 insertions, 233 deletions
diff --git a/engines/bladerunner/script/scene/nr01.cpp b/engines/bladerunner/script/scene/nr01.cpp
index 856960b646..6089e6a917 100644
--- a/engines/bladerunner/script/scene/nr01.cpp
+++ b/engines/bladerunner/script/scene/nr01.cpp
@@ -319,12 +319,12 @@ void SceneScriptNR01::PlayerWalkedIn() {
ADQ_Add(kActorGordo, 120, 82);
}
- if (Game_Flag_Query(604)) {
+ if (Game_Flag_Query(kFlagNR03McCoyThrownOut)) {
if (Game_Flag_Query(622)) {
ADQ_Add(kActorHanoi, 150, kAnimationModeTalk);
Game_Flag_Reset(622);
}
- Game_Flag_Reset(604);
+ Game_Flag_Reset(kFlagNR03McCoyThrownOut);
Player_Gains_Control();
//return true;
return;
diff --git a/engines/bladerunner/script/scene/nr03.cpp b/engines/bladerunner/script/scene/nr03.cpp
index 641b5c443d..e2f627dca1 100644
--- a/engines/bladerunner/script/scene/nr03.cpp
+++ b/engines/bladerunner/script/scene/nr03.cpp
@@ -24,26 +24,34 @@
namespace BladeRunner {
+enum kNR03Loops {
+ kNR03LoopMainLoop = 0,
+ kNR03LoopTableSwivel = 2
+};
+
void SceneScriptNR03::InitializeScene() {
- if (Game_Flag_Query(537)) {
- Setup_Scene_Information(-301.98f, -70.19f, -348.58f, 0);
- } else if (Game_Flag_Query(437)) {
- Setup_Scene_Information(-161.0f, -70.19f, -1139.0f, 500);
- Game_Flag_Reset(437);
+ if (Game_Flag_Query(kFlagNR05toNR03)) {
+ Setup_Scene_Information(-301.98f, -70.19f, -348.58f, 0);
+ } else if (Game_Flag_Query(kFlatNR04toNR03)) {
+ Setup_Scene_Information( -161.0f, -70.19f, -1139.0f, 500);
+ Game_Flag_Reset(kFlatNR04toNR03);
} else {
- Setup_Scene_Information(410.0f, -70.19f, -715.0f, 690);
+ Setup_Scene_Information( 410.0f, -70.19f, -715.0f, 690);
}
- Scene_Exit_Add_2D_Exit(0, 561, 0, 639, 216, 1);
- Scene_Exit_Add_2D_Exit(1, 210, 85, 240, 145, 0);
- Scene_Exit_Add_2D_Exit(2, 0, 135, 85, 295, 3);
+
+ Scene_Exit_Add_2D_Exit(0, 561, 0, 639, 216, 1);
+ Scene_Exit_Add_2D_Exit(1, 210, 85, 240, 145, 0);
+ Scene_Exit_Add_2D_Exit(2, 0, 135, 85, 295, 3);
+
Scene_2D_Region_Add(0, 331, 73, 375, 114);
+
Ambient_Sounds_Add_Looping_Sound(280, 50, 38, 0);
- Ambient_Sounds_Add_Sound(252, 3, 60, 25, 25, 0, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(254, 3, 60, 25, 25, 0, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(255, 3, 60, 25, 25, 0, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(256, 3, 60, 25, 25, 0, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(257, 3, 60, 25, 25, 0, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(258, 3, 60, 25, 25, 0, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(252, 3, 60, 25, 25, 0, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(254, 3, 60, 25, 25, 0, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(255, 3, 60, 25, 25, 0, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(256, 3, 60, 25, 25, 0, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(257, 3, 60, 25, 25, 0, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(258, 3, 60, 25, 25, 0, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(259, 3, 60, 20, 20, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(260, 3, 60, 20, 20, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(261, 3, 60, 20, 20, -100, 100, -101, -101, 0, 0);
@@ -57,21 +65,26 @@ void SceneScriptNR03::InitializeScene() {
Ambient_Sounds_Add_Sound(191, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(192, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(195, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
- if (Game_Flag_Query(573)) {
- if (Game_Flag_Query(537)) {
- Scene_Loop_Start_Special(0, 2, 0);
- Scene_Loop_Set_Default(0);
- Game_Flag_Reset(537);
+
+ if (Game_Flag_Query(kFlagNR03Entered)) {
+ if (Game_Flag_Query(kFlagNR05toNR03)) {
+ Scene_Loop_Start_Special(kSceneLoopModeLoseControl, kNR03LoopTableSwivel, false);
+ Scene_Loop_Set_Default(kNR03LoopMainLoop);
+ Game_Flag_Reset(kFlagNR05toNR03);
} else {
- Scene_Loop_Set_Default(0);
+ Scene_Loop_Set_Default(kNR03LoopMainLoop);
}
} else {
- Actor_Set_Goal_Number(kActorGuzza, 201);
- Scene_Loop_Start_Special(0, 2, 0);
- Scene_Loop_Set_Default(0);
+ Actor_Set_Goal_Number(kActorGuzza, kGoalGuzzaSitAtNR03);
+ Scene_Loop_Start_Special(kSceneLoopModeLoseControl, kNR03LoopTableSwivel, false);
+ Scene_Loop_Set_Default(kNR03LoopMainLoop);
}
- if (Actor_Query_Goal_Number(kActorHanoi) > 209 && Actor_Query_Goal_Number(kActorHanoi) < 215) {
- Actor_Set_Goal_Number(kActorHanoi, 215);
+
+ // Guarding in NR03
+ if (Actor_Query_Goal_Number(kActorHanoi) > 209
+ && Actor_Query_Goal_Number(kActorHanoi) < 215
+ ) {
+ Actor_Set_Goal_Number(kActorHanoi, kGoalHanoiNR03StartGuarding);
}
}
@@ -105,16 +118,16 @@ bool SceneScriptNR03::ClickedOnActor(int actorId) {
if (!Loop_Actor_Walk_To_Actor(kActorMcCoy, kActorHanoi, 48, true, false)) {
AI_Movement_Track_Pause(kActorHanoi);
Actor_Face_Actor(kActorMcCoy, kActorHanoi, true);
- if (Game_Flag_Query(611)) {
- Actor_Says(kActorMcCoy, 3350, 16);
- Actor_Says(kActorHanoi, 50, 17);
- } else {
- Game_Flag_Set(611);
- Actor_Says(kActorMcCoy, 3340, 3);
+ if (!Game_Flag_Query(kFlagNR03HanoiTalk)) {
+ Game_Flag_Set(kFlagNR03HanoiTalk);
+ Actor_Says(kActorMcCoy, 3340, kAnimationModeTalk);
Actor_Face_Actor(kActorHanoi, kActorMcCoy, true);
Actor_Says(kActorHanoi, 30, 13);
Actor_Says(kActorMcCoy, 3345, 14);
Actor_Says(kActorHanoi, 40, 14);
+ } else {
+ Actor_Says(kActorMcCoy, 3350, 16);
+ Actor_Says(kActorHanoi, 50, 17);
}
AI_Movement_Track_Unpause(kActorHanoi);
return true;
@@ -129,7 +142,7 @@ bool SceneScriptNR03::ClickedOnItem(int itemId, bool a2) {
bool SceneScriptNR03::ClickedOnExit(int exitId) {
if (exitId == 0) {
- if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 410.0f, -70.19f, -715.0f, 0, 1, false, 0)) {
+ if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 410.0f, -70.19f, -715.0f, 0, true, false, 0)) {
Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
Ambient_Sounds_Remove_All_Looping_Sounds(1);
Game_Flag_Set(kFlagNR03toNR01);
@@ -139,70 +152,74 @@ bool SceneScriptNR03::ClickedOnExit(int exitId) {
}
if (exitId == 1) {
- if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -161.0f, -70.19f, -1139.0f, 0, 1, false, 0)) {
- if (Actor_Query_Which_Set_In(kActorHanoi) == 55) {
+ if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -161.0f, -70.19f, -1139.0f, 0, true, false, 0)) {
+ if (Actor_Query_Which_Set_In(kActorHanoi) == kSetNR03) {
AI_Movement_Track_Pause(kActorHanoi);
Actor_Face_Actor(kActorHanoi, kActorMcCoy, true);
Actor_Face_Actor(kActorMcCoy, kActorHanoi, true);
- int v3 = Global_Variable_Query(44);
- if (v3 == 0) {
+ int warnings = Global_Variable_Query(kVariableHanoiNR04Warnings);
+ if (warnings == 0) {
Actor_Says(kActorHanoi, 50, 13);
AI_Movement_Track_Unpause(kActorHanoi);
- } else if (v3 == 1) {
+ } else if (warnings == 1) {
Actor_Says(kActorHanoi, 210, 15);
AI_Movement_Track_Unpause(kActorHanoi);
- } else if (v3 == 2) {
- Actor_Set_Goal_Number(kActorHanoi, 220);
+ } else if (warnings == 2) {
+ Actor_Set_Goal_Number(kActorHanoi, kGoalHanoiNR03ThrowOutMcCoy);
}
+ // game bug? after reentering this does nothing as variable is never reset or checked for > 2
+ Global_Variable_Increment(kVariableHanoiNR04Warnings, 1);
+ } else {
+ Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
+ Ambient_Sounds_Remove_All_Looping_Sounds(1);
+ Game_Flag_Set(kFlatNR03toNR04);
+ Set_Enter(kSetNR04, kSceneNR04);
}
- Global_Variable_Increment(44, 1);
- } else {
- Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
- Ambient_Sounds_Remove_All_Looping_Sounds(1);
- Game_Flag_Set(438);
- Set_Enter(kSetNR04, kSceneNR04);
}
return true;
}
if (exitId == 2) {
- if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -151.0f, -70.19f, -476.0f, 12, 1, false, 0)) {
- if (Actor_Query_Goal_Number(kActorHanoi) == 213 || Actor_Query_Which_Set_In(kActorHanoi) != 55) {
+ if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -151.0f, -70.19f, -476.0f, 12, true, false, 0)) {
+ if (Actor_Query_Which_Set_In(kActorHanoi) == kSetNR03
+ && Actor_Query_Goal_Number(kActorHanoi) != kGoalHanoiNR03GoToDancer
+ ) {
+ Actor_Face_Heading(kActorMcCoy, 680, false);
+ Actor_Change_Animation_Mode(kActorMcCoy, 12);
+ Delay(150);
+ Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeIdle);
+ AI_Movement_Track_Pause(kActorHanoi);
+ Actor_Face_Actor(kActorHanoi, kActorMcCoy, true);
+
+ int warnings = Global_Variable_Query(kVariableHanoiNR05Warnings);
+ if (warnings == 0) {
+ Actor_Says(kActorHanoi, 0, 15);
+ Actor_Face_Actor(kActorMcCoy, kActorHanoi, true);
+ Actor_Says(kActorMcCoy, 3335, 13);
+ Actor_Says(kActorHanoi, 10, 16);
+ AI_Movement_Track_Unpause(kActorHanoi);
+ } else if (warnings == 1) {
+ Actor_Face_Actor(kActorMcCoy, kActorHanoi, true);
+ Actor_Says(kActorHanoi, 210, 12);
+ AI_Movement_Track_Unpause(kActorHanoi);
+ } else if (warnings == 2) {
+ Actor_Set_Goal_Number(kActorHanoi, kGoalHanoiNR03ThrowOutMcCoy);
+ }
+ // game bug? after reentering this does nothing as variable is never reset or checked for > 2
+ Global_Variable_Increment(kVariableHanoiNR05Warnings, 1);
+ } else {
Player_Loses_Control();
Player_Set_Combat_Mode(false);
- Loop_Actor_Walk_To_XYZ(kActorMcCoy, -229.0f, -70.19f, -469.0f, 0, 0, false, 1);
+ Loop_Actor_Walk_To_XYZ(kActorMcCoy, -229.0f, -70.19f, -469.0f, 0, false, false, 1);
Actor_Face_Heading(kActorMcCoy, 656, false);
Actor_Change_Animation_Mode(kActorMcCoy, 53);
Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
Ambient_Sounds_Remove_All_Looping_Sounds(1);
- Game_Flag_Set(536);
+ Game_Flag_Set(kFlagNR03toNR05);
Set_Enter(kSetNR05_NR08, kSceneNR05);
- Scene_Loop_Start_Special(kSceneLoopModeChangeSet, 2, 0);
- return true;
- }
- Actor_Face_Heading(kActorMcCoy, 680, false);
- Actor_Change_Animation_Mode(kActorMcCoy, 12);
- Delay(150);
- Actor_Change_Animation_Mode(kActorMcCoy, 0);
- AI_Movement_Track_Pause(kActorHanoi);
- Actor_Face_Actor(kActorHanoi, kActorMcCoy, true);
-
- int v1 = Global_Variable_Query(43);
- if (v1 == 0) {
- Actor_Says(kActorHanoi, 0, 15);
- Actor_Face_Actor(kActorMcCoy, kActorHanoi, true);
- Actor_Says(kActorMcCoy, 3335, 13);
- Actor_Says(kActorHanoi, 10, 16);
- AI_Movement_Track_Unpause(kActorHanoi);
- } else if (v1 == 1) {
- Actor_Face_Actor(kActorMcCoy, kActorHanoi, true);
- Actor_Says(kActorHanoi, 210, 12);
- AI_Movement_Track_Unpause(kActorHanoi);
- } else if (v1 == 2) {
- Actor_Set_Goal_Number(kActorHanoi, 220);
+ Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kNR03LoopTableSwivel, false);
}
- Global_Variable_Increment(43, 1);
}
return true;
}
@@ -211,17 +228,17 @@ bool SceneScriptNR03::ClickedOnExit(int exitId) {
bool SceneScriptNR03::ClickedOn2DRegion(int region) {
if (region == 0) {
- if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 79.2f, -70.19f, -984.0f, 12, 1, false, 0)) {
+ if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 79.2f, -70.19f, -984.0f, 12, true, false, 0)) {
Actor_Face_Actor(kActorMcCoy, kActorHysteriaPatron1, true);
- int v1 = Random_Query(0, 4);
- if (v1 == 0) {
- Actor_Says(kActorMcCoy, 1055, 3);
- } else if (v1 == 1) {
- Actor_Says(kActorMcCoy, 8590, 3);
- } else if (v1 == 2) {
- Actor_Says(kActorMcCoy, 8930, 3);
- } else if (v1 == 3) {
- Actor_Says(kActorMcCoy, 7465, 3);
+ int rnd = Random_Query(0, 4);
+ if (rnd == 0) {
+ Actor_Says(kActorMcCoy, 1055, kAnimationModeTalk);
+ } else if (rnd == 1) {
+ Actor_Says(kActorMcCoy, 8590, kAnimationModeTalk);
+ } else if (rnd == 2) {
+ Actor_Says(kActorMcCoy, 8930, kAnimationModeTalk);
+ } else if (rnd == 3) {
+ Actor_Says(kActorMcCoy, 7465, kAnimationModeTalk);
}
}
return true;
@@ -231,24 +248,25 @@ bool SceneScriptNR03::ClickedOn2DRegion(int region) {
void SceneScriptNR03::SceneFrameAdvanced(int frame) {
if (!Music_Is_Playing()) {
- sub_402994();
+ playNextMusic();
}
+
if (frame == 72) {
Sound_Play(345, 83, -70, -70, 50);
}
+
if (frame == 76) {
Sound_Play(353, 62, -70, -70, 50);
}
- if (frame > 70 && frame < 110) {
- sub_40259C(frame);
- } else {
- if (frame != 110) {
- //return false;
- return;
- }
- if (Actor_Query_Goal_Number(kActorGuzza) == 201) {
+
+ if (frame > 70
+ && frame < 110
+ ) {
+ rotateActorOnTable(frame);
+ } else if (frame == 110) {
+ if (Actor_Query_Goal_Number(kActorGuzza) == kGoalGuzzaSitAtNR03) {
Actor_Set_Goal_Number(kActorGuzza, 200);
- } else if (!Game_Flag_Query(536)) {
+ } else if (!Game_Flag_Query(kFlagNR03toNR05)) {
Actor_Set_Goal_Number(kActorMcCoy, 200);
Player_Gains_Control();
}
@@ -262,30 +280,29 @@ void SceneScriptNR03::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bo
void SceneScriptNR03::PlayerWalkedIn() {
Player_Set_Combat_Mode(false);
- if (Game_Flag_Query(573)) {
- if (Game_Flag_Query(kFlagNR01toNR03) ) {
- Loop_Actor_Walk_To_XYZ(kActorMcCoy, 302.0f, -70.19f, -715.0f, 0, 0, false, 0);
- Game_Flag_Reset(kFlagNR01toNR03);
- }
- } else {
- Game_Flag_Set(573);
+ if (!Game_Flag_Query(kFlagNR03Entered)) {
+ Game_Flag_Set(kFlagNR03Entered);
Async_Actor_Walk_To_XYZ(kActorMcCoy, 206.0f, -70.19f, -643.0f, 0, false);
Game_Flag_Reset(kFlagNR01toNR03);
Actor_Voice_Over(1490, kActorVoiceOver);
Actor_Voice_Over(1510, kActorVoiceOver);
Actor_Voice_Over(1520, kActorVoiceOver);
+ } else if (Game_Flag_Query(kFlagNR01toNR03) ) {
+ Loop_Actor_Walk_To_XYZ(kActorMcCoy, 302.0f, -70.19f, -715.0f, 0, false, false, 0);
+ Game_Flag_Reset(kFlagNR01toNR03);
}
+
if (Player_Query_Combat_Mode()) {
- Actor_Set_Goal_Number(kActorHanoi, 220);
+ Actor_Set_Goal_Number(kActorHanoi, kGoalHanoiNR03ThrowOutMcCoy);
}
//return false;
}
void SceneScriptNR03::PlayerWalkedOut() {
- if (!Game_Flag_Query(438)) {
+ if (!Game_Flag_Query(kFlatNR03toNR04)) {
Music_Stop(2);
}
- if (Game_Flag_Query(536)) {
+ if (Game_Flag_Query(kFlagNR03toNR05)) {
Player_Gains_Control();
}
}
@@ -293,22 +310,25 @@ void SceneScriptNR03::PlayerWalkedOut() {
void SceneScriptNR03::DialogueQueueFlushed(int a1) {
}
-void SceneScriptNR03::sub_40259C(int frame) {
+void SceneScriptNR03::rotateActorOnTable(int frame) {
int facing;
float angle, invertedAngle;
angle = cos((frame - 70) * (M_PI / 40.0f)) * M_PI_2;
invertedAngle = M_PI - angle;
- if (!Game_Flag_Query(536) && Actor_Query_Goal_Number(kActorGuzza) != 201) {
+ if (!Game_Flag_Query(kFlagNR03toNR05)
+ && Actor_Query_Goal_Number(kActorGuzza) != kGoalGuzzaSitAtNR03
+ ) {
angle = angle + M_PI;
invertedAngle = invertedAngle + M_PI;
}
+
float c = cos(invertedAngle);
float s = sin(invertedAngle);
float x = 36.49f * s - -60.21f * c + -265.49f;
float z = -60.21f * s + 36.49f * c + -408.79f;
- if (Actor_Query_Goal_Number(kActorGuzza) == 201) {
+ if (Actor_Query_Goal_Number(kActorGuzza) == kGoalGuzzaSitAtNR03) {
facing = angle * (512.0f / M_PI);
facing = facing + 144;
if (facing < 0) {
@@ -332,23 +352,23 @@ void SceneScriptNR03::sub_40259C(int frame) {
}
}
-void SceneScriptNR03::sub_402994() {
+void SceneScriptNR03::playNextMusic() {
if (Music_Is_Playing()) {
Music_Adjust(51, 0, 2);
} else {
- int v0 = Global_Variable_Query(53);
- if (v0 == 0) {
+ int track = Global_Variable_Query(kVariableNR03Music);
+ if (track == 0) {
Music_Play(14, 51, 0, 2, -1, 0, 0);
- } else if (v0 == 1) {
+ } else if (track == 1) {
Music_Play(13, 51, 0, 2, -1, 0, 0);
- } else if (v0 == 2) {
+ } else if (track == 2) {
Music_Play(5, 51, 0, 2, -1, 0, 0);
}
- v0++;
- if (v0 > 2) {
- v0 = 0;
+ track++;
+ if (track > 2) {
+ track = 0;
}
- Global_Variable_Set(53, v0);
+ Global_Variable_Set(kVariableNR03Music, track);
}
}
diff --git a/engines/bladerunner/script/scene/nr04.cpp b/engines/bladerunner/script/scene/nr04.cpp
index 05250e82fe..f4d784cf2e 100644
--- a/engines/bladerunner/script/scene/nr04.cpp
+++ b/engines/bladerunner/script/scene/nr04.cpp
@@ -26,11 +26,15 @@ namespace BladeRunner {
void SceneScriptNR04::InitializeScene() {
Music_Adjust(30, 80, 2);
+
Setup_Scene_Information(53.0f, 0.0f, -110.0f, 569);
+
Scene_Exit_Add_2D_Exit(0, 498, 126, 560, 238, 0);
- Scene_2D_Region_Add(0, 0, 259, 61, 479);
- Scene_2D_Region_Add(1, 62, 327, 92, 479);
+
+ Scene_2D_Region_Add(0, 0, 259, 61, 479);
+ Scene_2D_Region_Add(1, 62, 327, 92, 479);
Scene_2D_Region_Add(2, 93, 343, 239, 479);
+
Ambient_Sounds_Add_Looping_Sound(408, 16, 0, 1);
Ambient_Sounds_Add_Looping_Sound(384, 16, 0, 1);
Ambient_Sounds_Add_Sound(259, 3, 60, 9, 9, -100, 100, -101, -101, 0, 0);
@@ -46,6 +50,7 @@ void SceneScriptNR04::InitializeScene() {
Ambient_Sounds_Add_Sound(191, 5, 70, 8, 8, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(192, 5, 70, 8, 8, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(195, 5, 70, 8, 8, -100, 100, -101, -101, 0, 0);
+
Scene_Loop_Set_Default(0);
}
@@ -62,9 +67,12 @@ void SceneScriptNR04::SceneLoaded() {
}
bool SceneScriptNR04::MouseClick(int x, int y) {
- if (Actor_Query_Animation_Mode(kActorMcCoy) == 85 || Actor_Query_Animation_Mode(kActorMcCoy) == 29) {
+ if (Actor_Query_Animation_Mode(kActorMcCoy) == 85
+ || Actor_Query_Animation_Mode(kActorMcCoy) == 29
+ ) {
return true;
}
+
if (Actor_Query_Animation_Mode(kActorMcCoy) == 53) {
Actor_Change_Animation_Mode(kActorMcCoy, 29);
return true;
@@ -73,8 +81,13 @@ bool SceneScriptNR04::MouseClick(int x, int y) {
}
bool SceneScriptNR04::ClickedOn3DObject(const char *objectName, bool a2) {
- if (Object_Query_Click("B.TV01", objectName) || Object_Query_Click("B.TV02", objectName) || Object_Query_Click("B.TV03", objectName) || Object_Query_Click("B.TV05", objectName) || Object_Query_Click("DESK", objectName)) {
- if (!Loop_Actor_Walk_To_Waypoint(kActorMcCoy, 546, 0, 1, false)) {
+ if (Object_Query_Click("B.TV01", objectName)
+ || Object_Query_Click("B.TV02", objectName)
+ || Object_Query_Click("B.TV03", objectName)
+ || Object_Query_Click("B.TV05", objectName)
+ || Object_Query_Click("DESK", objectName)
+ ) {
+ if (!Loop_Actor_Walk_To_Waypoint(kActorMcCoy, 546, 0, true, false)) {
if (!Object_Query_Click("DESK", objectName)) {
Actor_Face_Object(kActorMcCoy, "B.TV01", true);
Actor_Voice_Over(1530, kActorVoiceOver);
@@ -86,7 +99,7 @@ bool SceneScriptNR04::ClickedOn3DObject(const char *objectName, bool a2) {
Actor_Voice_Over(1600, kActorVoiceOver);
Actor_Voice_Over(1610, kActorVoiceOver);
} else if (Actor_Clue_Query(kActorMcCoy, kClueCollectionReceipt)) {
- Actor_Says(kActorMcCoy, 8580, 3);
+ Actor_Says(kActorMcCoy, 8580, kAnimationModeTalk);
} else {
Actor_Clue_Acquire(kActorMcCoy, kClueCollectionReceipt, false, -1);
Item_Pickup_Spin_Effect(961, 247, 141);
@@ -98,9 +111,10 @@ bool SceneScriptNR04::ClickedOn3DObject(const char *objectName, bool a2) {
}
}
- } else if (Object_Query_Click("TORUS01", objectName)
- && !Loop_Actor_Walk_To_XYZ(kActorMcCoy, 18.56f, 0.0f, 38.86f, 0, 1, false, 0)
- && !Game_Flag_Query(605)) {
+ } else if ( Object_Query_Click("TORUS01", objectName)
+ && !Loop_Actor_Walk_To_XYZ(kActorMcCoy, 18.56f, 0.0f, 38.86f, 0, true, false, 0)
+ && !Game_Flag_Query(605)
+ ) {
Unclickable_Object("TORUS01");
Scene_Exits_Disable();
Player_Loses_Control();
@@ -116,7 +130,9 @@ bool SceneScriptNR04::ClickedOn3DObject(const char *objectName, bool a2) {
}
bool SceneScriptNR04::ClickedOnActor(int actorId) {
- if (actorId == kActorEarlyQ && Game_Flag_Query(606)) {
+ if (actorId == kActorEarlyQ
+ && Game_Flag_Query(606)
+ ) {
Actor_Voice_Over(1640, kActorVoiceOver);
Actor_Voice_Over(1650, kActorVoiceOver);
Actor_Voice_Over(1660, kActorVoiceOver);
@@ -136,7 +152,7 @@ bool SceneScriptNR04::ClickedOnExit(int exitId) {
if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 45.0f, 0.0f, -106.0f, 0, 1, false, 0)) {
Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
Ambient_Sounds_Remove_All_Looping_Sounds(1);
- Game_Flag_Set(437);
+ Game_Flag_Set(kFlatNR04toNR03);
Set_Enter(kSetNR03, kSceneNR03);
}
return true;
@@ -145,7 +161,11 @@ bool SceneScriptNR04::ClickedOnExit(int exitId) {
}
bool SceneScriptNR04::ClickedOn2DRegion(int region) {
- if ((region == 0 || region == 1 || region == 2) && Actor_Query_Which_Set_In(kActorEarlyQ) != 12 && Actor_Query_Animation_Mode(kActorMcCoy) != 53 && !Loop_Actor_Walk_To_Waypoint(kActorMcCoy, 445, 0, 1, false)) {
+ if ((region == 0 || region == 1 || region == 2)
+ && Actor_Query_Which_Set_In(kActorEarlyQ) != 12
+ && Actor_Query_Animation_Mode(kActorMcCoy) != 53
+ && !Loop_Actor_Walk_To_Waypoint(kActorMcCoy, 445, 0, true, false)
+ ) {
Actor_Face_Heading(kActorMcCoy, 49, false);
Actor_Change_Animation_Mode(kActorMcCoy, 85);
Delay(2500);
diff --git a/engines/bladerunner/script/scene/nr05.cpp b/engines/bladerunner/script/scene/nr05.cpp
index 96b881b729..e681b5146e 100644
--- a/engines/bladerunner/script/scene/nr05.cpp
+++ b/engines/bladerunner/script/scene/nr05.cpp
@@ -24,27 +24,36 @@
namespace BladeRunner {
+enum kNR05Loops {
+ kNR05LoopPanFromNR08 = 0,
+ kNR05LoopMainLoop = 1,
+ kNR05LoopTableSwivel = 3
+};
+
+
void SceneScriptNR05::InitializeScene() {
- if (Game_Flag_Query(547)) {
- Scene_Loop_Start_Special(0, 0, 0);
- Scene_Loop_Set_Default(1);
- Setup_Scene_Information(-777.56f, 0.0f, -166.86f, 0);
- } else if (Game_Flag_Query(536)) {
- Setup_Scene_Information(-456.0f, 0.0f, -611.0f, 0);
+ if (Game_Flag_Query(kFlagNR08toNR05)) {
+ Scene_Loop_Start_Special(kSceneLoopModeLoseControl, kNR05LoopPanFromNR08, false);
+ Scene_Loop_Set_Default(kNR05LoopMainLoop);
+ Setup_Scene_Information(-777.56f, 0.0f, -166.86f, 0);
+ } else if (Game_Flag_Query(kFlagNR03toNR05)) {
+ Setup_Scene_Information( -456.0f, 0.0f, -611.0f, 0);
} else {
- Setup_Scene_Information(-527.0f, 1.57f, -406.0f, 649);
+ Setup_Scene_Information( -527.0f, 1.57f, -406.0f, 649);
}
+
Scene_Exit_Add_2D_Exit(0, 459, 147, 639, 290, 1);
if (Game_Flag_Query(620)) {
Scene_Exit_Add_2D_Exit(1, 0, 0, 30, 479, 3);
}
+
Ambient_Sounds_Add_Looping_Sound(280, 50, 38, 0);
- Ambient_Sounds_Add_Sound(252, 3, 60, 20, 20, -30, 30, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(254, 3, 60, 20, 20, -30, 30, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(255, 3, 60, 20, 20, -30, 30, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(256, 3, 60, 20, 20, -30, 30, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(257, 3, 60, 20, 20, -30, 30, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(258, 3, 60, 20, 20, -30, 30, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(252, 3, 60, 20, 20, -30, 30, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(254, 3, 60, 20, 20, -30, 30, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(255, 3, 60, 20, 20, -30, 30, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(256, 3, 60, 20, 20, -30, 30, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(257, 3, 60, 20, 20, -30, 30, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(258, 3, 60, 20, 20, -30, 30, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(259, 3, 60, 25, 25, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(260, 3, 60, 25, 25, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(261, 3, 60, 25, 25, -100, 100, -101, -101, 0, 0);
@@ -62,15 +71,16 @@ void SceneScriptNR05::InitializeScene() {
Ambient_Sounds_Add_Sound(191, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(192, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(195, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
- if (Game_Flag_Query(547)) {
- Scene_Loop_Start_Special(0, 0, 0);
- Scene_Loop_Set_Default(1);
- } else if (Game_Flag_Query(536)) {
- Scene_Loop_Start_Special(0, 3, 0);
- Scene_Loop_Set_Default(1);
- Game_Flag_Reset(536);
+
+ if (Game_Flag_Query(kFlagNR08toNR05)) {
+ Scene_Loop_Start_Special(kSceneLoopModeLoseControl, kNR05LoopPanFromNR08, false);
+ Scene_Loop_Set_Default(kNR05LoopMainLoop);
+ } else if (Game_Flag_Query(kFlagNR03toNR05)) {
+ Scene_Loop_Start_Special(kSceneLoopModeLoseControl, kNR05LoopTableSwivel, false);
+ Scene_Loop_Set_Default(kNR05LoopMainLoop);
+ Game_Flag_Reset(kFlagNR03toNR05);
} else {
- Scene_Loop_Set_Default(1);
+ Scene_Loop_Set_Default(kNR05LoopMainLoop);
}
}
@@ -90,19 +100,21 @@ bool SceneScriptNR05::ClickedOn3DObject(const char *objectName, bool a2) {
bool SceneScriptNR05::ClickedOnActor(int actorId) {
if (actorId == kActorEarlyQBartender) {
- if (!Loop_Actor_Walk_To_Actor(kActorMcCoy, kActorEarlyQBartender, 120, 1, false)) {
- sub_4020B4();
+ if (!Loop_Actor_Walk_To_Actor(kActorMcCoy, kActorEarlyQBartender, 120, true, false)) {
+ talkToBartender();
}
return true;
}
+
if (actorId == kActorEarlyQ) {
Actor_Set_Goal_Number(kActorEarlyQ, 229);
- if (!Loop_Actor_Walk_To_Actor(kActorMcCoy, kActorEarlyQ, 36, 1, false)) {
- sub_4022DC();
+ if (!Loop_Actor_Walk_To_Actor(kActorMcCoy, kActorEarlyQ, 36, true, false)) {
+ talkToEarlyQ();
}
Actor_Set_Goal_Number(kActorEarlyQ, 221);
return true;
}
+
return false;
}
@@ -112,21 +124,22 @@ bool SceneScriptNR05::ClickedOnItem(int itemId, bool a2) {
bool SceneScriptNR05::ClickedOnExit(int exitId) {
if (exitId == 0) {
- if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -444.0f, 0.0f, -451.0f, 0, 1, false, 0)) {
+ if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -444.0f, 0.0f, -451.0f, 0, true, false, 0)) {
Player_Loses_Control();
Music_Stop(2);
Player_Set_Combat_Mode(false);
Actor_Face_Heading(kActorMcCoy, 1021, false);
- Actor_Change_Animation_Mode(kActorMcCoy, 53);
- Game_Flag_Set(537);
+ Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeSit);
+ Game_Flag_Set(kFlagNR05toNR03);
Set_Enter(kSetNR03, kSceneNR03);
- Scene_Loop_Start_Special(kSceneLoopModeChangeSet, 3, 0);
+ Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kNR05LoopTableSwivel, false);
}
return true;
}
+
if (exitId == 1) {
- if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -777.56f, 0.0f, -166.86f, 0, 1, false, 0)) {
- Game_Flag_Set(546);
+ if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -777.56f, 0.0f, -166.86f, 0, true, false, 0)) {
+ Game_Flag_Set(kFlagNR05toNR08);
Set_Enter(kSetNR05_NR08, kSceneNR08);
}
return true;
@@ -140,49 +153,55 @@ bool SceneScriptNR05::ClickedOn2DRegion(int region) {
void SceneScriptNR05::SceneFrameAdvanced(int frame) {
if (!Music_Is_Playing()) {
- sub_402B9C();
+ playNextMusic();
}
+
if (frame == 78) {
Sound_Play(345, 83, 70, 70, 50);
}
+
if (frame == 86) {
Sound_Play(353, 62, 70, 70, 50);
}
+
rotateActorOnGround(kActorHysteriaPatron2);
rotateActorOnGround(kActorMcCoy);
+
if (Actor_Query_Goal_Number(kActorEarlyQ) == 224) {
Actor_Set_Goal_Number(kActorEarlyQ, 225);
- if (Player_Query_Current_Scene() == 58) {
+ if (Player_Query_Current_Scene() == kSceneNR05) {
Scene_Exit_Add_2D_Exit(1, 0, 0, 30, 479, 3);
}
}
- if (frame > 77 && frame <= 134) {
+
+ if (frame > 77
+ && frame <= 134
+ ) {
rotateActorOnTable(frame - 13);
- if (frame == 134 && !Game_Flag_Query(537)) {
+ if ( frame == 134
+ && !Game_Flag_Query(kFlagNR05toNR03)
+ ) {
Actor_Set_Goal_Number(kActorMcCoy, 200);
}
//return true;
- return;
- } else {
- //return false;
- return;
}
+ //return false;
}
void SceneScriptNR05::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) {
}
void SceneScriptNR05::PlayerWalkedIn() {
- if (Game_Flag_Query(547)) {
+ if (Game_Flag_Query(kFlagNR08toNR05)) {
Music_Stop(2);
- Loop_Actor_Walk_To_XYZ(kActorMcCoy, -697.56f, 0.0f, -174.86f, 0, 1, false, 0);
- Game_Flag_Reset(547);
+ Loop_Actor_Walk_To_XYZ(kActorMcCoy, -697.56f, 0.0f, -174.86f, 0, true, false, 0);
+ Game_Flag_Reset(kFlagNR08toNR05);
}
// return false;
}
void SceneScriptNR05::PlayerWalkedOut() {
- if (Game_Flag_Query(537)) {
+ if (Game_Flag_Query(kFlagNR05toNR03)) {
Music_Stop(2);
}
Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
@@ -195,7 +214,7 @@ void SceneScriptNR05::DialogueQueueFlushed(int a1) {
void SceneScriptNR05::rotateActorOnTable(int frame) {
float angle = cos((frame - 65) * (M_PI / 57.0f)) * M_PI_2;
float invertedAngle = M_PI - angle;
- if (!Game_Flag_Query(537)) {
+ if (!Game_Flag_Query(kFlagNR05toNR03)) {
angle = angle + M_PI;
invertedAngle = invertedAngle + M_PI;
}
@@ -215,75 +234,82 @@ void SceneScriptNR05::rotateActorOnTable(int frame) {
Actor_Set_At_XYZ(kActorMcCoy, x, 0.0f, z, facing);
}
-void SceneScriptNR05::sub_4020B4() {
+void SceneScriptNR05::talkToBartender() {
Actor_Face_Actor(kActorMcCoy, kActorEarlyQBartender, true);
Actor_Face_Actor(kActorEarlyQBartender, kActorMcCoy, true);
- if (Game_Flag_Query(588)) {
- if (Game_Flag_Query(589)) {
- Actor_Says(kActorMcCoy, 3480, 19);
- Actor_Says(kActorEarlyQBartender, 30, 12);
- Actor_Says(kActorMcCoy, 3485, 3);
- Actor_Says(kActorEarlyQBartender, 40, 13);
- Actor_Change_Animation_Mode(kActorEarlyQBartender, 23);
- Actor_Change_Animation_Mode(kActorMcCoy, 75);
- Global_Variable_Increment(kVariableMcCoyDrinks, 1);
- } else {
- Actor_Says(kActorMcCoy, 3475, 17);
- Actor_Says(kActorEarlyQBartender, 20, 23);
- Game_Flag_Set(589);
- Actor_Change_Animation_Mode(kActorMcCoy, 75);
- Global_Variable_Increment(kVariableMcCoyDrinks, 1);
- }
- } else {
+ if (!Game_Flag_Query(kFlagNR05BartenderTalk1)) {
Actor_Says(kActorEarlyQBartender, 0, 13);
- Actor_Says(kActorMcCoy, 3470, 3);
+ Actor_Says(kActorMcCoy, 3470, kAnimationModeTalk);
Actor_Says(kActorEarlyQBartender, 10, 23);
- Game_Flag_Set(588);
+ Game_Flag_Set(kFlagNR05BartenderTalk1);
+ Actor_Change_Animation_Mode(kActorMcCoy, 75);
+ Global_Variable_Increment(kVariableMcCoyDrinks, 1);
+ } else if (!Game_Flag_Query(kFlagNR05BartenderTalk2)) {
+ Actor_Says(kActorMcCoy, 3475, 17);
+ Actor_Says(kActorEarlyQBartender, 20, 23);
+ Game_Flag_Set(kFlagNR05BartenderTalk2);
+ Actor_Change_Animation_Mode(kActorMcCoy, 75);
+ Global_Variable_Increment(kVariableMcCoyDrinks, 1);
+ } else {
+ Actor_Says(kActorMcCoy, 3480, 19);
+ Actor_Says(kActorEarlyQBartender, 30, 12);
+ Actor_Says(kActorMcCoy, 3485, kAnimationModeTalk);
+ Actor_Says(kActorEarlyQBartender, 40, 13);
+ Actor_Change_Animation_Mode(kActorEarlyQBartender, 23);
Actor_Change_Animation_Mode(kActorMcCoy, 75);
Global_Variable_Increment(kVariableMcCoyDrinks, 1);
}
}
-void SceneScriptNR05::sub_4022DC() {
+void SceneScriptNR05::talkToEarlyQ() {
if (Actor_Query_Goal_Number(kActorEarlyQ) == 220) {
Actor_Set_Goal_Number(kActorEarlyQ, 221);
}
Actor_Face_Actor(kActorMcCoy, kActorEarlyQ, true);
Actor_Face_Actor(kActorEarlyQ, kActorMcCoy, true);
- if (!Game_Flag_Query(590)) {
- Actor_Says(kActorMcCoy, 8513, 3);
- Actor_Says(kActorEarlyQ, 360, 3);
+
+ if (!Game_Flag_Query(kFlagNR05EarlyQTalk)) {
+ Actor_Says(kActorMcCoy, 8513, kAnimationModeTalk);
+ Actor_Says(kActorEarlyQ, 360, kAnimationModeTalk);
Actor_Says(kActorMcCoy, 3495, 11);
Actor_Says(kActorEarlyQ, 370, 15);
Actor_Says(kActorMcCoy, 3500, 17);
Actor_Says(kActorEarlyQ, 380, 13);
- Game_Flag_Set(590);
+ Game_Flag_Set(kFlagNR05EarlyQTalk);
return;
}
+
Dialogue_Menu_Clear_List();
if (Actor_Query_Friendliness_To_Other(kActorEarlyQ, kActorMcCoy) >= 48) {
- if (Actor_Clue_Query(kActorMcCoy, kClueDragonflyCollection) || Actor_Clue_Query(kActorMcCoy, kClueCollectionReceipt)) {
- DM_Add_To_List_Never_Repeat_Once_Selected(890, -1, 4, 8);
+ if (Actor_Clue_Query(kActorMcCoy, kClueDragonflyCollection)
+ || Actor_Clue_Query(kActorMcCoy, kClueCollectionReceipt)
+ ) {
+ DM_Add_To_List_Never_Repeat_Once_Selected(890, -1, 4, 8); // JEWELRY
}
if (Actor_Clue_Query(kActorMcCoy, kClueLucy)) {
- DM_Add_To_List_Never_Repeat_Once_Selected(900, 5, 6, 5);
+ DM_Add_To_List_Never_Repeat_Once_Selected(900, 5, 6, 5); // LUCY
}
if (Actor_Clue_Query(kActorMcCoy, kClueDektorasDressingRoom)) {
- DM_Add_To_List_Never_Repeat_Once_Selected(910, 5, 5, 5);
+ DM_Add_To_List_Never_Repeat_Once_Selected(910, 5, 5, 5); // BLOND WOMAN
}
}
+
if (!Dialogue_Menu_Query_List_Size()) {
- Actor_Says(kActorMcCoy, 3520, 3);
- Actor_Says(kActorEarlyQ, 730, 3);
+ Actor_Says(kActorMcCoy, 3520, kAnimationModeTalk);
+ Actor_Says(kActorEarlyQ, 730, kAnimationModeTalk);
Actor_Face_Heading(kActorEarlyQ, 849, false);
return;
}
- Dialogue_Menu_Add_DONE_To_List(100);
+
+ Dialogue_Menu_Add_DONE_To_List(100); // DONE
+
Dialogue_Menu_Appear(320, 240);
int answer = Dialogue_Menu_Query_Input();
Dialogue_Menu_Disappear();
- if (answer == 890) {
- Actor_Says(kActorMcCoy, 3505, 3);
+
+ switch(answer){
+ case 890: // JEWELRY
+ Actor_Says(kActorMcCoy, 3505, kAnimationModeTalk);
Actor_Modify_Friendliness_To_Other(kActorEarlyQ, kActorMcCoy, -1);
Actor_Says(kActorEarlyQ, 420, 12);
Actor_Says(kActorEarlyQ, 430, 13);
@@ -297,17 +323,21 @@ void SceneScriptNR05::sub_4022DC() {
Actor_Says(kActorMcCoy, 3545, 15);
Actor_Says(kActorEarlyQ, 520, 12);
Actor_Face_Heading(kActorEarlyQ, 849, false);
- } else if (answer == 900) {
+ break;
+
+ case 900: // LUCY
Actor_Says(kActorMcCoy, 3510, 15);
Actor_Modify_Friendliness_To_Other(kActorEarlyQ, kActorMcCoy, -1);
- Actor_Says_With_Pause(kActorEarlyQ, 530, 1.2f, 3);
+ Actor_Says_With_Pause(kActorEarlyQ, 530, 1.2f, kAnimationModeTalk);
Actor_Says(kActorEarlyQ, 540, 15);
Actor_Says(kActorMcCoy, 3550, 13);
Actor_Says(kActorEarlyQ, 560, 14);
Actor_Says(kActorEarlyQ, 570, 13);
Actor_Says(kActorMcCoy, 3555, 12);
Actor_Face_Heading(kActorEarlyQ, 849, false);
- } else if (answer == 910) {
+ break;
+
+ case 910: // BLOND WOMAN
Actor_Says(kActorMcCoy, 3515, 14);
Actor_Modify_Friendliness_To_Other(kActorEarlyQ, kActorMcCoy, -1);
if (Actor_Clue_Query(kActorMcCoy, kClueGrigoriansNote)) {
@@ -325,14 +355,20 @@ void SceneScriptNR05::sub_4022DC() {
Actor_Says(kActorEarlyQ, 660, 12);
}
Actor_Face_Heading(kActorEarlyQ, 849, false);
+ break;
}
}
void SceneScriptNR05::rotateActorOnGround(int actorId) {
int animationMode = Actor_Query_Animation_Mode(actorId);
- if (animationMode == kAnimationModeWalk || animationMode == kAnimationModeRun || animationMode == kAnimationModeCombatWalk || animationMode == kAnimationModeCombatRun) {
+ if (animationMode == kAnimationModeWalk
+ || animationMode == kAnimationModeRun
+ || animationMode == kAnimationModeCombatWalk
+ || animationMode == kAnimationModeCombatRun
+ ) {
return;
}
+
float x, y, z;
Actor_Query_XYZ(actorId, &x, &y, &z);
x -= -542.0f;
@@ -347,23 +383,23 @@ void SceneScriptNR05::rotateActorOnGround(int actorId) {
}
}
-void SceneScriptNR05::sub_402B9C() {
+void SceneScriptNR05::playNextMusic() {
if (Music_Is_Playing()) {
Music_Adjust(51, 0, 2);
} else {
- int v0 = Global_Variable_Query(54);
- if (v0 == 0) {
+ int track = Global_Variable_Query(kVariableNR05Music);
+ if (track == 0) {
Music_Play(16, 61, -80, 2, -1, 0, 0);
- } else if (v0 == 1) {
+ } else if (track == 1) {
Music_Play(15, 41, -80, 2, -1, 0, 0);
- } else if (v0 == 2) {
+ } else if (track == 2) {
Music_Play(7, 41, -80, 2, -1, 0, 0);
}
- v0++;
- if (v0 > 2) {
- v0 = 0;
+ track++;
+ if (track > 2) {
+ track = 0;
}
- Global_Variable_Set(54, v0);
+ Global_Variable_Set(kVariableNR05Music, track);
}
}
diff --git a/engines/bladerunner/script/scene/nr08.cpp b/engines/bladerunner/script/scene/nr08.cpp
index 8fa1d06f28..47d863b299 100644
--- a/engines/bladerunner/script/scene/nr08.cpp
+++ b/engines/bladerunner/script/scene/nr08.cpp
@@ -27,7 +27,7 @@ namespace BladeRunner {
void SceneScriptNR08::InitializeScene() {
if (Actor_Query_Goal_Number(kActorSteele) == kGoalSteeleNR01GoToNR08) {
Setup_Scene_Information(-1174.1f, 0.32f, 303.9f, 435);
- } else if (Game_Flag_Query(546)) {
+ } else if (Game_Flag_Query(kFlagNR05toNR08)) {
Scene_Loop_Start_Special(0, 0, 0);
Scene_Loop_Set_Default(1);
Setup_Scene_Information(-1102.88f, 0.0f, 107.43f, 0);
@@ -96,7 +96,7 @@ bool SceneScriptNR08::ClickedOnItem(int itemId, bool a2) {
bool SceneScriptNR08::ClickedOnExit(int exitId) {
if (exitId == 0) {
if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -1102.88f, 0.0f, 107.43f, 0, 1, false, 0)) {
- Game_Flag_Set(547);
+ Game_Flag_Set(kFlagNR08toNR05);
Set_Enter(kSetNR05_NR08, kSceneNR05);
}
return true;
@@ -177,11 +177,13 @@ void SceneScriptNR08::PlayerWalkedIn() {
Ambient_Sounds_Play_Sound(566, 27, 0, 99, 0);
Outtake_Play(kOuttakeDektora, true, -1);
}
+
if (Actor_Query_Goal_Number(kActorDektora) == 245) {
Actor_Face_Heading(kActorDektora, 790, false);
Loop_Actor_Travel_Stairs(kActorDektora, 8, 1, kAnimationModeIdle);
Actor_Set_Goal_Number(kActorDektora, 246);
}
+
if (Actor_Query_Goal_Number(kActorSteele) == kGoalSteeleNR01GoToNR08) {
Actor_Says(kActorSteele, 1640, 12);
if (!Game_Flag_Query(kFlagDirectorsCut)) {
@@ -194,22 +196,20 @@ void SceneScriptNR08::PlayerWalkedIn() {
Actor_Says(kActorSteele, 1680, 14);
Actor_Says(kActorSteele, 1690, 15);
Actor_Set_Goal_Number(kActorSteele, 235);
- //return true;
- return;
- } else {
- if (Game_Flag_Query(546)) {
- Loop_Actor_Walk_To_XYZ(kActorMcCoy, -1090.88f, 0.0f, 147.43f, 0, 1, false, 0);
- Game_Flag_Reset(546);
- }
- //return false;
- return;
+ return; // true;
}
+
+ if (Game_Flag_Query(kFlagNR05toNR08)) {
+ Loop_Actor_Walk_To_XYZ(kActorMcCoy, -1090.88f, 0.0f, 147.43f, 0, true, false, 0);
+ Game_Flag_Reset(kFlagNR05toNR08);
+ }
+ //return false;
}
void SceneScriptNR08::PlayerWalkedOut() {
Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
Ambient_Sounds_Remove_All_Looping_Sounds(1);
- if (!Game_Flag_Query(547)) {
+ if (!Game_Flag_Query(kFlagNR08toNR05)) {
Music_Stop(2);
}
}