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Diffstat (limited to 'engines/bladerunner/script/script.cpp')
-rw-r--r--engines/bladerunner/script/script.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/engines/bladerunner/script/script.cpp b/engines/bladerunner/script/script.cpp
index 1b52d659ca..4ce5e893fe 100644
--- a/engines/bladerunner/script/script.cpp
+++ b/engines/bladerunner/script/script.cpp
@@ -577,12 +577,12 @@ bool ScriptBase::Loop_Actor_Walk_To_Waypoint(int actorId, int waypointId, int pr
return result;
}
-bool ScriptBase::Loop_Actor_Walk_To_XYZ(int actorId, float x, float y, float z, int proximity, bool interruptible, bool run, bool a7) {
- debugC(kDebugScript, "Loop_Actor_Walk_To_XYZ(%d, %f, %f, %f, %d, %d, %d, %d)", actorId, x, y, z, proximity, interruptible, run, a7);
+bool ScriptBase::Loop_Actor_Walk_To_XYZ(int actorId, float x, float y, float z, int proximity, bool interruptible, bool run, bool force) {
+ debugC(kDebugScript, "Loop_Actor_Walk_To_XYZ(%d, %f, %f, %f, %d, %d, %d, %d)", actorId, x, y, z, proximity, interruptible, run, force);
_vm->gameWaitForActive();
if (_vm->_runningActorId == actorId) {
- if (a7) {
+ if (force) {
_vm->_runningActorId = -1;
} else {
run = true;