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Diffstat (limited to 'engines/bladerunner/script/script.h')
-rw-r--r--engines/bladerunner/script/script.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/engines/bladerunner/script/script.h b/engines/bladerunner/script/script.h
index 7faf3886b2..9df231a1c3 100644
--- a/engines/bladerunner/script/script.h
+++ b/engines/bladerunner/script/script.h
@@ -78,7 +78,7 @@ protected:
void Actor_Set_Flag_Damage_Anim_If_Moving(int actorId, bool value);
bool Actor_Query_Flag_Damage_Anim_If_Moving(int actorId);
void Actor_Combat_AI_Hit_Attempt(int actorId);
- void Non_Player_Actor_Combat_Mode_On(int actorId, int a2, int a3, int otherActorId, int a5, int animationModeCombatIdle, int animationModeCombatWalk, int animationModeCombatRun, int a9, int a10, int a11, int a12, int a13, int a14);
+ void Non_Player_Actor_Combat_Mode_On(int actorId, int initialState, bool rangedAttack, int enemyId, int waypointType, int animationModeCombatIdle, int animationModeCombatWalk, int animationModeCombatRun, int fleeRatio, int coverRatio, int actionRatio, int damage, int range, bool a14);
void Non_Player_Actor_Combat_Mode_Off(int actorId);
void Actor_Set_Health(int actorId, int hp, int maxHp);
void Actor_Set_Targetable(int actorId, bool targetable);
@@ -205,8 +205,8 @@ protected:
float World_Waypoint_Query_X(int waypointId);
float World_Waypoint_Query_Y(int waypointId);
float World_Waypoint_Query_Z(int waypointId);
- void Combat_Cover_Waypoint_Set_Data(int combatCoverId, int a2, int setId, int a4, float x, float y, float z);
- void Combat_Flee_Waypoint_Set_Data(int combatFleeWaypointId, int a2, int setId, int a4, float x, float y, float z, int a8);
+ void Combat_Cover_Waypoint_Set_Data(int coverWaypointId, int a2, int setId, int a4, float x, float y, float z);
+ void Combat_Flee_Waypoint_Set_Data(int fleeWaypointId, int a2, int setId, int a4, float x, float y, float z, int a8);
void Police_Maze_Target_Track_Add(int itemId, float startX, float startY, float startZ, float endX, float endY, float endZ, int steps, signed int data[], bool a10);
// Police_Maze_Query_Score
// Police_Maze_Zero_Score