diff options
Diffstat (limited to 'engines/bladerunner/script/tb06.cpp')
| -rw-r--r-- | engines/bladerunner/script/tb06.cpp | 192 | 
1 files changed, 192 insertions, 0 deletions
diff --git a/engines/bladerunner/script/tb06.cpp b/engines/bladerunner/script/tb06.cpp new file mode 100644 index 0000000000..d266e52b28 --- /dev/null +++ b/engines/bladerunner/script/tb06.cpp @@ -0,0 +1,192 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "bladerunner/script/script.h" + +namespace BladeRunner { + +void ScriptTB06::InitializeScene() { +	Setup_Scene_Information(-16.0f, 149.0f, -466.0f, 990); +	Scene_Exit_Add_2D_Exit(0, 330, 195, 417, 334, 0); +	Ambient_Sounds_Add_Looping_Sound(236, 50, 0, 1); +	Ambient_Sounds_Add_Looping_Sound(237, 50, 0, 1); +	Ambient_Sounds_Add_Looping_Sound(285, 66, 0, 1); +	if (Game_Flag_Query(103)) { +		Scene_Loop_Set_Default(0); +		//return false; +		return; +	} else { +		Actor_Put_In_Set(21, 73); +		Actor_Set_At_XYZ(21, 135.0f, 151.0f, -671.0f, 800); +		Actor_Retired_Here(21, 60, 32, 1, -1); +		//return true; +		return; +	} +} + +void ScriptTB06::SceneLoaded() { +	Obstacle_Object("DOOR", true); +	Unobstacle_Object("GLASS01", true); +	Clickable_Object("DOOR"); +	Unclickable_Object("SMUDGE_GLASS01"); +	if (!Game_Flag_Query(519) && Actor_Query_Goal_Number(37) != 199) { +		Item_Add_To_World(84, 942, 73, 36.54f, 149.48f, -565.67f, 0, 6, 6, false, true, false, true); +	} +	if (!Game_Flag_Query(520)) { +		Item_Add_To_World(108, 955, 73, 18.0f, 149.65f, -599.0f, 0, 6, 6, false, true, false, true); +	} +	if (Actor_Query_Goal_Number(37) != 199) { +		Item_Add_To_World(103, 978, 73, -46.82f, 149.6f, -666.88f, 0, 12, 12, false, true, false, true); +		Item_Add_To_World(104, 979, 73, -30.27f, 149.6f, -610.7f, 0, 15, 45, false, true, false, true); +		Item_Add_To_World(105, 980, 73, 9.87f, 149.6f, -683.5f, 0, 12, 12, false, true, false, true); +	} +} + +bool ScriptTB06::MouseClick(int x, int y) { +	return false; +} + +bool ScriptTB06::ClickedOn3DObject(const char *objectName, bool a2) { +	return false; +} + +bool ScriptTB06::ClickedOnActor(int actorId) { +	if (actorId == 21 && !Loop_Actor_Walk_To_Actor(0, 21, 24, 1, false)) { +		if (Actor_Clue_Query(0, 49)) { +			Actor_Says(0, 8665, 13); +			return false; +		} +		Actor_Voice_Over(2300, 99); +		Actor_Voice_Over(2310, 99); +		Item_Pickup_Spin_Effect(974, 66, 397); +		Actor_Voice_Over(2320, 99); +		if (Game_Flag_Query(48)) { +			Actor_Voice_Over(2330, 99); +			Actor_Voice_Over(2340, 99); +		} +		Actor_Voice_Over(2350, 99); +		Actor_Clue_Acquire(0, 49, 1, -1); +		return true; +	} +	return false; +} + +bool ScriptTB06::ClickedOnItem(int itemId, bool a2) { +	if (itemId == 84 && !Loop_Actor_Walk_To_Item(0, 84, 12, 1, false)) { +		Actor_Face_Item(0, 84, true); +		Actor_Clue_Acquire(0, 65, 1, -1); +		Item_Pickup_Spin_Effect(942, 341, 368); +		Item_Remove_From_World(84); +		Actor_Voice_Over(4160, 99); +		Game_Flag_Set(519); +		return true; +	} +	if (itemId == 108 && !Loop_Actor_Walk_To_Item(0, 108, 12, 1, false)) { +		Actor_Face_Item(0, 108, true); +		Actor_Clue_Acquire(0, 53, 1, -1); +		Item_Remove_From_World(108); +		Item_Pickup_Spin_Effect(955, 390, 368); +		Actor_Says(0, 8775, 3); +		Game_Flag_Set(520); +		return true; +	} +	if (itemId == 82 && !Loop_Actor_Walk_To_Item(0, 82, 12, 1, false)) { +		Actor_Face_Item(0, 82, true); +		Actor_Says(0, 5285, 3); +		return true; +	} +	if ((itemId == 103 || itemId == 104 || itemId == 105) && !Loop_Actor_Walk_To_Item(0, 103, 24, 1, false)) { +		Actor_Face_Item(0, 103, true); +		Actor_Voice_Over(2380, 99); +		Actor_Voice_Over(2390, 99); +		Actor_Voice_Over(2400, 99); +		return true; +	} +	return false; +} + +bool ScriptTB06::ClickedOnExit(int exitId) { +	if (exitId == 0) { +		if (!Loop_Actor_Walk_To_XYZ(0, -16.0f, 149.0f, -427.0f, 12, 1, false, 0)) { +			Game_Flag_Set(98); +			Set_Enter(72, 84); +			Scene_Loop_Start_Special(1, 2, 1); +		} +		return true; +	} +	return false; +} + +bool ScriptTB06::ClickedOn2DRegion(int region) { +	return false; +} + +void ScriptTB06::SceneFrameAdvanced(int frame) { +	if (frame == 61) { +		Sound_Play(150, Random_Query(52, 52), 0, 0, 50); +	} +	if (frame == 63) { +		Sound_Play(283, Random_Query(55, 55), 0, 0, 50); +	} +	//return true; +} + +void ScriptTB06::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) { +} + +void ScriptTB06::PlayerWalkedIn() { +	if (!Game_Flag_Query(102) && !Game_Flag_Query(483)) { +		Actor_Face_Actor(0, 21, true); +		Actor_Says(0, 5290, 3); +		Loop_Actor_Walk_To_XYZ(0, -10.0f, 149.0f, -631.0f, 0, 0, false, 0); +		AI_Movement_Track_Pause(37); +		Actor_Face_Actor(0, 37, true); +		Actor_Face_Actor(37, 0, true); +		Actor_Says(37, 0, 3); +		Actor_Says(0, 5295, 3); +		Actor_Face_Actor(37, 21, true); +		Actor_Says(37, 10, 3); +		AI_Movement_Track_Unpause(37); +		Game_Flag_Set(483); +		//return true; +		return; +	} +	if (Game_Flag_Query(103)) { +		Item_Remove_From_World(84); +		Item_Remove_From_World(82); +		Item_Remove_From_World(98); +		//return true; +		return; +	} +	//return false; +	return; +} + +void ScriptTB06::PlayerWalkedOut() { +	Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); +	Ambient_Sounds_Remove_All_Looping_Sounds(1); +} + +void ScriptTB06::DialogueQueueFlushed(int a1) { +} + +} // End of namespace BladeRunner  | 
