diff options
Diffstat (limited to 'engines/bladerunner/script/ug03.cpp')
-rw-r--r-- | engines/bladerunner/script/ug03.cpp | 145 |
1 files changed, 145 insertions, 0 deletions
diff --git a/engines/bladerunner/script/ug03.cpp b/engines/bladerunner/script/ug03.cpp new file mode 100644 index 0000000000..89c142dcb5 --- /dev/null +++ b/engines/bladerunner/script/ug03.cpp @@ -0,0 +1,145 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "bladerunner/script/script.h" + +namespace BladeRunner { + +void ScriptUG03::InitializeScene() { + if (Game_Flag_Query(335)) { + Setup_Scene_Information(-51.0f, 0.03f, 255.0f, 780); + Game_Flag_Reset(335); + } else if (Game_Flag_Query(337)) { + Setup_Scene_Information(-139.0f, 0.03f, -13.0f, 540); + Game_Flag_Reset(337); + } else { + Setup_Scene_Information(-121.88f, 0.03f, 213.35f, 540); + } + Scene_Exit_Add_2D_Exit(0, 46, 137, 131, 296, 0); + Scene_Exit_Add_2D_Exit(1, 559, 141, 639, 380, 1); + Ambient_Sounds_Add_Looping_Sound(331, 15, 0, 1); + Ambient_Sounds_Add_Looping_Sound(332, 40, 0, 1); + Ambient_Sounds_Add_Looping_Sound(333, 40, 0, 1); + Ambient_Sounds_Add_Sound(402, 2, 120, 10, 11, 0, 100, 0, 100, 0, 0); + Ambient_Sounds_Add_Sound(370, 2, 120, 10, 11, 0, 100, 0, 100, 0, 0); + Ambient_Sounds_Add_Sound(396, 2, 120, 10, 11, 0, 100, 0, 100, 0, 0); + Ambient_Sounds_Add_Sound(395, 2, 120, 10, 11, 0, 100, 0, 100, 0, 0); + Ambient_Sounds_Add_Sound(234, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0); + Ambient_Sounds_Add_Sound(235, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0); + Ambient_Sounds_Add_Sound(391, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0); + Ambient_Sounds_Add_Sound(392, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0); + Ambient_Sounds_Add_Sound(393, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0); + Ambient_Sounds_Add_Sound(394, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0); + Ambient_Sounds_Add_Sound(224, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0); + Ambient_Sounds_Add_Sound(225, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0); + Ambient_Sounds_Add_Sound(226, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0); + Ambient_Sounds_Add_Sound(227, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0); + Ambient_Sounds_Add_Sound(228, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0); + Ambient_Sounds_Add_Sound(229, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0); + Ambient_Sounds_Add_Sound(303, 5, 50, 17, 37, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(304, 5, 50, 17, 37, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(305, 5, 50, 17, 37, -100, 100, -101, -101, 0, 0); +} + +void ScriptUG03::SceneLoaded() { + Obstacle_Object("=WALL_RIGHT_HOLE", true); + Unobstacle_Object("=HOLERUBBLE1", true); + Clickable_Object("CHAIR_HEADZAPPER"); + Clickable_Object("CHAIR_BACK"); + Clickable_Object("CHAIR_SEAT"); + Clickable_Object("CHAIR_STRAPLEGLEFT"); + Clickable_Object("CHAIR_STRAPLEGRIGHT"); +} + +bool ScriptUG03::MouseClick(int x, int y) { + return false; +} + +bool ScriptUG03::ClickedOn3DObject(const char *objectName, bool a2) { + if ((Object_Query_Click("CHAIR_BACK", objectName) || Object_Query_Click("CHAIR_SEAT", objectName) || Object_Query_Click("CHAIR_HEADZAPPER", objectName)) && !Loop_Actor_Walk_To_Scene_Object(0, "CHAIR_BACK", 36, 1, false)) { + Actor_Face_Object(0, "CHAIR_BACK", true); + if (!Actor_Clue_Query(0, 120)) { + Actor_Voice_Over(2550, 99); + Actor_Voice_Over(2560, 99); + Actor_Voice_Over(2570, 99); + Actor_Voice_Over(2580, 99); + Actor_Voice_Over(2590, 99); + Actor_Clue_Acquire(0, 120, 1, -1); + } + } + return false; +} + +bool ScriptUG03::ClickedOnActor(int actorId) { + return false; +} + +bool ScriptUG03::ClickedOnItem(int itemId, bool a2) { + return false; +} + +bool ScriptUG03::ClickedOnExit(int exitId) { + if (exitId == 0) { + if (!Loop_Actor_Walk_To_XYZ(0, -139.0f, 0.0f, -13.0f, 0, 1, false, 0)) { + if (Global_Variable_Query(1) < 4) { + Actor_Says(0, 8522, 14); + } else { + Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); + Ambient_Sounds_Remove_All_Looping_Sounds(1); + Game_Flag_Set(336); + Set_Enter(83, 95); + } + } + return true; + } + if (exitId == 1) { + if (!Loop_Actor_Walk_To_XYZ(0, -51.0f, 0.0f, 255.0f, 0, 1, false, 0)) { + Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); + Ambient_Sounds_Remove_All_Looping_Sounds(1); + Game_Flag_Set(334); + Set_Enter(77, 89); + } + return true; + } + return false; +} + +bool ScriptUG03::ClickedOn2DRegion(int region) { + return false; +} + +void ScriptUG03::SceneFrameAdvanced(int frame) { +} + +void ScriptUG03::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) { +} + +void ScriptUG03::PlayerWalkedIn() { +} + +void ScriptUG03::PlayerWalkedOut() { +} + +void ScriptUG03::DialogueQueueFlushed(int a1) { +} + +} // End of namespace BladeRunner |