diff options
Diffstat (limited to 'engines/bladerunner/script/ug09.cpp')
-rw-r--r-- | engines/bladerunner/script/ug09.cpp | 153 |
1 files changed, 153 insertions, 0 deletions
diff --git a/engines/bladerunner/script/ug09.cpp b/engines/bladerunner/script/ug09.cpp new file mode 100644 index 0000000000..e76f9870b7 --- /dev/null +++ b/engines/bladerunner/script/ug09.cpp @@ -0,0 +1,153 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "bladerunner/script/script.h" + +namespace BladeRunner { + +void ScriptUG09::InitializeScene() { + if (Game_Flag_Query(433)) { + Setup_Scene_Information(-67.0f, 156.94f, -425.0f, 500); + Game_Flag_Reset(433); + } else { + Setup_Scene_Information(-53.0f, 156.94f, 174.0f, 1000); + Game_Flag_Reset(427); + } + Scene_Exit_Add_2D_Exit(0, 204, 159, 392, 360, 0); + Scene_Exit_Add_2D_Exit(1, 0, 455, 639, 479, 2); + Ambient_Sounds_Add_Looping_Sound(105, 71, 0, 1); + Ambient_Sounds_Add_Looping_Sound(95, 45, 0, 1); + Ambient_Sounds_Add_Looping_Sound(332, 76, 0, 1); + Ambient_Sounds_Add_Sound(291, 2, 20, 25, 33, -100, 100, -100, 100, 0, 0); + Ambient_Sounds_Add_Sound(292, 2, 20, 25, 33, -100, 100, -100, 100, 0, 0); + Ambient_Sounds_Add_Sound(294, 2, 20, 25, 33, -100, 100, -100, 100, 0, 0); + Ambient_Sounds_Add_Sound(401, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0); + Ambient_Sounds_Add_Sound(402, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0); + Ambient_Sounds_Add_Sound(369, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0); + Ambient_Sounds_Add_Sound(397, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0); + Ambient_Sounds_Add_Sound(398, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0); + Ambient_Sounds_Add_Sound(295, 2, 20, 25, 33, -100, 100, -100, 100, 0, 0); + Ambient_Sounds_Add_Sound(303, 5, 50, 47, 57, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(304, 5, 50, 47, 57, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(305, 5, 50, 47, 57, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(1, 5, 50, 47, 57, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(57, 5, 50, 17, 37, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(58, 5, 50, 17, 37, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(307, 5, 50, 27, 37, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(308, 5, 50, 27, 37, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(198, 5, 50, 27, 37, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(199, 5, 50, 27, 37, -100, 100, -101, -101, 0, 0); +} + +void ScriptUG09::SceneLoaded() { + Obstacle_Object("FACADE_CANOPY", true); + Obstacle_Object("VW PROP SLAB", true); + Obstacle_Object("WALL_LEFT FRONT", true); + Unobstacle_Object("PATH_FRAGMENT 1", true); + Unobstacle_Object("BOXS FOR ARCHWAY 02", true); + Unobstacle_Object("BOXS FOR ARCHWAY 04", true); + Unobstacle_Object("BOXS FOR ARCHWAY 05", true); + Unobstacle_Object("BOX45", true); + Unobstacle_Object("BOX44", true); + Unobstacle_Object("BOX43", true); + Unobstacle_Object("BOX42", true); + Unobstacle_Object("BOX41", true); + Unobstacle_Object("BOX40", true); + Unobstacle_Object("BOX39", true); + Unobstacle_Object("BOX38", true); + Unobstacle_Object("BOX37", true); + Unobstacle_Object("BOX36", true); + Unobstacle_Object("BOX35", true); + Unobstacle_Object("BOX34", true); + Unobstacle_Object("BOX32", true); + Clickable_Object("FACADE_CANOPY"); +} + +bool ScriptUG09::MouseClick(int x, int y) { + return false; +} + +bool ScriptUG09::ClickedOn3DObject(const char *objectName, bool a2) { + return false; +} + +bool ScriptUG09::ClickedOnActor(int actorId) { + return false; +} + +bool ScriptUG09::ClickedOnItem(int itemId, bool a2) { + return false; +} + +bool ScriptUG09::ClickedOnExit(int exitId) { + if (exitId == 0) { + if (!Loop_Actor_Walk_To_XYZ(0, -67.0f, 156.94f, -425.0f, 0, 1, false, 0)) { + Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); + Ambient_Sounds_Remove_All_Looping_Sounds(1); + Game_Flag_Set(432); + Set_Enter(4, 24); + } + return true; + } + if (exitId == 1) { + if (!Loop_Actor_Walk_To_XYZ(0, -53.0f, 156.94f, 206.0f, 0, 1, false, 0)) { + Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); + Ambient_Sounds_Remove_All_Looping_Sounds(1); + Game_Flag_Set(428); + Set_Enter(80, 92); + } + return true; + } + return false; +} + +bool ScriptUG09::ClickedOn2DRegion(int region) { + return false; +} + +void ScriptUG09::SceneFrameAdvanced(int frame) { + //return false; +} + +void ScriptUG09::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) { +} + +void ScriptUG09::PlayerWalkedIn() { + if (Global_Variable_Query(1) == 4 && Game_Flag_Query(623)) { + Game_Flag_Set(630); + } +} + +void ScriptUG09::PlayerWalkedOut() { + if (Global_Variable_Query(1) == 4 && Global_Variable_Query(1) != 5) { + Game_Flag_Reset(630); + } + if (Game_Flag_Query(432)) { + Game_Flag_Set(176); + Game_Flag_Reset(259); + } +} + +void ScriptUG09::DialogueQueueFlushed(int a1) { +} + +} // End of namespace BladeRunner |