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Diffstat (limited to 'engines/bladerunner/script/ug13.cpp')
-rw-r--r-- | engines/bladerunner/script/ug13.cpp | 410 |
1 files changed, 0 insertions, 410 deletions
diff --git a/engines/bladerunner/script/ug13.cpp b/engines/bladerunner/script/ug13.cpp deleted file mode 100644 index 6391b8b97f..0000000000 --- a/engines/bladerunner/script/ug13.cpp +++ /dev/null @@ -1,410 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ - -#include "bladerunner/script/script.h" - -namespace BladeRunner { - -void ScriptUG13::InitializeScene() { - if (Game_Flag_Query(435)) { - Setup_Scene_Information(-477.0f, 141.9f, -870.0f, 378); - } else if (Game_Flag_Query(350)) { - Setup_Scene_Information(39.0f, 52.94f, -528.0f, 600); - } else { - Setup_Scene_Information(-22.0f, 54.63f, -883.0f, 578); - Actor_Set_Invisible(0, false); - } - if (!Game_Flag_Query(431)) { - Scene_Exit_Add_2D_Exit(0, 394, 205, 464, 281, 0); - } - Scene_Exit_Add_2D_Exit(1, 560, 90, 639, 368, 1); - Scene_Exit_Add_2D_Exit(2, 108, 85, 175, 210, 3); - Ambient_Sounds_Add_Looping_Sound(331, 15, 0, 1); - Ambient_Sounds_Add_Looping_Sound(332, 40, 0, 1); - Ambient_Sounds_Add_Looping_Sound(333, 40, 0, 1); - Ambient_Sounds_Add_Sound(401, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0); - Ambient_Sounds_Add_Sound(402, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0); - Ambient_Sounds_Add_Sound(369, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0); - Ambient_Sounds_Add_Sound(397, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0); - Ambient_Sounds_Add_Sound(398, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0); - if (Global_Variable_Query(1) == 4 && !Game_Flag_Query(169)) { - Actor_Set_Goal_Number(12, 390); - } - if (Actor_Query_Goal_Number(12) == 599) { - Actor_Change_Animation_Mode(12, 89); - } - if (Game_Flag_Query(429)) { - Scene_Loop_Start_Special(0, 0, 0); - Scene_Loop_Set_Default(1); - } else if (Game_Flag_Query(431)) { - Scene_Loop_Set_Default(4); - } else { - Scene_Loop_Set_Default(1); - } -} - -void ScriptUG13::SceneLoaded() { - Obstacle_Object("BASKET", true); - Obstacle_Object("BOLLARD", true); - Unobstacle_Object("STAIR", true); - Unobstacle_Object("BOX FOR ARCHWAY 02", true); - Unobstacle_Object("STAIR_RAIL", true); - Unobstacle_Object("DISC_LEFT", true); - Clickable_Object("BASKET"); - Clickable_Object("BOLLARD"); - Unclickable_Object("BASKET"); - if (Global_Variable_Query(1) >= 3 && !Actor_Clue_Query(0, 128) && Game_Flag_Query(169) && (Actor_Clue_Query(0, 81) || Actor_Clue_Query(0, 80))) { - Item_Add_To_World(111, 958, 85, -209.01f, 70.76f, -351.79f, 0, 16, 12, false, true, false, true); - } -} - -bool ScriptUG13::MouseClick(int x, int y) { - return false; -} - -bool ScriptUG13::ClickedOn3DObject(const char *objectName, bool a2) { - - if (Object_Query_Click("BOLLARD", objectName) && !Loop_Actor_Walk_To_XYZ(0, 7.0f, 44.0f, -695.0f, 0, 1, false, 0)) { - Actor_Face_Object(0, "BOLLARD", true); - if (Game_Flag_Query(431)) { - Scene_Loop_Set_Default(1); - Scene_Loop_Start_Special(2, 0, 0); - Game_Flag_Reset(431); - Game_Flag_Set(436); - return true; - } else { - Scene_Loop_Set_Default(4); - Scene_Loop_Start_Special(2, 3, 0); - Game_Flag_Set(431); - Scene_Exit_Remove(0); - return true; - } - } - return false; -} - -bool ScriptUG13::ClickedOnActor(int actorId) { - if (actorId == 12 && Global_Variable_Query(1) == 4 && !Loop_Actor_Walk_To_XYZ(0, -248.0f, 44.0f, -390.0f, 12, 1, false, 0)) { - Actor_Face_Actor(0, 12, true); - if (Actor_Query_Goal_Number(12) != 6 && Actor_Query_Goal_Number(12) != 599) { - if (!Game_Flag_Query(554)) { - sub_40223C(); - } else if (!Actor_Clue_Query(0, 122) || !Actor_Clue_Query(0, 123)) { - sub_402AD4(); - } else { - Actor_Set_Goal_Number(12, 391); - if (Actor_Clue_Query(0, 131)) { - sub_402AD4(); - } else { - Actor_Face_Actor(0, 12, true); - Actor_Says(0, 5600, 14); - Actor_Says(12, 100, 53); - Actor_Says(0, 5605, 18); - Actor_Start_Speech_Sample(12, 110); - Actor_Set_Goal_Number(12, 395); - } - } - } else if (Random_Query(0, 1) == 1) { - Actor_Says(0, 8590, 16); - } else { - Actor_Says(0, 8655, 15); - } - } - return false; -} - -bool ScriptUG13::ClickedOnItem(int itemId, bool a2) { - if (itemId == 111 && !Loop_Actor_Walk_To_Item(0, 111, 36, 1, false)) { - Actor_Face_Item(0, 111, true); - Actor_Clue_Acquire(0, 128, 1, -1); - Item_Remove_From_World(111); - Item_Pickup_Spin_Effect(958, 426, 316); - Actor_Voice_Over(3950, 99); - Actor_Voice_Over(3960, 99); - Actor_Voice_Over(3970, 99); - Actor_Voice_Over(3980, 99); - Actor_Voice_Over(3990, 99); - Actor_Voice_Over(4000, 99); - return true; - } - return false; -} - -bool ScriptUG13::ClickedOnExit(int exitId) { - - if (exitId == 0) { - if (!Loop_Actor_Walk_To_XYZ(0, -32.0f, 54.63f, -883.0f, 0, 1, false, 0)) { - Player_Loses_Control(); - Game_Flag_Set(430); - Game_Flag_Set(431); - Set_Enter(81, 93); - Scene_Loop_Start_Special(1, 3, 0); - } - return true; - } - if (exitId == 1) { - if (!Loop_Actor_Walk_To_XYZ(0, 39.0f, 52.94f, -528.0f, 0, 1, false, 0)) { - Game_Flag_Set(351); - Set_Enter(87, 99); - } - return true; - } - if (exitId == 2) { - if (!Loop_Actor_Walk_To_XYZ(0, -267.0f, 44.0f, -795.0f, 0, 1, false, 0)) { - Actor_Face_Heading(0, 830, false); - Footstep_Sound_Override_On(3); - Loop_Actor_Travel_Stairs(0, 11, 1, 0); - Footstep_Sound_Override_Off(); - if (!sub_402AD0()) { - Loop_Actor_Walk_To_XYZ(0, -477.0f, 141.9f, -870.0f, 0, 0, false, 0); - Game_Flag_Set(434); - Set_Enter(89, 102); - return true; - } - Actor_Face_Heading(0, 325, false); - Loop_Actor_Travel_Stairs(0, 11, 0, 0); - } else { - return true; - } - } - - return false; -} - -bool ScriptUG13::ClickedOn2DRegion(int region) { - return false; -} - -void ScriptUG13::SceneFrameAdvanced(int frame) { - if (frame == 94) { - Ambient_Sounds_Play_Sound(372, 90, 0, 0, 100); - } - if (Game_Flag_Query(436) && frame > 29 && frame < 91) { - Scene_Exit_Add_2D_Exit(0, 394, 205, 464, 281, 0); - Game_Flag_Reset(436); - //return true; - return; - } - if (Game_Flag_Query(429) && frame < 25) { - Actor_Set_Invisible(0, true); - } else if (Game_Flag_Query(430) && frame >= 94 && frame <= 120) { - Actor_Set_Invisible(0, true); - } else { - Actor_Set_Invisible(0, false); - } - //return false; - return; -} - -void ScriptUG13::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) { -} - -void ScriptUG13::PlayerWalkedIn() { - if (Game_Flag_Query(435)) { - Loop_Actor_Walk_To_XYZ(0, -389.0f, 143.0f, -844.0f, 0, 0, false, 0); - Actor_Face_Heading(0, 325, false); - Footstep_Sound_Override_On(3); - Loop_Actor_Travel_Stairs(0, 11, 0, 0); - Footstep_Sound_Override_Off(); - Game_Flag_Reset(435); - } else if (Game_Flag_Query(350)) { - Loop_Actor_Walk_To_XYZ(0, -12.0f, 44.0f, -528.0f, 0, 0, false, 0); - Game_Flag_Reset(350); - } else { - Loop_Actor_Walk_To_XYZ(0, -60.0f, 55.24f, -816.0f, 0, 0, false, 0); - Game_Flag_Reset(429); - Player_Gains_Control(); - } - if (Actor_Query_Goal_Number(12) >= 390 && !Game_Flag_Query(169)) { - if (Game_Flag_Query(553)) { - if (Random_Query(1, 3) == 1) { - Actor_Set_Goal_Number(12, 395); - } - } else { - Game_Flag_Set(553); - Actor_Says(12, 50, 3); - } - } - //return false; -} - -void ScriptUG13::PlayerWalkedOut() { - Actor_Set_Invisible(0, false); - Ambient_Sounds_Remove_All_Looping_Sounds(1); - if (Game_Flag_Query(430)) { - Ambient_Sounds_Remove_Sound(401, false); - Ambient_Sounds_Remove_Sound(402, false); - Ambient_Sounds_Remove_Sound(369, false); - Ambient_Sounds_Remove_Sound(397, false); - Ambient_Sounds_Remove_Sound(398, false); - } else { - Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); - } -} - -void ScriptUG13::DialogueQueueFlushed(int a1) { -} - -void ScriptUG13::sub_40223C() { - Actor_Face_Actor(0, 12, true); - Game_Flag_Set(554); - Actor_Says(0, 5560, 13); - Actor_Says_With_Pause(0, 5565, 3.0f, 18); - Actor_Says(12, 70, 31); - Actor_Says(12, 80, 32); - Actor_Says(0, 5570, 3); - Actor_Says(12, 90, 32); -} - -void ScriptUG13::sub_4023D8() { - Actor_Face_Actor(0, 12, true); - Actor_Clue_Acquire(0, 122, 0, 12); - Actor_Modify_Friendliness_To_Other(12, 0, -5); - Actor_Says(0, 5575, 16); - Actor_Says(12, 120, 31); - Actor_Says(0, 5610, 15); - Actor_Says(12, 140, 32); - Actor_Says(0, 5615, 18); - Actor_Says(12, 160, 33); - Actor_Says(0, 5620, 9); - Actor_Says(12, 170, 30); - Actor_Says(0, 5625, 12); - Actor_Says(12, 180, 32); - Actor_Says(0, 5630, 18); - Actor_Says(12, 190, 32); - Actor_Says(0, 5635, 15); - Actor_Says(12, 200, 31); -} - -void ScriptUG13::sub_4025E0() { - Actor_Clue_Acquire(0, 123, 0, 12); - Actor_Modify_Friendliness_To_Other(12, 0, -10); - Actor_Says(12, 220, 30); - Actor_Says(0, 5640, 19); - Actor_Says(12, 230, 33); - Actor_Says(0, 5645, 16); - Actor_Says(12, 240, 30); - Actor_Says(12, 250, 33); - Actor_Says(0, 5650, 14); - Actor_Says(12, 260, 32); -} - -void ScriptUG13::sub_402960() { - Actor_Says(0, 5670, 9); - Actor_Says(12, 340, 31); - Actor_Says(0, 5690, 19); - Actor_Says(12, 350, 32); - Actor_Says(0, 5695, 14); - Actor_Says(12, 360, 33); - Actor_Voice_Over(2710, 99); - Actor_Voice_Over(2730, 99); - Actor_Clue_Acquire(0, 124, 0, 12); -} - -int ScriptUG13::sub_402AD0() { - return 0; -} - -void ScriptUG13::sub_402AD4() { - Dialogue_Menu_Clear_List(); - DM_Add_To_List_Never_Repeat_Once_Selected(1320, 6, 3, 1); - if (Actor_Clue_Query(0, 122)) { - DM_Add_To_List_Never_Repeat_Once_Selected(1330, 5, 8, 5); - } - DM_Add_To_List_Never_Repeat_Once_Selected(1340, 2, 4, 6); - if (Actor_Clue_Query(0, 131)) { - DM_Add_To_List_Never_Repeat_Once_Selected(1350, 1, 3, 7); - } - Dialogue_Menu_Add_DONE_To_List(1360); - Dialogue_Menu_Appear(320, 240); - int answer = Dialogue_Menu_Query_Input(); - Dialogue_Menu_Disappear(); - switch (answer) { - case 1360: - return; - case 1350: - Actor_Clue_Acquire(12, 131, 0, 0); - Actor_Says_With_Pause(0, 5595, 1.0f, 23); - Item_Pickup_Spin_Effect(945, 193, 325); - Actor_Says(12, 290, 33); - Actor_Says(0, 5660, 13); - Actor_Clue_Lose(0, 131); - sub_402E24(); - break; - case 1340: - Actor_Modify_Friendliness_To_Other(12, 0, -10); - Actor_Says(0, 5590, 15); - Actor_Says(12, 270, 31); - Actor_Says(0, 5655, 16); - Actor_Says(12, 280, 32); - break; - case 1330: - Actor_Says(0, 5585, 16); - sub_4025E0(); - break; - case 1320: - sub_4023D8(); - break; - default: - Actor_Face_Actor(0, 12, true); - Actor_Says(0, 5600, 14); - Actor_Says(12, 100, 53); - Actor_Says(0, 5605, 18); - Actor_Start_Speech_Sample(12, 110); - Actor_Set_Goal_Number(12, 395); - break; - } -} - -void ScriptUG13::sub_402E24() { - Actor_Set_Friendliness_To_Other(12, 0, 40); - Dialogue_Menu_Clear_List(); - DM_Add_To_List_Never_Repeat_Once_Selected(1370, 1, 1, 8); - DM_Add_To_List_Never_Repeat_Once_Selected(1380, 1, 8, 1); - DM_Add_To_List_Never_Repeat_Once_Selected(1390, 8, 1, 1); - Dialogue_Menu_Appear(320, 240); - int answer = Dialogue_Menu_Query_Input(); - Dialogue_Menu_Disappear(); - if (answer == 1370) { - Actor_Says(0, 5665, 16); - Actor_Says(12, 300, 32); - Actor_Says(0, 5680, 19); - Actor_Says(12, 310, 33); - Actor_Says(12, 330, 30); - Actor_Start_Speech_Sample(12, 110); - Actor_Set_Goal_Number(12, 395); - Actor_Says(0, 5685, 18); - } else if (answer == 1380) { - if (Actor_Clue_Query(0, 123)) { - sub_402960(); - } else { - Actor_Says(0, 5700, 15); - sub_4025E0(); - } - } else if (answer == 1390) { - Actor_Says(0, 5675, 9); - Actor_Says(12, 370, 32); - Actor_Says(0, 5705, 10); - } -} - -} // End of namespace BladeRunner |