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-rw-r--r--engines/bladerunner/script/ug13.cpp410
1 files changed, 0 insertions, 410 deletions
diff --git a/engines/bladerunner/script/ug13.cpp b/engines/bladerunner/script/ug13.cpp
deleted file mode 100644
index 6391b8b97f..0000000000
--- a/engines/bladerunner/script/ug13.cpp
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@@ -1,410 +0,0 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-#include "bladerunner/script/script.h"
-
-namespace BladeRunner {
-
-void ScriptUG13::InitializeScene() {
- if (Game_Flag_Query(435)) {
- Setup_Scene_Information(-477.0f, 141.9f, -870.0f, 378);
- } else if (Game_Flag_Query(350)) {
- Setup_Scene_Information(39.0f, 52.94f, -528.0f, 600);
- } else {
- Setup_Scene_Information(-22.0f, 54.63f, -883.0f, 578);
- Actor_Set_Invisible(0, false);
- }
- if (!Game_Flag_Query(431)) {
- Scene_Exit_Add_2D_Exit(0, 394, 205, 464, 281, 0);
- }
- Scene_Exit_Add_2D_Exit(1, 560, 90, 639, 368, 1);
- Scene_Exit_Add_2D_Exit(2, 108, 85, 175, 210, 3);
- Ambient_Sounds_Add_Looping_Sound(331, 15, 0, 1);
- Ambient_Sounds_Add_Looping_Sound(332, 40, 0, 1);
- Ambient_Sounds_Add_Looping_Sound(333, 40, 0, 1);
- Ambient_Sounds_Add_Sound(401, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0);
- Ambient_Sounds_Add_Sound(402, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0);
- Ambient_Sounds_Add_Sound(369, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0);
- Ambient_Sounds_Add_Sound(397, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0);
- Ambient_Sounds_Add_Sound(398, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0);
- if (Global_Variable_Query(1) == 4 && !Game_Flag_Query(169)) {
- Actor_Set_Goal_Number(12, 390);
- }
- if (Actor_Query_Goal_Number(12) == 599) {
- Actor_Change_Animation_Mode(12, 89);
- }
- if (Game_Flag_Query(429)) {
- Scene_Loop_Start_Special(0, 0, 0);
- Scene_Loop_Set_Default(1);
- } else if (Game_Flag_Query(431)) {
- Scene_Loop_Set_Default(4);
- } else {
- Scene_Loop_Set_Default(1);
- }
-}
-
-void ScriptUG13::SceneLoaded() {
- Obstacle_Object("BASKET", true);
- Obstacle_Object("BOLLARD", true);
- Unobstacle_Object("STAIR", true);
- Unobstacle_Object("BOX FOR ARCHWAY 02", true);
- Unobstacle_Object("STAIR_RAIL", true);
- Unobstacle_Object("DISC_LEFT", true);
- Clickable_Object("BASKET");
- Clickable_Object("BOLLARD");
- Unclickable_Object("BASKET");
- if (Global_Variable_Query(1) >= 3 && !Actor_Clue_Query(0, 128) && Game_Flag_Query(169) && (Actor_Clue_Query(0, 81) || Actor_Clue_Query(0, 80))) {
- Item_Add_To_World(111, 958, 85, -209.01f, 70.76f, -351.79f, 0, 16, 12, false, true, false, true);
- }
-}
-
-bool ScriptUG13::MouseClick(int x, int y) {
- return false;
-}
-
-bool ScriptUG13::ClickedOn3DObject(const char *objectName, bool a2) {
-
- if (Object_Query_Click("BOLLARD", objectName) && !Loop_Actor_Walk_To_XYZ(0, 7.0f, 44.0f, -695.0f, 0, 1, false, 0)) {
- Actor_Face_Object(0, "BOLLARD", true);
- if (Game_Flag_Query(431)) {
- Scene_Loop_Set_Default(1);
- Scene_Loop_Start_Special(2, 0, 0);
- Game_Flag_Reset(431);
- Game_Flag_Set(436);
- return true;
- } else {
- Scene_Loop_Set_Default(4);
- Scene_Loop_Start_Special(2, 3, 0);
- Game_Flag_Set(431);
- Scene_Exit_Remove(0);
- return true;
- }
- }
- return false;
-}
-
-bool ScriptUG13::ClickedOnActor(int actorId) {
- if (actorId == 12 && Global_Variable_Query(1) == 4 && !Loop_Actor_Walk_To_XYZ(0, -248.0f, 44.0f, -390.0f, 12, 1, false, 0)) {
- Actor_Face_Actor(0, 12, true);
- if (Actor_Query_Goal_Number(12) != 6 && Actor_Query_Goal_Number(12) != 599) {
- if (!Game_Flag_Query(554)) {
- sub_40223C();
- } else if (!Actor_Clue_Query(0, 122) || !Actor_Clue_Query(0, 123)) {
- sub_402AD4();
- } else {
- Actor_Set_Goal_Number(12, 391);
- if (Actor_Clue_Query(0, 131)) {
- sub_402AD4();
- } else {
- Actor_Face_Actor(0, 12, true);
- Actor_Says(0, 5600, 14);
- Actor_Says(12, 100, 53);
- Actor_Says(0, 5605, 18);
- Actor_Start_Speech_Sample(12, 110);
- Actor_Set_Goal_Number(12, 395);
- }
- }
- } else if (Random_Query(0, 1) == 1) {
- Actor_Says(0, 8590, 16);
- } else {
- Actor_Says(0, 8655, 15);
- }
- }
- return false;
-}
-
-bool ScriptUG13::ClickedOnItem(int itemId, bool a2) {
- if (itemId == 111 && !Loop_Actor_Walk_To_Item(0, 111, 36, 1, false)) {
- Actor_Face_Item(0, 111, true);
- Actor_Clue_Acquire(0, 128, 1, -1);
- Item_Remove_From_World(111);
- Item_Pickup_Spin_Effect(958, 426, 316);
- Actor_Voice_Over(3950, 99);
- Actor_Voice_Over(3960, 99);
- Actor_Voice_Over(3970, 99);
- Actor_Voice_Over(3980, 99);
- Actor_Voice_Over(3990, 99);
- Actor_Voice_Over(4000, 99);
- return true;
- }
- return false;
-}
-
-bool ScriptUG13::ClickedOnExit(int exitId) {
-
- if (exitId == 0) {
- if (!Loop_Actor_Walk_To_XYZ(0, -32.0f, 54.63f, -883.0f, 0, 1, false, 0)) {
- Player_Loses_Control();
- Game_Flag_Set(430);
- Game_Flag_Set(431);
- Set_Enter(81, 93);
- Scene_Loop_Start_Special(1, 3, 0);
- }
- return true;
- }
- if (exitId == 1) {
- if (!Loop_Actor_Walk_To_XYZ(0, 39.0f, 52.94f, -528.0f, 0, 1, false, 0)) {
- Game_Flag_Set(351);
- Set_Enter(87, 99);
- }
- return true;
- }
- if (exitId == 2) {
- if (!Loop_Actor_Walk_To_XYZ(0, -267.0f, 44.0f, -795.0f, 0, 1, false, 0)) {
- Actor_Face_Heading(0, 830, false);
- Footstep_Sound_Override_On(3);
- Loop_Actor_Travel_Stairs(0, 11, 1, 0);
- Footstep_Sound_Override_Off();
- if (!sub_402AD0()) {
- Loop_Actor_Walk_To_XYZ(0, -477.0f, 141.9f, -870.0f, 0, 0, false, 0);
- Game_Flag_Set(434);
- Set_Enter(89, 102);
- return true;
- }
- Actor_Face_Heading(0, 325, false);
- Loop_Actor_Travel_Stairs(0, 11, 0, 0);
- } else {
- return true;
- }
- }
-
- return false;
-}
-
-bool ScriptUG13::ClickedOn2DRegion(int region) {
- return false;
-}
-
-void ScriptUG13::SceneFrameAdvanced(int frame) {
- if (frame == 94) {
- Ambient_Sounds_Play_Sound(372, 90, 0, 0, 100);
- }
- if (Game_Flag_Query(436) && frame > 29 && frame < 91) {
- Scene_Exit_Add_2D_Exit(0, 394, 205, 464, 281, 0);
- Game_Flag_Reset(436);
- //return true;
- return;
- }
- if (Game_Flag_Query(429) && frame < 25) {
- Actor_Set_Invisible(0, true);
- } else if (Game_Flag_Query(430) && frame >= 94 && frame <= 120) {
- Actor_Set_Invisible(0, true);
- } else {
- Actor_Set_Invisible(0, false);
- }
- //return false;
- return;
-}
-
-void ScriptUG13::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) {
-}
-
-void ScriptUG13::PlayerWalkedIn() {
- if (Game_Flag_Query(435)) {
- Loop_Actor_Walk_To_XYZ(0, -389.0f, 143.0f, -844.0f, 0, 0, false, 0);
- Actor_Face_Heading(0, 325, false);
- Footstep_Sound_Override_On(3);
- Loop_Actor_Travel_Stairs(0, 11, 0, 0);
- Footstep_Sound_Override_Off();
- Game_Flag_Reset(435);
- } else if (Game_Flag_Query(350)) {
- Loop_Actor_Walk_To_XYZ(0, -12.0f, 44.0f, -528.0f, 0, 0, false, 0);
- Game_Flag_Reset(350);
- } else {
- Loop_Actor_Walk_To_XYZ(0, -60.0f, 55.24f, -816.0f, 0, 0, false, 0);
- Game_Flag_Reset(429);
- Player_Gains_Control();
- }
- if (Actor_Query_Goal_Number(12) >= 390 && !Game_Flag_Query(169)) {
- if (Game_Flag_Query(553)) {
- if (Random_Query(1, 3) == 1) {
- Actor_Set_Goal_Number(12, 395);
- }
- } else {
- Game_Flag_Set(553);
- Actor_Says(12, 50, 3);
- }
- }
- //return false;
-}
-
-void ScriptUG13::PlayerWalkedOut() {
- Actor_Set_Invisible(0, false);
- Ambient_Sounds_Remove_All_Looping_Sounds(1);
- if (Game_Flag_Query(430)) {
- Ambient_Sounds_Remove_Sound(401, false);
- Ambient_Sounds_Remove_Sound(402, false);
- Ambient_Sounds_Remove_Sound(369, false);
- Ambient_Sounds_Remove_Sound(397, false);
- Ambient_Sounds_Remove_Sound(398, false);
- } else {
- Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
- }
-}
-
-void ScriptUG13::DialogueQueueFlushed(int a1) {
-}
-
-void ScriptUG13::sub_40223C() {
- Actor_Face_Actor(0, 12, true);
- Game_Flag_Set(554);
- Actor_Says(0, 5560, 13);
- Actor_Says_With_Pause(0, 5565, 3.0f, 18);
- Actor_Says(12, 70, 31);
- Actor_Says(12, 80, 32);
- Actor_Says(0, 5570, 3);
- Actor_Says(12, 90, 32);
-}
-
-void ScriptUG13::sub_4023D8() {
- Actor_Face_Actor(0, 12, true);
- Actor_Clue_Acquire(0, 122, 0, 12);
- Actor_Modify_Friendliness_To_Other(12, 0, -5);
- Actor_Says(0, 5575, 16);
- Actor_Says(12, 120, 31);
- Actor_Says(0, 5610, 15);
- Actor_Says(12, 140, 32);
- Actor_Says(0, 5615, 18);
- Actor_Says(12, 160, 33);
- Actor_Says(0, 5620, 9);
- Actor_Says(12, 170, 30);
- Actor_Says(0, 5625, 12);
- Actor_Says(12, 180, 32);
- Actor_Says(0, 5630, 18);
- Actor_Says(12, 190, 32);
- Actor_Says(0, 5635, 15);
- Actor_Says(12, 200, 31);
-}
-
-void ScriptUG13::sub_4025E0() {
- Actor_Clue_Acquire(0, 123, 0, 12);
- Actor_Modify_Friendliness_To_Other(12, 0, -10);
- Actor_Says(12, 220, 30);
- Actor_Says(0, 5640, 19);
- Actor_Says(12, 230, 33);
- Actor_Says(0, 5645, 16);
- Actor_Says(12, 240, 30);
- Actor_Says(12, 250, 33);
- Actor_Says(0, 5650, 14);
- Actor_Says(12, 260, 32);
-}
-
-void ScriptUG13::sub_402960() {
- Actor_Says(0, 5670, 9);
- Actor_Says(12, 340, 31);
- Actor_Says(0, 5690, 19);
- Actor_Says(12, 350, 32);
- Actor_Says(0, 5695, 14);
- Actor_Says(12, 360, 33);
- Actor_Voice_Over(2710, 99);
- Actor_Voice_Over(2730, 99);
- Actor_Clue_Acquire(0, 124, 0, 12);
-}
-
-int ScriptUG13::sub_402AD0() {
- return 0;
-}
-
-void ScriptUG13::sub_402AD4() {
- Dialogue_Menu_Clear_List();
- DM_Add_To_List_Never_Repeat_Once_Selected(1320, 6, 3, 1);
- if (Actor_Clue_Query(0, 122)) {
- DM_Add_To_List_Never_Repeat_Once_Selected(1330, 5, 8, 5);
- }
- DM_Add_To_List_Never_Repeat_Once_Selected(1340, 2, 4, 6);
- if (Actor_Clue_Query(0, 131)) {
- DM_Add_To_List_Never_Repeat_Once_Selected(1350, 1, 3, 7);
- }
- Dialogue_Menu_Add_DONE_To_List(1360);
- Dialogue_Menu_Appear(320, 240);
- int answer = Dialogue_Menu_Query_Input();
- Dialogue_Menu_Disappear();
- switch (answer) {
- case 1360:
- return;
- case 1350:
- Actor_Clue_Acquire(12, 131, 0, 0);
- Actor_Says_With_Pause(0, 5595, 1.0f, 23);
- Item_Pickup_Spin_Effect(945, 193, 325);
- Actor_Says(12, 290, 33);
- Actor_Says(0, 5660, 13);
- Actor_Clue_Lose(0, 131);
- sub_402E24();
- break;
- case 1340:
- Actor_Modify_Friendliness_To_Other(12, 0, -10);
- Actor_Says(0, 5590, 15);
- Actor_Says(12, 270, 31);
- Actor_Says(0, 5655, 16);
- Actor_Says(12, 280, 32);
- break;
- case 1330:
- Actor_Says(0, 5585, 16);
- sub_4025E0();
- break;
- case 1320:
- sub_4023D8();
- break;
- default:
- Actor_Face_Actor(0, 12, true);
- Actor_Says(0, 5600, 14);
- Actor_Says(12, 100, 53);
- Actor_Says(0, 5605, 18);
- Actor_Start_Speech_Sample(12, 110);
- Actor_Set_Goal_Number(12, 395);
- break;
- }
-}
-
-void ScriptUG13::sub_402E24() {
- Actor_Set_Friendliness_To_Other(12, 0, 40);
- Dialogue_Menu_Clear_List();
- DM_Add_To_List_Never_Repeat_Once_Selected(1370, 1, 1, 8);
- DM_Add_To_List_Never_Repeat_Once_Selected(1380, 1, 8, 1);
- DM_Add_To_List_Never_Repeat_Once_Selected(1390, 8, 1, 1);
- Dialogue_Menu_Appear(320, 240);
- int answer = Dialogue_Menu_Query_Input();
- Dialogue_Menu_Disappear();
- if (answer == 1370) {
- Actor_Says(0, 5665, 16);
- Actor_Says(12, 300, 32);
- Actor_Says(0, 5680, 19);
- Actor_Says(12, 310, 33);
- Actor_Says(12, 330, 30);
- Actor_Start_Speech_Sample(12, 110);
- Actor_Set_Goal_Number(12, 395);
- Actor_Says(0, 5685, 18);
- } else if (answer == 1380) {
- if (Actor_Clue_Query(0, 123)) {
- sub_402960();
- } else {
- Actor_Says(0, 5700, 15);
- sub_4025E0();
- }
- } else if (answer == 1390) {
- Actor_Says(0, 5675, 9);
- Actor_Says(12, 370, 32);
- Actor_Says(0, 5705, 10);
- }
-}
-
-} // End of namespace BladeRunner