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Diffstat (limited to 'engines/bladerunner/script/ug15.cpp')
-rw-r--r-- | engines/bladerunner/script/ug15.cpp | 203 |
1 files changed, 203 insertions, 0 deletions
diff --git a/engines/bladerunner/script/ug15.cpp b/engines/bladerunner/script/ug15.cpp new file mode 100644 index 0000000000..c43288241d --- /dev/null +++ b/engines/bladerunner/script/ug15.cpp @@ -0,0 +1,203 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "bladerunner/script/script.h" + +namespace BladeRunner { + +void ScriptUG15::InitializeScene() { + if (Game_Flag_Query(353)) { + Setup_Scene_Information(-25.0f, 26.309999f, -434.0f, 520); + } else if (Game_Flag_Query(153)) { + Setup_Scene_Information(-17.0f, 26.309999f, -346.0f, 711); + } else if (Game_Flag_Query(355)) { + Setup_Scene_Information(-18.0f, 48.07f, 62.0f, 650); + } else { + Setup_Scene_Information(-238.0f, 48.07f, 222.0f, 180); + if (Game_Flag_Query(676) && Random_Query(1, 10) == 10) { + Game_Flag_Reset(676); + } + } + if (Game_Flag_Query(682)) { + Scene_Loop_Set_Default(3); + } + if (Game_Flag_Query(353) || Game_Flag_Query(153)) { + Scene_Exit_Add_2D_Exit(0, 260, 0, 307, 298, 0); + Scene_Exit_Add_2D_Exit(1, 301, 147, 337, 304, 1); + Game_Flag_Reset(353); + Game_Flag_Reset(153); + } else { + Scene_Exit_Add_2D_Exit(2, 406, 128, 480, 316, 1); + Scene_Exit_Add_2D_Exit(3, 0, 0, 30, 479, 3); + } + Ambient_Sounds_Add_Looping_Sound(105, 71, 0, 1); + Ambient_Sounds_Add_Looping_Sound(95, 45, 0, 1); + Ambient_Sounds_Add_Looping_Sound(332, 76, 0, 1); + Ambient_Sounds_Add_Sound(291, 2, 20, 25, 33, -100, 100, -100, 100, 0, 0); + Ambient_Sounds_Add_Sound(292, 2, 20, 25, 33, -100, 100, -100, 100, 0, 0); + Ambient_Sounds_Add_Sound(293, 2, 20, 25, 33, -100, 100, -100, 100, 0, 0); + Ambient_Sounds_Add_Sound(294, 2, 20, 25, 33, -100, 100, -100, 100, 0, 0); + Ambient_Sounds_Add_Sound(295, 2, 20, 25, 33, -100, 100, -100, 100, 0, 0); + Ambient_Sounds_Add_Sound(401, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0); + Ambient_Sounds_Add_Sound(402, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0); + Ambient_Sounds_Add_Sound(369, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0); + Ambient_Sounds_Add_Sound(397, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0); + Ambient_Sounds_Add_Sound(398, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0); + Ambient_Sounds_Add_Sound(303, 5, 50, 47, 57, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(304, 5, 50, 47, 57, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(305, 5, 50, 47, 57, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(1, 5, 50, 47, 57, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(57, 5, 50, 17, 37, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(58, 5, 50, 17, 37, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(306, 5, 50, 27, 37, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(307, 5, 50, 27, 37, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(308, 5, 50, 27, 37, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(196, 5, 50, 27, 37, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(197, 5, 50, 27, 37, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(198, 5, 50, 27, 37, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(199, 5, 50, 27, 37, -100, 100, -101, -101, 0, 0); + +} + +void ScriptUG15::SceneLoaded() { + Unobstacle_Object("CATWALK_01_RAIL02", true); + Unobstacle_Object("LOFT01", true); + Obstacle_Object("NUT1", true); + Clickable_Object("NUT1"); +} + +bool ScriptUG15::MouseClick(int x, int y) { + return false; +} + +bool ScriptUG15::ClickedOn3DObject(const char *objectName, bool a2) { + return false; +} + +bool ScriptUG15::ClickedOnActor(int actorId) { + return false; +} + +bool ScriptUG15::ClickedOnItem(int itemId, bool a2) { + return false; +} + +bool ScriptUG15::ClickedOnExit(int exitId) { + + if (exitId == 0) { + if (!Loop_Actor_Walk_To_XYZ(0, -25.0f, 26.31f, -434.0f, 0, 1, false, 0)) { + Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); + Ambient_Sounds_Remove_All_Looping_Sounds(1); + Game_Flag_Set(352); + Set_Enter(88, 101); + } + return true; + } + if (exitId == 1) { + if (!Loop_Actor_Walk_To_XYZ(0, -17.0f, 26.31f, -346.0f, 0, 1, false, 0)) { + Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); + Ambient_Sounds_Remove_All_Looping_Sounds(1); + Game_Flag_Set(152); + Set_Enter(19, 100); + } + return true; + } + if (exitId == 2) { + int v1 = Actor_Query_Goal_Number(64); + if (v1 >= 300 && v1 <= 303) { + Loop_Actor_Walk_To_XYZ(0, -137.61f, 48.07f, 147.12f, 0, 1, false, 0); + } else if (!Loop_Actor_Walk_To_XYZ(0, 18.0f, 52.28f, 46.0f, 0, 1, false, 0)) { + Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); + Ambient_Sounds_Remove_All_Looping_Sounds(1); + Game_Flag_Set(354); + Set_Enter(19, 100); + } + return true; + } + if (exitId == 3) { + if (!Loop_Actor_Walk_To_XYZ(0, -238.0f, 52.46f, 222.0f, 0, 1, false, 0)) { + Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); + Ambient_Sounds_Remove_All_Looping_Sounds(1); + Game_Flag_Set(350); + Set_Enter(85, 97); + } + return true; + } + return false; + +} + +bool ScriptUG15::ClickedOn2DRegion(int region) { + return false; +} + +void ScriptUG15::SceneFrameAdvanced(int frame) { + if (Actor_Query_Goal_Number(64) == 300) { + float x, y, z; + Actor_Query_XYZ(0, &x, &y, &z); + if (-160.0f <= x && z < 220.0f) { + Actor_Set_Goal_Number(64, 301); + } + } + if (frame == 61) { + Ambient_Sounds_Play_Sound(583, 80, 0, 0, 99); + } + if (Game_Flag_Query(677) && !Game_Flag_Query(682)) { + float x, y, z; + Actor_Query_XYZ(0, &x, &y, &z); + if (-180.0f <= x && (z < 220.0f && !Game_Flag_Query(724))) { + Game_Flag_Set(724); + Game_Flag_Set(682); + Scene_Loop_Set_Default(3); + Scene_Loop_Start_Special(2, 2, 1); + Actor_Set_Goal_Number(0, 390); + Actor_Query_XYZ(64, &x, &y, &z); + if (-200.0f < x && -62.0f > x) { + Actor_Set_Goal_Number(64, 309); + } + } + } + // return false; +} + +void ScriptUG15::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) { +} + +void ScriptUG15::PlayerWalkedIn() { + if (Game_Flag_Query(355)) { + Loop_Actor_Walk_To_XYZ(0, -62.0f, 48.07f, 102.0f, 0, 0, false, 0); + Game_Flag_Reset(355); + } else if (Game_Flag_Query(351)) { + Game_Flag_Reset(351); + if (!Game_Flag_Query(676)) { + Actor_Set_Goal_Number(64, 310); + } + } +} + +void ScriptUG15::PlayerWalkedOut() { +} + +void ScriptUG15::DialogueQueueFlushed(int a1) { +} + +} // End of namespace BladeRunner |