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Diffstat (limited to 'engines/bladerunner/script/ug17.cpp')
-rw-r--r-- | engines/bladerunner/script/ug17.cpp | 117 |
1 files changed, 117 insertions, 0 deletions
diff --git a/engines/bladerunner/script/ug17.cpp b/engines/bladerunner/script/ug17.cpp new file mode 100644 index 0000000000..d438a62ae4 --- /dev/null +++ b/engines/bladerunner/script/ug17.cpp @@ -0,0 +1,117 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "bladerunner/script/script.h" + +namespace BladeRunner { + +void ScriptUG17::InitializeScene() { + if (Game_Flag_Query(447)) { + Setup_Scene_Information(1013.0f, 67.96f, -1892.0f, 525); + Game_Flag_Reset(447); + } else { + Setup_Scene_Information(1000.0f, 67.96f, -1539.0f, 0); + } + Scene_Exit_Add_2D_Exit(0, 610, 0, 639, 479, 1); + Scene_Exit_Add_2D_Exit(1, 551, 347, 594, 386, 0); + Ambient_Sounds_Add_Looping_Sound(589, 100, 1, 1); + Ambient_Sounds_Add_Looping_Sound(384, 50, 1, 1); + Ambient_Sounds_Add_Sound(72, 5, 80, 10, 11, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(73, 5, 80, 10, 11, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(74, 5, 80, 10, 11, -100, 100, -101, -101, 0, 0); + Overlay_Play("UG17OVER", 0, 1, 0, 0); +} + +void ScriptUG17::SceneLoaded() { + Obstacle_Object("BOX FOR BIG VENT13", true); + Unclickable_Object("BOX FOR BIG VENT13"); +} + +bool ScriptUG17::MouseClick(int x, int y) { + return false; +} + +bool ScriptUG17::ClickedOn3DObject(const char *objectName, bool a2) { + return false; +} + +bool ScriptUG17::ClickedOnActor(int actorId) { + return false; +} + +bool ScriptUG17::ClickedOnItem(int itemId, bool a2) { + return false; +} + +bool ScriptUG17::ClickedOnExit(int exitId) { + if (exitId == 0) { + if (!Loop_Actor_Walk_To_XYZ(0, 1000.0f, 67.96f, -1539.0f, 0, 1, false, 0)) { + Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); + Ambient_Sounds_Remove_All_Looping_Sounds(1); + Game_Flag_Set(353); + Set_Enter(87, 99); + } + return true; + } + if (exitId == 1) { + if (!Loop_Actor_Walk_To_XYZ(0, 1013.0f, 67.96f, -1892.0f, 0, 1, false, 0)) { + Actor_Face_Heading(0, 89, false); + if (Global_Variable_Query(1) == 5) { + Actor_Says(0, 8522, 14); + } else { + Loop_Actor_Travel_Ladder(0, 10, 1, 0); + Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); + Ambient_Sounds_Remove_All_Looping_Sounds(1); + Game_Flag_Set(448); + Set_Enter(17, 83); + } + } + return true; + } + return false; +} + +bool ScriptUG17::ClickedOn2DRegion(int region) { + return false; +} + +void ScriptUG17::SceneFrameAdvanced(int frame) { +} + +void ScriptUG17::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) { +} + +void ScriptUG17::PlayerWalkedIn() { + if (Game_Flag_Query(352)) { + Loop_Actor_Walk_To_XYZ(0, 961.0f, 67.96f, -1539.0f, 0, 0, false, 0); + Game_Flag_Reset(352); + } + //return false; +} + +void ScriptUG17::PlayerWalkedOut() { +} + +void ScriptUG17::DialogueQueueFlushed(int a1) { +} + +} // End of namespace BladeRunner |