diff options
Diffstat (limited to 'engines/bladerunner/script/ug19.cpp')
-rw-r--r-- | engines/bladerunner/script/ug19.cpp | 139 |
1 files changed, 139 insertions, 0 deletions
diff --git a/engines/bladerunner/script/ug19.cpp b/engines/bladerunner/script/ug19.cpp new file mode 100644 index 0000000000..9a6000d363 --- /dev/null +++ b/engines/bladerunner/script/ug19.cpp @@ -0,0 +1,139 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "bladerunner/script/script.h" + +namespace BladeRunner { + +void ScriptUG19::InitializeScene() { + if (Game_Flag_Query(357)) { + Setup_Scene_Information(67.03f, 105.0f, -74.97f, 256); + } else { + Setup_Scene_Information(181.0f, 11.52f, -18.0f, 777); + } + Scene_Exit_Add_2D_Exit(0, 351, 0, 491, 347, 0); + Scene_Exit_Add_2D_Exit(1, 548, 124, 639, 369, 1); + Ambient_Sounds_Add_Looping_Sound(95, 45, 0, 1); + Ambient_Sounds_Add_Looping_Sound(332, 76, 0, 1); + Ambient_Sounds_Add_Sound(291, 2, 20, 25, 33, -100, 100, -100, 100, 0, 0); + Ambient_Sounds_Add_Sound(292, 2, 20, 25, 33, -100, 100, -100, 100, 0, 0); + Ambient_Sounds_Add_Sound(293, 2, 20, 25, 33, -100, 100, -100, 100, 0, 0); + Ambient_Sounds_Add_Sound(294, 2, 20, 25, 33, -100, 100, -100, 100, 0, 0); + Ambient_Sounds_Add_Sound(295, 2, 20, 25, 33, -100, 100, -100, 100, 0, 0); + Ambient_Sounds_Add_Sound(401, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0); + Ambient_Sounds_Add_Sound(369, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0); + Ambient_Sounds_Add_Sound(396, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0); + Ambient_Sounds_Add_Sound(397, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0); + Ambient_Sounds_Add_Sound(303, 5, 50, 47, 57, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(304, 5, 50, 47, 57, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(305, 5, 50, 47, 57, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(1, 5, 50, 47, 57, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(57, 5, 50, 17, 37, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(58, 5, 50, 17, 37, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(306, 5, 50, 27, 37, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(307, 5, 50, 27, 37, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(308, 5, 50, 27, 37, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(196, 5, 50, 27, 37, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(197, 5, 50, 27, 37, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(198, 5, 50, 27, 37, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(199, 5, 50, 27, 37, -100, 100, -101, -101, 0, 0); + +} + +void ScriptUG19::SceneLoaded() { + Obstacle_Object("LADDER", true); + Unclickable_Object("LADDER"); + Footstep_Sounds_Set(1, 0); + Footstep_Sounds_Set(0, 3); +} + +bool ScriptUG19::MouseClick(int x, int y) { + return false; +} + +bool ScriptUG19::ClickedOn3DObject(const char *objectName, bool a2) { + return false; +} + +bool ScriptUG19::ClickedOnActor(int actorId) { + return false; +} + +bool ScriptUG19::ClickedOnItem(int itemId, bool a2) { + return false; +} + +bool ScriptUG19::ClickedOnExit(int exitId) { + if (exitId == 0) { + if (!Loop_Actor_Walk_To_XYZ(0, 67.03f, 7.29f, -74.97f, 0, 1, false, 0)) { + Actor_Face_Heading(0, 256, false); + Footstep_Sound_Override_On(3); + Loop_Actor_Travel_Ladder(0, 8, 1, 0); + Footstep_Sound_Override_Off(); + Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); + Ambient_Sounds_Remove_All_Looping_Sounds(1); + Game_Flag_Set(356); + Set_Enter(53, 53); + } + return true; + } + if (exitId == 1) { + if (!Loop_Actor_Walk_To_XYZ(0, 181.0f, 11.52f, -18.0f, 0, 1, false, 0)) { + Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); + Ambient_Sounds_Remove_All_Looping_Sounds(1); + Game_Flag_Set(349); + Set_Enter(86, 98); + } + return true; + } + return false; +} + +bool ScriptUG19::ClickedOn2DRegion(int region) { + return false; +} + +void ScriptUG19::SceneFrameAdvanced(int frame) { +} + +void ScriptUG19::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) { +} + +void ScriptUG19::PlayerWalkedIn() { + if (Game_Flag_Query(348)) { + Game_Flag_Reset(348); + Loop_Actor_Walk_To_XYZ(0, 129.0f, 11.52f, -18.0f, 0, 0, false, 0); + } else { + Game_Flag_Reset(357); + Footstep_Sound_Override_On(3); + Loop_Actor_Travel_Ladder(0, 8, 0, 0); + Footstep_Sound_Override_Off(); + } +} + +void ScriptUG19::PlayerWalkedOut() { +} + +void ScriptUG19::DialogueQueueFlushed(int a1) { +} + +} // End of namespace BladeRunner |