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-rw-r--r--engines/bladerunner/script/init_script.cpp19
-rw-r--r--engines/bladerunner/script/scene/hf02.cpp29
-rw-r--r--engines/bladerunner/script/scene/hf03.cpp75
-rw-r--r--engines/bladerunner/script/scene/hf04.cpp42
-rw-r--r--engines/bladerunner/script/scene_script.h2
5 files changed, 106 insertions, 61 deletions
diff --git a/engines/bladerunner/script/init_script.cpp b/engines/bladerunner/script/init_script.cpp
index aa3f0070e9..9244c775e2 100644
--- a/engines/bladerunner/script/init_script.cpp
+++ b/engines/bladerunner/script/init_script.cpp
@@ -79,30 +79,43 @@ void InitScript::Init_Game_Flags() {
if (Random_Query(1, 2) == 1) {
Game_Flag_Set(kFlagIzoIsReplicant);
}
+
if (Random_Query(1, 2) == 1) {
Game_Flag_Set(kFlagGordoIsReplicant);
}
+
if (Random_Query(1, 2) == 1) {
Game_Flag_Set(kFlagLucyIsReplicant);
}
+
if (Random_Query(1, 2) == 1) {
Game_Flag_Set(kFlagDektoraIsReplicant);
}
+
if (Random_Query(1, 2) == 1) {
Game_Flag_Set(kFlagSadikIsReplicant);
}
+
if (Random_Query(1, 2) == 1) {
Game_Flag_Set(560);
}
- if (!Game_Flag_Query(kFlagGordoIsReplicant) && !Game_Flag_Query(kFlagLucyIsReplicant) && !Game_Flag_Query(kFlagDektoraIsReplicant)) {
+
+ if (!Game_Flag_Query(kFlagGordoIsReplicant)
+ && !Game_Flag_Query(kFlagLucyIsReplicant)
+ && !Game_Flag_Query(kFlagDektoraIsReplicant)
+ ) {
Game_Flag_Set(kFlagDektoraIsReplicant);
}
if (Game_Flag_Query(kFlagDektoraIsReplicant)) {
Global_Variable_Set(40, 1);
- } else if (Game_Flag_Query(kFlagGordoIsReplicant) && !Game_Flag_Query(kFlagLucyIsReplicant)) {
+ } else if ( Game_Flag_Query(kFlagGordoIsReplicant)
+ && !Game_Flag_Query(kFlagLucyIsReplicant)
+ ) {
Global_Variable_Set(40, 2);
- } else if (!Game_Flag_Query(kFlagGordoIsReplicant) && Game_Flag_Query(kFlagLucyIsReplicant)) {
+ } else if (!Game_Flag_Query(kFlagGordoIsReplicant)
+ && Game_Flag_Query(kFlagLucyIsReplicant)
+ ) {
Global_Variable_Set(40, 3);
} else if (Random_Query(1, 2) == 1) {
Global_Variable_Set(40, 2);
diff --git a/engines/bladerunner/script/scene/hf02.cpp b/engines/bladerunner/script/scene/hf02.cpp
index c7a179587c..936b11fd2f 100644
--- a/engines/bladerunner/script/scene/hf02.cpp
+++ b/engines/bladerunner/script/scene/hf02.cpp
@@ -25,18 +25,20 @@
namespace BladeRunner {
void SceneScriptHF02::InitializeScene() {
- if (Game_Flag_Query(567)) {
+ if (Game_Flag_Query(kFlagHF04toHF03)) {
Setup_Scene_Information(874.0f, 47.76f, -252.0f, 775);
- Game_Flag_Reset(567);
- } else if (Game_Flag_Query(528)) {
+ Game_Flag_Reset(kFlagHF04toHF03);
+ } else if (Game_Flag_Query(kFlagHF03toHF02)) {
Setup_Scene_Information(470.0f, 47.76f, -500.0f, 560);
} else {
Setup_Scene_Information(-18.0f, 47.76f, -288.0f, 275);
}
- Scene_Exit_Add_2D_Exit(0, 0, 0, 30, 479, 3);
+
+ Scene_Exit_Add_2D_Exit(0, 0, 0, 30, 479, 3);
Scene_Exit_Add_2D_Exit(1, 207, 66, 272, 207, 3);
+
Ambient_Sounds_Add_Looping_Sound(340, 28, -100, 1);
- Ambient_Sounds_Add_Looping_Sound(341, 33, 0, 1);
+ Ambient_Sounds_Add_Looping_Sound(341, 33, 0, 1);
Ambient_Sounds_Add_Sound(181, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(182, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(183, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
@@ -84,7 +86,7 @@ bool SceneScriptHF02::ClickedOnItem(int itemId, bool a2) {
bool SceneScriptHF02::ClickedOnExit(int exitId) {
if (exitId == 0) {
- if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 42.0f, 47.76f, -296.0f, 0, 1, false, 0)) {
+ if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 42.0f, 47.76f, -296.0f, 0, true, false, 0)) {
Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
Ambient_Sounds_Remove_All_Looping_Sounds(1);
Game_Flag_Set(kFlagHF02toHF01);
@@ -92,11 +94,12 @@ bool SceneScriptHF02::ClickedOnExit(int exitId) {
}
return true;
}
+
if (exitId == 1) {
- if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 470.0f, 47.76f, -444.0f, 0, 1, false, 0)) {
+ if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 470.0f, 47.76f, -444.0f, 0, true, false, 0)) {
Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
Ambient_Sounds_Remove_All_Looping_Sounds(1);
- Game_Flag_Set(527);
+ Game_Flag_Set(kFlagHF02toHF03);
Set_Enter(kSetHF03, kSceneHF03);
}
return true;
@@ -119,13 +122,15 @@ void SceneScriptHF02::PlayerWalkedIn() {
if (Actor_Query_Goal_Number(kActorSteele) == 240) {
Actor_Set_Goal_Number(kActorSteele, 241);
}
- if (Game_Flag_Query(528)) {
- Loop_Actor_Walk_To_XYZ(kActorMcCoy, 470.0f, 47.76f, -444.0f, 0, 0, false, 0);
- Game_Flag_Reset(528);
+
+ if (Game_Flag_Query(kFlagHF03toHF02)) {
+ Loop_Actor_Walk_To_XYZ(kActorMcCoy, 470.0f, 47.76f, -444.0f, 0, false, false, 0);
+ Game_Flag_Reset(kFlagHF03toHF02);
} else if (Game_Flag_Query(kFlagHF01toHF02)) {
- Loop_Actor_Walk_To_XYZ(kActorMcCoy, 42.0f, 47.76f, -296.0f, 0, 0, false, 0);
+ Loop_Actor_Walk_To_XYZ(kActorMcCoy, 42.0f, 47.76f, -296.0f, 0, false, false, 0);
Game_Flag_Reset(kFlagHF01toHF02);
}
+
if (Actor_Query_Goal_Number(kActorSteele) == 243) {
if (Actor_Query_Goal_Number(kActorLucy) == 599) {
Actor_Set_Goal_Number(kActorSteele, 244);
diff --git a/engines/bladerunner/script/scene/hf03.cpp b/engines/bladerunner/script/scene/hf03.cpp
index c0bdf23183..591861c715 100644
--- a/engines/bladerunner/script/scene/hf03.cpp
+++ b/engines/bladerunner/script/scene/hf03.cpp
@@ -25,14 +25,16 @@
namespace BladeRunner {
void SceneScriptHF03::InitializeScene() {
- if (Game_Flag_Query(527)) {
- Setup_Scene_Information(479.0f, 47.76f, -496.0f, 600);
+ if (Game_Flag_Query(kFlagHF02toHF03)) {
+ Setup_Scene_Information( 479.0f, 47.76f, -496.0f, 600);
} else {
Setup_Scene_Information(185.62f, 47.76f, -867.42f, 300);
}
- Scene_Exit_Add_2D_Exit(0, 0, 0, 30, 479, 3);
- Scene_Exit_Add_2D_Exit(1, 589, 0, 639, 479, 1);
+
+ Scene_Exit_Add_2D_Exit(0, 0, 0, 30, 479, 3);
+ Scene_Exit_Add_2D_Exit(1, 589, 0, 639, 479, 1);
Scene_Exit_Add_2D_Exit(2, 323, 110, 380, 166, 0);
+
Ambient_Sounds_Add_Looping_Sound(340, 50, 0, 1);
Ambient_Sounds_Add_Sound(182, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(184, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
@@ -61,18 +63,20 @@ bool SceneScriptHF03::ClickedOn3DObject(const char *objectName, bool a2) {
return false;
}
-void SceneScriptHF03::sub_401C80() {
+void SceneScriptHF03::dialogueWithLucy() {
Dialogue_Menu_Clear_List();
- DM_Add_To_List_Never_Repeat_Once_Selected(840, -1, 3, 8);
- DM_Add_To_List_Never_Repeat_Once_Selected(850, 6, 5, 2);
- DM_Add_To_List_Never_Repeat_Once_Selected(860, 8, -1, -1);
- DM_Add_To_List_Never_Repeat_Once_Selected(870, 2, 8, 6);
- Dialogue_Menu_Add_DONE_To_List(880);
+ DM_Add_To_List_Never_Repeat_Once_Selected(840, -1, 3, 8); // VOIGT-KAMPFF
+ DM_Add_To_List_Never_Repeat_Once_Selected(850, 6, 5, 2); // FATHER
+ DM_Add_To_List_Never_Repeat_Once_Selected(860, 8, -1, -1); // CRYSTAL
+ DM_Add_To_List_Never_Repeat_Once_Selected(870, 2, 8, 6); // RUNCITER
+ Dialogue_Menu_Add_DONE_To_List(880); // DONE
+
Dialogue_Menu_Appear(320, 240);
int answer = Dialogue_Menu_Query_Input();
Dialogue_Menu_Disappear();
+
switch (answer) {
- case 840:
+ case 840: // VOIGT-KAMPFF
Actor_Says(kActorMcCoy, 1630, 15);
if (Global_Variable_Query(40) == 3) {
Actor_Set_Goal_Number(kActorLucy, 214);
@@ -83,12 +87,14 @@ void SceneScriptHF03::sub_401C80() {
Game_Flag_Set(593);
}
break;
- case 850:
+
+ case 850: // FATHER
Actor_Says(kActorMcCoy, 1635, 15);
Actor_Says(kActorLucy, 200, 13);
Actor_Modify_Friendliness_To_Other(kActorLucy, kActorMcCoy, 3);
break;
- case 860:
+
+ case 860: // CRYSTAL
Actor_Says(kActorMcCoy, 1640, 12);
if (Global_Variable_Query(40) == 3) {
Actor_Set_Goal_Number(kActorLucy, 214);
@@ -129,7 +135,8 @@ void SceneScriptHF03::sub_401C80() {
}
}
break;
- case 870:
+
+ case 870: // RUNCITER
Actor_Says(kActorMcCoy, 1645, 18);
Actor_Says(kActorLucy, 240, 14);
Actor_Says(kActorLucy, 250, 12);
@@ -144,18 +151,24 @@ void SceneScriptHF03::sub_401C80() {
Actor_Says(kActorLucy, 310, 13);
Actor_Clue_Acquire(kActorMcCoy, kClueLucyInterview, false, kActorLucy);
break;
- case 880:
+
+ case 880: // DONE
Actor_Says(kActorMcCoy, 1650, 14);
break;
}
}
bool SceneScriptHF03::ClickedOnActor(int actorId) {
- if (actorId == kActorLucy && Actor_Query_Goal_Number(kActorLucy) == 205) {
- if (Game_Flag_Query(kFlagLucyIsReplicant) ? !Loop_Actor_Walk_To_Waypoint(kActorMcCoy, 377, 0, 1, false) : !Loop_Actor_Walk_To_Waypoint(kActorMcCoy, 378, 0, 1, false)) {
+ if (actorId == kActorLucy
+ && Actor_Query_Goal_Number(kActorLucy) == 205
+ ) {
+ if (Game_Flag_Query(kFlagLucyIsReplicant)
+ ? !Loop_Actor_Walk_To_Waypoint(kActorMcCoy, 377, 0, true, false)
+ : !Loop_Actor_Walk_To_Waypoint(kActorMcCoy, 378, 0, true, false)
+ ) {
Actor_Face_Actor(kActorMcCoy, kActorLucy, true);
- if (!Game_Flag_Query(613)) {
- Game_Flag_Set(613);
+ if (!Game_Flag_Query(kFlagHF03LucyTalk)) {
+ Game_Flag_Set(kFlagHF03LucyTalk);
if (Game_Flag_Query(kFlagLucyIsReplicant)) {
Actor_Says(kActorMcCoy, 1605, 15);
Actor_Says(kActorLucy, 100, 12);
@@ -178,7 +191,8 @@ bool SceneScriptHF03::ClickedOnActor(int actorId) {
Actor_Says(kActorLucy, 190, 15);
}
}
- sub_401C80();
+
+ dialogueWithLucy();
}
}
return false;
@@ -190,22 +204,24 @@ bool SceneScriptHF03::ClickedOnItem(int itemId, bool a2) {
bool SceneScriptHF03::ClickedOnExit(int exitId) {
if (exitId == 0) {
- if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 179.0f, 46.76f, -824.0f, 0, 1, false, 0)) {
+ if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 179.0f, 46.76f, -824.0f, 0, true, false, 0)) {
Game_Flag_Set(kFlagHF03toHF01);
Set_Enter(kSetHF01, kSceneHF01);
}
return true;
}
+
if (exitId == 1) {
- if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 479.0f, 47.76f, -524.0f, 0, 1, false, 0)) {
- Game_Flag_Set(528);
+ if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 479.0f, 47.76f, -524.0f, 0, true, false, 0)) {
+ Game_Flag_Set(kFlagHF03toHF02);
Set_Enter(kSetHF02, kSceneHF02);
}
return true;
}
+
if (exitId == 2) {
- if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 942.0f, 47.76f, -847.0f, 0, 1, false, 0)) {
- Game_Flag_Set(566);
+ if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 942.0f, 47.76f, -847.0f, 0, true, false, 0)) {
+ Game_Flag_Set(kFlagHF03toHF04);
Set_Enter(kSetHF04, kSceneHF04);
}
return true;
@@ -224,13 +240,14 @@ void SceneScriptHF03::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bo
}
void SceneScriptHF03::PlayerWalkedIn() {
- if (Game_Flag_Query(527)) {
- Loop_Actor_Walk_To_XYZ(kActorMcCoy, 479.0f, 47.76f, -524.0f, 0, 0, false, 0);
- Game_Flag_Reset(527);
+ if (Game_Flag_Query(kFlagHF02toHF03)) {
+ Loop_Actor_Walk_To_XYZ(kActorMcCoy, 479.0f, 47.76f, -524.0f, 0, false, false, 0);
+ Game_Flag_Reset(kFlagHF02toHF03);
} else {
- Loop_Actor_Walk_To_XYZ(kActorMcCoy, 179.0f, 47.76f, -824.0f, 0, 0, false, 0);
+ Loop_Actor_Walk_To_XYZ(kActorMcCoy, 179.0f, 47.76f, -824.0f, 0, false, false, 0);
Game_Flag_Reset(kFlagHF01toHF03);
}
+
if (Actor_Query_Goal_Number(kActorLucy) == 250) {
Actor_Set_Goal_Number(kActorLucy, 212);
Actor_Says(kActorSteele, 210, 13);
diff --git a/engines/bladerunner/script/scene/hf04.cpp b/engines/bladerunner/script/scene/hf04.cpp
index c03157fbb4..9dde7ac4f3 100644
--- a/engines/bladerunner/script/scene/hf04.cpp
+++ b/engines/bladerunner/script/scene/hf04.cpp
@@ -26,16 +26,19 @@ namespace BladeRunner {
void SceneScriptHF04::InitializeScene() {
Setup_Scene_Information(-33.85f, -0.31f, 395.0f, 0);
- Game_Flag_Reset(566);
+ Game_Flag_Reset(kFlagHF03toHF04);
+
Scene_Exit_Add_2D_Exit(0, 602, 104, 639, 177, 1);
- Ambient_Sounds_Add_Looping_Sound(70, 35, 0, 1);
+
+ Ambient_Sounds_Add_Looping_Sound( 70, 35, 0, 1);
Ambient_Sounds_Add_Looping_Sound(109, 40, 0, 1);
- Ambient_Sounds_Add_Sound(72, 6, 70, 14, 20, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(73, 3, 70, 14, 20, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(74, 5, 70, 14, 20, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound( 72, 6, 70, 14, 20, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound( 73, 3, 70, 14, 20, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound( 74, 5, 70, 14, 20, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(303, 5, 70, 33, 50, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(304, 5, 70, 33, 50, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(305, 5, 70, 33, 50, -100, 100, -101, -101, 0, 0);
+
if (Game_Flag_Query(584)) {
Scene_Loop_Set_Default(3);
} else {
@@ -82,10 +85,10 @@ bool SceneScriptHF04::ClickedOnItem(int itemId, bool a2) {
bool SceneScriptHF04::ClickedOnExit(int exitId) {
if (exitId == 0) {
- if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 1132.27f, -0.31f, -113.46f, 0, 1, false, 0)) {
+ if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 1132.27f, -0.31f, -113.46f, 0, true, false, 0)) {
Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
Ambient_Sounds_Remove_All_Looping_Sounds(1);
- Game_Flag_Set(567);
+ Game_Flag_Set(kFlagHF04toHF03);
Set_Enter(kSetHF02, kSceneHF02);
}
return true;
@@ -101,12 +104,17 @@ void SceneScriptHF04::SceneFrameAdvanced(int frame) {
if (frame == 62) {
Sound_Play(359, Random_Query(43, 43), 0, 0, 50);
}
+
if (frame == 154) {
Sound_Play(360, Random_Query(43, 43), 0, 0, 50);
}
- if (frame == 179 && Actor_Query_Goal_Number(kActorLucy) == 235) {
+
+ if (frame == 179
+ && Actor_Query_Goal_Number(kActorLucy) == 235
+ ) {
Actor_Set_Goal_Number(kActorLucy, 236);
}
+
if (Game_Flag_Query(585)) {
Game_Flag_Reset(585);
Scene_Loop_Set_Default(3);
@@ -114,13 +122,14 @@ void SceneScriptHF04::SceneFrameAdvanced(int frame) {
//return true;
return;
}
+
if (Game_Flag_Query(586)) {
Game_Flag_Reset(586);
Scene_Loop_Set_Default(0);
Scene_Loop_Start_Special(kSceneLoopModeOnce, 5, true);
- //return true;
- return;
+ return; // true;
}
+
if (frame == 89) {
Game_Flag_Set(584);
Obstacle_Object("HIDE_WALL_A", false);
@@ -128,9 +137,9 @@ void SceneScriptHF04::SceneFrameAdvanced(int frame) {
Unobstacle_Object("PIVOT_WALL#1", false);
Unobstacle_Object("PIVOT_WALL#02", false);
Unobstacle_Object("PIVOT_WALL#03", true);
- //return true;
- return;
+ return; // true;
}
+
if (frame == 180) {
Unobstacle_Object("HIDE_WALL_A", false);
Unobstacle_Object("HIDE_WALL_B", false);
@@ -141,8 +150,7 @@ void SceneScriptHF04::SceneFrameAdvanced(int frame) {
if (Actor_Query_Goal_Number(kActorLucy) == 234) {
Actor_Set_Goal_Number(kActorLucy, 235);
}
- //return true;
- return;
+ return; // true;
}
//return false;
}
@@ -151,11 +159,13 @@ void SceneScriptHF04::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bo
}
void SceneScriptHF04::PlayerWalkedIn() {
- if (Actor_Query_Goal_Number(kActorLucy) == 230 || Actor_Query_Goal_Number(kActorLucy) == 233) {
+ if (Actor_Query_Goal_Number(kActorLucy) == 230
+ || Actor_Query_Goal_Number(kActorLucy) == 233
+ ) {
Player_Set_Combat_Mode(true);
Music_Play(1, 60, 0, 2, -1, 0, 0);
}
- Loop_Actor_Walk_To_XYZ(kActorMcCoy, -45.0f, -0.31f, 307.0f, 0, 0, true, 0);
+ Loop_Actor_Walk_To_XYZ(kActorMcCoy, -45.0f, -0.31f, 307.0f, 0, false, true, 0);
Delay(2500);
}
diff --git a/engines/bladerunner/script/scene_script.h b/engines/bladerunner/script/scene_script.h
index f5bd9dcb72..84f709907a 100644
--- a/engines/bladerunner/script/scene_script.h
+++ b/engines/bladerunner/script/scene_script.h
@@ -206,7 +206,7 @@ DECLARE_SCRIPT(HF02)
END_SCRIPT
DECLARE_SCRIPT(HF03)
- void sub_401C80();
+ void dialogueWithLucy();
END_SCRIPT
DECLARE_SCRIPT(HF04)