diff options
Diffstat (limited to 'engines/bladerunner/script')
-rw-r--r-- | engines/bladerunner/script/ai/baker.cpp | 126 | ||||
-rw-r--r-- | engines/bladerunner/script/ai_script.cpp | 1 | ||||
-rw-r--r-- | engines/bladerunner/script/ai_script.h | 3 |
3 files changed, 130 insertions, 0 deletions
diff --git a/engines/bladerunner/script/ai/baker.cpp b/engines/bladerunner/script/ai/baker.cpp new file mode 100644 index 0000000000..14b1e843c4 --- /dev/null +++ b/engines/bladerunner/script/ai/baker.cpp @@ -0,0 +1,126 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "bladerunner/script/ai_script.h" + +namespace BladeRunner { + +AIScriptBaker::AIScriptBaker(BladeRunnerEngine *vm) : AIScriptBase(vm) { +} + +void AIScriptBaker::Initialize() { + _animationFrame = 0; + _animationState = 0; + _animationStateNext = 0; + _animationNext = 0; +} + +bool AIScriptBaker::Update() { + return false; +} + +void AIScriptBaker::TimerExpired(int timer) { + //return false; +} + +void AIScriptBaker::CompletedMovementTrack() { + //return false; +} + +void AIScriptBaker::ReceivedClue(int clueId, int fromActorId) { + //return false; +} + +void AIScriptBaker::ClickedByPlayer() { + //return false; +} + +void AIScriptBaker::EnteredScene(int sceneId) { + // return false; +} + +void AIScriptBaker::OtherAgentEnteredThisScene(int otherActorId) { + // return false; +} + +void AIScriptBaker::OtherAgentExitedThisScene(int otherActorId) { + // return false; +} + +void AIScriptBaker::OtherAgentEnteredCombatMode(int otherActorId, int combatMode) { + // return false; +} + +void AIScriptBaker::ShotAtAndMissed() { + // return false; +} + +bool AIScriptBaker::ShotAtAndHit() { + return false; +} + +void AIScriptBaker::Retired(int byActorId) { + // return false; +} + +int AIScriptBaker::GetFriendlinessModifierIfGetsClue(int otherActorId, int clueId) { + return 0; +} + +bool AIScriptBaker::GoalChanged(int currentGoalNumber, int newGoalNumber) { + return false; +} + +bool AIScriptBaker::UpdateAnimation(int *animation, int *frame) { + *animation = 451; + *frame = 0; + + return true; +} + +bool AIScriptBaker::ChangeAnimationMode(int mode) { + return true; +} + +void AIScriptBaker::QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) { + *animationState = _animationState; + *animationFrame = _animationFrame; + *animationStateNext = _animationStateNext; + *animationNext = _animationNext; +} + +void AIScriptBaker::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) { + _animationState = animationState; + _animationFrame = animationFrame; + _animationStateNext = animationStateNext; + _animationNext = animationNext; +} + +bool AIScriptBaker::ReachedMovementTrackWaypoint(int waypointId) { + return true; +} + +void AIScriptBaker::FledCombat() { + // return false; +} + +} // End of namespace BladeRunner diff --git a/engines/bladerunner/script/ai_script.cpp b/engines/bladerunner/script/ai_script.cpp index 0c9f0b935c..17a881d21f 100644 --- a/engines/bladerunner/script/ai_script.cpp +++ b/engines/bladerunner/script/ai_script.cpp @@ -51,6 +51,7 @@ AIScripts::AIScripts(BladeRunnerEngine *vm, int actorCount) { _AIScripts[kActorMarcus] = new AIScriptMarcus(_vm); // 21 _AIScripts[kActorMia] = new AIScriptMia(_vm); // 22 _AIScripts[kActorOfficerLeary] = new AIScriptOfficerLeary(_vm); // 23 + _AIScripts[kActorBaker] = new AIScriptBaker(_vm); // 26 _AIScripts[kActorHowieLee] = new AIScriptHowieLee(_vm); // 28 _AIScripts[kActorKlein] = new AIScriptKlein(_vm); // 30 _AIScripts[kActorSergeantWalls] = new AIScriptSergeantWalls(_vm); // 34 diff --git a/engines/bladerunner/script/ai_script.h b/engines/bladerunner/script/ai_script.h index 2537e8d028..8d6d19e06e 100644 --- a/engines/bladerunner/script/ai_script.h +++ b/engines/bladerunner/script/ai_script.h @@ -193,6 +193,9 @@ DECLARE_SCRIPT(OfficerLeary) bool sub_431420(); END_SCRIPT +DECLARE_SCRIPT(Baker) +END_SCRIPT + DECLARE_SCRIPT(HowieLee) bool var_45DFB8; END_SCRIPT |