diff options
Diffstat (limited to 'engines/bladerunner/script')
110 files changed, 686 insertions, 683 deletions
diff --git a/engines/bladerunner/script/ai/bryant.cpp b/engines/bladerunner/script/ai/bryant.cpp index bedb19de63..2a76ee9655 100644 --- a/engines/bladerunner/script/ai/bryant.cpp +++ b/engines/bladerunner/script/ai/bryant.cpp @@ -117,7 +117,7 @@ void AIScriptBryant::ShotAtAndMissed() { bool AIScriptBryant::ShotAtAndHit() { AI_Movement_Track_Flush(kActorBryant); - Sound_Play(3, 100, 0, 0, 50); + Sound_Play(kSfxFEMHURT1, 100, 0, 0, 50); // a bug? return false; } diff --git a/engines/bladerunner/script/ai/bullet_bob.cpp b/engines/bladerunner/script/ai/bullet_bob.cpp index 75acdfdb21..47e3852c29 100644 --- a/engines/bladerunner/script/ai/bullet_bob.cpp +++ b/engines/bladerunner/script/ai/bullet_bob.cpp @@ -264,10 +264,10 @@ bool AIScriptBulletBob::UpdateAnimation(int *animation, int *frame) { *animation = 506; } if (_animationFrame == 10) { - Sound_Play(492, 75, 0, 0, 50); + Sound_Play(kSfxSHOTCOK1, 75, 0, 0, 50); } if (_animationFrame == 5) { - Sound_Play(493, 90, 0, 0, 50); + Sound_Play(kSfxSHOTGUN1, 90, 0, 0, 50); Actor_Set_Goal_Number(kActorBulletBob, kGoalBulletBobShotMcCoy); } break; diff --git a/engines/bladerunner/script/ai/clovis.cpp b/engines/bladerunner/script/ai/clovis.cpp index eba72e342a..542beb027a 100644 --- a/engines/bladerunner/script/ai/clovis.cpp +++ b/engines/bladerunner/script/ai/clovis.cpp @@ -832,10 +832,10 @@ bool AIScriptClovis::UpdateAnimation(int *animation, int *frame) { } else { snd = 9015; } - Sound_Play_Speech_Line(5, snd, 75, 0, 99); + Sound_Play_Speech_Line(kActorClovis, snd, 75, 0, 99); } if (_animationFrame == 4) { - Actor_Combat_AI_Hit_Attempt(5); + Actor_Combat_AI_Hit_Attempt(kActorClovis); } if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) { flag = true; diff --git a/engines/bladerunner/script/ai/dektora.cpp b/engines/bladerunner/script/ai/dektora.cpp index 54fa6d6c30..b4e059ab6e 100644 --- a/engines/bladerunner/script/ai/dektora.cpp +++ b/engines/bladerunner/script/ai/dektora.cpp @@ -173,7 +173,7 @@ void AIScriptDektora::CompletedMovementTrack() { case 272: AI_Movement_Track_Flush(kActorDektora); Actor_Face_Heading(kActorDektora, 0, 0); - Sound_Play(451, 71, 0, 0, 50); + Sound_Play(kSfxDEKGLAS1, 71, 0, 0, 50); _animationState = 35; _animationFrame = 0; @@ -487,7 +487,7 @@ bool AIScriptDektora::GoalChanged(int currentGoalNumber, int newGoalNumber) { Actor_Face_Actor(kActorSteele, kActorDektora, true); Actor_Change_Animation_Mode(kActorSteele, kAnimationModeCombatAttack); Delay(250); - Sound_Play(3, 100, 0, 0, 50); + Sound_Play(kSfxFEMHURT1, 100, 0, 0, 50); Actor_Set_Goal_Number(kActorDektora, kGoalDektoraNR11BurningGoToWindow); } else { Actor_Set_Goal_Number(kActorDektora, kGoalDektoraNR11BurningGoToMcCoy); @@ -722,7 +722,7 @@ bool AIScriptDektora::UpdateAnimation(int *animation, int *frame) { } if (_animationFrame == 5) { - Actor_Combat_AI_Hit_Attempt(3); + Actor_Combat_AI_Hit_Attempt(kActorDektora); } if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(141)) { @@ -750,11 +750,11 @@ bool AIScriptDektora::UpdateAnimation(int *animation, int *frame) { } else { speech = 9015; } - Sound_Play_Speech_Line(3, speech, 75, 0, 99); + Sound_Play_Speech_Line(kActorDektora, speech, 75, 0, 99); } if (_animationFrame == 6) { - Actor_Combat_AI_Hit_Attempt(3); + Actor_Combat_AI_Hit_Attempt(kActorDektora); } if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(142)) { @@ -943,7 +943,7 @@ bool AIScriptDektora::UpdateAnimation(int *animation, int *frame) { } if (_animationFrame == 11) { - Ambient_Sounds_Play_Sound(206, 80, -20, -20, 20); + Ambient_Sounds_Play_Sound(kSfxZUBLAND1, 80, -20, -20, 20); } break; @@ -952,15 +952,15 @@ bool AIScriptDektora::UpdateAnimation(int *animation, int *frame) { if (_animationFrame == 1) { switch (Random_Query(0, 2)) { case 0: - Sound_Play(567, (100 / Random_Query(5, 9)), 0, 0, 50); + Sound_Play(kSfxWHISTLE1, (100 / Random_Query(5, 9)), 0, 0, 50); break; case 1: - Sound_Play(568, (100 / Random_Query(5, 9)), 0, 0, 50); + Sound_Play(kSfxWHISTLE2, (100 / Random_Query(5, 9)), 0, 0, 50); break; case 2: - Sound_Play(569, (100 / Random_Query(5, 9)), 0, 0, 50); + Sound_Play(kSfxWHISTLE3, (100 / Random_Query(5, 9)), 0, 0, 50); break; } } @@ -979,15 +979,15 @@ bool AIScriptDektora::UpdateAnimation(int *animation, int *frame) { if (_animationFrame == 1) { switch (Random_Query(0, 2)) { case 0: - Sound_Play(567, (100 / Random_Query(5, 9)), 0, 0, 50); + Sound_Play(kSfxWHISTLE1, (100 / Random_Query(5, 9)), 0, 0, 50); break; case 1: - Sound_Play(568, (100 / Random_Query(5, 9)), 0, 0, 50); + Sound_Play(kSfxWHISTLE2, (100 / Random_Query(5, 9)), 0, 0, 50); break; case 2: - Sound_Play(569, (100 / Random_Query(5, 9)), 0, 0, 50); + Sound_Play(kSfxWHISTLE3, (100 / Random_Query(5, 9)), 0, 0, 50); break; } } @@ -1005,15 +1005,15 @@ bool AIScriptDektora::UpdateAnimation(int *animation, int *frame) { if (_animationFrame == 1) { switch (Random_Query(0, 2)) { case 0: - Sound_Play(567, (100 / Random_Query(5, 9)), 0, 0, 50); + Sound_Play(kSfxWHISTLE1, (100 / Random_Query(5, 9)), 0, 0, 50); break; case 1: - Sound_Play(568, (100 / Random_Query(5, 9)), 0, 0, 50); + Sound_Play(kSfxWHISTLE2, (100 / Random_Query(5, 9)), 0, 0, 50); break; case 2: - Sound_Play(569, (100 / Random_Query(5, 9)), 0, 0, 50); + Sound_Play(kSfxWHISTLE3, (100 / Random_Query(5, 9)), 0, 0, 50); break; } } @@ -1030,15 +1030,15 @@ bool AIScriptDektora::UpdateAnimation(int *animation, int *frame) { if (_animationFrame == 1) { switch (Random_Query(0, 2)) { case 0: - Sound_Play(567, (100 / Random_Query(5, 9)), 0, 0, 50); + Sound_Play(kSfxWHISTLE1, (100 / Random_Query(5, 9)), 0, 0, 50); break; case 1: - Sound_Play(568, (100 / Random_Query(5, 9)), 0, 0, 50); + Sound_Play(kSfxWHISTLE2, (100 / Random_Query(5, 9)), 0, 0, 50); break; case 2: - Sound_Play(569, (100 / Random_Query(5, 9)), 0, 0, 50); + Sound_Play(kSfxWHISTLE3, (100 / Random_Query(5, 9)), 0, 0, 50); break; } } diff --git a/engines/bladerunner/script/ai/desk_clerk.cpp b/engines/bladerunner/script/ai/desk_clerk.cpp index f723b3335b..363a7e3d26 100644 --- a/engines/bladerunner/script/ai/desk_clerk.cpp +++ b/engines/bladerunner/script/ai/desk_clerk.cpp @@ -248,7 +248,7 @@ bool AIScriptDeskClerk::UpdateAnimation(int *animation, int *frame) { *animation = 670; _animationFrame++; if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(670) - 2) { - Ambient_Sounds_Play_Sound(206, 40, 30, 30, 99); + Ambient_Sounds_Play_Sound(kSfxZUBLAND1, 40, 30, 30, 99); Actor_Set_Goal_Number(kActorDeskClerk, kGoalDeskClerkKnockedOut); Actor_Change_Animation_Mode(kActorDeskClerk, kAnimationModeIdle); *animation = 661; diff --git a/engines/bladerunner/script/ai/early_q.cpp b/engines/bladerunner/script/ai/early_q.cpp index 39fbb9fa36..4d67360f7b 100644 --- a/engines/bladerunner/script/ai/early_q.cpp +++ b/engines/bladerunner/script/ai/early_q.cpp @@ -401,7 +401,7 @@ bool AIScriptEarlyQ::GoalChanged(int currentGoalNumber, int newGoalNumber) { Actor_Face_Actor(kActorEarlyQ, kActorMcCoy, true); Actor_Change_Animation_Mode(kActorEarlyQ, 23); Scene_Loop_Start_Special(kSceneLoopModeOnce, 2, false); - Ambient_Sounds_Play_Sound(582, 50, 99, 0, 0); + Ambient_Sounds_Play_Sound(kSfxDRUGOUT, 50, 99, 0, 0); Actor_Set_Goal_Number(kActorMcCoy, kGoalMcCoyNR04Drink); break; @@ -539,7 +539,7 @@ bool AIScriptEarlyQ::UpdateAnimation(int *animation, int *frame) { *animation = 381; _animationFrame++; if (_animationFrame == 18) { - Ambient_Sounds_Play_Sound(255, 99, 0, 0, 20); + Ambient_Sounds_Play_Sound(kSfxBARSFX4, 99, 0, 0, 20); } if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) { Actor_Change_Animation_Mode(kActorEarlyQ, 74); @@ -641,16 +641,16 @@ bool AIScriptEarlyQ::UpdateAnimation(int *animation, int *frame) { _animationFrame++; } if (_animationFrame == 1) { - Ambient_Sounds_Play_Sound(555, 59, 0, 0, 20); + Ambient_Sounds_Play_Sound(kSfxMALEHURT, 59, 0, 0, 20); } if (_animationFrame == 8) { - Ambient_Sounds_Play_Sound(254, 47, 0, 0, 20); + Ambient_Sounds_Play_Sound(kSfxBARSFX3, 47, 0, 0, 20); } if (_animationFrame == 11) { - Ambient_Sounds_Play_Sound(560, 27, 0, 0, 20); + Ambient_Sounds_Play_Sound(kSfxDROPGLAS, 27, 0, 0, 20); } if (_animationFrame == 14) { - Ambient_Sounds_Play_Sound(206, 41, 0, 0, 20); + Ambient_Sounds_Play_Sound(kSfxZUBLAND1, 41, 0, 0, 20); } break; @@ -686,7 +686,7 @@ bool AIScriptEarlyQ::UpdateAnimation(int *animation, int *frame) { *animation = 364; _animationFrame++; if (_animationFrame == 2) { - Ambient_Sounds_Play_Sound(12, 60, 0, 0, 20); + Ambient_Sounds_Play_Sound(kSfxLGCAL1, 60, 0, 0, 20); } if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(364)) { _animationFrame = 0; diff --git a/engines/bladerunner/script/ai/free_slot_a.cpp b/engines/bladerunner/script/ai/free_slot_a.cpp index c80b4da778..5491f2eef7 100644 --- a/engines/bladerunner/script/ai/free_slot_a.cpp +++ b/engines/bladerunner/script/ai/free_slot_a.cpp @@ -393,10 +393,10 @@ bool AIScriptFreeSlotA::UpdateAnimation(int *animation, int *frame) { } else { snd = 9015; } - Sound_Play_Speech_Line(64, snd, 75, 0, 99); + Sound_Play_Speech_Line(kActorFreeSlotA, snd, 75, 0, 99); } if (_animationFrame == 3) { - Ambient_Sounds_Play_Sound(438, 99, 0, 0, 20); + Ambient_Sounds_Play_Sound(kSfxRATTY4, 99, 0, 0, 20); Actor_Combat_AI_Hit_Attempt(kActorFreeSlotA); } if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(857)) { @@ -416,7 +416,7 @@ bool AIScriptFreeSlotA::UpdateAnimation(int *animation, int *frame) { case 6: if (_animationFrame == 1) { - Ambient_Sounds_Play_Sound(437, 99, 0, 0, 20); + Ambient_Sounds_Play_Sound(kSfxRATTY3, 99, 0, 0, 20); } *animation = 860; _animationFrame++; @@ -431,7 +431,7 @@ bool AIScriptFreeSlotA::UpdateAnimation(int *animation, int *frame) { *animation = 859; _animationFrame++; if (_animationFrame == 0) { - Ambient_Sounds_Play_Sound(439, 99, 0, 0, 25); + Ambient_Sounds_Play_Sound(kSfxRATTY5, 99, 0, 0, 25); } if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(859) - 1) { // bug? shuld not be '-1' _animationFrame = Slice_Animation_Query_Number_Of_Frames(859) - 1; diff --git a/engines/bladerunner/script/ai/free_slot_b.cpp b/engines/bladerunner/script/ai/free_slot_b.cpp index 431b27a062..e7bdfc7f11 100644 --- a/engines/bladerunner/script/ai/free_slot_b.cpp +++ b/engines/bladerunner/script/ai/free_slot_b.cpp @@ -302,7 +302,7 @@ bool AIScriptFreeSlotB::UpdateAnimation(int *animation, int *frame) { case 6: if (_animationFrame == 1) { - Ambient_Sounds_Play_Sound(437, 99, 0, 0, 20); + Ambient_Sounds_Play_Sound(kSfxRATTY3, 99, 0, 0, 20); } *animation = 860; _animationFrame++; @@ -317,7 +317,7 @@ bool AIScriptFreeSlotB::UpdateAnimation(int *animation, int *frame) { *animation = 859; _animationFrame++; if (_animationFrame == 1) { - Ambient_Sounds_Play_Sound(439, 99, 0, 0, 25); + Ambient_Sounds_Play_Sound(kSfxRATTY5, 99, 0, 0, 25); } if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(859)) { _animationFrame = Slice_Animation_Query_Number_Of_Frames(859); diff --git a/engines/bladerunner/script/ai/gaff.cpp b/engines/bladerunner/script/ai/gaff.cpp index 57bdd8a2dc..bfcd163a0d 100644 --- a/engines/bladerunner/script/ai/gaff.cpp +++ b/engines/bladerunner/script/ai/gaff.cpp @@ -316,7 +316,7 @@ bool AIScriptGaff::GoalChanged(int currentGoalNumber, int newGoalNumber) { case kGoalGaffMA07ShootMcCoy: Actor_Face_Actor(kActorGaff, kActorMcCoy, true); Actor_Change_Animation_Mode(kActorGaff, kAnimationModeCombatAttack); - Sound_Play(27, 100, 0, 0, 50); + Sound_Play(kSfxSMCAL3, 100, 0, 0, 50); Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeDie); Actor_Retired_Here(kActorMcCoy, 12, 12, true, -1); return true; diff --git a/engines/bladerunner/script/ai/general_doll.cpp b/engines/bladerunner/script/ai/general_doll.cpp index 729bac22ed..7a62320153 100644 --- a/engines/bladerunner/script/ai/general_doll.cpp +++ b/engines/bladerunner/script/ai/general_doll.cpp @@ -156,7 +156,7 @@ bool AIScriptGeneralDoll::ShotAtAndHit() { if (!Game_Flag_Query(kFlagGeneralDollShot) && Global_Variable_Query(kVariableGeneralDollShot) == 1 ) { - Sound_Play(121, 100, 0, 0, 50); + Sound_Play(kSfxSERVOD1, 100, 0, 0, 50); Game_Flag_Set(kFlagGeneralDollShot); Actor_Set_Goal_Number(kActorGeneralDoll, 104); ChangeAnimationMode(kAnimationModeDie); diff --git a/engines/bladerunner/script/ai/generic_walker_a.cpp b/engines/bladerunner/script/ai/generic_walker_a.cpp index 32a66e62d9..c7afdbc767 100644 --- a/engines/bladerunner/script/ai/generic_walker_a.cpp +++ b/engines/bladerunner/script/ai/generic_walker_a.cpp @@ -160,7 +160,7 @@ bool AIScriptGenericWalkerA::ShotAtAndHit() { AI_Movement_Track_Flush(kActorGenwalkerA); _animationState = kGenericWalkerAStatesDie; _animationFrame = 0; - Sound_Play(203, 100, 0, 0, 50); + Sound_Play(kSfxPOTSPL5, 100, 0, 0, 50); movingStart(); return true; } diff --git a/engines/bladerunner/script/ai/generic_walker_b.cpp b/engines/bladerunner/script/ai/generic_walker_b.cpp index 3bda0cfe55..acada61e42 100644 --- a/engines/bladerunner/script/ai/generic_walker_b.cpp +++ b/engines/bladerunner/script/ai/generic_walker_b.cpp @@ -152,7 +152,7 @@ bool AIScriptGenericWalkerB::ShotAtAndHit() { AI_Movement_Track_Flush(kActorGenwalkerB); _animationState = kGenericWalkerBStatesDie; _animationFrame = 0; - Sound_Play(203, 100, 0, 0, 50); + Sound_Play(kSfxPOTSPL5, 100, 0, 0, 50); movingStart(); return true; } diff --git a/engines/bladerunner/script/ai/generic_walker_c.cpp b/engines/bladerunner/script/ai/generic_walker_c.cpp index 99c07368b1..a70ebc09ff 100644 --- a/engines/bladerunner/script/ai/generic_walker_c.cpp +++ b/engines/bladerunner/script/ai/generic_walker_c.cpp @@ -153,7 +153,7 @@ bool AIScriptGenericWalkerC::ShotAtAndHit() { AI_Movement_Track_Flush(kActorGenwalkerC); _animationState = kGenericWalkerCStatesDie; _animationFrame = 0; - Sound_Play(203, 100, 0, 0, 50); + Sound_Play(kSfxPOTSPL5, 100, 0, 0, 50); movingStart(); return true; } diff --git a/engines/bladerunner/script/ai/gordo.cpp b/engines/bladerunner/script/ai/gordo.cpp index 0a2df013bf..b5407198c7 100644 --- a/engines/bladerunner/script/ai/gordo.cpp +++ b/engines/bladerunner/script/ai/gordo.cpp @@ -160,7 +160,7 @@ void AIScriptGordo::CompletedMovementTrack() { if (Actor_Query_Goal_Number(kActorGordo) == kGoalGordoNR02GoToPodium) { if (Player_Query_Current_Set() == kSetNR02) { - Ambient_Sounds_Play_Sound(581, 58, 0, 0, 0); + Ambient_Sounds_Play_Sound(kSfxCOMEDY, 58, 0, 0, 0); Actor_Face_Heading(kActorGordo, 0, false); Loop_Actor_Travel_Stairs(kActorGordo, 4, true, kAnimationModeIdle); Actor_Face_Heading(kActorGordo, 506, false); @@ -544,8 +544,8 @@ bool AIScriptGordo::GoalChanged(int currentGoalNumber, int newGoalNumber) { Music_Stop(1); Actor_Face_Actor(kActorMcCoy, kActorGordo, true); Actor_Says(kActorGordo, 740, 17); - Sound_Play(575, 50, 0, 0, 50); - Sound_Play(319, 50, 0, 0, 50); + Sound_Play(kSfxRIMSHOT1, 50, 0, 0, 50); + Sound_Play(kSfxAUDLAFF1, 50, 0, 0, 50); Actor_Says(kActorGordo, 750, 16); Actor_Says(kActorGordo, 760, 15); Actor_Says(kActorGordo, 770, 14); @@ -557,8 +557,8 @@ bool AIScriptGordo::GoalChanged(int currentGoalNumber, int newGoalNumber) { Actor_Says(kActorMcCoy, 3910, 16); if (Global_Variable_Query(kVariableHollowayArrest) == 2) { Actor_Says(kActorGordo, 870, 16); - Sound_Play(576, 50, 0, 0, 50); - Sound_Play(319, 50, 0, 0, 50); + Sound_Play(kSfxRIMSHOT2, 50, 0, 0, 50); + Sound_Play(kSfxAUDLAFF1, 50, 0, 0, 50); Actor_Set_Goal_Number(kActorHolloway, kGoalHollowayGoToNR02); Actor_Says(kActorGordo, 880, 17); Actor_Set_Goal_Number(kActorGordo, kGoalGordoNR02WaitAtPodium); @@ -569,8 +569,8 @@ bool AIScriptGordo::GoalChanged(int currentGoalNumber, int newGoalNumber) { } else { Actor_Says(kActorGordo, 790, 12); Actor_Says(kActorMcCoy, 3890, 15); - Sound_Play(577, 50, 0, 0, 50); - Sound_Play(321, 50, 0, 0, 50); + Sound_Play(kSfxRIMSHOT3, 50, 0, 0, 50); + Sound_Play(kSfxAUDLAFF3, 50, 0, 0, 50); Actor_Says(kActorGordo, 800, 15); Actor_Says(kActorGordo, 810, 17); Actor_Says(kActorMcCoy, 3895, 16); @@ -579,8 +579,8 @@ bool AIScriptGordo::GoalChanged(int currentGoalNumber, int newGoalNumber) { Actor_Says(kActorGordo, 830, 15); Actor_Says(kActorMcCoy, 3905, 13); Actor_Says(kActorGordo, 840, 13); - Sound_Play(578, 50, 0, 0, 50); - Sound_Play(321, 50, 0, 0, 50); + Sound_Play(kSfxRIMSHOT4, 50, 0, 0, 50); + Sound_Play(kSfxAUDLAFF3, 50, 0, 0, 50); Actor_Set_Goal_Number(kActorGordo, kGoalGordoNR02RunAway1); } break; diff --git a/engines/bladerunner/script/ai/hanoi.cpp b/engines/bladerunner/script/ai/hanoi.cpp index 87003f8c54..6472c5a801 100644 --- a/engines/bladerunner/script/ai/hanoi.cpp +++ b/engines/bladerunner/script/ai/hanoi.cpp @@ -512,11 +512,11 @@ bool AIScriptHanoi::UpdateAnimation(int *animation, int *frame) { _animationFrame++; if (_animationFrame == 4) { - Ambient_Sounds_Play_Sound(492, 77, 0, 0, 20); + Ambient_Sounds_Play_Sound(kSfxSHOTCOK1, 77, 0, 0, 20); } if (_animationFrame == 6) { - Ambient_Sounds_Play_Sound(493, 97, 0, 0, 20); + Ambient_Sounds_Play_Sound(kSfxSHOTGUN1, 97, 0, 0, 20); } if (_animationFrame == 5) { diff --git a/engines/bladerunner/script/ai/holloway.cpp b/engines/bladerunner/script/ai/holloway.cpp index 425100338f..8efb3c933f 100644 --- a/engines/bladerunner/script/ai/holloway.cpp +++ b/engines/bladerunner/script/ai/holloway.cpp @@ -218,7 +218,7 @@ bool AIScriptHolloway::UpdateAnimation(int *animation, int *frame) { _animationFrame++; if (_animationFrame == 9) { - Ambient_Sounds_Play_Sound(222, 90, 99, 0, 0); + Ambient_Sounds_Play_Sound(kSfxKICK1, 90, 99, 0, 0); } if (_animationFrame == 10) { diff --git a/engines/bladerunner/script/ai/izo.cpp b/engines/bladerunner/script/ai/izo.cpp index ec7bb30e37..0e0bb54934 100644 --- a/engines/bladerunner/script/ai/izo.cpp +++ b/engines/bladerunner/script/ai/izo.cpp @@ -557,10 +557,10 @@ bool AIScriptIzo::UpdateAnimation(int *animation, int *frame) { } else { snd = 9015; } - Sound_Play_Speech_Line(7, snd, 75, 0, 99); + Sound_Play_Speech_Line(kActorIzo, snd, 75, 0, 99); } if (_animationFrame == 9) { - Actor_Combat_AI_Hit_Attempt(7); + Actor_Combat_AI_Hit_Attempt(kActorIzo); } if (Actor_Query_Goal_Number(kActorIzo) == kGoalIzoWaitingAtRC03 && _animationFrame == 6 diff --git a/engines/bladerunner/script/ai/luther.cpp b/engines/bladerunner/script/ai/luther.cpp index f868953ccb..78ac56a03f 100644 --- a/engines/bladerunner/script/ai/luther.cpp +++ b/engines/bladerunner/script/ai/luther.cpp @@ -90,7 +90,7 @@ bool AIScriptLuther::Update() { Actor_Set_Targetable(kActorLuther, false); Scene_Loop_Set_Default(5); // UG16MainLoopNoComputerLight Scene_Loop_Start_Special(kSceneLoopModeOnce, 4, true); // UG16SparkLoop - Ambient_Sounds_Play_Sound(559, 50, 0, 0, 99); + Ambient_Sounds_Play_Sound(kSfxCOMPDWN4, 50, 0, 0, 99); Ambient_Sounds_Remove_Looping_Sound(516, 1); return false; } @@ -370,7 +370,7 @@ bool AIScriptLuther::UpdateAnimation(int *animation, int *frame) { case 12: *animation = 359; if (_animationFrame == 12) { - Ambient_Sounds_Play_Sound(557, 59, 0, 0, 20); + Ambient_Sounds_Play_Sound(kSfxHEADHIT2, 59, 0, 0, 20); } if (_animationFrame < Slice_Animation_Query_Number_Of_Frames(*animation) - 1) { _animationFrame++; diff --git a/engines/bladerunner/script/ai/maggie.cpp b/engines/bladerunner/script/ai/maggie.cpp index c1ff0e29de..dc4bf9a3bc 100644 --- a/engines/bladerunner/script/ai/maggie.cpp +++ b/engines/bladerunner/script/ai/maggie.cpp @@ -354,7 +354,7 @@ bool AIScriptMaggie::GoalChanged(int currentGoalNumber, int newGoalNumber) { case kGoalMaggieKP05Explode: AI_Movement_Track_Flush(kActorMaggie); Actor_Face_Actor(kActorMcCoy, kActorMaggie, true); - Sound_Play(494, 50, 0, 0, 100); + Sound_Play(kSfxDOGEXPL1, 50, 0, 0, 100); Actor_Set_Goal_Number(kActorMaggie, kGoalMaggieDead); Actor_Change_Animation_Mode(kActorMaggie, 51); if (Actor_Query_Inch_Distance_From_Actor(kActorMcCoy, kActorMaggie) < 144) { @@ -523,7 +523,7 @@ bool AIScriptMaggie::UpdateAnimation(int *animation, int *frame) { case kMaggieStateHappyA: *animation = 870; if (_animationFrame == 1) { - Sound_Play(Random_Query(263, 264), 50, 0, 0, 50); + Sound_Play(Random_Query(kSfxDOGBARK1, kSfxDOGBARK3), 50, 0, 0, 50); } _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) { @@ -614,7 +614,7 @@ bool AIScriptMaggie::ChangeAnimationMode(int mode) { case 51: _animationState = kMaggieStateExploding; _animationFrame = 0; - Sound_Play(272, 50, 0, 0, 50); + Sound_Play(kSfxDOGHURT1, 50, 0, 0, 50); break; case kAnimationModeFeeding: @@ -662,7 +662,7 @@ bool AIScriptMaggie::ChangeAnimationMode(int mode) { _animationState = kMaggieStateHappyB; } var_45F3F8 = Random_Query(2, 6); - Sound_Play(276, 50, 0, 0, 50); + Sound_Play(kSfxDOGTAIL1, 50, 0, 0, 50); break; case 88: diff --git a/engines/bladerunner/script/ai/mccoy.cpp b/engines/bladerunner/script/ai/mccoy.cpp index 0fe9f84d21..2d99d4b1b8 100644 --- a/engines/bladerunner/script/ai/mccoy.cpp +++ b/engines/bladerunner/script/ai/mccoy.cpp @@ -32,7 +32,7 @@ AIScriptMcCoy::AIScriptMcCoy(BladeRunnerEngine *vm) : AIScriptBase(vm) { _animationLoopFrameMax = 0; _animationStateNextSpecial = 0; _animationNextSpecial = 0; - _nextSoundId = 0; + _nextSoundId = -1; _NR10SteeleShooting = false; _fallSpeed = 0.0f; _fallHeightCurrent = 0.0f; @@ -427,11 +427,11 @@ bool AIScriptMcCoy::GoalChanged(int currentGoalNumber, int newGoalNumber) { return true; case kGoalMcCoyCallWithGuzza: - Sound_Play(123, 50, 0, 0, 50); + Sound_Play(kSfxSPNBEEP9, 50, 0, 0, 50); Delay(1000); - Sound_Play(403, 30, 0, 0, 50); + Sound_Play(kSfxVIDFONE1, 30, 0, 0, 50); Delay(1000); - Sound_Play(123, 50, 0, 0, 50); + Sound_Play(kSfxSPNBEEP9, 50, 0, 0, 50); Actor_Says(kActorGuzza, 1380, 3); Actor_Says(kActorMcCoy, 6610, 13); Actor_Says(kActorGuzza, 1390, 3); @@ -461,7 +461,7 @@ bool AIScriptMcCoy::GoalChanged(int currentGoalNumber, int newGoalNumber) { Actor_Says(kActorMcCoy, 6700, 17); Actor_Says(kActorGuzza, 1480, 3); Actor_Says(kActorMcCoy, 6705, 11); - Sound_Play(123, 50, 0, 0, 50); + Sound_Play(kSfxSPNBEEP9, 50, 0, 0, 50); return true; case kGoalMcCoyUG15Fall: @@ -779,7 +779,7 @@ bool AIScriptMcCoy::UpdateAnimation(int *animation, int *frame) { && Actor_Query_Goal_Number(kActorMcCoy) == kGoalMcCoyNR11Shoot && _NR10SteeleShooting ) { - _nextSoundId = 27; + _nextSoundId = kSfxSMCAL3; } if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) { _animationState = 17; @@ -1200,9 +1200,10 @@ bool AIScriptMcCoy::UpdateAnimation(int *animation, int *frame) { *animation = 47; _animationFrame++; if (_animationFrame == 6) { - Ambient_Sounds_Play_Sound(Random_Query(593, 595), 39, 0, 0, 99); + // Play one of kSfxCHARMTL7, kSfxCHARMTL8, kSfxCHARMTL9 + Ambient_Sounds_Play_Sound(Random_Query(kSfxCHARMTL7, kSfxCHARMTL9), 39, 0, 0, 99); } - if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation) - 1) { //why -1? + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation) - 1) { //why -1? a bug? _animationFrame = 0; } break; @@ -1362,7 +1363,8 @@ bool AIScriptMcCoy::ChangeAnimationMode(int mode) { case kAnimationModeIdle: if (Game_Flag_Query(kFlagMcCoyTiedDown)) { if (_animationFrame <= 6) { - Ambient_Sounds_Play_Sound(Random_Query(593, 595), 39, 0, 0, 99); + // Play one of kSfxCHARMTL7, kSfxCHARMTL8, kSfxCHARMTL9 + Ambient_Sounds_Play_Sound(Random_Query(kSfxCHARMTL7, kSfxCHARMTL9), 39, 0, 0, 99); } _animationState = 57; _animationFrame = 0; diff --git a/engines/bladerunner/script/ai/moraji.cpp b/engines/bladerunner/script/ai/moraji.cpp index 00234764bd..e7ae6691a8 100644 --- a/engines/bladerunner/script/ai/moraji.cpp +++ b/engines/bladerunner/script/ai/moraji.cpp @@ -153,7 +153,7 @@ bool AIScriptMoraji::GoalChanged(int currentGoalNumber, int newGoalNumber) { // applies only when shot inside the Dermo Design Lab Actor_Set_Targetable(kActorMoraji, false); #if BLADERUNNER_ORIGINAL_BUGS - Sound_Play(4, 100, 0, 0, 50); // Original code has female scream here (FEMHURT2) + Sound_Play(kSfxFEMHURT2, 100, 0, 0, 50); // Original code has female scream here (FEMHURT2) #else Sound_Play_Speech_Line(kActorMoraji, 9020, 50, 0, 50); // fix: Use Moraji's death SPCHSFX, also lower volume #endif // BLADERUNNER_ORIGINAL_BUGS @@ -315,7 +315,7 @@ bool AIScriptMoraji::UpdateAnimation(int *animation, int *frame) { Actor_Set_Goal_Number(kActorMoraji, kGoalMorajiScream); } if (_animationFrame == 6) { - Ambient_Sounds_Play_Sound(488, 69, 0, 0, 20); + Ambient_Sounds_Play_Sound(kSfxCHAINBRK, 69, 0, 0, 20); } break; diff --git a/engines/bladerunner/script/ai/mutant1.cpp b/engines/bladerunner/script/ai/mutant1.cpp index bdd2548db4..51c9c705cd 100644 --- a/engines/bladerunner/script/ai/mutant1.cpp +++ b/engines/bladerunner/script/ai/mutant1.cpp @@ -474,7 +474,7 @@ bool AIScriptMutant1::UpdateAnimation(int *animation, int *frame) { *animation = 899; _animationFrame++; if (_animationFrame == 1) { - Ambient_Sounds_Play_Sound(371, 99, 0, 0, 25); + Ambient_Sounds_Play_Sound(kSfxHURT1M1, 99, 0, 0, 25); } if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(899)) { Actor_Change_Animation_Mode(kActorMutant1, 0); @@ -485,7 +485,7 @@ bool AIScriptMutant1::UpdateAnimation(int *animation, int *frame) { *animation = 900; _animationFrame++; if (_animationFrame == 1) { - Sound_Play(368, 100, 0, 0, 50); + Sound_Play(kSfxYELL1M1, 100, 0, 0, 50); } if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(900)) { Actor_Change_Animation_Mode(kActorMutant1, 88); @@ -501,7 +501,7 @@ bool AIScriptMutant1::UpdateAnimation(int *animation, int *frame) { *animation = 899; _animationFrame++; if (_animationFrame == 9) { - Sound_Play(371, 100, 0, 0, 50); + Sound_Play(kSfxHURT1M1, 100, 0, 0, 50); } if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(899)) { Actor_Change_Animation_Mode(kActorMutant1, 0); diff --git a/engines/bladerunner/script/ai/mutant2.cpp b/engines/bladerunner/script/ai/mutant2.cpp index 512f207a77..e1e851a381 100644 --- a/engines/bladerunner/script/ai/mutant2.cpp +++ b/engines/bladerunner/script/ai/mutant2.cpp @@ -436,7 +436,7 @@ bool AIScriptMutant2::UpdateAnimation(int *animation, int *frame) { *animation = 907; _animationFrame++; if (_animationFrame == 1) { - Sound_Play(401, 100, 0, 0, 50); + Sound_Play(kSfxYELL1M2, 100, 0, 0, 50); } if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) { Actor_Change_Animation_Mode(kActorMutant2, 88); @@ -453,7 +453,7 @@ bool AIScriptMutant2::UpdateAnimation(int *animation, int *frame) { _animationFrame += _var1; if (_animationFrame == 4) { _var1 = -1; - Sound_Play(399, 100, 0, 0, 50); + Sound_Play(kSfxHURT1M2, 100, 0, 0, 50); } else { if (!_animationFrame) { Actor_Change_Animation_Mode(kActorMutant2, 0); diff --git a/engines/bladerunner/script/ai/mutant3.cpp b/engines/bladerunner/script/ai/mutant3.cpp index 990ed8c474..b612cba7bd 100644 --- a/engines/bladerunner/script/ai/mutant3.cpp +++ b/engines/bladerunner/script/ai/mutant3.cpp @@ -491,7 +491,7 @@ bool AIScriptMutant3::UpdateAnimation(int *animation, int *frame) { *animation = 917; _animationFrame += _var1; if (_animationFrame == 3) { - Sound_Play(400, 100, 0, 0, 50); + Sound_Play(kSfxHURT1M3, 100, 0, 0, 50); _var1 = -1; } else { if (!_animationFrame) { diff --git a/engines/bladerunner/script/ai/officer_grayford.cpp b/engines/bladerunner/script/ai/officer_grayford.cpp index 75c0718581..0e82ded8c0 100644 --- a/engines/bladerunner/script/ai/officer_grayford.cpp +++ b/engines/bladerunner/script/ai/officer_grayford.cpp @@ -973,7 +973,7 @@ bool AIScriptOfficerGrayford::UpdateAnimation(int *animation, int *frame) { *animation = 616; _animationFrame++; if (_animationFrame == 11) { - Ambient_Sounds_Play_Sound(556, 25, 0, 0, 25); + Ambient_Sounds_Play_Sound(kSfxHOLSTER1, 25, 0, 0, 25); } if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) { *animation = 625; diff --git a/engines/bladerunner/script/ai/photographer.cpp b/engines/bladerunner/script/ai/photographer.cpp index 65460036ca..13c2269c4e 100644 --- a/engines/bladerunner/script/ai/photographer.cpp +++ b/engines/bladerunner/script/ai/photographer.cpp @@ -264,7 +264,7 @@ bool AIScriptPhotographer::UpdateAnimation(int *animation, int *frame) { case 6: *animation = 746; if (_animationFrame == 11) { - Ambient_Sounds_Play_Sound(463, 80, -20, -20, 20); + Ambient_Sounds_Play_Sound(kSfxCAMCOP1, 80, -20, -20, 20); } if (_var1) { --_var1; diff --git a/engines/bladerunner/script/ai/runciter.cpp b/engines/bladerunner/script/ai/runciter.cpp index 11ad906593..966a35c48e 100644 --- a/engines/bladerunner/script/ai/runciter.cpp +++ b/engines/bladerunner/script/ai/runciter.cpp @@ -118,7 +118,7 @@ void AIScriptRunciter::OtherAgentEnteredCombatMode(int otherActorId, int combatM Actor_Says(kActorRunciter, 590, 13); Actor_Says(kActorMcCoy, 4775, -1); Actor_Says(kActorRunciter, 600, 17); - Sound_Play(492, 100, 0, 100, 50); + Sound_Play(kSfxSHOTCOK1, 100, 0, 100, 50); Actor_Says(kActorMcCoy, 4780, -1); Actor_Says(kActorRunciter, 610, 18); Actor_Says(kActorMcCoy, 4785, -1); @@ -140,7 +140,7 @@ void AIScriptRunciter::OtherAgentEnteredCombatMode(int otherActorId, int combatM Actor_Says(kActorRunciter, 480, 17); Actor_Says(kActorMcCoy, 4735, -1); Actor_Says(kActorRunciter, 490, 16); - Sound_Play(492, 100, 0, 100, 50); + Sound_Play(kSfxSHOTCOK1, 100, 0, 100, 50); Actor_Says(kActorMcCoy, 4740, -1); Actor_Says(kActorRunciter, 500, 18); Actor_Says(kActorRunciter, 510, 19); diff --git a/engines/bladerunner/script/ai/sadik.cpp b/engines/bladerunner/script/ai/sadik.cpp index fb34ae4ade..d931ac7fcc 100644 --- a/engines/bladerunner/script/ai/sadik.cpp +++ b/engines/bladerunner/script/ai/sadik.cpp @@ -26,7 +26,7 @@ namespace BladeRunner { AIScriptSadik::AIScriptSadik(BladeRunnerEngine *vm) : AIScriptBase(vm) { _flag = 0; - _var1 = 0; + _nextSoundId = -1; // changed from original (0) to be more clear that this is an invalid sfx id _var2 = 0; _var3 = 0; _var4 = 1; @@ -39,7 +39,7 @@ void AIScriptSadik::Initialize() { _animationNext = 0; _flag = 0; - _var1 = 0; + _nextSoundId = -1; // changed from original (0) to be more clear that this is an invalid sfx id _var2 = 0; _var3 = 0; _var4 = 1; @@ -61,9 +61,9 @@ bool AIScriptSadik::Update() { return true; } - if (_var1 != 0) { - Sound_Play(_var1, 100, 0, 0, 50); - _var1 = 0; + if (_nextSoundId != -1) { // changed from original (0) to be more clear that this is an invalid sfx id + Sound_Play(_nextSoundId, 100, 0, 0, 50); + _nextSoundId = -1; // changed from original (0) to be more clear that this is an invalid sfx id } if (Global_Variable_Query(kVariableChapter) == 3 @@ -311,7 +311,7 @@ bool AIScriptSadik::GoalChanged(int currentGoalNumber, int newGoalNumber) { return true; case kGoalSadikBB11TalkWithClovis: - _var1 = 0; + _nextSoundId = -1; // changed from original (0) to be more clear that this is an invalid sfx id return false; case 200: @@ -355,7 +355,7 @@ bool AIScriptSadik::GoalChanged(int currentGoalNumber, int newGoalNumber) { return true; case kGoalSadikUG18PrepareShootMcCoy: - Sound_Play(12, 100, 0, 0, 50); + Sound_Play(kSfxLGCAL1, 100, 0, 0, 50); AI_Countdown_Timer_Start(kActorSadik, 0, 2); return true; @@ -363,7 +363,7 @@ bool AIScriptSadik::GoalChanged(int currentGoalNumber, int newGoalNumber) { if (Player_Query_Current_Scene() == kSceneUG18) { Actor_Force_Stop_Walking(kActorMcCoy); Actor_Change_Animation_Mode(kActorSadik, kAnimationModeCombatAttack); - Sound_Play(12, 100, 0, 0, 50); + Sound_Play(kSfxLGCAL1, 100, 0, 0, 50); Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeDie); Actor_Retired_Here(kActorMcCoy, 6, 6, true, -1); } @@ -671,7 +671,7 @@ bool AIScriptSadik::UpdateAnimation(int *animation, int *frame) { } else { snd = 9015; } - Sound_Play_Speech_Line(8, snd, 75, 0, 99); + Sound_Play_Speech_Line(kActorSadik, snd, 75, 0, 99); } if (_animationFrame == 7) { Actor_Combat_AI_Hit_Attempt(kActorSadik); @@ -793,7 +793,7 @@ bool AIScriptSadik::UpdateAnimation(int *animation, int *frame) { *animation = 345; _animationFrame++; if (_animationFrame == 23) { - _var1 = 201; + _nextSoundId = kSfxMTLDOOR2; } if (_animationFrame >= 25) { _animationFrame = 0; @@ -808,7 +808,7 @@ bool AIScriptSadik::UpdateAnimation(int *animation, int *frame) { _animationFrame++; if (Actor_Query_Goal_Number(kActorSadik) == kGoalSadikBB11KnockOutMcCoy) { if (_animationFrame == 4) { - _var1 = 221; + _nextSoundId = kSfxPUNCH1; } if (_animationFrame == 6) { Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeHit); @@ -832,10 +832,10 @@ bool AIScriptSadik::UpdateAnimation(int *animation, int *frame) { if (_animationFrame == 4) { if (Actor_Query_Goal_Number(kActorSadik) == kGoalSadikBB11KnockOutMcCoy) { Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeDie); - _var1 = 222; + _nextSoundId = kSfxKICK1; } else { Actor_Change_Animation_Mode(kActorMcCoy, 68); - _var1 = 223; + _nextSoundId = kSfxKICK2; } } diff --git a/engines/bladerunner/script/ai/steele.cpp b/engines/bladerunner/script/ai/steele.cpp index 7e29a4f09c..f44efeb2e8 100644 --- a/engines/bladerunner/script/ai/steele.cpp +++ b/engines/bladerunner/script/ai/steele.cpp @@ -739,7 +739,7 @@ bool AIScriptSteele::GoalChanged(int currentGoalNumber, int newGoalNumber) { case kGoalSteeleShootIzo: Actor_Force_Stop_Walking(kActorMcCoy); - Sound_Play(27, 100, 0, 0, 50); + Sound_Play(kSfxSMCAL3, 100, 0, 0, 50); Actor_Set_Goal_Number(kActorIzo, kGoalIzoDie); Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeIdle); Actor_Face_Actor(kActorMcCoy, kActorSteele, true); @@ -1111,7 +1111,7 @@ bool AIScriptSteele::GoalChanged(int currentGoalNumber, int newGoalNumber) { case kGoalSteeleNR01ShootGordo: Player_Loses_Control(); Actor_Change_Animation_Mode(kActorSteele, kAnimationModeCombatAttack); - Sound_Play(27, 100, 0, 0, 50); + Sound_Play(kSfxSMCAL3, 100, 0, 0, 50); Game_Flag_Reset(kFlagSteeleAimingAtGordo); Actor_Set_Targetable(kActorSteele, false); Actor_Set_Goal_Number(kActorGordo, kGoalGordoNR01Die); @@ -1142,7 +1142,7 @@ bool AIScriptSteele::GoalChanged(int currentGoalNumber, int newGoalNumber) { case kGoalSteeleNR01ShootMcCoy: ADQ_Flush(); Actor_Change_Animation_Mode(kActorSteele, kAnimationModeCombatAttack); - Sound_Play(27, 100, 0, 0, 50); + Sound_Play(kSfxSMCAL3, 100, 0, 0, 50); Actor_Force_Stop_Walking(kActorMcCoy); Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeDie); Actor_Retired_Here(kActorMcCoy, 12, 12, true, -1); @@ -1182,7 +1182,7 @@ bool AIScriptSteele::GoalChanged(int currentGoalNumber, int newGoalNumber) { case kGoalSteeleNR01McCoyShotGun: ADQ_Flush(); Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeCombatAttack); - Sound_Play(27, 100, 0, 0, 50); + Sound_Play(kSfxSMCAL3, 100, 0, 0, 50); _animationState = 38; _animationFrame = 0; Actor_Set_Goal_Number(kActorGordo, kGoalGordoNR01ReleaseHostage); @@ -1747,11 +1747,11 @@ bool AIScriptSteele::UpdateAnimation(int *animation, int *frame) { } else { snd = 9015; } - Sound_Play_Speech_Line(1, snd, 75, 0, 99); + Sound_Play_Speech_Line(kActorSteele, snd, 75, 0, 99); } if (_animationFrame == 4) { - Actor_Combat_AI_Hit_Attempt(1); + Actor_Combat_AI_Hit_Attempt(kActorSteele); } if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation) - 1) { diff --git a/engines/bladerunner/script/ai/transient.cpp b/engines/bladerunner/script/ai/transient.cpp index 9fb2e8705d..3edbbaa62d 100644 --- a/engines/bladerunner/script/ai/transient.cpp +++ b/engines/bladerunner/script/ai/transient.cpp @@ -89,13 +89,13 @@ void AIScriptTransient::TimerExpired(int timer) { AI_Countdown_Timer_Start(kActorTransient, 0, Random_Query(20, 10)); switch (Random_Query(1, 3)) { case 1: - Sound_Play(356, 50, 0, 0, 50); + Sound_Play(kSfxBUMSNOR1, 50, 0, 0, 50); break; case 2: - Sound_Play(357, 50, 0, 0, 50); + Sound_Play(kSfxBUMSNOR2, 50, 0, 0, 50); break; case 3: - Sound_Play(358, 50, 0, 0, 50); + Sound_Play(kSfxBUMSNOR3, 50, 0, 0, 50); break; } } else if (Actor_Query_Goal_Number(kActorTransient) != 599) { diff --git a/engines/bladerunner/script/ai/tyrell_guard.cpp b/engines/bladerunner/script/ai/tyrell_guard.cpp index a7b9e31db3..a0b95bb32d 100644 --- a/engines/bladerunner/script/ai/tyrell_guard.cpp +++ b/engines/bladerunner/script/ai/tyrell_guard.cpp @@ -118,7 +118,7 @@ bool AIScriptTyrellGuard::GoalChanged(int currentGoalNumber, int newGoalNumber) Delay(1000); Actor_Says(kActorTyrellGuard, 320, 14); Actor_Change_Animation_Mode(kActorTyrellGuard, 50); - Ambient_Sounds_Play_Sound(590, 100, 0, 0, 0); + Ambient_Sounds_Play_Sound(kSfxTBALARM, 100, 0, 0, 0); Delay(1000); Actor_Force_Stop_Walking(kActorMcCoy); Actor_Set_Goal_Number(kActorMcCoy, kGoalMcCoyArrested); @@ -132,7 +132,7 @@ bool AIScriptTyrellGuard::GoalChanged(int currentGoalNumber, int newGoalNumber) case kGoalTyrellGuardArrestMcCoy: Actor_Change_Animation_Mode(kActorTyrellGuard, 50); - Ambient_Sounds_Play_Sound(590, 100, 0, 0, 0); + Ambient_Sounds_Play_Sound(kSfxTBALARM, 100, 0, 0, 0); Delay(1000); Actor_Force_Stop_Walking(kActorMcCoy); Actor_Set_Goal_Number(kActorMcCoy, kGoalMcCoyArrested); diff --git a/engines/bladerunner/script/ai/zuben.cpp b/engines/bladerunner/script/ai/zuben.cpp index b80baa323b..aad4bfd109 100644 --- a/engines/bladerunner/script/ai/zuben.cpp +++ b/engines/bladerunner/script/ai/zuben.cpp @@ -172,7 +172,7 @@ void AIScriptZuben::CompletedMovementTrack() { } else { if (Actor_Query_Goal_Number(kActorZuben) == kGoalZubenCT07RunToFreeSlotA) { Music_Stop(2); - Sound_Play(574, 40, 100, 100, 50); + Sound_Play(kSfxDOORLOCK, 40, 100, 100, 50); Delay(2000); Game_Flag_Set(kFlagCT07toCT06); Game_Flag_Set(kFlagZubenSpared); @@ -872,7 +872,7 @@ bool AIScriptZuben::UpdateAnimation(int *animation, int *frame) { *animation = 405; _animationFrame++; if (_animationFrame == 7) { - Sound_Play(207, 30, 0, 0, 50); + Sound_Play(kSfxZUBDEAD1, 30, 0, 0, 50); } if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) { #if BLADERUNNER_ORIGINAL_BUGS @@ -888,7 +888,7 @@ bool AIScriptZuben::UpdateAnimation(int *animation, int *frame) { *animation = 393; _animationFrame++; if (_animationFrame == 7) { - Sound_Play(207, 30, 0, 0, 50); + Sound_Play(kSfxZUBDEAD1, 30, 0, 0, 50); } if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) { #if BLADERUNNER_ORIGINAL_BUGS @@ -1024,7 +1024,7 @@ bool AIScriptZuben::UpdateAnimation(int *animation, int *frame) { Overlay_Play("ct02over", 1, false, true, 0); } if (_animationFrame == 6) { - Sound_Play(201, 40, 0, 0, 50); + Sound_Play(kSfxMTLDOOR2, 40, 0, 0, 50); } if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) { Actor_Set_Frame_Rate_FPS(kActorZuben, -2); @@ -1038,7 +1038,7 @@ bool AIScriptZuben::UpdateAnimation(int *animation, int *frame) { *animation = 421; _animationFrame++; if (_animationFrame == 1) { - Sound_Play(206, 80, 0, 0, 50); + Sound_Play(kSfxZUBLAND1, 80, 0, 0, 50); } if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) { _animationFrame = 0; diff --git a/engines/bladerunner/script/ai_script.h b/engines/bladerunner/script/ai_script.h index edbe5f6d38..463d063b41 100644 --- a/engines/bladerunner/script/ai_script.h +++ b/engines/bladerunner/script/ai_script.h @@ -186,7 +186,7 @@ DECLARE_SCRIPT(Izo) END_SCRIPT DECLARE_SCRIPT(Sadik) - int _var1; + int _nextSoundId; int _var2; int _var3; int _var4; diff --git a/engines/bladerunner/script/esper_script.cpp b/engines/bladerunner/script/esper_script.cpp index 0699a990d9..47d17aa592 100644 --- a/engines/bladerunner/script/esper_script.cpp +++ b/engines/bladerunner/script/esper_script.cpp @@ -187,21 +187,21 @@ bool ESPERScript::SCRIPT_ESPER_DLL_Special_Region_Selected(int photo, int region Actor_Voice_Over(4050, kActorVoiceOver); if (!Actor_Clue_Query(kActorMcCoy, kClueDragonflyAnklet)) { Actor_Says(kActorMcCoy, 6945, 3); - Sound_Play(417, 50, 0, 0, 50); + Sound_Play(kSfxBR034_1A, 50, 0, 0, 50); Actor_Clue_Acquire(kActorMcCoy, kClueDragonflyAnklet, true, -1); } } else if (region == 1) { Actor_Voice_Over(4040, kActorVoiceOver); if (!Actor_Clue_Query(kActorMcCoy, kClueLucy)) { Actor_Says(kActorMcCoy, 6945, 3); - Sound_Play(417, 50, 0, 0, 50); + Sound_Play(kSfxBR034_1A, 50, 0, 0, 50); Actor_Clue_Acquire(kActorMcCoy, kClueLucy, true, -1); } } else if (region == 2) { Actor_Voice_Over(4060, kActorVoiceOver); if (!Actor_Clue_Query(kActorMcCoy, kClueSushiMenu)) { Actor_Says(kActorMcCoy, 6945, 3); - Sound_Play(417, 50, 0, 0, 50); + Sound_Play(kSfxBR034_1A, 50, 0, 0, 50); Actor_Clue_Acquire(kActorMcCoy, kClueSushiMenu, true, -1); } } @@ -212,28 +212,28 @@ bool ESPERScript::SCRIPT_ESPER_DLL_Special_Region_Selected(int photo, int region Actor_Voice_Over(4080, kActorVoiceOver); if (!Actor_Clue_Query(kActorMcCoy, kClueAnimalMurderSuspect)) { Actor_Says(kActorMcCoy, 6945, 3); - Sound_Play(417, 50, 0, 0, 50); + Sound_Play(kSfxBR034_1A, 50, 0, 0, 50); Actor_Clue_Acquire(kActorMcCoy, kClueAnimalMurderSuspect, true, -1); } } else if (region == 4) { Actor_Voice_Over(4110, kActorVoiceOver); if (!Actor_Clue_Query(kActorMcCoy, kClueMilitaryBoots)) { Actor_Says(kActorMcCoy, 6945, 3); - Sound_Play(417, 50, 0, 0, 50); + Sound_Play(kSfxBR034_1A, 50, 0, 0, 50); Actor_Clue_Acquire(kActorMcCoy, kClueMilitaryBoots, true, -1); } } else if (region == 5) { Actor_Voice_Over(4120, kActorVoiceOver); if (!Actor_Clue_Query(kActorMcCoy, kCluePartialLicenseNumber)) { Actor_Says(kActorMcCoy, 6945, 3); - Sound_Play(417, 50, 0, 0, 50); + Sound_Play(kSfxBR034_1A, 50, 0, 0, 50); Actor_Clue_Acquire(kActorMcCoy, kCluePartialLicenseNumber, true, -1); } } else if (region == 6) { Actor_Voice_Over(4070, kActorVoiceOver); if (!Actor_Clue_Query(kActorMcCoy, kClueCarColorAndMake)) { Actor_Says(kActorMcCoy, 6945, 3); - Sound_Play(417, 50, 0, 0, 50); + Sound_Play(kSfxBR034_1A, 50, 0, 0, 50); Actor_Clue_Acquire(kActorMcCoy, kClueCarColorAndMake, true, -1); } } @@ -244,14 +244,14 @@ bool ESPERScript::SCRIPT_ESPER_DLL_Special_Region_Selected(int photo, int region Actor_Voice_Over(4260, kActorVoiceOver); if (!Actor_Clue_Query(kActorMcCoy, kClueEarlyQAndLucy)) { Actor_Says(kActorMcCoy, 6945, 3); - Sound_Play(417, 50, 0, 0, 50); + Sound_Play(kSfxBR034_1A, 50, 0, 0, 50); Actor_Clue_Acquire(kActorMcCoy, kClueEarlyQAndLucy, true, -1); } } else if (region == 7) { Actor_Voice_Over(4190, kActorVoiceOver); if (!Actor_Clue_Query(kActorMcCoy, kClueScorpionbox)) { Actor_Says(kActorMcCoy, 6945, 3); - Sound_Play(417, 50, 0, 0, 50); + Sound_Play(kSfxBR034_1A, 50, 0, 0, 50); Actor_Clue_Acquire(kActorMcCoy, kClueScorpionbox, true, -1); } } @@ -262,7 +262,7 @@ bool ESPERScript::SCRIPT_ESPER_DLL_Special_Region_Selected(int photo, int region Actor_Voice_Over(4230, kActorVoiceOver); if (!Actor_Clue_Query(kActorMcCoy, kClueClovisflowers)) { Actor_Says(kActorMcCoy, 6945, 3); - Sound_Play(417, 50, 0, 0, 50); + Sound_Play(kSfxBR034_1A, 50, 0, 0, 50); Actor_Clue_Acquire(kActorMcCoy, kClueClovisflowers, true, -1); } return true; @@ -270,7 +270,7 @@ bool ESPERScript::SCRIPT_ESPER_DLL_Special_Region_Selected(int photo, int region Actor_Voice_Over(4040, kActorVoiceOver); if (!Actor_Clue_Query(kActorMcCoy, kClueLucyWithDektora)) { Actor_Says(kActorMcCoy, 6945, 3); - Sound_Play(417, 50, 0, 0, 50); + Sound_Play(kSfxBR034_1A, 50, 0, 0, 50); Actor_Clue_Acquire(kActorMcCoy, kClueLucyWithDektora, true, -1); } return true; @@ -282,14 +282,14 @@ bool ESPERScript::SCRIPT_ESPER_DLL_Special_Region_Selected(int photo, int region Actor_Voice_Over(4090, kActorVoiceOver); if (!Actor_Clue_Query(kActorMcCoy, kClueWomanInAnimoidRow)) { Actor_Says(kActorMcCoy, 6945, 3); - Sound_Play(417, 50, 0, 0, 50); + Sound_Play(kSfxBR034_1A, 50, 0, 0, 50); Actor_Clue_Acquire(kActorMcCoy, kClueWomanInAnimoidRow, true, -1); } } else if (region == 12) { Actor_Voice_Over(4180, kActorVoiceOver); if (!Actor_Clue_Query(kActorMcCoy, kClueScorpions)) { Actor_Says(kActorMcCoy, 6945, 3); - Sound_Play(417, 50, 0, 0, 50); + Sound_Play(kSfxBR034_1A, 50, 0, 0, 50); Actor_Clue_Acquire(kActorMcCoy, kClueScorpions, true, -1); } } @@ -300,7 +300,7 @@ bool ESPERScript::SCRIPT_ESPER_DLL_Special_Region_Selected(int photo, int region Actor_Says(kActorMcCoy, 8830, 3); if (!Actor_Clue_Query(kActorMcCoy, kClueStrangeScale2)) { Actor_Says(kActorMcCoy, 6945, 3); - Sound_Play(417, 50, 0, 0, 50); + Sound_Play(kSfxBR034_1A, 50, 0, 0, 50); Actor_Clue_Acquire(kActorMcCoy, kClueStrangeScale2, true, -1); } } @@ -311,14 +311,14 @@ bool ESPERScript::SCRIPT_ESPER_DLL_Special_Region_Selected(int photo, int region Actor_Says(kActorMcCoy, 6975, 3); if (!Actor_Clue_Query(kActorMcCoy, kClueChinaBarSecurityCamera)) { Actor_Says(kActorMcCoy, 6945, 3); - Sound_Play(417, 50, 0, 0, 50); + Sound_Play(kSfxBR034_1A, 50, 0, 0, 50); Actor_Clue_Acquire(kActorMcCoy, kClueChinaBarSecurityCamera, true, -1); } } else if (region == 15) { Actor_Voice_Over(4220, kActorVoiceOver); if (!Actor_Clue_Query(kActorMcCoy, kClueIzosFriend)) { Actor_Says(kActorMcCoy, 6945, 3); - Sound_Play(417, 50, 0, 0, 50); + Sound_Play(kSfxBR034_1A, 50, 0, 0, 50); Actor_Clue_Acquire(kActorMcCoy, kClueIzosFriend, true, -1); } } @@ -329,14 +329,14 @@ bool ESPERScript::SCRIPT_ESPER_DLL_Special_Region_Selected(int photo, int region Actor_Voice_Over(4080, kActorVoiceOver); if (!Actor_Clue_Query(kActorMcCoy, kClueIzo)) { Actor_Says(kActorMcCoy, 6945, 3); - Sound_Play(417, 50, 0, 0, 50); + Sound_Play(kSfxBR034_1A, 50, 0, 0, 50); Actor_Clue_Acquire(kActorMcCoy, kClueIzo, true, -1); } } else if (region == 17) { Actor_Voice_Over(4210, kActorVoiceOver); if (!Actor_Clue_Query(kActorMcCoy, kClueGuzza)) { Actor_Says(kActorMcCoy, 6945, 3); - Sound_Play(417, 50, 0, 0, 50); + Sound_Play(kSfxBR034_1A, 50, 0, 0, 50); Actor_Clue_Acquire(kActorMcCoy, kClueGuzza, true, -1); } } @@ -348,7 +348,7 @@ bool ESPERScript::SCRIPT_ESPER_DLL_Special_Region_Selected(int photo, int region Actor_Says(kActorMcCoy, 8775, 3); if (!Actor_Clue_Query(kActorMcCoy, kClueKingstonKitchenBox2)) { Actor_Says(kActorMcCoy, 6945, 3); - Sound_Play(417, 50, 0, 0, 50); + Sound_Play(kSfxBR034_1A, 50, 0, 0, 50); Actor_Clue_Acquire(kActorMcCoy, kClueKingstonKitchenBox2, true, -1); } break; @@ -357,7 +357,7 @@ bool ESPERScript::SCRIPT_ESPER_DLL_Special_Region_Selected(int photo, int region Actor_Voice_Over(4160, kActorVoiceOver); if (!Actor_Clue_Query(kActorMcCoy, kClueDogCollar2)) { Actor_Says(kActorMcCoy, 6945, 3); - Sound_Play(417, 50, 0, 0, 50); + Sound_Play(kSfxBR034_1A, 50, 0, 0, 50); Actor_Clue_Acquire(kActorMcCoy, kClueDogCollar2, true, -1); } break; @@ -368,7 +368,7 @@ bool ESPERScript::SCRIPT_ESPER_DLL_Special_Region_Selected(int photo, int region Actor_Voice_Over(2160, kActorVoiceOver); if (!Actor_Clue_Query(kActorMcCoy, kClueBombingSuspect)) { Actor_Says(kActorMcCoy, 6945, 3); - Sound_Play(417, 50, 0, 0, 50); + Sound_Play(kSfxBR034_1A, 50, 0, 0, 50); Actor_Clue_Acquire(kActorMcCoy, kClueBombingSuspect, true, -1); } break; @@ -377,7 +377,7 @@ bool ESPERScript::SCRIPT_ESPER_DLL_Special_Region_Selected(int photo, int region Actor_Says(kActorMcCoy, 8890, 3); if (!Actor_Clue_Query(kActorMcCoy, kCluePlasticExplosive)) { Actor_Says(kActorMcCoy, 6945, 3); - Sound_Play(417, 50, 0, 0, 50); + Sound_Play(kSfxBR034_1A, 50, 0, 0, 50); Actor_Clue_Acquire(kActorMcCoy, kCluePlasticExplosive, true, -1); } break; @@ -390,7 +390,7 @@ bool ESPERScript::SCRIPT_ESPER_DLL_Special_Region_Selected(int photo, int region Actor_Says(kActorMcCoy, 8705, 3); if (!Actor_Clue_Query(kActorMcCoy, kClueMoonbusReflection)) { Actor_Says(kActorMcCoy, 6945, 3); - Sound_Play(417, 50, 0, 0, 50); + Sound_Play(kSfxBR034_1A, 50, 0, 0, 50); Actor_Clue_Acquire(kActorMcCoy, kClueMoonbusReflection, true, -1); } break; @@ -399,7 +399,7 @@ bool ESPERScript::SCRIPT_ESPER_DLL_Special_Region_Selected(int photo, int region Actor_Voice_Over(4240, kActorVoiceOver); if (!Actor_Clue_Query(kActorMcCoy, kClueMcCoyAtMoonbus)) { Actor_Says(kActorMcCoy, 6945, 3); - Sound_Play(417, 50, 0, 0, 50); + Sound_Play(kSfxBR034_1A, 50, 0, 0, 50); Actor_Clue_Acquire(kActorMcCoy, kClueMcCoyAtMoonbus, true, -1); } break; @@ -408,7 +408,7 @@ bool ESPERScript::SCRIPT_ESPER_DLL_Special_Region_Selected(int photo, int region Actor_Voice_Over(4220, kActorVoiceOver); if (!Actor_Clue_Query(kActorMcCoy, kClueClovisAtMoonbus)) { Actor_Says(kActorMcCoy, 6945, 3); - Sound_Play(417, 50, 0, 0, 50); + Sound_Play(kSfxBR034_1A, 50, 0, 0, 50); Actor_Clue_Acquire(kActorMcCoy, kClueClovisAtMoonbus, true, -1); } break; @@ -416,7 +416,7 @@ bool ESPERScript::SCRIPT_ESPER_DLL_Special_Region_Selected(int photo, int region case 25: if (!Actor_Clue_Query(kActorMcCoy, kClueSadikAtMoonbus)) { Actor_Says(kActorMcCoy, 6945, 3); - Sound_Play(417, 50, 0, 0, 50); + Sound_Play(kSfxBR034_1A, 50, 0, 0, 50); Actor_Clue_Acquire(kActorMcCoy, kClueSadikAtMoonbus, true, -1); } break; diff --git a/engines/bladerunner/script/init_script.cpp b/engines/bladerunner/script/init_script.cpp index 7de781f90e..8143ab4571 100644 --- a/engines/bladerunner/script/init_script.cpp +++ b/engines/bladerunner/script/init_script.cpp @@ -27,13 +27,13 @@ namespace BladeRunner { void InitScript::SCRIPT_Initialize_Game() { - Assign_Player_Gun_Hit_Sounds(0, 517, 518, 519); - Assign_Player_Gun_Hit_Sounds(1, 520, 521, 522); - Assign_Player_Gun_Hit_Sounds(2, 523, 524, 525); + Assign_Player_Gun_Hit_Sounds(0, kSfxGUNH1A, kSfxGUNH1B, kSfxGUNH1C); + Assign_Player_Gun_Hit_Sounds(1, kSfxGUNH2A, kSfxGUNH2B, kSfxGUNH2C); + Assign_Player_Gun_Hit_Sounds(2, kSfxGUNH3A, kSfxGUNH3B, kSfxGUNH3C); - Assign_Player_Gun_Miss_Sounds(0, 526, 527, 528); - Assign_Player_Gun_Miss_Sounds(1, 529, 530, 531); - Assign_Player_Gun_Miss_Sounds(2, 532, 533, 534); + Assign_Player_Gun_Miss_Sounds(0, kSfxGUNM1A, kSfxGUNM1B, kSfxGUNM1C); + Assign_Player_Gun_Miss_Sounds(1, kSfxGUNM2A, kSfxGUNM2B, kSfxGUNM2C); + Assign_Player_Gun_Miss_Sounds(2, kSfxGUNM3A, kSfxGUNM3B, kSfxGUNM3C); Init_Globals(); Init_Game_Flags(); diff --git a/engines/bladerunner/script/scene/ar01.cpp b/engines/bladerunner/script/scene/ar01.cpp index a5acc146c2..db44941425 100644 --- a/engines/bladerunner/script/scene/ar01.cpp +++ b/engines/bladerunner/script/scene/ar01.cpp @@ -74,10 +74,10 @@ void SceneScriptAR01::InitializeScene() { Ambient_Sounds_Add_Sound(247, 3, 30, 11, 11, 50, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(248, 3, 30, 11, 11, 50, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(249, 3, 30, 11, 11, 50, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Speech_Sound(60, 0, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); - Ambient_Sounds_Add_Speech_Sound(60, 20, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); - Ambient_Sounds_Add_Speech_Sound(60, 40, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); - Ambient_Sounds_Add_Speech_Sound(60, 50, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); + Ambient_Sounds_Add_Speech_Sound(kActorBlimpGuy, 0, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); + Ambient_Sounds_Add_Speech_Sound(kActorBlimpGuy, 20, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); + Ambient_Sounds_Add_Speech_Sound(kActorBlimpGuy, 40, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); + Ambient_Sounds_Add_Speech_Sound(kActorBlimpGuy, 50, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); Ambient_Sounds_Add_Sound( 68, 10, 180, 16, 25, 0, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound( 69, 10, 180, 16, 25, 0, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(375, 10, 180, 50, 100, 0, 0, -101, -101, 0, 0); @@ -343,16 +343,16 @@ bool SceneScriptAR01::ClickedOn2DRegion(int region) { void SceneScriptAR01::SceneFrameAdvanced(int frame) { if (frame == 16) { - Ambient_Sounds_Play_Sound(118, 40, 0, 0, 99); + Ambient_Sounds_Play_Sound(kSfxCARDOWN3, 40, 0, 0, 99); } if (frame == 78 || frame == 199) { - Ambient_Sounds_Play_Sound(116, 100, -50, -50, 99); + Ambient_Sounds_Play_Sound(kSfxSPINOPN4, 100, -50, -50, 99); } if (frame == 122 || frame == 242) { - Ambient_Sounds_Play_Sound(119, 100, -50, -50, 99); + Ambient_Sounds_Play_Sound(kSfxSPINCLS1, 100, -50, -50, 99); } if (frame == 256) { - Ambient_Sounds_Play_Sound(117, 40, -50, 80, 99); + Ambient_Sounds_Play_Sound(kSfxCARUP3, 40, -50, 80, 99); } if ((frame == 75 || frame == 196 diff --git a/engines/bladerunner/script/scene/ar02.cpp b/engines/bladerunner/script/scene/ar02.cpp index b23507909b..7b7351bff3 100644 --- a/engines/bladerunner/script/scene/ar02.cpp +++ b/engines/bladerunner/script/scene/ar02.cpp @@ -53,10 +53,10 @@ void SceneScriptAR02::InitializeScene() { Ambient_Sounds_Add_Sound(247, 3, 30, 16, 16, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(248, 3, 30, 16, 16, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(249, 3, 30, 16, 16, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Speech_Sound(60, 0, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); - Ambient_Sounds_Add_Speech_Sound(60, 20, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); - Ambient_Sounds_Add_Speech_Sound(60, 40, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); - Ambient_Sounds_Add_Speech_Sound(60, 50, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); + Ambient_Sounds_Add_Speech_Sound(kActorBlimpGuy, 0, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); + Ambient_Sounds_Add_Speech_Sound(kActorBlimpGuy, 20, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); + Ambient_Sounds_Add_Speech_Sound(kActorBlimpGuy, 40, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); + Ambient_Sounds_Add_Speech_Sound(kActorBlimpGuy, 50, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); Ambient_Sounds_Add_Sound( 68, 10, 180, 16, 25, 0, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound( 69, 10, 180, 16, 25, 0, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(375, 10, 180, 50, 100, 0, 0, -101, -101, 0, 0); diff --git a/engines/bladerunner/script/scene/bb01.cpp b/engines/bladerunner/script/scene/bb01.cpp index 7c40138cf2..5c1b6abd65 100644 --- a/engines/bladerunner/script/scene/bb01.cpp +++ b/engines/bladerunner/script/scene/bb01.cpp @@ -57,10 +57,10 @@ void SceneScriptBB01::InitializeScene() { Ambient_Sounds_Add_Sound(378, 5, 120, 25, 33, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(379, 5, 120, 25, 33, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(380, 5, 120, 25, 33, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Speech_Sound(60, 0, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); - Ambient_Sounds_Add_Speech_Sound(60, 20, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); - Ambient_Sounds_Add_Speech_Sound(60, 40, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); - Ambient_Sounds_Add_Speech_Sound(60, 50, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); + Ambient_Sounds_Add_Speech_Sound(kActorBlimpGuy, 0, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); + Ambient_Sounds_Add_Speech_Sound(kActorBlimpGuy, 20, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); + Ambient_Sounds_Add_Speech_Sound(kActorBlimpGuy, 40, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); + Ambient_Sounds_Add_Speech_Sound(kActorBlimpGuy, 50, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); if ( Game_Flag_Query(kFlagSpinnerAtBB01) && !Game_Flag_Query(kFlagDR02toBB01) @@ -210,27 +210,27 @@ bool SceneScriptBB01::ClickedOn2DRegion(int region) { void SceneScriptBB01::SceneFrameAdvanced(int frame) { if (frame == 193) { - Sound_Play(118, 40, 0, 0, 50); + Sound_Play(kSfxCARDOWN3, 40, 0, 0, 50); } if (frame == 241 || frame == 363 ) { - Sound_Play(116, 100, -50, -50, 50); + Sound_Play(kSfxSPINOPN4, 100, -50, -50, 50); } if (frame == 286 || frame == 407 ) { - Sound_Play(119, 100, -50, -50, 50); + Sound_Play(kSfxSPINCLS1, 100, -50, -50, 50); } if (frame == 433) { - Sound_Play(117, 40, -50, 80, 50); + Sound_Play(kSfxCARUP3, 40, -50, 80, 50); } if (frame == 120) { - Sound_Play(286, Random_Query(33, 33), 100, -100, 50); + Sound_Play(kSfxTRUCKBY1, Random_Query(33, 33), 100, -100, 50); } } diff --git a/engines/bladerunner/script/scene/bb02.cpp b/engines/bladerunner/script/scene/bb02.cpp index f07a37aab8..082c5325fa 100644 --- a/engines/bladerunner/script/scene/bb02.cpp +++ b/engines/bladerunner/script/scene/bb02.cpp @@ -139,11 +139,11 @@ bool SceneScriptBB02::ClickedOn2DRegion(int region) { void SceneScriptBB02::SceneFrameAdvanced(int frame) { if (frame == 1) { - Ambient_Sounds_Play_Sound(434, 40, -50, -50, 0); + Ambient_Sounds_Play_Sound(kSfxBBELE2, 40, -50, -50, 0); } if (frame == 124) { - Ambient_Sounds_Play_Sound(434, 40, -50, -50, 0); + Ambient_Sounds_Play_Sound(kSfxBBELE2, 40, -50, -50, 0); } } diff --git a/engines/bladerunner/script/scene/bb06.cpp b/engines/bladerunner/script/scene/bb06.cpp index b2b185d630..d25b1fcfa0 100644 --- a/engines/bladerunner/script/scene/bb06.cpp +++ b/engines/bladerunner/script/scene/bb06.cpp @@ -197,7 +197,7 @@ bool SceneScriptBB06::ClickedOn2DRegion(int region) { void SceneScriptBB06::SceneFrameAdvanced(int frame) { if (frame == 34) { - Ambient_Sounds_Play_Sound(447, 40, -50, -50, 10); + Ambient_Sounds_Play_Sound(kSfxPNEUM5, 40, -50, -50, 10); } #if BLADERUNNER_ORIGINAL_BUGS // Sebastian's Doll Fix #else @@ -209,16 +209,16 @@ void SceneScriptBB06::SceneFrameAdvanced(int frame) { } #endif // BLADERUNNER_ORIGINAL_BUGS if (frame == 16) { - Ambient_Sounds_Play_Sound(448, 20, -50, -50, 10); + Ambient_Sounds_Play_Sound(kSfxROBOTMV1, 20, -50, -50, 10); } if (frame == 20) { - Ambient_Sounds_Play_Sound(448, 20, -50, -50, 10); + Ambient_Sounds_Play_Sound(kSfxROBOTMV1, 20, -50, -50, 10); } if (frame == 25) { - Ambient_Sounds_Play_Sound(448, 20, -50, -50, 10); + Ambient_Sounds_Play_Sound(kSfxROBOTMV1, 20, -50, -50, 10); } if (frame == 29) { - Ambient_Sounds_Play_Sound(448, 20, -50, -50, 10); + Ambient_Sounds_Play_Sound(kSfxROBOTMV1, 20, -50, -50, 10); } } diff --git a/engines/bladerunner/script/scene/bb07.cpp b/engines/bladerunner/script/scene/bb07.cpp index 060ae28dd4..590abdd5f2 100644 --- a/engines/bladerunner/script/scene/bb07.cpp +++ b/engines/bladerunner/script/scene/bb07.cpp @@ -153,7 +153,7 @@ bool SceneScriptBB07::ClickedOn2DRegion(int region) { if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -568.63f, 252.59f, -1114.81f, 0, true, false, 0)) { Actor_Face_Heading(kActorMcCoy, 229, false); if (!Game_Flag_Query(kFlagBB07ElectricityOn)) { - Ambient_Sounds_Play_Sound(592, 40, 20, 20, 99); + Ambient_Sounds_Play_Sound(kSfxCOMPON1, 40, 20, 20, 99); Overlay_Play("BB07OVER", 1, false, true, 0); Overlay_Play("BB07OVER", 2, true, false, 0); Game_Flag_Set(kFlagBB07ElectricityOn); diff --git a/engines/bladerunner/script/scene/bb10.cpp b/engines/bladerunner/script/scene/bb10.cpp index 7e7fd78567..8e0da6b032 100644 --- a/engines/bladerunner/script/scene/bb10.cpp +++ b/engines/bladerunner/script/scene/bb10.cpp @@ -138,7 +138,7 @@ bool SceneScriptBB10::ClickedOnExit(int exitId) { bool SceneScriptBB10::ClickedOn2DRegion(int region) { if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 225.58f, 67.2f, -102.1f, 0, true, false, 0)) { Actor_Face_Heading(kActorMcCoy, 274, false); - Sound_Play(Random_Query(289, 290), 40, 70, 70, 50); + Sound_Play(Random_Query(kSfxGLASSY1, kSfxGLASSY2), 40, 70, 70, 50); switch (region) { case 0: Overlay_Remove("BB10OVR1"); diff --git a/engines/bladerunner/script/scene/bb11.cpp b/engines/bladerunner/script/scene/bb11.cpp index 1c841829ea..b844e93234 100644 --- a/engines/bladerunner/script/scene/bb11.cpp +++ b/engines/bladerunner/script/scene/bb11.cpp @@ -108,7 +108,7 @@ void SceneScriptBB11::SceneFrameAdvanced(int frame) { Game_Flag_Set(kFlagBB11SadikPunchedMcCoy); } else { if (frame == 1) { - Sound_Play(74, 10, -100, 100, 50); + Sound_Play(kSfxSWEEP4, 10, -100, 100, 50); } } } diff --git a/engines/bladerunner/script/scene/bb12.cpp b/engines/bladerunner/script/scene/bb12.cpp index 666738044c..a51136c301 100644 --- a/engines/bladerunner/script/scene/bb12.cpp +++ b/engines/bladerunner/script/scene/bb12.cpp @@ -124,11 +124,11 @@ void SceneScriptBB12::SceneFrameAdvanced(int frame) { || frame == 33 || frame == 41 ) { - Sound_Play(311, 17, -30, -30, 50); + Sound_Play(kSfxMONKCYM1, 17, -30, -30, 50); } if (frame == 3) { - Sound_Play(313, 16, -30, -30, 50); + Sound_Play(kSfxMONKEY1, 16, -30, -30, 50); } } diff --git a/engines/bladerunner/script/scene/ct01.cpp b/engines/bladerunner/script/scene/ct01.cpp index cf31d735ee..f9e9016d6c 100644 --- a/engines/bladerunner/script/scene/ct01.cpp +++ b/engines/bladerunner/script/scene/ct01.cpp @@ -85,10 +85,10 @@ void SceneScriptCT01::InitializeScene() { Ambient_Sounds_Add_Sound(62, 10, 30, 16, 20, 0, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(63, 10, 30, 16, 20, 0, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(64, 10, 30, 16, 20, 0, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Speech_Sound(60, 0, 10, 260, 27, 47, -100, 100, -101, -101, 1, 1); - Ambient_Sounds_Add_Speech_Sound(60, 20, 10, 260, 27, 47, -100, 100, -101, -101, 1, 1); - Ambient_Sounds_Add_Speech_Sound(60, 40, 10, 260, 27, 47, -100, 100, -101, -101, 1, 1); - Ambient_Sounds_Add_Speech_Sound(60, 50, 10, 260, 27, 47, -100, 100, -101, -101, 1, 1); + Ambient_Sounds_Add_Speech_Sound(kActorBlimpGuy, 0, 10, 260, 27, 47, -100, 100, -101, -101, 1, 1); + Ambient_Sounds_Add_Speech_Sound(kActorBlimpGuy, 20, 10, 260, 27, 47, -100, 100, -101, -101, 1, 1); + Ambient_Sounds_Add_Speech_Sound(kActorBlimpGuy, 40, 10, 260, 27, 47, -100, 100, -101, -101, 1, 1); + Ambient_Sounds_Add_Speech_Sound(kActorBlimpGuy, 50, 10, 260, 27, 47, -100, 100, -101, -101, 1, 1); Ambient_Sounds_Add_Sound(68, 10, 40, 33, 50, 0, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(69, 10, 40, 33, 50, 0, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(375, 20, 40, 33, 50, -100, 100, -101, -101, 0, 0); @@ -373,15 +373,15 @@ void SceneScriptCT01::SceneFrameAdvanced(int frame) { ) && ((frame - 1) % 10) == 0 ) { - Ambient_Sounds_Play_Sound(Random_Query(59, 60), 25, 30, 30, 0); + Ambient_Sounds_Play_Sound(Random_Query(kSfxNEON5, kSfxNEON6), 25, 30, 30, 0); } if (frame == 23) { - Ambient_Sounds_Play_Sound(118, 40, 99, 0, 0); + Ambient_Sounds_Play_Sound(kSfxCARDOWN3, 40, 99, 0, 0); } if (frame == 316) { - Ambient_Sounds_Play_Sound(373, 50, -50, 100, 99); + Ambient_Sounds_Play_Sound(kSfxCARUP3B, 50, -50, 100, 99); } if (frame == 196 @@ -391,16 +391,16 @@ void SceneScriptCT01::SceneFrameAdvanced(int frame) { if (v3 == 0) { Overlay_Play("ct01spnr", 0, false, true, 0); if (Random_Query(0, 1)) { - Ambient_Sounds_Play_Sound(68, Random_Query(33, 50), 0, 0, 0); + Ambient_Sounds_Play_Sound(kSfxSPIN2B, Random_Query(33, 50), 0, 0, 0); } else { - Ambient_Sounds_Play_Sound(67, Random_Query(33, 50), 0, 0, 0); + Ambient_Sounds_Play_Sound(kSfxSPIN2A, Random_Query(33, 50), 0, 0, 0); } } else if (v3 == 1) { Overlay_Play("ct01spnr", 1, false, true, 0); if (Random_Query(0, 1)) { - Ambient_Sounds_Play_Sound(69, Random_Query(33, 50), 0, 0, 0); + Ambient_Sounds_Play_Sound(kSfxSPIN3A, Random_Query(33, 50), 0, 0, 0); } else { - Ambient_Sounds_Play_Sound(66, Random_Query(33, 50), 0, 0, 0); + Ambient_Sounds_Play_Sound(kSfxSPIN1A, Random_Query(33, 50), 0, 0, 0); } } } diff --git a/engines/bladerunner/script/scene/ct02.cpp b/engines/bladerunner/script/scene/ct02.cpp index b5aa8f6b17..4be9afa2df 100644 --- a/engines/bladerunner/script/scene/ct02.cpp +++ b/engines/bladerunner/script/scene/ct02.cpp @@ -57,10 +57,10 @@ void SceneScriptCT02::InitializeScene() { Ambient_Sounds_Add_Sound(62, 10, 30, 7, 7, 100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(63, 10, 30, 8, 8, 100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(64, 10, 30, 7, 7, 100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Speech_Sound(60, 0, 10, 260, 17, 19, 100, 100, -101, -101, 1, 1); - Ambient_Sounds_Add_Speech_Sound(60, 20, 10, 260, 17, 19, 100, 100, -101, -101, 1, 1); - Ambient_Sounds_Add_Speech_Sound(60, 40, 10, 260, 17, 19, 100, 100, -101, -101, 1, 1); - Ambient_Sounds_Add_Speech_Sound(60, 50, 10, 260, 17, 19, 100, 100, -101, -101, 1, 1); + Ambient_Sounds_Add_Speech_Sound(kActorBlimpGuy, 0, 10, 260, 17, 19, 100, 100, -101, -101, 1, 1); + Ambient_Sounds_Add_Speech_Sound(kActorBlimpGuy, 20, 10, 260, 17, 19, 100, 100, -101, -101, 1, 1); + Ambient_Sounds_Add_Speech_Sound(kActorBlimpGuy, 40, 10, 260, 17, 19, 100, 100, -101, -101, 1, 1); + Ambient_Sounds_Add_Speech_Sound(kActorBlimpGuy, 50, 10, 260, 17, 19, 100, 100, -101, -101, 1, 1); if (Game_Flag_Query(kFlagCT02PotTipped)) { Scene_Loop_Set_Default(kCT02LoopMainPotTipped); } else { @@ -281,16 +281,16 @@ bool SceneScriptCT02::ClickedOn2DRegion(int region) { void SceneScriptCT02::SceneFrameAdvanced(int frame) { if (frame == 6 || frame == 12 || frame == 19 || frame == 25 || frame == 46 || frame == 59) { - Sound_Play(97, Random_Query(25, 33), -70, -70, 50); + Sound_Play(kSfxNEON7, Random_Query(25, 33), -70, -70, 50); } if (frame == 72) { - Sound_Play(200, 50, 0, 0, 50); + Sound_Play(kSfxBIGPOT4, 50, 0, 0, 50); } if (frame == 71) { - Sound_Play(204, 40, 0, 0, 50); + Sound_Play(kSfxBIGPOT3, 40, 0, 0, 50); } if (frame == 72) { - Sound_Play(203, 60, -20, 40, 50); + Sound_Play(kSfxPOTSPL5, 60, -20, 40, 50); } if (frame == 61) { Music_Play(kMusicBatl226M, 50, 0, 2, -1, 0, 0); diff --git a/engines/bladerunner/script/scene/ct03.cpp b/engines/bladerunner/script/scene/ct03.cpp index 62a8022425..f674a8d8cb 100644 --- a/engines/bladerunner/script/scene/ct03.cpp +++ b/engines/bladerunner/script/scene/ct03.cpp @@ -48,10 +48,10 @@ void SceneScriptCT03::InitializeScene() { Ambient_Sounds_Add_Sound(62, 3, 30, 8, 10, -100, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(63, 3, 30, 8, 10, -100, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(64, 3, 30, 8, 10, -100, 0, -101, -101, 0, 0); - Ambient_Sounds_Add_Speech_Sound(60, 0, 10, 260, 27, 47, -100, 100, -101, -101, 1, 1); - Ambient_Sounds_Add_Speech_Sound(60, 20, 10, 260, 27, 47, -100, 100, -101, -101, 1, 1); - Ambient_Sounds_Add_Speech_Sound(60, 40, 10, 260, 27, 47, -100, 100, -101, -101, 1, 1); - Ambient_Sounds_Add_Speech_Sound(60, 50, 10, 260, 27, 47, -100, 100, -101, -101, 1, 1); + Ambient_Sounds_Add_Speech_Sound(kActorBlimpGuy, 0, 10, 260, 27, 47, -100, 100, -101, -101, 1, 1); + Ambient_Sounds_Add_Speech_Sound(kActorBlimpGuy, 20, 10, 260, 27, 47, -100, 100, -101, -101, 1, 1); + Ambient_Sounds_Add_Speech_Sound(kActorBlimpGuy, 40, 10, 260, 27, 47, -100, 100, -101, -101, 1, 1); + Ambient_Sounds_Add_Speech_Sound(kActorBlimpGuy, 50, 10, 260, 27, 47, -100, 100, -101, -101, 1, 1); Ambient_Sounds_Add_Sound(376, 10, 60, 33, 50, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(377, 10, 60, 33, 50, -100, 100, -101, -101, 0, 0); } diff --git a/engines/bladerunner/script/scene/ct04.cpp b/engines/bladerunner/script/scene/ct04.cpp index a7740b0be2..5b074b3c31 100644 --- a/engines/bladerunner/script/scene/ct04.cpp +++ b/engines/bladerunner/script/scene/ct04.cpp @@ -47,10 +47,10 @@ void SceneScriptCT04::InitializeScene() { Ambient_Sounds_Add_Looping_Sound(105, 34, 100, 1); Ambient_Sounds_Add_Sound(68, 10, 40, 33, 50, 0, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(69, 10, 40, 33, 50, 0, 0, -101, -101, 0, 0); - Ambient_Sounds_Add_Speech_Sound(60, 0, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); - Ambient_Sounds_Add_Speech_Sound(60, 20, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); - Ambient_Sounds_Add_Speech_Sound(60, 40, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); - Ambient_Sounds_Add_Speech_Sound(60, 50, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); + Ambient_Sounds_Add_Speech_Sound(kActorBlimpGuy, 0, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); + Ambient_Sounds_Add_Speech_Sound(kActorBlimpGuy, 20, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); + Ambient_Sounds_Add_Speech_Sound(kActorBlimpGuy, 40, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); + Ambient_Sounds_Add_Speech_Sound(kActorBlimpGuy, 50, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); Ambient_Sounds_Add_Sound(376, 10, 60, 33, 50, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(377, 10, 60, 33, 50, -100, 100, -101, -101, 0, 0); } @@ -133,7 +133,7 @@ bool SceneScriptCT04::ClickedOn3DObject(const char *objectName, bool a2) { if (!Loop_Actor_Walk_To_Waypoint(kActorMcCoy, 75, 0, true, false)) { Actor_Face_Heading(kActorMcCoy, 707, false); Actor_Change_Animation_Mode(kActorMcCoy, 38); - Ambient_Sounds_Play_Sound(553, 45, 30, 30, 0); + Ambient_Sounds_Play_Sound(kSfxGARBAGE, 45, 30, 30, 0); Actor_Voice_Over(1810, kActorVoiceOver); Actor_Voice_Over(1820, kActorVoiceOver); return true; @@ -244,7 +244,7 @@ bool SceneScriptCT04::ClickedOn2DRegion(int region) { void SceneScriptCT04::SceneFrameAdvanced(int frame) { if (Game_Flag_Query(kFlagCT04BodyDumped)) { Game_Flag_Reset(kFlagCT04BodyDumped); - Sound_Play(180, 100, 80, 80, 50); + Sound_Play(kSfxGARBAGE4, 100, 80, 80, 50); } } diff --git a/engines/bladerunner/script/scene/ct05.cpp b/engines/bladerunner/script/scene/ct05.cpp index 1fc53f825e..99846897e9 100644 --- a/engines/bladerunner/script/scene/ct05.cpp +++ b/engines/bladerunner/script/scene/ct05.cpp @@ -193,19 +193,19 @@ void SceneScriptCT05::SceneFrameAdvanced(int frame) { ) { switch (Random_Query(0, 4)) { case 4: - Sound_Play(40, Random_Query(25, 50), -70, -70, 50); + Sound_Play(kSfxDRIPPY10, Random_Query(25, 50), -70, -70, 50); break; case 3: - Sound_Play(44, Random_Query(25, 50), -70, -70, 50); + Sound_Play(kSfxDRIPPY7, Random_Query(25, 50), -70, -70, 50); break; case 2: - Sound_Play(43, Random_Query(25, 50), -70, -70, 50); + Sound_Play(kSfxDRIPPY6, Random_Query(25, 50), -70, -70, 50); break; case 1: - Sound_Play(42, Random_Query(25, 50), -70, -70, 50); + Sound_Play(kSfxDRIPPY2, Random_Query(25, 50), -70, -70, 50); break; case 0: - Sound_Play(41, Random_Query(25, 50), -70, -70, 50); + Sound_Play(kSfxDRIPPY1, Random_Query(25, 50), -70, -70, 50); break; } } diff --git a/engines/bladerunner/script/scene/ct06.cpp b/engines/bladerunner/script/scene/ct06.cpp index 1c5ace1941..22c0b939fb 100644 --- a/engines/bladerunner/script/scene/ct06.cpp +++ b/engines/bladerunner/script/scene/ct06.cpp @@ -42,10 +42,10 @@ void SceneScriptCT06::InitializeScene() { } Ambient_Sounds_Add_Looping_Sound(381, 100, 1, 1); Ambient_Sounds_Add_Looping_Sound(205, 20, 1, 1); - Ambient_Sounds_Add_Speech_Sound(60, 0, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); - Ambient_Sounds_Add_Speech_Sound(60, 20, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); - Ambient_Sounds_Add_Speech_Sound(60, 40, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); - Ambient_Sounds_Add_Speech_Sound(60, 50, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); + Ambient_Sounds_Add_Speech_Sound(kActorBlimpGuy, 0, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); + Ambient_Sounds_Add_Speech_Sound(kActorBlimpGuy, 20, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); + Ambient_Sounds_Add_Speech_Sound(kActorBlimpGuy, 40, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); + Ambient_Sounds_Add_Speech_Sound(kActorBlimpGuy, 50, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); Ambient_Sounds_Add_Sound(67, 80, 180, 16, 25, 0, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(68, 50, 180, 16, 25, 0, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(379, 50, 180, 50, 100, 0, 0, -101, -101, 0, 0); @@ -129,10 +129,10 @@ bool SceneScriptCT06::ClickedOnExit(int exitId) { if (exitId == 1) { if (Actor_Query_Goal_Number(kActorZuben) == kGoalZubenCT06HideAtFreeSlotA) { if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 203.91f, -58.02f, 0.47f, 0, 1, false, 0)) { - Ambient_Sounds_Remove_Sound(196, true); - Ambient_Sounds_Remove_Sound(197, true); - Ambient_Sounds_Remove_Sound(198, true); - Ambient_Sounds_Remove_Sound(199, true); + Ambient_Sounds_Remove_Sound(kSfxZUBWLK1, true); + Ambient_Sounds_Remove_Sound(kSfxZUBWLK2, true); + Ambient_Sounds_Remove_Sound(kSfxZUBWLK3, true); + Ambient_Sounds_Remove_Sound(kSfxZUBWLK4, true); Player_Loses_Control(); Actor_Set_Goal_Number(kActorZuben, kGoalZubenCT06JumpDown); Game_Flag_Reset(kFlagNotUsed212); diff --git a/engines/bladerunner/script/scene/ct07.cpp b/engines/bladerunner/script/scene/ct07.cpp index f431085a10..d653afdb2c 100644 --- a/engines/bladerunner/script/scene/ct07.cpp +++ b/engines/bladerunner/script/scene/ct07.cpp @@ -28,14 +28,14 @@ void SceneScriptCT07::InitializeScene() { Setup_Scene_Information(202.32f, -58.23f, -12.86f, 225); Actor_Put_In_Set(kActorZuben, kSetCT07); Actor_Set_At_XYZ(kActorZuben, -9.68f, -58.23f, 11.14f, 250); - + Ambient_Sounds_Add_Looping_Sound( 54, 30, 90, 1); Ambient_Sounds_Add_Looping_Sound(205, 20, 1, 1); Ambient_Sounds_Add_Looping_Sound( 56, 40, 100, 1); - Ambient_Sounds_Add_Speech_Sound(60, 0, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); - Ambient_Sounds_Add_Speech_Sound(60, 20, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); - Ambient_Sounds_Add_Speech_Sound(60, 40, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); - Ambient_Sounds_Add_Speech_Sound(60, 50, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); + Ambient_Sounds_Add_Speech_Sound(kActorBlimpGuy, 0, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); + Ambient_Sounds_Add_Speech_Sound(kActorBlimpGuy, 20, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); + Ambient_Sounds_Add_Speech_Sound(kActorBlimpGuy, 40, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); + Ambient_Sounds_Add_Speech_Sound(kActorBlimpGuy, 50, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); Ambient_Sounds_Add_Sound( 67, 80, 180, 16, 25, 0, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound( 68, 50, 180, 16, 25, 0, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(379, 10, 60, 50, 100, 0, 0, -101, -101, 0, 0); diff --git a/engines/bladerunner/script/scene/ct08.cpp b/engines/bladerunner/script/scene/ct08.cpp index eb1aea0843..40f9699bba 100644 --- a/engines/bladerunner/script/scene/ct08.cpp +++ b/engines/bladerunner/script/scene/ct08.cpp @@ -59,10 +59,10 @@ void SceneScriptCT08::InitializeScene() { Ambient_Sounds_Add_Looping_Sound(381, 100, 1, 1); Ambient_Sounds_Add_Looping_Sound(205, 20, 1, 1); - Ambient_Sounds_Add_Speech_Sound(60, 0, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); - Ambient_Sounds_Add_Speech_Sound(60, 20, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); - Ambient_Sounds_Add_Speech_Sound(60, 40, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); - Ambient_Sounds_Add_Speech_Sound(60, 50, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); + Ambient_Sounds_Add_Speech_Sound(kActorBlimpGuy, 0, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); + Ambient_Sounds_Add_Speech_Sound(kActorBlimpGuy, 20, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); + Ambient_Sounds_Add_Speech_Sound(kActorBlimpGuy, 40, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); + Ambient_Sounds_Add_Speech_Sound(kActorBlimpGuy, 50, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); Ambient_Sounds_Add_Sound( 67, 80, 180, 16, 25, 0, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound( 68, 50, 180, 16, 25, 0, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(379, 5, 180, 50, 100, 0, 0, -101, -101, 0, 0); @@ -158,7 +158,7 @@ bool SceneScriptCT08::ClickedOn2DRegion(int region) { Game_Flag_Reset(kFlagMcCoyTiedDown); Player_Set_Combat_Mode_Access(true); Scene_Exits_Enable(); - Ambient_Sounds_Play_Sound(564, 40, 99, 0, 0); + Ambient_Sounds_Play_Sound(kSfxBRKROPE1, 40, 99, 0, 0); Scene_2D_Region_Remove(0); Player_Loses_Control(); } diff --git a/engines/bladerunner/script/scene/ct09.cpp b/engines/bladerunner/script/scene/ct09.cpp index 4211ae015e..c209928239 100644 --- a/engines/bladerunner/script/scene/ct09.cpp +++ b/engines/bladerunner/script/scene/ct09.cpp @@ -59,7 +59,7 @@ bool SceneScriptCT09::ClickedOn3DObject(const char *objectName, bool a2) { if (Actor_Query_Which_Set_In(kActorLeon) != kSetCT09) { if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 229.0f, 348.52f, 851.0f, 36, true, false, 0)) { Actor_Face_Object(kActorMcCoy, "BELL", true); - Sound_Play(337, 100, 0, 0, 50); + Sound_Play(kSfxDESKBELL, 100, 0, 0, 50); if (!Actor_Query_Goal_Number(kActorDeskClerk)) { Actor_Says(kActorDeskClerk, 160, kAnimationModeTalk); } @@ -155,7 +155,7 @@ void SceneScriptCT09::SceneFrameAdvanced(int frame) { || frame == 46 || frame == 59 ) { - Sound_Play(97, Random_Query(47, 47), 70, 70, 50); + Sound_Play(kSfxNEON7, Random_Query(47, 47), 70, 70, 50); // a bug? random min == max } } diff --git a/engines/bladerunner/script/scene/ct10.cpp b/engines/bladerunner/script/scene/ct10.cpp index 3052fac9e8..a3ffcd38dc 100644 --- a/engines/bladerunner/script/scene/ct10.cpp +++ b/engines/bladerunner/script/scene/ct10.cpp @@ -68,7 +68,7 @@ void SceneScriptCT10::checkCabinet() { if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 10.6f, 0.0f, -50.5f, 0, true, false, 0)) { Player_Loses_Control(); Actor_Face_Heading(kActorMcCoy, 0, false); - Sound_Play(339, 100, 0, 0, 50); + Sound_Play(kSfxDRAWER1, 100, 0, 0, 50); Delay(1000); if (Actor_Clue_Query(kActorMcCoy, kClueHoldensBadge)) { Actor_Voice_Over(3700, kActorVoiceOver); @@ -87,7 +87,7 @@ bool SceneScriptCT10::ClickedOn3DObject(const char *objectName, bool a2) { Actor_Face_Heading(kActorMcCoy, 850, false); Actor_Change_Animation_Mode(kActorMcCoy, 38); Delay(1000); - Sound_Play(338, 33, 0, 0, 50); + Sound_Play(kSfxCURTAIN1, 33, 0, 0, 50); Delay(3000); if (Actor_Clue_Query(kActorMcCoy, kClueStrangeScale1)) { Actor_Voice_Over(3700, kActorVoiceOver); diff --git a/engines/bladerunner/script/scene/ct12.cpp b/engines/bladerunner/script/scene/ct12.cpp index 8160b9a2fe..282ad25cfd 100644 --- a/engines/bladerunner/script/scene/ct12.cpp +++ b/engines/bladerunner/script/scene/ct12.cpp @@ -52,10 +52,10 @@ void SceneScriptCT12::InitializeScene() { Ambient_Sounds_Add_Looping_Sound(54, 33, 1, 1); Ambient_Sounds_Add_Looping_Sound(55, 20, -100, 1); Ambient_Sounds_Add_Looping_Sound(56, 20, -100, 1); - Ambient_Sounds_Add_Speech_Sound(60, 0, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); - Ambient_Sounds_Add_Speech_Sound(60, 20, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); - Ambient_Sounds_Add_Speech_Sound(60, 40, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); - Ambient_Sounds_Add_Speech_Sound(60, 50, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); + Ambient_Sounds_Add_Speech_Sound(kActorBlimpGuy, 0, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); + Ambient_Sounds_Add_Speech_Sound(kActorBlimpGuy, 20, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); + Ambient_Sounds_Add_Speech_Sound(kActorBlimpGuy, 40, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); + Ambient_Sounds_Add_Speech_Sound(kActorBlimpGuy, 50, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); Ambient_Sounds_Add_Sound( 68, 60, 180, 20, 33, 0, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound( 69, 60, 180, 16, 25, 0, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(375, 60, 180, 50, 100, 0, 0, -101, -101, 0, 0); @@ -220,7 +220,7 @@ bool SceneScriptCT12::ClickedOn2DRegion(int region) { void SceneScriptCT12::SceneFrameAdvanced(int frame) { if (((frame - 1) % 10) == 0) { - Sound_Play(Random_Query(59, 60), 10, -80, -80, 50); + Sound_Play(Random_Query(kSfxNEON5, kSfxNEON6), 10, -80, -80, 50); } if (frame == 160) { @@ -228,15 +228,15 @@ void SceneScriptCT12::SceneFrameAdvanced(int frame) { } if (frame == 152) { - Sound_Play(116, 100, 40, 0, 50); + Sound_Play(kSfxSPINOPN4, 100, 40, 0, 50); } if (frame == 203) { - Sound_Play(119, 100, 40, 0, 50); + Sound_Play(kSfxSPINCLS1, 100, 40, 0, 50); } if (frame == 212) { - Sound_Play(117, 40, 0, 0, 50); + Sound_Play(kSfxCARUP3, 40, 0, 0, 50); } if (frame == 269) { diff --git a/engines/bladerunner/script/scene/ct51.cpp b/engines/bladerunner/script/scene/ct51.cpp index 0c6c1c8110..1bdf9a3117 100644 --- a/engines/bladerunner/script/scene/ct51.cpp +++ b/engines/bladerunner/script/scene/ct51.cpp @@ -77,7 +77,7 @@ bool SceneScriptCT51::ClickedOnItem(int itemId, bool a2) { if (itemId == kItemRagDoll) { Actor_Clue_Acquire(kActorMcCoy, kClueRagDoll, true, -1); Item_Pickup_Spin_Effect(943, 260, 200); - Ambient_Sounds_Play_Sound(563, 40, 99, 0, 0); + Ambient_Sounds_Play_Sound(kSfxBABYCRY2, 40, 99, 0, 0); Item_Remove_From_World(kItemRagDoll); return true; } diff --git a/engines/bladerunner/script/scene/dr01.cpp b/engines/bladerunner/script/scene/dr01.cpp index e1cdbb5027..af9198c1b9 100644 --- a/engines/bladerunner/script/scene/dr01.cpp +++ b/engines/bladerunner/script/scene/dr01.cpp @@ -62,10 +62,10 @@ void SceneScriptDR01::InitializeScene() { Ambient_Sounds_Add_Looping_Sound( 54, 50, 0, 1); Ambient_Sounds_Add_Looping_Sound(219, 12, 85, 1); Ambient_Sounds_Add_Looping_Sound( 98, 14, 85, 1); - Ambient_Sounds_Add_Speech_Sound(60, 0, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); - Ambient_Sounds_Add_Speech_Sound(60, 20, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); - Ambient_Sounds_Add_Speech_Sound(60, 40, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); - Ambient_Sounds_Add_Speech_Sound(60, 50, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); + Ambient_Sounds_Add_Speech_Sound(kActorBlimpGuy, 0, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); + Ambient_Sounds_Add_Speech_Sound(kActorBlimpGuy, 20, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); + Ambient_Sounds_Add_Speech_Sound(kActorBlimpGuy, 40, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); + Ambient_Sounds_Add_Speech_Sound(kActorBlimpGuy, 50, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); Ambient_Sounds_Add_Sound( 67, 5, 80, 16, 25, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound( 66, 5, 80, 16, 25, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(378, 5, 80, 50, 100, -100, 100, -101, -101, 0, 0); @@ -251,7 +251,7 @@ void SceneScriptDR01::SceneFrameAdvanced(int frame) { Actor_Set_Invisible(kActorMcCoy, false); } if (frame == 2) { - Ambient_Sounds_Play_Sound(487, 40, -40, 100, 99); + Ambient_Sounds_Play_Sound(kSfxBIKEMIX4, 40, -40, 100, 99); } } diff --git a/engines/bladerunner/script/scene/dr02.cpp b/engines/bladerunner/script/scene/dr02.cpp index 4011cf55bb..ad473e6dda 100644 --- a/engines/bladerunner/script/scene/dr02.cpp +++ b/engines/bladerunner/script/scene/dr02.cpp @@ -160,7 +160,7 @@ bool SceneScriptDR02::ClickedOn2DRegion(int region) { void SceneScriptDR02::SceneFrameAdvanced(int frame) { if (frame == 1) { - Sound_Play(1, 10, 85, 85, 50); + Sound_Play(kSfxSTEAM1, 10, 85, 85, 50); } } diff --git a/engines/bladerunner/script/scene/dr03.cpp b/engines/bladerunner/script/scene/dr03.cpp index 008cf45840..4c6ad5b27f 100644 --- a/engines/bladerunner/script/scene/dr03.cpp +++ b/engines/bladerunner/script/scene/dr03.cpp @@ -172,9 +172,9 @@ void SceneScriptDR03::SceneFrameAdvanced(int frame) { || frame == 49 ) { if (Random_Query(0, 1)) { - Sound_Play(97, Random_Query(20, 33), 80, 80, 50); + Sound_Play(kSfxNEON7, Random_Query(20, 33), 80, 80, 50); } else { - Sound_Play(59, Random_Query(5, 6), 80, 80, 50); + Sound_Play(kSfxNEON5, Random_Query(5, 6), 80, 80, 50); } } } diff --git a/engines/bladerunner/script/scene/dr04.cpp b/engines/bladerunner/script/scene/dr04.cpp index 8b5225e8d3..f71b62febf 100644 --- a/engines/bladerunner/script/scene/dr04.cpp +++ b/engines/bladerunner/script/scene/dr04.cpp @@ -53,10 +53,10 @@ void SceneScriptDR04::InitializeScene() { Ambient_Sounds_Add_Looping_Sound( 54, 50, 1, 1); Ambient_Sounds_Add_Looping_Sound(288, 55, -100, 1); Ambient_Sounds_Add_Looping_Sound(217, 28, -100, 100); - Ambient_Sounds_Add_Speech_Sound(60, 0, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); - Ambient_Sounds_Add_Speech_Sound(60, 20, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); - Ambient_Sounds_Add_Speech_Sound(60, 40, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); - Ambient_Sounds_Add_Speech_Sound(60, 50, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); + Ambient_Sounds_Add_Speech_Sound(kActorBlimpGuy, 0, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); + Ambient_Sounds_Add_Speech_Sound(kActorBlimpGuy, 20, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); + Ambient_Sounds_Add_Speech_Sound(kActorBlimpGuy, 40, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); + Ambient_Sounds_Add_Speech_Sound(kActorBlimpGuy, 50, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); Ambient_Sounds_Add_Sound( 67, 40, 180, 16, 25, 0, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound( 66, 40, 180, 16, 25, 0, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(378, 5, 80, 50, 100, 0, 0, -101, -101, 0, 0); @@ -225,7 +225,7 @@ void SceneScriptDR04::SceneFrameAdvanced(int frame) { switch (frame) { case 193: - Sound_Play(301, 100, 0, 100, 50); + Sound_Play(kSfxINDXPLOD, 100, 0, 100, 50); Actor_Set_Goal_Number(kActorMoraji, kGoalMorajiChooseFate); Player_Loses_Control(); Actor_Force_Stop_Walking(kActorMcCoy); diff --git a/engines/bladerunner/script/scene/dr05.cpp b/engines/bladerunner/script/scene/dr05.cpp index 254c8ef5e8..65ba400b45 100644 --- a/engines/bladerunner/script/scene/dr05.cpp +++ b/engines/bladerunner/script/scene/dr05.cpp @@ -141,7 +141,7 @@ bool SceneScriptDR05::ClickedOn2DRegion(int region) { void SceneScriptDR05::SceneFrameAdvanced(int frame) { if (frame == 49) { - Sound_Play(148, Random_Query(50, 50), 80, 80, 50); + Sound_Play(kSfxLABMISC3, Random_Query(50, 50), 80, 80, 50); } if (Game_Flag_Query(kFlagDR05BombWillExplode)) { diff --git a/engines/bladerunner/script/scene/dr06.cpp b/engines/bladerunner/script/scene/dr06.cpp index 0d549f57e3..ef1e83d074 100644 --- a/engines/bladerunner/script/scene/dr06.cpp +++ b/engines/bladerunner/script/scene/dr06.cpp @@ -154,7 +154,7 @@ bool SceneScriptDR06::ClickedOn3DObject(const char *objectName, bool a2) { if (!Game_Flag_Query(kFlagDR06MannequinHeadOpen)) { Overlay_Play("DR06ovr2", 0, true, false, 0); Game_Flag_Set(kFlagDR06MannequinHeadOpen); - Sound_Play(160, 100, 0, 0, 50); + Sound_Play(kSfxCEMENTL1, 100, 0, 0, 50); if (!Actor_Clue_Query(kActorMcCoy, kClueEnvelope)) { Actor_Voice_Over(850, kActorVoiceOver); Item_Pickup_Spin_Effect(944, 171, 280); @@ -169,12 +169,12 @@ bool SceneScriptDR06::ClickedOn3DObject(const char *objectName, bool a2) { } else { Overlay_Remove("DR06ovr2"); Game_Flag_Reset(kFlagDR06MannequinHeadOpen); - Sound_Play(161, 100, 0, 0, 50); + Sound_Play(kSfxCEMENTL2, 100, 0, 0, 50); } Global_Variable_Increment(kVariableDR06MannequinHeadOpened, 1); if (Global_Variable_Query(kVariableDR06MannequinHeadOpened) > 12) { - Sound_Play(204, 100, 0, 0, 50); + Sound_Play(kSfxBIGPOT3, 100, 0, 0, 50); Unclickable_Object("X2_TORSO04HIRES"); } } diff --git a/engines/bladerunner/script/scene/hc01.cpp b/engines/bladerunner/script/scene/hc01.cpp index 10d64a17db..899d02953a 100644 --- a/engines/bladerunner/script/scene/hc01.cpp +++ b/engines/bladerunner/script/scene/hc01.cpp @@ -201,15 +201,15 @@ void SceneScriptHC01::SceneFrameAdvanced(int frame) { } if (frame == 61) { - Ambient_Sounds_Play_Sound(312, 90, 0, 0, 0); + Ambient_Sounds_Play_Sound(kSfxCAMERA2, 90, 0, 0, 0); } if (frame == 65) { - Ambient_Sounds_Play_Sound(315, 50, 0, 100, 0); + Ambient_Sounds_Play_Sound(kSfxRUNAWAY1, 50, 0, 100, 0); } if (frame == 80) { - Ambient_Sounds_Play_Sound(316, 40, 100, 100, 0); + Ambient_Sounds_Play_Sound(kSfxTRPDOOR1, 40, 100, 100, 0); Item_Add_To_World(kItemGreenPawnLock, 931, kSetHC01_HC02_HC03_HC04, 582.0f, 27.0f, -41.0f, 0, 8, 8, true, true, false, true); } } diff --git a/engines/bladerunner/script/scene/hc02.cpp b/engines/bladerunner/script/scene/hc02.cpp index 9a3f7e7ffd..e713f03663 100644 --- a/engines/bladerunner/script/scene/hc02.cpp +++ b/engines/bladerunner/script/scene/hc02.cpp @@ -202,11 +202,11 @@ bool SceneScriptHC02::ClickedOn2DRegion(int region) { void SceneScriptHC02::SceneFrameAdvanced(int frame) { if (frame == 70) { - Sound_Play(73, 11, 50, -90, 50); + Sound_Play(kSfxSWEEP3, 11, 50, -90, 50); } if (frame == 58) { - Sound_Play(73, 11, 50, -90, 50); + Sound_Play(kSfxSWEEP3, 11, 50, -90, 50); } if (frame == 69 @@ -217,7 +217,7 @@ void SceneScriptHC02::SceneFrameAdvanced(int frame) { || frame == 113 || frame == 119 ) { - Sound_Play(60, Random_Query(6, 7), -20, 20, 50); + Sound_Play(kSfxNEON6, Random_Query(6, 7), -20, 20, 50); } } diff --git a/engines/bladerunner/script/scene/hc03.cpp b/engines/bladerunner/script/scene/hc03.cpp index 3d93906df9..b3be29bc5b 100644 --- a/engines/bladerunner/script/scene/hc03.cpp +++ b/engines/bladerunner/script/scene/hc03.cpp @@ -194,14 +194,14 @@ void SceneScriptHC03::SceneFrameAdvanced(int frame) { || frame == 121 || frame == 131 ) { - Sound_Play(281, Random_Query(33, 50), 50, 50, 50); + Sound_Play(kSfx14KBEEP1, Random_Query(33, 50), 50, 50, 50); } if (!Game_Flag_Query(kFlagHC03TrapDoorOpened) && frame == 66 ) { - Ambient_Sounds_Play_Sound(328, 90, 0, -40, 99); - Sound_Play(201, Random_Query(47, 47), 0, -40, 50); + Ambient_Sounds_Play_Sound(kSfxCHAINLNK, 90, 0, -40, 99); + Sound_Play(kSfxMTLDOOR2, Random_Query(47, 47), 0, -40, 50); Scene_Exit_Add_2D_Exit(1, 400, 275, 515, 375, 2); Game_Flag_Set(kFlagHC03TrapDoorOpened); } diff --git a/engines/bladerunner/script/scene/hf01.cpp b/engines/bladerunner/script/scene/hf01.cpp index 799d9a5d80..6c6442c538 100644 --- a/engines/bladerunner/script/scene/hf01.cpp +++ b/engines/bladerunner/script/scene/hf01.cpp @@ -300,23 +300,23 @@ bool SceneScriptHF01::ClickedOn2DRegion(int region) { void SceneScriptHF01::SceneFrameAdvanced(int frame) { if (frame == 10) { - Sound_Play(118, 40, 0, 0, 50); + Sound_Play(kSfxCARDOWN3, 40, 0, 0, 50); } if (frame == 72 || frame == 193 ) { - Sound_Play(116, 100, -50, -50, 50); + Sound_Play(kSfxSPINOPN4, 100, -50, -50, 50); } if (frame == 88 || frame == 214 ) { - Sound_Play(119, 100, -50, -50, 50); + Sound_Play(kSfxSPINCLS1, 100, -50, -50, 50); } if (frame == 242) { - Sound_Play(117, 40, -50, 80, 50); + Sound_Play(kSfxCARUP3, 40, -50, 80, 50); } if (Actor_Query_Goal_Number(kActorMurray) == 1) { diff --git a/engines/bladerunner/script/scene/hf02.cpp b/engines/bladerunner/script/scene/hf02.cpp index a4be7591e8..08baa223ec 100644 --- a/engines/bladerunner/script/scene/hf02.cpp +++ b/engines/bladerunner/script/scene/hf02.cpp @@ -72,7 +72,7 @@ bool SceneScriptHF02::MouseClick(int x, int y) { } bool SceneScriptHF02::ClickedOn3DObject(const char *objectName, bool a2) { - Sound_Play(342, 47, -80, 0, 50); + Sound_Play(kSfxFORTUNE1, 47, -80, 0, 50); // a bug? Which object should this be? return false; } diff --git a/engines/bladerunner/script/scene/hf04.cpp b/engines/bladerunner/script/scene/hf04.cpp index a6524313e1..09d717d53d 100644 --- a/engines/bladerunner/script/scene/hf04.cpp +++ b/engines/bladerunner/script/scene/hf04.cpp @@ -110,11 +110,11 @@ bool SceneScriptHF04::ClickedOn2DRegion(int region) { void SceneScriptHF04::SceneFrameAdvanced(int frame) { if (frame == 62) { - Sound_Play(359, Random_Query(43, 43), 0, 0, 50); + Sound_Play(kSfxSTONDOR1, Random_Query(43, 43), 0, 0, 50); } if (frame == 154) { - Sound_Play(360, Random_Query(43, 43), 0, 0, 50); + Sound_Play(kSfxSTONDOR2, Random_Query(43, 43), 0, 0, 50); } if (frame == 179 diff --git a/engines/bladerunner/script/scene/hf05.cpp b/engines/bladerunner/script/scene/hf05.cpp index 54ffe91b79..501804c98a 100644 --- a/engines/bladerunner/script/scene/hf05.cpp +++ b/engines/bladerunner/script/scene/hf05.cpp @@ -92,7 +92,7 @@ bool SceneScriptHF05::ClickedOn3DObject(const char *objectName, bool a2) { || Game_Flag_Query(kFlagHF05Hole) ) { Actor_Change_Animation_Mode(kActorMcCoy, 23); - Sound_Play(412, 100, 0, 0, 50); + Sound_Play(kSfxELEBAD1, 100, 0, 0, 50); return true; } @@ -120,7 +120,7 @@ bool SceneScriptHF05::ClickedOn3DObject(const char *objectName, bool a2) { if (getCompanionActor() == kActorMcCoy) { ADQ_Flush(); ADQ_Add(kActorVoiceOver, 940, -1); - Ambient_Sounds_Play_Sound(147, 50, 99, 0, 0); + Ambient_Sounds_Play_Sound(kSfxLABMISC2, 50, 99, 0, 0); Delay(1500); Loop_Actor_Walk_To_XYZ(kActorMcCoy, 181.54f, 40.63f, 388.09f, 0, false, true, 0); Actor_Face_Heading(kActorMcCoy, 0, false); @@ -129,13 +129,13 @@ bool SceneScriptHF05::ClickedOn3DObject(const char *objectName, bool a2) { } else { if (getCompanionActor() == kActorDektora) { Actor_Face_Heading(kActorDektora, 0, false); - Ambient_Sounds_Play_Sound(147, 50, 99, 0, 0); + Ambient_Sounds_Play_Sound(kSfxLABMISC2, 50, 99, 0, 0); Delay(3000); Actor_Face_Heading(kActorDektora, 0, false); Actor_Change_Animation_Mode(kActorDektora, 23); } else { Actor_Face_Heading(kActorLucy, 0, false); - Ambient_Sounds_Play_Sound(147, 50, 99, 0, 0); + Ambient_Sounds_Play_Sound(kSfxLABMISC2, 50, 99, 0, 0); Delay(3000); Actor_Face_Heading(kActorLucy, 0, false); Actor_Change_Animation_Mode(kActorLucy, 13); @@ -213,56 +213,56 @@ bool SceneScriptHF05::ClickedOn2DRegion(int region) { void SceneScriptHF05::SceneFrameAdvanced(int frame) { switch (frame) { case 126: - Sound_Play(352, 90, -20, 70, 50); + Sound_Play(kSfxMAGMOVE1, 90, -20, 70, 50); break; case 152: - Sound_Play(346, 90, 0, 0, 50); + Sound_Play(kSfxDORSLID2, 90, 0, 0, 50); break; case 156: - Sound_Play(348, 47, 100, 100, 50); + Sound_Play(kSfxLOWERN1, 47, 100, 100, 50); break; case 161: - Sound_Play(345, 90, 0, 0, 50); + Sound_Play(kSfxDORSLID1, 90, 0, 0, 50); break; case 176: - Sound_Play(350, 32, 100, 100, 50); + Sound_Play(kSfxMAGCHNK1, 32, 100, 100, 50); break; case 178: - Sound_Play(355, 47, 100, 100, 50); + Sound_Play(kSfxRAISEY1, 47, 100, 100, 50); break; case 179: - Sound_Play(490, 90, 0, 0, 50); + Sound_Play(kSfxCAREXPL1, 90, 0, 0, 50); Music_Play(kMusicBatl226M, 50, 0, 2, -1, 0, 0); break; case 186: - Sound_Play(343, 32, 100, 100, 50); + Sound_Play(kSfxCARCREK1, 32, 100, 100, 50); break; case 209: - Sound_Play(353, 90, 100, -20, 50); + Sound_Play(kSfxMAGMOVE2, 90, 100, -20, 50); break; case 243: - Sound_Play(349, 40, -20, -20, 50); + Sound_Play(kSfxLOWERY1, 40, -20, -20, 50); break; case 261: - Sound_Play(344, 47, -20, -20, 50); + Sound_Play(kSfxCARLAND1, 47, -20, -20, 50); break; case 268: - Sound_Play(351, 58, -20, -20, 50); + Sound_Play(kSfxMAGDROP1, 58, -20, -20, 50); break; case 269: - Sound_Play(354, 43, -20, -20, 50); + Sound_Play(kSfxRAISEN1, 43, -20, -20, 50); break; } //return true; @@ -687,7 +687,7 @@ void SceneScriptHF05::talkWithCrazyLegs1() { } Loop_Actor_Walk_To_XYZ(kActorMcCoy, 307.0f, 40.63f, 184.0f, 0, false, false, 0); Loop_Actor_Walk_To_Actor(kActorCrazylegs, kActorMcCoy, 72, false, false); - Ambient_Sounds_Play_Sound(149, 99, 99, 0, 0); + Ambient_Sounds_Play_Sound(kSfxLABMISC4, 99, 99, 0, 0); Actor_Face_Actor(kActorCrazylegs, kActorMcCoy, true); Actor_Face_Actor(kActorMcCoy, kActorCrazylegs, true); #if BLADERUNNER_ORIGINAL_BUGS @@ -740,15 +740,15 @@ void SceneScriptHF05::talkWithCrazyLegs1() { void SceneScriptHF05::addAmbientSounds() { Ambient_Sounds_Add_Sound(87, 20, 80, 20, 100, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Speech_Sound(23, 250, 5, 70, 7, 10, -50, 50, -101, -101, 1, 1); - Ambient_Sounds_Add_Speech_Sound(23, 330, 5, 70, 7, 10, -50, 50, -101, -101, 1, 1); - Ambient_Sounds_Add_Speech_Sound(23, 340, 5, 90, 7, 10, -50, 50, -101, -101, 1, 1); - Ambient_Sounds_Add_Speech_Sound(23, 360, 5, 70, 7, 10, -50, 50, -101, -101, 1, 1); - Ambient_Sounds_Add_Speech_Sound(24, 380, 5, 70, 7, 10, -50, 50, -101, -101, 1, 1); - Ambient_Sounds_Add_Speech_Sound(24, 510, 5, 70, 7, 10, -50, 50, -101, -101, 1, 1); - Ambient_Sounds_Add_Speech_Sound(38, 80, 5, 70, 7, 10, -50, 50, -101, -101, 1, 1); - Ambient_Sounds_Add_Speech_Sound(38, 160, 5, 70, 7, 10, -50, 50, -101, -101, 1, 1); - Ambient_Sounds_Add_Speech_Sound(38, 280, 5, 70, 7, 10, -50, 50, -101, -101, 1, 1); + Ambient_Sounds_Add_Speech_Sound(kActorOfficerLeary, 250, 5, 70, 7, 10, -50, 50, -101, -101, 1, 1); + Ambient_Sounds_Add_Speech_Sound(kActorOfficerLeary, 330, 5, 70, 7, 10, -50, 50, -101, -101, 1, 1); + Ambient_Sounds_Add_Speech_Sound(kActorOfficerLeary, 340, 5, 90, 7, 10, -50, 50, -101, -101, 1, 1); + Ambient_Sounds_Add_Speech_Sound(kActorOfficerLeary, 360, 5, 70, 7, 10, -50, 50, -101, -101, 1, 1); + Ambient_Sounds_Add_Speech_Sound(kActorOfficerGrayford, 380, 5, 70, 7, 10, -50, 50, -101, -101, 1, 1); + Ambient_Sounds_Add_Speech_Sound(kActorOfficerGrayford, 510, 5, 70, 7, 10, -50, 50, -101, -101, 1, 1); + Ambient_Sounds_Add_Speech_Sound(kActorDispatcher, 80, 5, 70, 7, 10, -50, 50, -101, -101, 1, 1); + Ambient_Sounds_Add_Speech_Sound(kActorDispatcher, 160, 5, 70, 7, 10, -50, 50, -101, -101, 1, 1); + Ambient_Sounds_Add_Speech_Sound(kActorDispatcher, 280, 5, 70, 7, 10, -50, 50, -101, -101, 1, 1); } int SceneScriptHF05::getCompanionActor() { diff --git a/engines/bladerunner/script/scene/hf06.cpp b/engines/bladerunner/script/scene/hf06.cpp index a5f8b0d022..89b8055c58 100644 --- a/engines/bladerunner/script/scene/hf06.cpp +++ b/engines/bladerunner/script/scene/hf06.cpp @@ -301,7 +301,7 @@ void SceneScriptHF06::steelInterruption() { Delay(500); Scene_Loop_Set_Default(3); Scene_Loop_Start_Special(kSceneLoopModeOnce, 2, true); - Sound_Play(562, 50, 0, 0, 50); + Sound_Play(kSfxBOMBFAIL, 50, 0, 0, 50); Game_Flag_Set(kFlagHF06SteelInterruption); Scene_Exits_Disable(); Non_Player_Actor_Combat_Mode_On(kActorSteele, kActorCombatStateUncover, true, actorId, 15, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, 0, 0, 100, 10, 300, false); @@ -309,15 +309,15 @@ void SceneScriptHF06::steelInterruption() { void SceneScriptHF06::addAmbientSounds() { Ambient_Sounds_Add_Sound(87, 20, 80, 20, 100, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Speech_Sound(23, 250, 5, 70, 7, 10, -50, 50, -101, -101, 1, 1); - Ambient_Sounds_Add_Speech_Sound(23, 330, 5, 70, 7, 10, -50, 50, -101, -101, 1, 1); - Ambient_Sounds_Add_Speech_Sound(23, 340, 5, 90, 7, 10, -50, 50, -101, -101, 1, 1); - Ambient_Sounds_Add_Speech_Sound(23, 360, 5, 70, 7, 10, -50, 50, -101, -101, 1, 1); - Ambient_Sounds_Add_Speech_Sound(24, 380, 5, 70, 7, 10, -50, 50, -101, -101, 1, 1); - Ambient_Sounds_Add_Speech_Sound(24, 510, 5, 70, 7, 10, -50, 50, -101, -101, 1, 1); - Ambient_Sounds_Add_Speech_Sound(38, 80, 5, 70, 7, 10, -50, 50, -101, -101, 1, 1); - Ambient_Sounds_Add_Speech_Sound(38, 160, 5, 70, 7, 10, -50, 50, -101, -101, 1, 1); - Ambient_Sounds_Add_Speech_Sound(38, 280, 5, 70, 7, 10, -50, 50, -101, -101, 1, 1); + Ambient_Sounds_Add_Speech_Sound(kActorOfficerLeary, 250, 5, 70, 7, 10, -50, 50, -101, -101, 1, 1); + Ambient_Sounds_Add_Speech_Sound(kActorOfficerLeary, 330, 5, 70, 7, 10, -50, 50, -101, -101, 1, 1); + Ambient_Sounds_Add_Speech_Sound(kActorOfficerLeary, 340, 5, 90, 7, 10, -50, 50, -101, -101, 1, 1); + Ambient_Sounds_Add_Speech_Sound(kActorOfficerLeary, 360, 5, 70, 7, 10, -50, 50, -101, -101, 1, 1); + Ambient_Sounds_Add_Speech_Sound(kActorOfficerGrayford, 380, 5, 70, 7, 10, -50, 50, -101, -101, 1, 1); + Ambient_Sounds_Add_Speech_Sound(kActorOfficerGrayford, 510, 5, 70, 7, 10, -50, 50, -101, -101, 1, 1); + Ambient_Sounds_Add_Speech_Sound(kActorDispatcher, 80, 5, 70, 7, 10, -50, 50, -101, -101, 1, 1); + Ambient_Sounds_Add_Speech_Sound(kActorDispatcher, 160, 5, 70, 7, 10, -50, 50, -101, -101, 1, 1); + Ambient_Sounds_Add_Speech_Sound(kActorDispatcher, 280, 5, 70, 7, 10, -50, 50, -101, -101, 1, 1); } } // End of namespace BladeRunner diff --git a/engines/bladerunner/script/scene/kp03.cpp b/engines/bladerunner/script/scene/kp03.cpp index a8355fbb04..2ccd520b52 100644 --- a/engines/bladerunner/script/scene/kp03.cpp +++ b/engines/bladerunner/script/scene/kp03.cpp @@ -182,7 +182,7 @@ bool SceneScriptKP03::ClickedOn2DRegion(int region) { void SceneScriptKP03::SceneFrameAdvanced(int frame) { if (frame == 123) { - Ambient_Sounds_Play_Sound(491, 99, -60, 100, 99); + Ambient_Sounds_Play_Sound(kSfxCRYEXPL1, 99, -60, 100, 99); } if ( Game_Flag_Query(kFlagKP03BombActive) @@ -308,7 +308,7 @@ void SceneScriptKP03::saveSteele() { Scene_Loop_Start_Special(kSceneLoopModeOnce, kKP03MainLoopBombNoWire, false); Actor_Set_Goal_Number(kActorSteele, kGoalSteeleKP03Leave); Actor_Says(kActorMcCoy, 2195, 14); - Ambient_Sounds_Play_Sound(151, 40, -60, -60, 0); + Ambient_Sounds_Play_Sound(kSfxLABMISC6, 40, -60, -60, 0); Loop_Actor_Walk_To_XYZ(kActorMcCoy, 1.0f, -36.55f, 111.0f, 0, false, false, 0); Actor_Set_Goal_Number(kActorSteele, kGoalSteeleKP05Enter); Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); diff --git a/engines/bladerunner/script/scene/ma01.cpp b/engines/bladerunner/script/scene/ma01.cpp index 4d0ac5523e..70e093fc87 100644 --- a/engines/bladerunner/script/scene/ma01.cpp +++ b/engines/bladerunner/script/scene/ma01.cpp @@ -215,31 +215,31 @@ bool SceneScriptMA01::ClickedOn2DRegion(int region) { void SceneScriptMA01::SceneFrameAdvanced(int frame) { if (frame == 15) { - Ambient_Sounds_Play_Sound(102, 70, -100, 100, 0); + Ambient_Sounds_Play_Sound(kSfxROOFLIT1, 70, -100, 100, 0); } if (frame == 61 || frame == 183 ) { - Ambient_Sounds_Play_Sound(116, 100, 40, 0, 99); + Ambient_Sounds_Play_Sound(kSfxSPINOPN4, 100, 40, 0, 99); } if (frame == 107 || frame == 227 ) { - Ambient_Sounds_Play_Sound(119, 100, 40, 0, 99); + Ambient_Sounds_Play_Sound(kSfxSPINCLS1, 100, 40, 0, 99); } if (frame == 1) { - Ambient_Sounds_Play_Sound(118, 40, -60, 20, 99); + Ambient_Sounds_Play_Sound(kSfxCARDOWN3, 40, -60, 20, 99); } if (frame == 241) { - Ambient_Sounds_Play_Sound(117, 40, 0, 0, 99); + Ambient_Sounds_Play_Sound(kSfxCARUP3, 40, 0, 0, 99); } if (frame == 58) { - Sound_Play(122, 17, 20, 20, 50); + Sound_Play(kSfxMTLHIT1, 17, 20, 20, 50); } if ((frame == 75 diff --git a/engines/bladerunner/script/scene/ma02.cpp b/engines/bladerunner/script/scene/ma02.cpp index 49d2f551e9..ecda102bbf 100644 --- a/engines/bladerunner/script/scene/ma02.cpp +++ b/engines/bladerunner/script/scene/ma02.cpp @@ -245,7 +245,7 @@ void SceneScriptMA02::talkWithRajif() { Actor_Says(kActorMcCoy, 2375, 13); Actor_Says(kActorRajif, 20, 13); Actor_Says(kActorMcCoy, 2380, 13); - Sound_Play(492, 100, 0, 100, 50); + Sound_Play(kSfxSHOTCOK1, 100, 0, 100, 50); Actor_Says(kActorRajif, 40, 13); Delay(3000); } diff --git a/engines/bladerunner/script/scene/ma04.cpp b/engines/bladerunner/script/scene/ma04.cpp index 0302296bcd..12f83c9390 100644 --- a/engines/bladerunner/script/scene/ma04.cpp +++ b/engines/bladerunner/script/scene/ma04.cpp @@ -106,7 +106,7 @@ bool SceneScriptMA04::ClickedOn3DObject(const char *objectName, bool a2) { Game_Flag_Set(kFlagMA04WatchedTV); Unclickable_Object("BED-TV-1"); Unclickable_Object("BED-TV-2"); - Sound_Play(132, 100, 0, 0, 50); + Sound_Play(kSfxSPNBEEP4, 100, 0, 0, 50); turnOnTV(); return false; } @@ -149,7 +149,7 @@ bool SceneScriptMA04::ClickedOnExit(int exitId) { } if (exitId == kMA04ExitKitchen) { if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -7115.0f, 954.0f, 1742.0f, 0, true, false, 0)) { - int sounds[] = {252, 405, 404, 407, 406}; + int sounds[] = {kSfxBARSFX1, kSfxTOILET1, kSfxDRAIN1X, kSfxWASH1, kSfxGARGLE1}; Ambient_Sounds_Play_Sound(sounds[Random_Query(0, 4)], 50, 0, 0, 0); Delay(3000); Loop_Actor_Walk_To_XYZ(kActorMcCoy, -7139.0f, 954.0f, 1746.0f, 0, true, false, 1); @@ -171,8 +171,8 @@ bool SceneScriptMA04::ClickedOn2DRegion(int region) { Actor_Face_Heading(kActorMcCoy, 256, false); if (isPhoneRinging()) { Actor_Says(kActorMcCoy, 2680, 0); - Ambient_Sounds_Remove_Sound(403, true); - Sound_Play(123, 100, 0, 0, 50); + Ambient_Sounds_Remove_Sound(kSfxVIDFONE1, true); + Sound_Play(kSfxSPNBEEP9, 100, 0, 0, 50); Overlay_Remove("MA04OVER"); Delay(500); if (Game_Flag_Query(kFlagMcCoyIsHelpingReplicants)) { @@ -190,7 +190,7 @@ bool SceneScriptMA04::ClickedOn2DRegion(int region) { return false; } if (Actor_Clue_Query(kActorClovis, kClueMcCoyRetiredZuben) && !Game_Flag_Query(kFlagMA04PhoneMessageFromClovis)) { - Sound_Play(123, 100, 0, 0, 50); + Sound_Play(kSfxSPNBEEP9, 100, 0, 0, 50); Overlay_Remove("MA04OVER"); Delay(500); Actor_Says(kActorClovis, 310, 3); @@ -201,12 +201,12 @@ bool SceneScriptMA04::ClickedOn2DRegion(int region) { Actor_Voice_Over(1320, kActorVoiceOver); } Actor_Says(kActorMcCoy, 2445, 13); - Sound_Play(123, 100, 0, 0, 50); + Sound_Play(kSfxSPNBEEP9, 100, 0, 0, 50); Game_Flag_Set(kFlagMA04PhoneMessageFromClovis); return true; } if (Actor_Clue_Query(kActorLucy, kClueMcCoyLetZubenEscape) && !Game_Flag_Query(kFlagMA04PhoneMessageFromLucy)) { - Sound_Play(123, 100, 0, 0, 50); + Sound_Play(kSfxSPNBEEP9, 100, 0, 0, 50); Overlay_Remove("MA04OVER"); Delay(500); Actor_Says(kActorLucy, 500, 3); @@ -217,7 +217,7 @@ bool SceneScriptMA04::ClickedOn2DRegion(int region) { Actor_Voice_Over(1350, kActorVoiceOver); } Actor_Says(kActorMcCoy, 2445, 13); - Sound_Play(123, 100, 0, 0, 50); + Sound_Play(kSfxSPNBEEP9, 100, 0, 0, 50); Game_Flag_Set(kFlagMA04PhoneMessageFromLucy); return true; } @@ -241,7 +241,7 @@ void SceneScriptMA04::SceneFrameAdvanced(int frame) { Set_Fade_Density(0.0f); } if (frame == 121 && (Game_Flag_Query(kFlagZubenRetired) || Game_Flag_Query(kFlagZubenSpared)) && !Game_Flag_Query(kFlagPS04GuzzaTalkZubenRetired)) { - Sound_Play(403, 50, 0, 0, 50); + Sound_Play(kSfxVIDFONE1, 50, 0, 0, 50); } } @@ -265,11 +265,11 @@ void SceneScriptMA04::PlayerWalkedIn() { Game_Flag_Reset(kFlagMA04McCoySleeping); if (Game_Flag_Query(kFlagChapter1Ended)) { if (Global_Variable_Query(kVariableChapter) == 2 && !Actor_Clue_Query(kActorMcCoy, kCluePhoneCallGuzza)) { - Sound_Play(403, 100, 0, 0, 50); + Sound_Play(kSfxVIDFONE1, 100, 0, 0, 50); Loop_Actor_Walk_To_XYZ(kActorMcCoy, -7176.0f, 954.0f, 1806.0f, 0, false, false, 0); Actor_Face_Heading(kActorMcCoy, 256, true); Actor_Says(kActorMcCoy, 2680, 0); - Sound_Play(123, 100, 0, 0, 50); + Sound_Play(kSfxSPNBEEP9, 100, 0, 0, 50); Delay(500); Actor_Says(kActorGuzza, 0, 3); Actor_Says(kActorMcCoy, 2685, 13); @@ -282,7 +282,7 @@ void SceneScriptMA04::PlayerWalkedIn() { Actor_Says(kActorMcCoy, 2700, 3); Actor_Says(kActorGuzza, 60, 3); Actor_Says(kActorGuzza, 70, 3); - Sound_Play(123, 100, 0, 0, 50); + Sound_Play(kSfxSPNBEEP9, 100, 0, 0, 50); Actor_Clue_Acquire(kActorMcCoy, kCluePhoneCallGuzza, false, kActorGuzza); Spinner_Set_Selectable_Destination_Flag(kSpinnerDestinationTyrellBuilding, true); Game_Flag_Set(kFlagRC01PoliceDone); @@ -390,7 +390,7 @@ void SceneScriptMA04::phoneCallWithDektora() { Actor_Says(kActorDektora, 410, 3); Actor_Says(kActorMcCoy, 2525, 15); Actor_Says(kActorDektora, 420, 3); - Sound_Play(123, 100, 0, 0, 50); + Sound_Play(kSfxSPNBEEP9, 100, 0, 0, 50); Actor_Clue_Acquire(kActorMcCoy, kCluePhoneCallDektora1, true, -1); } else { Actor_Says_With_Pause(kActorMcCoy, 2505, 0.5f, 19); @@ -403,7 +403,7 @@ void SceneScriptMA04::phoneCallWithDektora() { Actor_Says_With_Pause(kActorDektora, 470, 1.0f, 3); Actor_Says(kActorDektora, 480, 3); Actor_Says(kActorDektora, 490, 3); - Sound_Play(123, 100, 0, 0, 50); + Sound_Play(kSfxSPNBEEP9, 100, 0, 0, 50); Actor_Says(kActorMcCoy, 2540, 15); Actor_Clue_Acquire(kActorMcCoy, kCluePhoneCallDektora2, true, -1); } @@ -443,7 +443,7 @@ void SceneScriptMA04::phoneCallWithLucy() { } Actor_Clue_Acquire(kActorMcCoy, kCluePhoneCallLucy1, true, -1); } - Sound_Play(123, 100, 0, 0, 50); + Sound_Play(kSfxSPNBEEP9, 100, 0, 0, 50); } void SceneScriptMA04::phoneCallWithSteele() { @@ -463,7 +463,7 @@ void SceneScriptMA04::phoneCallWithSteele() { Actor_Says(kActorMcCoy, 2665, 13); Actor_Says(kActorSteele, 810, 3); Actor_Says(kActorSteele, 820, 3); - Sound_Play(123, 100, 0, 0, 50); + Sound_Play(kSfxSPNBEEP9, 100, 0, 0, 50); Actor_Clue_Acquire(kActorMcCoy, kCluePhoneCallCrystal, true, -1); } @@ -495,7 +495,7 @@ void SceneScriptMA04::phoneCallWithClovis() { Actor_Says(kActorClovis, 500, 3); Actor_Says(kActorClovis, 530, 3); Actor_Says(kActorClovis, 540, 3); - Sound_Play(123, 100, 0, 0, 50); + Sound_Play(kSfxSPNBEEP9, 100, 0, 0, 50); Actor_Clue_Acquire(kActorMcCoy, kCluePhoneCallClovis, true, -1); } diff --git a/engines/bladerunner/script/scene/ma05.cpp b/engines/bladerunner/script/scene/ma05.cpp index 164ca91a73..8985abed70 100644 --- a/engines/bladerunner/script/scene/ma05.cpp +++ b/engines/bladerunner/script/scene/ma05.cpp @@ -44,10 +44,10 @@ void SceneScriptMA05::InitializeScene() { Ambient_Sounds_Add_Looping_Sound(101, 90, 0, 1); Ambient_Sounds_Add_Looping_Sound(99, 40, -100, 1); Ambient_Sounds_Add_Looping_Sound(103, 50, 60, 1); - Ambient_Sounds_Add_Speech_Sound(60, 0, 10, 260, 27, 47, -100, 100, -101, -101, 1, 1); - Ambient_Sounds_Add_Speech_Sound(60, 20, 10, 260, 27, 47, -100, 100, -101, -101, 1, 1); - Ambient_Sounds_Add_Speech_Sound(60, 40, 10, 260, 27, 47, -100, 100, -101, -101, 1, 1); - Ambient_Sounds_Add_Speech_Sound(60, 50, 10, 260, 27, 47, -100, 100, -101, -101, 1, 1); + Ambient_Sounds_Add_Speech_Sound(kActorBlimpGuy, 0, 10, 260, 27, 47, -100, 100, -101, -101, 1, 1); + Ambient_Sounds_Add_Speech_Sound(kActorBlimpGuy, 20, 10, 260, 27, 47, -100, 100, -101, -101, 1, 1); + Ambient_Sounds_Add_Speech_Sound(kActorBlimpGuy, 40, 10, 260, 27, 47, -100, 100, -101, -101, 1, 1); + Ambient_Sounds_Add_Speech_Sound(kActorBlimpGuy, 50, 10, 260, 27, 47, -100, 100, -101, -101, 1, 1); Ambient_Sounds_Add_Sound(68, 10, 100, 25, 50, 0, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(69, 10, 100, 25, 50, 0, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(375, 10, 70, 50, 100, 0, 0, -101, -101, 0, 0); @@ -105,7 +105,7 @@ bool SceneScriptMA05::ClickedOn2DRegion(int region) { void SceneScriptMA05::SceneFrameAdvanced(int frame) { if (frame == 20) { - Sound_Play(102, 70, -100, 100, 50); + Sound_Play(kSfxROOFLIT1, 70, -100, 100, 50); } //return true; } @@ -118,7 +118,7 @@ void SceneScriptMA05::PlayerWalkedIn() { if ((Random_Query(0, 4) == 1 || (Game_Flag_Query(kFlagChapter1Ending) && !Game_Flag_Query(kFlagChapter1Ended))) && Global_Variable_Query(kVariableChapter) == 1) { Scene_Loop_Set_Default(kMA05LoopMain); Scene_Loop_Start_Special(kSceneLoopModeOnce, kMA05LoopSpinner, true); - Sound_Play(69, 100, 0, 0, 50); + Sound_Play(kSfxSPIN3A, 100, 0, 0, 50); } if (Game_Flag_Query(kFlagChapter1Ending) && !Game_Flag_Query(kFlagChapter1Ended)) { if (!Game_Flag_Query(kFlagDirectorsCut)) { diff --git a/engines/bladerunner/script/scene/ma06.cpp b/engines/bladerunner/script/scene/ma06.cpp index 8d7bc4e504..f702ee8b9b 100644 --- a/engines/bladerunner/script/scene/ma06.cpp +++ b/engines/bladerunner/script/scene/ma06.cpp @@ -40,7 +40,7 @@ void SceneScriptMA06::InitializeScene() { Scene_Loop_Start_Special(kSceneLoopModeLoseControl, kMA06LoopDoorOpen, false); Scene_Loop_Set_Default(kMA06LoopMain); - Sound_Play(209, 100, 50, 50, 100); + Sound_Play(kSfxELDOORC1, 100, 50, 50, 100); } void SceneScriptMA06::SceneLoaded() { @@ -86,7 +86,7 @@ void SceneScriptMA06::PlayerWalkedIn() { activateElevator(); if (isElevatorOnDifferentFloor()) { - Sound_Play(114, 25, 0, 0, 50); + Sound_Play(kSfxSPINUP1, 25, 0, 0, 50); Delay(4000); } @@ -103,7 +103,7 @@ void SceneScriptMA06::PlayerWalkedIn() { } Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kMA06LoopDoorClose, true); - Sound_Play(208, 100, 50, 50, 50); + Sound_Play(kSfxELDOORO2, 100, 50, 50, 50); //return true; } @@ -150,7 +150,7 @@ void SceneScriptMA06::activateElevator() { if (Game_Flag_Query(kFlagSpinnerAtMA01)) { Game_Flag_Set(kFlagMA06toMA01); } else { - Sound_Play(412, 100, 0, 0, 50); + Sound_Play(kSfxELEBAD1, 100, 0, 0, 50); Delay(500); Actor_Says(kActorAnsweringMachine, 610, 3); } @@ -159,7 +159,7 @@ void SceneScriptMA06::activateElevator() { if (Global_Variable_Query(kVariableChapter) == 4 && Game_Flag_Query(kFlagMA02RajifTalk) ) { - Sound_Play(412, 100, 0, 0, 50); + Sound_Play(kSfxELEBAD1, 100, 0, 0, 50); Delay(500); Actor_Says(kActorAnsweringMachine, 610, kAnimationModeTalk); Delay(500); diff --git a/engines/bladerunner/script/scene/nr01.cpp b/engines/bladerunner/script/scene/nr01.cpp index b7548d228a..7e0ce8c804 100644 --- a/engines/bladerunner/script/scene/nr01.cpp +++ b/engines/bladerunner/script/scene/nr01.cpp @@ -260,7 +260,7 @@ bool SceneScriptNR01::ClickedOn2DRegion(int region) { if (region == 0 && Player_Query_Combat_Mode() ) { - Sound_Play(517, 100, 0, 0, 50); + Sound_Play(kSfxGUNH1A, 100, 0, 0, 50); Actor_Set_Goal_Number(kActorSteele, kGoalSteeleNR01McCoyShotGun); Scene_2D_Region_Remove(0); } @@ -268,7 +268,7 @@ bool SceneScriptNR01::ClickedOn2DRegion(int region) { if (region == 1 && Player_Query_Combat_Mode() ) { - Sound_Play(517, 100, 0, 0, 50); + Sound_Play(kSfxGUNH1A, 100, 0, 0, 50); Actor_Set_Goal_Number(kActorGordo, kGoalGordoNR01Die); Actor_Set_Goal_Number(kActorSteele, kGoalSteeleNR01McCoyShotGordo); Scene_2D_Region_Remove(1); @@ -280,11 +280,11 @@ bool SceneScriptNR01::ClickedOn2DRegion(int region) { void SceneScriptNR01::SceneFrameAdvanced(int frame) { if (frame == 61) { - Sound_Play(118, 40, 0, 0, 50); + Sound_Play(kSfxCARDOWN3, 40, 0, 0, 50); } if (frame == 184) { - Sound_Play(117, 40, 80, 80, 50); + Sound_Play(kSfxCARUP3, 40, 80, 80, 50); } //return 0; } diff --git a/engines/bladerunner/script/scene/nr02.cpp b/engines/bladerunner/script/scene/nr02.cpp index cdd9671bf5..ea156784d7 100644 --- a/engines/bladerunner/script/scene/nr02.cpp +++ b/engines/bladerunner/script/scene/nr02.cpp @@ -31,26 +31,26 @@ void SceneScriptNR02::InitializeScene() { Scene_Exit_Add_2D_Exit(0, 0, 105, 75, 291, 3); - Ambient_Sounds_Add_Looping_Sound(280, 50, 38, 0); - Ambient_Sounds_Add_Sound(252, 3, 60, 25, 25, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(254, 3, 60, 25, 25, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(255, 3, 60, 25, 25, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(256, 3, 60, 25, 25, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(257, 3, 60, 25, 25, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(258, 3, 60, 25, 25, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(259, 3, 60, 25, 25, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(260, 3, 60, 25, 25, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(261, 3, 60, 25, 25, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(262, 3, 60, 25, 25, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(182, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(184, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(185, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(186, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(188, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(189, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(191, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(192, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(195, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Looping_Sound(kSfxBARAMB1, 50, 38, 0); + Ambient_Sounds_Add_Sound(kSfxBARSFX1, 3, 60, 25, 25, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(kSfxBARSFX3, 3, 60, 25, 25, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(kSfxBARSFX4, 3, 60, 25, 25, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(kSfxBARSFX5, 3, 60, 25, 25, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(kSfxBARSFX6, 3, 60, 25, 25, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(kSfxBARSFX7, 3, 60, 25, 25, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(kSfxCLINK1, 3, 60, 25, 25, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(kSfxCLINK2, 3, 60, 25, 25, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(kSfxCLINK3, 3, 60, 25, 25, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(kSfxCLINK4, 3, 60, 25, 25, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(kSfx67_0480R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(kSfx67_0540R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(kSfx67_0560R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(kSfx67_0870R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(kSfx67_0900R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(kSfx67_0940R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(kSfx67_1070R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(kSfx67_1080R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(kSfx67_1160R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); } void SceneScriptNR02::SceneLoaded() { @@ -86,15 +86,15 @@ bool SceneScriptNR02::ClickedOn3DObject(const char *objectName, bool a2) { Actor_Set_Goal_Number(kActorMcCoy, kGoalMcCoyCallWithGuzza); Game_Flag_Set(kFlagCallWithGuzza); } else { - Sound_Play(123, 50, 0, 0, 50); + Sound_Play(kSfxSPNBEEP9, 50, 0, 0, 50); Delay(1000); - Sound_Play(403, 30, 0, 0, 50); + Sound_Play(kSfxVIDFONE1, 30, 0, 0, 50); Delay(1500); - Sound_Play(403, 30, 0, 0, 50); + Sound_Play(kSfxVIDFONE1, 30, 0, 0, 50); Delay(1500); - Sound_Play(403, 30, 0, 0, 50); + Sound_Play(kSfxVIDFONE1, 30, 0, 0, 50); Delay(1500); - Sound_Play(123, 50, 0, 0, 50); + Sound_Play(kSfxSPNBEEP9, 50, 0, 0, 50); Delay(1000); Actor_Says(kActorMcCoy, 170, 14); } @@ -205,22 +205,22 @@ void SceneScriptNR02::DialogueQueueFlushed(int a1) { if (Player_Query_Current_Scene() == kSceneNR02 && Actor_Query_Goal_Number(kActorGordo) == kGoalGordoNR02TellJoke1 ) { - Sound_Play(575, 50, 0, 0, 50); - Sound_Play(321, 50, 0, 0, 50); + Sound_Play(kSfxRIMSHOT1, 50, 0, 0, 50); + Sound_Play(kSfxAUDLAFF3, 50, 0, 0, 50); } if (Player_Query_Current_Scene() == kSceneNR02 && Actor_Query_Goal_Number(kActorGordo) == kGoalGordoNR02TellJoke2 ) { - Sound_Play(576, 50, 0, 0, 50); - Sound_Play(323, 50, 0, 0, 50); + Sound_Play(kSfxRIMSHOT2, 50, 0, 0, 50); + Sound_Play(kSfxAUDLAFF5, 50, 0, 0, 50); } if (Player_Query_Current_Scene() == kSceneNR02 && Actor_Query_Goal_Number(kActorGordo) == kGoalGordoNR02TellJoke3 ) { - Sound_Play(579, 50, 0, 0, 50); - Sound_Play(324, 50, 0, 0, 50); + Sound_Play(kSfxRIMSHOT5, 50, 0, 0, 50); + Sound_Play(kSfxAUDLAFF6, 50, 0, 0, 50); } // Gordo on the podium diff --git a/engines/bladerunner/script/scene/nr03.cpp b/engines/bladerunner/script/scene/nr03.cpp index 2962ddbe22..479ab7315e 100644 --- a/engines/bladerunner/script/scene/nr03.cpp +++ b/engines/bladerunner/script/scene/nr03.cpp @@ -252,11 +252,11 @@ void SceneScriptNR03::SceneFrameAdvanced(int frame) { } if (frame == 72) { - Sound_Play(345, 83, -70, -70, 50); + Sound_Play(kSfxDORSLID1, 83, -70, -70, 50); } if (frame == 76) { - Sound_Play(353, 62, -70, -70, 50); + Sound_Play(kSfxMAGMOVE2, 62, -70, -70, 50); } if (frame > 70 diff --git a/engines/bladerunner/script/scene/nr04.cpp b/engines/bladerunner/script/scene/nr04.cpp index 22ff810f26..ffea441df8 100644 --- a/engines/bladerunner/script/scene/nr04.cpp +++ b/engines/bladerunner/script/scene/nr04.cpp @@ -183,7 +183,7 @@ bool SceneScriptNR04::ClickedOn2DRegion(int region) { Player_Loses_Control(); Actor_Voice_Over(4180, kActorVoiceOver); Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeDie); - Ambient_Sounds_Play_Sound(555, 90, 99, 0, 0); + Ambient_Sounds_Play_Sound(kSfxMALEHURT, 90, 99, 0, 0); Delay(350); Actor_Set_At_XYZ(kActorMcCoy, 109.0f, 0.0f, 374.0f, 0); Actor_Retired_Here(kActorMcCoy, 12, 12, true, -1); diff --git a/engines/bladerunner/script/scene/nr05.cpp b/engines/bladerunner/script/scene/nr05.cpp index 342849ecf9..fcf12b62c3 100644 --- a/engines/bladerunner/script/scene/nr05.cpp +++ b/engines/bladerunner/script/scene/nr05.cpp @@ -157,11 +157,11 @@ void SceneScriptNR05::SceneFrameAdvanced(int frame) { } if (frame == 78) { - Sound_Play(345, 83, 70, 70, 50); + Sound_Play(kSfxDORSLID1, 83, 70, 70, 50); } if (frame == 86) { - Sound_Play(353, 62, 70, 70, 50); + Sound_Play(kSfxMAGMOVE2, 62, 70, 70, 50); } rotateActorOnGround(kActorHysteriaPatron2); diff --git a/engines/bladerunner/script/scene/nr08.cpp b/engines/bladerunner/script/scene/nr08.cpp index fe9c71031f..52a5b95b62 100644 --- a/engines/bladerunner/script/scene/nr08.cpp +++ b/engines/bladerunner/script/scene/nr08.cpp @@ -150,7 +150,7 @@ void SceneScriptNR08::SceneFrameAdvanced(int frame) { ) { Set_Fade_Density((frame - 76) / 14.0f); Music_Stop(3); - Ambient_Sounds_Play_Sound(566, 27, 0, 99, 0); + Ambient_Sounds_Play_Sound(kSfxDEKCLAP1, 27, 0, 99, 0); } else if (frame >= 91 && frame < 120 ) { @@ -198,7 +198,7 @@ void SceneScriptNR08::PlayerWalkedIn() { && !Game_Flag_Query(kFlagNR08DektoraShow) ) { Game_Flag_Set(kFlagNR08DektoraShow); - Ambient_Sounds_Play_Sound(566, 27, 0, 99, 0); + Ambient_Sounds_Play_Sound(kSfxDEKCLAP1, 27, 0, 99, 0); Music_Play(kMusicArkdFly1, 61, 0, 1, -1, 0, 0); Outtake_Play(kOuttakeDektora, true, -1); } else { diff --git a/engines/bladerunner/script/scene/nr10.cpp b/engines/bladerunner/script/scene/nr10.cpp index a3f7adcd84..61e886a321 100644 --- a/engines/bladerunner/script/scene/nr10.cpp +++ b/engines/bladerunner/script/scene/nr10.cpp @@ -75,7 +75,7 @@ bool SceneScriptNR10::ClickedOn3DObject(const char *objectName, bool combatMode) Actor_Set_Invisible(kActorMcCoy, false); Actor_Set_Invisible(kActorDektora, false); Ambient_Sounds_Remove_Looping_Sound(452, true); - Sound_Play(453, 52, 0, 0, 50); + Sound_Play(kSfx35MMBRK1, 52, 0, 0, 50); Scene_Loop_Set_Default(0); Scene_Loop_Start_Special(kSceneLoopModeOnce, 0, true); Un_Combat_Target_Object("BOX18"); diff --git a/engines/bladerunner/script/scene/nr11.cpp b/engines/bladerunner/script/scene/nr11.cpp index a8b59dacfb..40b7f13942 100644 --- a/engines/bladerunner/script/scene/nr11.cpp +++ b/engines/bladerunner/script/scene/nr11.cpp @@ -251,39 +251,39 @@ bool SceneScriptNR11::ClickedOn2DRegion(int region) { void SceneScriptNR11::SceneFrameAdvanced(int frame) { if (frame == 62) { - Ambient_Sounds_Play_Sound(449, 40, 100, 100, 10); + Ambient_Sounds_Play_Sound(kSfxMCGUN1, 40, 100, 100, 10); } if (frame == 67) { - Ambient_Sounds_Play_Sound(449, 30, 90, 90, 10); + Ambient_Sounds_Play_Sound(kSfxMCGUN1, 30, 90, 90, 10); } if (frame == 74) { - Ambient_Sounds_Play_Sound(450, 50, 83, 83, 10); + Ambient_Sounds_Play_Sound(kSfxMCGUN2, 50, 83, 83, 10); } if (frame == 80) { - Ambient_Sounds_Play_Sound(449, 60, 65, 65, 10); + Ambient_Sounds_Play_Sound(kSfxMCGUN1, 60, 65, 65, 10); } if (frame == 92) { - Ambient_Sounds_Play_Sound(450, 30, 50, 50, 10); + Ambient_Sounds_Play_Sound(kSfxMCGUN2, 30, 50, 50, 10); } if (frame == 97) { - Ambient_Sounds_Play_Sound(449, 50, -40, -40, 10); + Ambient_Sounds_Play_Sound(kSfxMCGUN1, 50, -40, -40, 10); } if (frame == 103) { - Ambient_Sounds_Play_Sound(450, 40, -27, -27, 10); + Ambient_Sounds_Play_Sound(kSfxMCGUN2, 40, -27, -27, 10); } if (frame == 109) { - Ambient_Sounds_Play_Sound(449, 60, -20, -20, 10); + Ambient_Sounds_Play_Sound(kSfxMCGUN1, 60, -20, -20, 10); } if (frame == 62) { - Ambient_Sounds_Play_Sound(122, 80, 100, 100, 15); + Ambient_Sounds_Play_Sound(kSfxMTLHIT1, 80, 100, 100, 15); } if (Game_Flag_Query(kFlagNR11BreakWindow)) { diff --git a/engines/bladerunner/script/scene/ps01.cpp b/engines/bladerunner/script/scene/ps01.cpp index c80562f1ad..453e085651 100644 --- a/engines/bladerunner/script/scene/ps01.cpp +++ b/engines/bladerunner/script/scene/ps01.cpp @@ -192,33 +192,33 @@ void SceneScriptPS01::SceneFrameAdvanced(int frame) { if (frame == 71 || frame == 188 ) { - Sound_Play(116, 100, 40, 0, 50); + Sound_Play(kSfxSPINOPN4, 100, 40, 0, 50); } if (frame == 108 || frame == 228 ) { - Sound_Play(119, 100, 40, 0, 50); + Sound_Play(kSfxSPINCLS1, 100, 40, 0, 50); } if (frame == 1) { - Sound_Play(118, 40, 0, 0, 50); + Sound_Play(kSfxCARDOWN3, 40, 0, 0, 50); } if (frame == 76) { - Sound_Play(121, 50, 0, 0, 50); + Sound_Play(kSfxSERVOD1, 50, 0, 0, 50); } if (frame == 192) { - Sound_Play(120, 50, 0, 0, 50); + Sound_Play(kSfxSERVOU1, 50, 0, 0, 50); } if (frame == 59) { - Sound_Play(122, 15, 0, 0, 50); + Sound_Play(kSfxMTLHIT1, 15, 0, 0, 50); } if (frame == 275) { - Sound_Play(117, 40, 0, 0, 50); + Sound_Play(kSfxCARUP3, 40, 0, 0, 50); } if (!Game_Flag_Query(kFlagArrivedFromSpinner2)) { diff --git a/engines/bladerunner/script/scene/ps02.cpp b/engines/bladerunner/script/scene/ps02.cpp index d655b9686b..d3d97648fa 100644 --- a/engines/bladerunner/script/scene/ps02.cpp +++ b/engines/bladerunner/script/scene/ps02.cpp @@ -112,11 +112,11 @@ bool SceneScriptPS02::ClickedOn2DRegion(int region) { void SceneScriptPS02::SceneFrameAdvanced(int frame) { if (frame == 1) { - Ambient_Sounds_Play_Sound(208, 45, 0, 0, 0); + Ambient_Sounds_Play_Sound(kSfxELDOORO2, 45, 0, 0, 0); } if (frame == 91) { - Ambient_Sounds_Play_Sound(209, 45, 0, 0, 0); + Ambient_Sounds_Play_Sound(kSfxELDOORC1, 45, 0, 0, 0); } //return true; } diff --git a/engines/bladerunner/script/scene/ps05.cpp b/engines/bladerunner/script/scene/ps05.cpp index e3261c44f3..612ad75cf1 100644 --- a/engines/bladerunner/script/scene/ps05.cpp +++ b/engines/bladerunner/script/scene/ps05.cpp @@ -133,7 +133,7 @@ bool SceneScriptPS05::ClickedOn2DRegion(int region) { void SceneScriptPS05::SceneFrameAdvanced(int frame) { if (frame == 1 || frame == 16 || frame == 31 || frame == 46) { - Sound_Play(149, Random_Query(10, 10), 70, 70, 50); + Sound_Play(kSfxLABMISC4, Random_Query(10, 10), 70, 70, 50); } //return true; } diff --git a/engines/bladerunner/script/scene/ps06.cpp b/engines/bladerunner/script/scene/ps06.cpp index dde7c220a3..3f37ffa8ed 100644 --- a/engines/bladerunner/script/scene/ps06.cpp +++ b/engines/bladerunner/script/scene/ps06.cpp @@ -86,13 +86,13 @@ bool SceneScriptPS06::ClickedOn3DObject(const char *objectName, bool a2) { return true; } else { Actor_Clues_Transfer_New_To_Mainframe(kActorMcCoy); - Ambient_Sounds_Play_Sound(587, 50, 0, 0, 99); + Ambient_Sounds_Play_Sound(kSfxDATALOAD, 50, 0, 0, 99); Delay(2000); Actor_Says(kActorAnsweringMachine, 340, kAnimationModeTalk); Actor_Clues_Transfer_New_From_Mainframe(kActorMcCoy); - Ambient_Sounds_Play_Sound(587, 50, 0, 0, 99); + Ambient_Sounds_Play_Sound(kSfxDATALOAD, 50, 0, 0, 99); Delay(2000); - Ambient_Sounds_Play_Sound(588, 80, 0, 0, 99); + Ambient_Sounds_Play_Sound(kSfxBEEPNEAT, 80, 0, 0, 99); Actor_Says(kActorAnsweringMachine, 350, kAnimationModeTalk); return true; } diff --git a/engines/bladerunner/script/scene/ps07.cpp b/engines/bladerunner/script/scene/ps07.cpp index 86c8eaa5dc..3ce7d4254a 100644 --- a/engines/bladerunner/script/scene/ps07.cpp +++ b/engines/bladerunner/script/scene/ps07.cpp @@ -52,8 +52,8 @@ bool SceneScriptPS07::MouseClick(int x, int y) { } bool SceneScriptPS07::ClickedOn3DObject(const char *objectName, bool a2) { - if (Object_Query_Click("L.MOUSE", objectName)) { - Sound_Play(155, 70, 0, 0, 50); + if (Object_Query_Click("L.MOUSE", objectName)) { // a bug? Which object is this? + Sound_Play(kSfxLABBUZZ1, 70, 0, 0, 50); if (Actor_Query_Goal_Number(kActorKlein) < 4 && Actor_Query_Goal_Number(kActorKlein) > 0) { Actor_Face_Actor(kActorMcCoy, kActorKlein, true); Actor_Set_Goal_Number(kActorKlein, 3); diff --git a/engines/bladerunner/script/scene/ps09.cpp b/engines/bladerunner/script/scene/ps09.cpp index d7f48b0f1f..ee94b1e0e1 100644 --- a/engines/bladerunner/script/scene/ps09.cpp +++ b/engines/bladerunner/script/scene/ps09.cpp @@ -254,7 +254,7 @@ void SceneScriptPS09::SceneFrameAdvanced(int frame) { || frame == 52 || frame == 54 ) { - Sound_Play(97, Random_Query(50, 33), 10, 10, 50); + Sound_Play(kSfxNEON7, Random_Query(50, 33), 10, 10, 50); // TODO needs support for swapped min, max in Random_Query } //return true; } diff --git a/engines/bladerunner/script/scene/ps10.cpp b/engines/bladerunner/script/scene/ps10.cpp index e2cbb5eb7c..19932495b0 100644 --- a/engines/bladerunner/script/scene/ps10.cpp +++ b/engines/bladerunner/script/scene/ps10.cpp @@ -51,7 +51,7 @@ static const int *getPoliceMazePS10TrackData1() { // Enemy linked series (kIte #endif // BLADERUNNER_ORIGINAL_BUGS kPMTIWaitRandom, 3000, 5000, kPMTIObstacleSet, kItemPS10Target1, - kPMTIPlaySound, 159, 100, + kPMTIPlaySound, kSfxUPTARG3, 100, kPMTIMove, 14, kPMTIWait, 1000, kPMTIRotate, 740, 80, @@ -63,7 +63,7 @@ static const int *getPoliceMazePS10TrackData1() { // Enemy linked series (kIte kPMTIWait, 0, kPMTIRotate, 488, 80, kPMTIWait, 1000, - kPMTIShoot, 27, 33, + kPMTIShoot, kSfxSMCAL3, 33, kPMTIWait, 0, kPMTIRotate, 740, 80, kPMTIPausedReset, kItemPS10Target2, // kItemPS10Target2 continues the route of this item @@ -113,7 +113,7 @@ static const int *getPoliceMazePS10TrackData3() { // Enemy (kItemPS10Target3) kPMTIPosition, 0, kPMTIWaitRandom, 3000, 5000, kPMTIObstacleSet, kItemPS10Target3, - kPMTIPlaySound, 159, 100, + kPMTIPlaySound, kSfxUPTARG3, 100, kPMTITargetSet, kItemPS10Target3, 1, kPMTIEnemyReset, kItemPS10Target3, kPMTIMove, 5, @@ -123,12 +123,12 @@ static const int *getPoliceMazePS10TrackData3() { // Enemy (kItemPS10Target3) kPMTIWait, 0, kPMTIRotate, 491, 80, kPMTIWait, 500, - kPMTIShoot, 27, 33, + kPMTIShoot, kSfxSMCAL3, 33, kPMTIWait, 500, kPMTIRotate, 233, 80, kPMTIWait, 0, kPMTIRotate, 993, 80, - kPMTIPlaySound, 34, 33, + kPMTIPlaySound, kSfxTARGUP6, 33, kPMTIMove, 0, kPMTIObstacleReset, kItemPS10Target3, #if BLADERUNNER_ORIGINAL_BUGS @@ -154,7 +154,7 @@ static const int *getPoliceMazePS10TrackData4() { // Innocent (kItemPS10Target kPMTIPosition, 0, kPMTIWaitRandom, 3000, 6000, kPMTIObstacleSet, kItemPS10Target4, - kPMTIPlaySound, 159, 100, + kPMTIPlaySound, kSfxUPTARG3, 100, kPMTITargetSet, kItemPS10Target4, 1, kPMTIEnemyReset, kItemPS10Target4, kPMTIMove, 34, @@ -187,7 +187,7 @@ static const int *getPoliceMazePS10TrackData5() { // Innocent (kItemPS10Target kPMTIPosition, 0, kPMTIWaitRandom, 4000, 6000, kPMTIObstacleSet, kItemPS10Target5, - kPMTIPlaySound, 159, 100, + kPMTIPlaySound, kSfxUPTARG3, 100, kPMTITargetSet, kItemPS10Target5, 1, kPMTIEnemyReset, kItemPS10Target5, kPMTIMove, 5, @@ -195,7 +195,7 @@ static const int *getPoliceMazePS10TrackData5() { // Innocent (kItemPS10Target kPMTIRotate, 512, 100, kPMTIWait, 2000, kPMTIRotate, 0, -100, - kPMTIPlaySound, 34, 33, + kPMTIPlaySound, kSfxTARGUP6, 33, kPMTIMove, 0, kPMTILeave, kPMTIObstacleReset, kItemPS10Target5, @@ -224,7 +224,7 @@ static const int *getPoliceMazePS10TrackData6() { // Enemy (kItemPS10Target6) kPMTIPosition, 0, kPMTIWaitRandom, 4000, 6000, kPMTIObstacleSet, kItemPS10Target6, - kPMTIPlaySound, 159, 100, + kPMTIPlaySound, kSfxUPTARG3, 100, kPMTITargetSet, kItemPS10Target6, 1, kPMTIEnemyReset, kItemPS10Target6, kPMTIMove, 7, @@ -234,12 +234,12 @@ static const int *getPoliceMazePS10TrackData6() { // Enemy (kItemPS10Target6) kPMTIWait, 0, kPMTIRotate, 500, 80, kPMTIWait, 1000, - kPMTIShoot, 27, 33, + kPMTIShoot, kSfxSMCAL3, 33, kPMTIWait, 0, kPMTIRotate, 750, 80, kPMTIWait, 0, kPMTIRotate, 999, 80, - kPMTIPlaySound, 34, 33, + kPMTIPlaySound, kSfxTARGUP6, 33, kPMTIMove, 0, kPMTIObstacleReset, kItemPS10Target6, #if BLADERUNNER_ORIGINAL_BUGS @@ -298,7 +298,7 @@ static const int *getPoliceMazePS10TrackData8() { // Enemy (kItemPS10Target8) kPMTIPosition, 0, kPMTIWaitRandom, 4000, 6000, kPMTIObstacleSet, kItemPS10Target8, - kPMTIPlaySound, 159, 100, + kPMTIPlaySound, kSfxUPTARG3, 100, kPMTITargetSet, kItemPS10Target8, 1, kPMTIEnemyReset, kItemPS10Target8, kPMTIMove, 34, @@ -307,7 +307,7 @@ static const int *getPoliceMazePS10TrackData8() { // Enemy (kItemPS10Target8) kPMTIRotate, 491, 80, kPMTIMove, 20, kPMTIWait, 0, // this results in shooting too fast - TODO maybe introduce a small wait here (50 or 150) - kPMTIShoot, 27, 33, + kPMTIShoot, kSfxSMCAL3, 33, kPMTIMove, 0, kPMTIObstacleReset, kItemPS10Target8, #if BLADERUNNER_ORIGINAL_BUGS @@ -336,44 +336,44 @@ static const int *getPoliceMazePS10TrackData9() { // Special (kItemPS10Target9 kPMTITargetSet, kItemPS10Target9, 1, kPMTIEnemySet, kItemPS10Target9, kPMTIObstacleSet, kItemPS10Target9, - kPMTIPlaySound, 0, 33, + kPMTIPlaySound, kSfxCROSLOCK, 33, kPMTIMove, 23, - kPMTIPlaySound, 0, 33, + kPMTIPlaySound, kSfxCROSLOCK, 33, kPMTIWait, 200, - kPMTIPlaySound, 32, 33, + kPMTIPlaySound, kSfxTARGUP4, 33, kPMTIRotate, 498, 100, - kPMTIPlaySound, 0, 33, + kPMTIPlaySound, kSfxCROSLOCK, 33, kPMTIWait, 100, - kPMTIShoot, 27, 33, - kPMTIPlaySound, 32, 33, + kPMTIShoot, kSfxSMCAL3, 33, + kPMTIPlaySound, kSfxTARGUP4, 33, kPMTIMove, 35, - kPMTIPlaySound, 32, 33, + kPMTIPlaySound, kSfxTARGUP4, 33, kPMTIWait, 100, - kPMTIShoot, 27, 33, - kPMTIPlaySound, 0, 33, + kPMTIShoot, kSfxSMCAL3, 33, + kPMTIPlaySound, kSfxCROSLOCK, 33, kPMTIMove, 23, - kPMTIPlaySound, 32, 33, + kPMTIPlaySound, kSfxTARGUP4, 33, kPMTIWait, 100, - kPMTIShoot, 27, 33, - kPMTIPlaySound, 32, 33, + kPMTIShoot, kSfxSMCAL3, 33, + kPMTIPlaySound, kSfxTARGUP4, 33, kPMTIRotate, 758, 100, - kPMTIPlaySound, 32, 33, + kPMTIPlaySound, kSfxTARGUP4, 33, kPMTIMove, 89, - kPMTIPlaySound, 0, 33, + kPMTIPlaySound, kSfxCROSLOCK, 33, kPMTIWaitRandom, 4000, 6000, kPMTITargetSet, kItemPS10Target9, 1, // intended: special: "second" enemy (re-using the target of the track) kPMTIEnemySet, kItemPS10Target9, // intended: special: "second" enemy (re-using the target of the track) kPMTIFacing, 216, - kPMTIPlaySound, 32, 33, + kPMTIPlaySound, kSfxTARGUP4, 33, kPMTIMove, 69, kPMTIWait, 100, - kPMTIPlaySound, 32, 33, + kPMTIPlaySound, kSfxTARGUP4, 33, kPMTIRotate, 498, 100, kPMTIWait, 100, - kPMTIShoot, 27, 33, - kPMTIPlaySound, 0, 33, + kPMTIShoot, kSfxSMCAL3, 33, + kPMTIPlaySound, kSfxCROSLOCK, 33, kPMTIRotate, 216, 100, - kPMTIPlaySound, 32, 33, + kPMTIPlaySound, kSfxTARGUP4, 33, kPMTIMove, 0, kPMTIObstacleReset, kItemPS10Target9, #if BLADERUNNER_ORIGINAL_BUGS @@ -401,25 +401,25 @@ void SceneScriptPS10::InitializeScene() { Scene_Exit_Add_2D_Exit(1, 0, 0, 20, 479, 3); Ambient_Sounds_Remove_All_Non_Looping_Sounds(0); - Ambient_Sounds_Add_Looping_Sound(387, 50, 1, 1); - Ambient_Sounds_Add_Looping_Sound( 54, 50, 1, 1); - Ambient_Sounds_Add_Sound( 1, 10, 50, 16, 25, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(389, 5, 50, 16, 25, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(390, 6, 50, 16, 25, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(443, 2, 100, 14, 16, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(444, 2, 100, 14, 16, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(445, 2, 100, 14, 16, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(446, 2, 100, 14, 16, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(303, 5, 100, 17, 27, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(304, 5, 100, 17, 27, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(305, 5, 100, 17, 27, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(306, 5, 100, 17, 27, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(307, 5, 100, 17, 27, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(308, 5, 100, 17, 27, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Looping_Sound(kSfxESPLOOP2, 50, 1, 1); + Ambient_Sounds_Add_Looping_Sound(kSfxCTRAIN1, 50, 1, 1); + Ambient_Sounds_Add_Sound(kSfxSTEAM1, 10, 50, 16, 25, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(kSfxSTEAMY1, 5, 50, 16, 25, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(kSfxSTEAMY2, 6, 50, 16, 25, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(kSfxSCARY4, 2, 100, 14, 16, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(kSfxSCARY5, 2, 100, 14, 16, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(kSfxSCARY6, 2, 100, 14, 16, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(kSfxSCARY7, 2, 100, 14, 16, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(kSfxBBGRN1, 5, 100, 17, 27, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(kSfxBBGRN2, 5, 100, 17, 27, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(kSfxBBGRN3, 5, 100, 17, 27, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(kSfxBBMOVE1, 5, 100, 17, 27, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(kSfxBBMOVE2, 5, 100, 17, 27, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(kSfxBBMOVE3, 5, 100, 17, 27, -100, 100, -101, -101, 0, 0); #if BLADERUNNER_ORIGINAL_BUGS #else // Moved here from PS15 - Sound_Play(155, 90, 0, 0, 50); // LABBUZZ1.AUD + Sound_Play(kSfxLABBUZZ1, 90, 0, 0, 50); #endif // BLADERUNNER_ORIGINAL_BUGS } @@ -501,14 +501,14 @@ bool SceneScriptPS10::ClickedOnItem(int itemId, bool combatMode) { if (Player_Query_Combat_Mode()) { switch (itemId) { case kItemPS10Target4: - Sound_Play(4, 50, 0, 0, 50); // FEMHURT2 + Sound_Play(kSfxFEMHURT2, 50, 0, 0, 50); break; case kItemPS10Target5: // fall-through case kItemPS10Target7: - Sound_Play(555, 50, 0, 0, 50); // MALEHURT + Sound_Play(kSfxMALEHURT, 50, 0, 0, 50); break; default: - Sound_Play(2, 12, 0, 0, 50); // SPINNY1 + Sound_Play(kSfxSPINNY1, 12, 0, 0, 50); break; } diff --git a/engines/bladerunner/script/scene/ps11.cpp b/engines/bladerunner/script/scene/ps11.cpp index 0100370c2a..1331f4cf4f 100644 --- a/engines/bladerunner/script/scene/ps11.cpp +++ b/engines/bladerunner/script/scene/ps11.cpp @@ -61,13 +61,13 @@ static const int *getPoliceMazePS11TrackData9() { // Enemy (kItemPS11Target1) kPMTIWaitRandom, 5000, 6000, #endif // BLADERUNNER_ORIGINAL_BUGS kPMTIObstacleSet, kItemPS11Target1, - kPMTIPlaySound, 31, 33, + kPMTIPlaySound, kSfxTARGUP3, 33, kPMTITargetSet, kItemPS11Target1, 1, kPMTIEnemySet, kItemPS11Target1, kPMTIMove, 7, kPMTIWait, 1000, - kPMTIShoot, 27, 33, - kPMTIPlaySound, 34, 33, + kPMTIShoot, kSfxSMCAL3, 33, + kPMTIPlaySound, kSfxTARGUP6, 33, kPMTIMove, 0, kPMTIWait, 500, kPMTIObstacleReset, kItemPS11Target1, @@ -104,7 +104,7 @@ static const int *getPoliceMazePS11TrackData10() { // Enemy (kItemPS11Target2, kPMTIEnemyReset, kItemPS11Target3, // both targets should clear their enemy flag here #endif // BLADERUNNER_ORIGINAL_BUGS kPMTIObstacleSet, kItemPS11Target2, - kPMTIPlaySound, 33, 33, + kPMTIPlaySound, kSfxTARGUP5, 33, kPMTIMove, 14, kPMTIWait, 500, kPMTIPausedReset, kItemPS11Target3, @@ -129,12 +129,12 @@ static const int *getPoliceMazePS11TrackData11() { // Enemy (kItemPS11Target2, kPMTIMove, 25, kPMTIWait, 500, kPMTIEnemySet, kItemPS11Target3, // rotate - reveal -- no need to set target 2 as enemy too, since it's gone - kPMTIPlaySound, 32, 33, + kPMTIPlaySound, kSfxTARGUP4, 33, kPMTIRotate, 644, 80, kPMTIWait, 0, kPMTIRotate, 388, 80, kPMTIWait, 1000, - kPMTIShoot, 12, 33, + kPMTIShoot, kSfxLGCAL1, 33, kPMTIMove, 79, kPMTIObstacleReset, kItemPS11Target3, #if BLADERUNNER_ORIGINAL_BUGS @@ -206,7 +206,7 @@ static const int *getPoliceMazePS11TrackData13() { // Enemy (kItemPS11Target5) kPMTIPosition, 0, kPMTIWaitRandom, 4000, 8000, kPMTIObstacleSet, kItemPS11Target5, - kPMTIPlaySound, 33, 33, + kPMTIPlaySound, kSfxTARGUP5, 33, kPMTITargetSet, kItemPS11Target5, 1, kPMTIEnemySet, kItemPS11Target5, kPMTIMove, 4, @@ -227,8 +227,8 @@ static const int *getPoliceMazePS11TrackData13() { // Enemy (kItemPS11Target5) kPMTIWait, 0, kPMTIRotate, 340, 80, kPMTIWait, 200, - kPMTIShoot, 27, 33, - kPMTIPlaySound, 34, 33, + kPMTIShoot, kSfxSMCAL3, 33, + kPMTIPlaySound, kSfxTARGUP6, 33, kPMTIMove, 0, kPMTIObstacleReset, kItemPS11Target5, #if BLADERUNNER_ORIGINAL_BUGS @@ -261,7 +261,7 @@ static const int *getPoliceMazePS11TrackData14() { // Enemy (kItemPS11Target6) kPMTIPosition, 0, kPMTIWaitRandom, 3000, 6000, kPMTIObstacleSet, kItemPS11Target6, - kPMTIPlaySound, 33, 33, + kPMTIPlaySound, kSfxTARGUP5, 33, kPMTIMove, 5, kPMTIWait, 500, kPMTIEnemySet, kItemPS11Target6, // rotate - reveal @@ -273,8 +273,8 @@ static const int *getPoliceMazePS11TrackData14() { // Enemy (kItemPS11Target6) kPMTIRotate, 260, 80, // corrected orientation - face towards McCoy #endif // BLADERUNNER_ORIGINAL_BUGS kPMTIWait, 1000, - kPMTIShoot, 27, 33, - kPMTIPlaySound, 34, 33, + kPMTIShoot, kSfxSMCAL3, 33, + kPMTIPlaySound, kSfxTARGUP6, 33, kPMTIMove, 0, kPMTIObstacleReset, kItemPS11Target6, #if BLADERUNNER_ORIGINAL_BUGS @@ -305,7 +305,7 @@ static const int *getPoliceMazePS11TrackData15() { // Special (kItemPS11Target7 kPMTIPosition, 0, kPMTIWaitRandom, 3000, 7000, kPMTIObstacleSet, kItemPS11Target7, - kPMTIPlaySound, 29, 33, + kPMTIPlaySound, kSfxTARGUP1, 33, kPMTIEnemyReset, kItemPS11Target7, #if BLADERUNNER_ORIGINAL_BUGS #else @@ -336,7 +336,7 @@ static const int *getPoliceMazePS11TrackData16() { // Innocent (kItemPS11Target kPMTIEnemyReset, kItemPS11Target8, // [redundant after bug fix] kPMTIMove, 25, kPMTIWait, 500, - kPMTIPlaySound, 32, 33, + kPMTIPlaySound, kSfxTARGUP4, 33, kPMTIRotate, 644, 100, kPMTIWait, 0, kPMTIRotate, 388, 200, @@ -379,10 +379,10 @@ static const int *getPoliceMazePS11TrackData17() { // Special (kItemPS11Target9 kPMTIObstacleSet, kItemPS11Target9, // make visible after the wait period, not before kPMTITargetSet, kItemPS11Target9, 1, // set Target-able after the wait period, not before #endif // BLADERUNNER_ORIGINAL_BUGS - kPMTIPlaySound, 32, 33, + kPMTIPlaySound, kSfxTARGUP4, 33, kPMTIMove, 10, kPMTIWait, 0, // this results in shooting too fast - TODO maybe introduce a small wait here (50 or 150) - kPMTIShoot, 27, 33, + kPMTIShoot, kSfxSMCAL3, 33, kPMTIMove, 0, kPMTITargetSet, kItemPS11Target9, 1, // intended: special: "second" enemy (re-using the target of the track) kPMTIEnemySet, kItemPS11Target9, // intended: special: "second" enemy (re-using the target of the track) @@ -391,7 +391,7 @@ static const int *getPoliceMazePS11TrackData17() { // Special (kItemPS11Target9 kPMTIEnemySet, kItemPS11Target9, // intended: special: "third" enemy (re-using the target of the track) kPMTIMove, 10, kPMTIWait, 0, // this results in shooting too fast - TODO maybe introduce a small wait here (50 or 150) - kPMTIShoot, 27, 33, + kPMTIShoot, kSfxSMCAL3, 33, kPMTIMove, 24, kPMTIWait, 1000, kPMTIObstacleReset, kItemPS11Target9, @@ -430,9 +430,9 @@ static const int *getPoliceMazePS11TrackData18() { // Special (kItemPS11Target1 kPMTIWaitRandom, 4000, 6000, kPMTIObstacleSet, kItemPS11Target10, kPMTIMove, 5, - kPMTIPlaySound, 19, 33, + kPMTIPlaySound, kSfxRICO3, 33, #if BLADERUNNER_ORIGINAL_BUGS - kPMTIPlaySound, 3, 33, // FEMHURT1 - Wrong sound + kPMTIPlaySound, kSfxFEMHURT1, 33, // FEMHURT1 - Wrong sound #endif // BLADERUNNER_ORIGINAL_BUGS kPMTIWait, 1000, #if BLADERUNNER_ORIGINAL_BUGS @@ -447,7 +447,7 @@ static const int *getPoliceMazePS11TrackData18() { // Special (kItemPS11Target1 kPMTIWait, 0, kPMTIRotate, 512, 200, kPMTIWait, 1000, - kPMTIShoot, 12, 33, + kPMTIShoot, kSfxLGCAL1, 33, kPMTIPausedReset, kItemPS11Target11, kPMTIObstacleReset, kItemPS11Target10, #if BLADERUNNER_ORIGINAL_BUGS @@ -472,9 +472,9 @@ static const int *getPoliceMazePS11TrackData19() { // Special (kItemPS11Target1 kPMTITargetSet, kItemPS11Target11, 1, // intended: special: "second" enemy (re-using the target of the track) kPMTIEnemySet, kItemPS11Target11, // intended: special: "second" enemy (re-using the target of the track) kPMTIMove, 2, - kPMTIPlaySound, 32, 33, + kPMTIPlaySound, kSfxTARGUP4, 33, kPMTIWait, 1000, - kPMTIShoot, 12, 33, + kPMTIShoot, kSfxLGCAL1, 33, kPMTIMove, kItemPS11Target11, kPMTIWait, 500, kPMTIObstacleReset, kItemPS11Target11, @@ -506,9 +506,9 @@ static const int *getPoliceMazePS11TrackData20() { // Enemy (kItemPS11Target12) kPMTIEnemySet, kItemPS11Target12, kPMTIObstacleSet, kItemPS11Target12, kPMTIMove, 9, - kPMTIPlaySound, 32, 33, + kPMTIPlaySound, kSfxTARGUP4, 33, kPMTIWait, 1000, - kPMTIShoot, 27, 33, + kPMTIShoot, kSfxSMCAL3, 33, kPMTIMove, 0, kPMTIObstacleReset, kItemPS11Target12, #if BLADERUNNER_ORIGINAL_BUGS @@ -578,9 +578,9 @@ static const int *getPoliceMazePS11TrackData22() { // Enemy (kItemPS11Target14) #endif // BLADERUNNER_ORIGINAL_BUGS kPMTIObstacleSet, kItemPS11Target14, kPMTIMove, 7, - kPMTIPlaySound, 32, 33, + kPMTIPlaySound, kSfxTARGUP4, 33, kPMTIWait, 1000, - kPMTIShoot, 12, 33, + kPMTIShoot, kSfxLGCAL1, 33, kPMTIMove, 0, kPMTIObstacleReset, kItemPS11Target14, #if BLADERUNNER_ORIGINAL_BUGS @@ -645,7 +645,7 @@ static const int *getPoliceMazePS11TrackData27() { // Enemy (kItemPS11Target16) kPMTIObstacleSet, kItemPS11Target16, kPMTIMove, 14, kPMTIWait, 1000, - kPMTIShoot, 12, 33, + kPMTIShoot, kSfxLGCAL1, 33, kPMTIMove, 0, kPMTIObstacleReset, kItemPS11Target16, #if BLADERUNNER_ORIGINAL_BUGS @@ -757,15 +757,15 @@ bool SceneScriptPS11::ClickedOnItem(int itemId, bool combatMode) { switch (itemId) { case kItemPS11Target4: // fall-through case kItemPS11Target15: - Sound_Play(555, 50, 0, 0, 50); // MALEHURT + Sound_Play(kSfxMALEHURT, 50, 0, 0, 50); break; case kItemPS11Target7: // fall-through case kItemPS11Target8: // fall-through case kItemPS11Target13: - Sound_Play(4, 50, 0, 0, 50); // FEMHURT2 + Sound_Play(kSfxFEMHURT2, 50, 0, 0, 50); break; default: - Sound_Play(2, 12, 0, 0, 50); // SPINNY1 + Sound_Play(kSfxSPINNY1, 12, 0, 0, 50); break; } diff --git a/engines/bladerunner/script/scene/ps12.cpp b/engines/bladerunner/script/scene/ps12.cpp index 6f745b03e2..e3262f0bdf 100644 --- a/engines/bladerunner/script/scene/ps12.cpp +++ b/engines/bladerunner/script/scene/ps12.cpp @@ -57,13 +57,13 @@ static const int *getPoliceMazePS12TrackData29() { // Enemy (kItemPS12Target1) - kPMTIPosition, 0, kPMTIWaitRandom, 4000, 10000, kPMTIObstacleSet, kItemPS12Target1, - kPMTIPlaySound, 33, 33, + kPMTIPlaySound, kSfxTARGUP5, 33, kPMTITargetSet, kItemPS12Target1, 1, kPMTIEnemySet, kItemPS12Target1, kPMTIMove, 5, kPMTIWait, 500, - kPMTIShoot, 27, 33, - kPMTIPlaySound, 34, 33, + kPMTIShoot, kSfxSMCAL3, 33, + kPMTIPlaySound, kSfxTARGUP6, 33, kPMTIMove, 0, kPMTIObstacleReset, kItemPS12Target1, #if BLADERUNNER_ORIGINAL_BUGS @@ -90,13 +90,13 @@ static const int *getPoliceMazePS12TrackData30() { // Enemy (kItemPS12Target2) - kPMTIPosition, 0, kPMTIWaitRandom, 3000, 9000, kPMTIObstacleSet, kItemPS12Target2, - kPMTIPlaySound, 33, 33, + kPMTIPlaySound, kSfxTARGUP5, 33, kPMTITargetSet, kItemPS12Target2, 1, kPMTIEnemySet, kItemPS12Target2, kPMTIMove, 5, kPMTIWait, 500, - kPMTIShoot, 27, 33, - kPMTIPlaySound, 34, 33, + kPMTIShoot, kSfxSMCAL3, 33, + kPMTIPlaySound, kSfxTARGUP6, 33, kPMTIMove, 0, kPMTIObstacleReset, kItemPS12Target2, #if BLADERUNNER_ORIGINAL_BUGS @@ -134,13 +134,13 @@ static const int *getPoliceMazePS12TrackData31() { // Innocent (kItemPS12Target3 #endif // BLADERUNNER_ORIGINAL_BUGS kPMTIObstacleSet, kItemPS12Target3, kPMTIMove, 5, - kPMTIPlaySound, 29, 33, + kPMTIPlaySound, kSfxTARGUP1, 33, kPMTIWait, 1000, kPMTIRotate, 968, 100, - kPMTIPlaySound, 29, 33, + kPMTIPlaySound, kSfxTARGUP1, 33, kPMTIWait, 500, kPMTIMove, 0, - kPMTIPlaySound, 29, 33, + kPMTIPlaySound, kSfxTARGUP1, 33, kPMTILeave, kPMTIObstacleReset, kItemPS12Target3, #if BLADERUNNER_ORIGINAL_BUGS @@ -167,14 +167,14 @@ static const int *getPoliceMazePS12TrackData32() { // Enemy (kItemPS12Target4) kPMTIPosition, 0, kPMTIWaitRandom, 3000, 10000, kPMTIObstacleSet, kItemPS12Target4, - kPMTIPlaySound, 33, 33, + kPMTIPlaySound, kSfxTARGUP5, 33, kPMTITargetSet, kItemPS12Target4, 1, kPMTIEnemySet, kItemPS12Target4, kPMTIMove, 5, kPMTIWait, 500, - kPMTIShoot, 27, 33, + kPMTIShoot, kSfxSMCAL3, 33, kPMTIRotate, 498, 80, - kPMTIPlaySound, 29, 33, + kPMTIPlaySound, kSfxTARGUP1, 33, kPMTIWait, 500, kPMTIMove, 0, kPMTIObstacleReset, kItemPS12Target4, @@ -205,12 +205,12 @@ static const int *getPoliceMazePS12TrackData33() { // Innocent (kItemPS12Target5 kPMTITargetSet, kItemPS12Target5, 1, kPMTIEnemyReset, kItemPS12Target5, kPMTIMove, 5, - kPMTIPlaySound, 29, 33, + kPMTIPlaySound, kSfxTARGUP1, 33, kPMTIWait, 1000, kPMTIRotate, 284, 80, kPMTIWait, 0, kPMTIRotate, 28, 80, - kPMTIPlaySound, 29, 33, + kPMTIPlaySound, kSfxTARGUP1, 33, kPMTIWait, 1000, kPMTIMove, 0, kPMTILeave, @@ -250,27 +250,27 @@ static const int *getPoliceMazePS12TrackData34() { // Special (kItemPS12Target6 kPMTIEnemySet, kItemPS12Target7, kPMTIEnemySet, kItemPS12Target8, kPMTIMove, 5, - kPMTIPlaySound, 29, 33, + kPMTIPlaySound, kSfxTARGUP1, 33, kPMTIWait, 1000, kPMTIRotate, 376, 80, kPMTIWait, 0, kPMTIRotate, 168, 80, - kPMTIPlaySound, 29, 33, + kPMTIPlaySound, kSfxTARGUP1, 33, kPMTIMove, 9, kPMTIRotate, 33, 80, kPMTIWait, 0, kPMTIRotate, 15, 80, - kPMTIPlaySound, 29, 33, + kPMTIPlaySound, kSfxTARGUP1, 33, kPMTIWait, 500, - kPMTIShoot, 27, 33, + kPMTIShoot, kSfxSMCAL3, 33, kPMTIMove, 5, - kPMTIPlaySound, 29, 33, + kPMTIPlaySound, kSfxTARGUP1, 33, kPMTIRotate, 168, 80, kPMTIWait, 0, kPMTIRotate, 376, 80, kPMTIWait, 0, kPMTIRotate, 469, 80, - kPMTIPlaySound, 29, 33, + kPMTIPlaySound, kSfxTARGUP1, 33, kPMTIWait, 500, kPMTITargetSet, kItemPS12Target6, 1, // intended: special: "second" enemy (re-using the targets of the track) kPMTITargetSet, kItemPS12Target7, 1, // intended: special: "second" enemy (re-using the targets of the track) @@ -285,19 +285,19 @@ static const int *getPoliceMazePS12TrackData34() { // Special (kItemPS12Target6 kPMTIRotate, 33, 80, kPMTIWait, 0, kPMTIRotate, 15, 80, - kPMTIPlaySound, 29, 33, + kPMTIPlaySound, kSfxTARGUP1, 33, kPMTIWait, 500, - kPMTIShoot, 27, 33, + kPMTIShoot, kSfxSMCAL3, 33, kPMTIMove, 5, - kPMTIPlaySound, 29, 33, + kPMTIPlaySound, kSfxTARGUP1, 33, kPMTIWait, 0, kPMTIRotate, 469, 80, kPMTIWait, 500, kPMTIRotate, 198, 80, - kPMTIPlaySound, 29, 33, + kPMTIPlaySound, kSfxTARGUP1, 33, kPMTIWait, 0, kPMTIMove, 19, - kPMTIPlaySound, 29, 33, + kPMTIPlaySound, kSfxTARGUP1, 33, kPMTIWait, 0, #if BLADERUNNER_ORIGINAL_BUGS kPMTIObstacleReset, kItemPS12Target6, @@ -354,7 +354,7 @@ static const int *getPoliceMazePS12TrackData36() { // Enemy (kItemPS12Target6, kPMTIPosition, 0, kPMTIObstacleSet, kItemPS12Target8, // redundant (original) kPMTIMove, 9, - kPMTIPlaySound, 29, 33, + kPMTIPlaySound, kSfxTARGUP1, 33, kPMTIWait, 1000, kPMTIObstacleReset, kItemPS12Target6, kPMTIObstacleReset, kItemPS12Target7, @@ -392,12 +392,12 @@ static const int *getPoliceMazePS12TrackData37() { // Special: Innocent (kItemP kPMTIPosition, 0, kPMTIWait, 2000, kPMTIObstacleSet, kItemPS12Target9, - kPMTIPlaySound, 33, 33, + kPMTIPlaySound, kSfxTARGUP5, 33, kPMTITargetSet, kItemPS12Target9, 1, kPMTIEnemyReset, kItemPS12Target9, kPMTIMove, 9, kPMTIWait, 3000, - kPMTIPlaySound, 34, 33, + kPMTIPlaySound, kSfxTARGUP6, 33, kPMTIMove, 0, kPMTILeave, kPMTIObstacleReset, kItemPS12Target9, @@ -425,13 +425,13 @@ static const int *getPoliceMazePS12TrackData38() { // Enemy (kItemPS12Target10) kPMTIPosition, 0, kPMTIWait, 3000, kPMTIObstacleSet, kItemPS12Target10, - kPMTIPlaySound, 33, 33, + kPMTIPlaySound, kSfxTARGUP5, 33, kPMTITargetSet, kItemPS12Target10, 1, kPMTIEnemySet, kItemPS12Target10, kPMTIMove, 9, kPMTIWait, 1000, - kPMTIShoot, 12, 33, - kPMTIPlaySound, 34, 33, + kPMTIShoot, kSfxLGCAL1, 33, + kPMTIPlaySound, kSfxTARGUP6, 33, kPMTIMove, 0, kPMTIObstacleReset, kItemPS12Target10, #if BLADERUNNER_ORIGINAL_BUGS @@ -464,16 +464,16 @@ static const int *getPoliceMazePS12TrackData39() { // Enemy (kItemPS12Target11) kPMTIWaitRandom, 5000, 6000, #endif // BLADERUNNER_ORIGINAL_BUGS kPMTIObstacleSet, kItemPS12Target11, - kPMTIPlaySound, 33, 33, + kPMTIPlaySound, kSfxTARGUP5, 33, kPMTITargetSet, kItemPS12Target11, 1, kPMTIMove, 5, kPMTIWait, 1000, kPMTIEnemySet, kItemPS12Target11, // rotate - reveal kPMTIRotate, 1010, 80, - kPMTIPlaySound, 29, 33, + kPMTIPlaySound, kSfxTARGUP1, 33, kPMTIWait, 500, - kPMTIShoot, 27, 33, - kPMTIPlaySound, 34, 33, + kPMTIShoot, kSfxSMCAL3, 33, + kPMTIPlaySound, kSfxTARGUP6, 33, kPMTIMove, 0, kPMTIObstacleReset, kItemPS12Target11, #if BLADERUNNER_ORIGINAL_BUGS @@ -501,16 +501,16 @@ static const int *getPoliceMazePS12TrackData40() { // Enemy (kItemPS12Target12) kPMTIPosition, 0, kPMTIWaitRandom, 4000, 8000, kPMTIObstacleSet, kItemPS12Target12, - kPMTIPlaySound, 29, 33, + kPMTIPlaySound, kSfxTARGUP1, 33, kPMTITargetSet, kItemPS12Target12, 1, kPMTIMove, 5, - kPMTIPlaySound, 29, 33, + kPMTIPlaySound, kSfxTARGUP1, 33, kPMTIWait, 500, kPMTIEnemySet, kItemPS12Target12, // rotate - reveal kPMTIRotate, 968, 80, - kPMTIPlaySound, 29, 33, + kPMTIPlaySound, kSfxTARGUP1, 33, kPMTIWait, 1000, - kPMTIShoot, 27, 33, + kPMTIShoot, kSfxSMCAL3, 33, kPMTIMove, 0, kPMTIObstacleReset, kItemPS12Target12, #if BLADERUNNER_ORIGINAL_BUGS @@ -537,16 +537,16 @@ static const int *getPoliceMazePS12TrackData41() { // Innocent (kItemPS12Target kPMTIPosition, 0, kPMTIWaitRandom, 4000, 6000, kPMTIObstacleSet, kItemPS12Target13, - kPMTIPlaySound, 33, 33, + kPMTIPlaySound, kSfxTARGUP5, 33, kPMTITargetSet, kItemPS12Target13, 1, kPMTIEnemyReset, kItemPS12Target13, kPMTIMove, 5, kPMTIWait, 500, kPMTIRotate, 1010, 80, - kPMTIPlaySound, 29, 33, + kPMTIPlaySound, kSfxTARGUP1, 33, kPMTIWait, 1000, kPMTIMove, 0, - kPMTIPlaySound, 34, 33, + kPMTIPlaySound, kSfxTARGUP6, 33, kPMTILeave, kPMTIObstacleReset, kItemPS12Target13, #if BLADERUNNER_ORIGINAL_BUGS @@ -575,13 +575,13 @@ static const int *getPoliceMazePS12TrackData42() { // Enemy (kItemPS12Target14) kPMTIPosition, 0, kPMTIWaitRandom, 2000, 5000, kPMTIObstacleSet, kItemPS12Target14, - kPMTIPlaySound, 29, 33, + kPMTIPlaySound, kSfxTARGUP1, 33, kPMTITargetSet, kItemPS12Target14, 1, kPMTIEnemySet, kItemPS12Target14, kPMTIMove, 5, - kPMTIPlaySound, 29, 33, + kPMTIPlaySound, kSfxTARGUP1, 33, kPMTIWait, 1000, - kPMTIShoot, 27, 33, + kPMTIShoot, kSfxSMCAL3, 33, kPMTIMove, 0, kPMTIObstacleReset, kItemPS12Target14, #if BLADERUNNER_ORIGINAL_BUGS @@ -608,7 +608,7 @@ static const int *getPoliceMazePS12TrackData43() { // Innocent (kItemPS12Target kPMTIPosition, 0, kPMTIWaitRandom, 5000, 7000, kPMTIObstacleSet, kItemPS12Target15, - kPMTIPlaySound, 33, 33, + kPMTIPlaySound, kSfxTARGUP5, 33, kPMTITargetSet, kItemPS12Target15, 1, kPMTIEnemyReset, kItemPS12Target15, kPMTIMove, 9, @@ -616,9 +616,9 @@ static const int *getPoliceMazePS12TrackData43() { // Innocent (kItemPS12Target kPMTIRotate, 284, 80, kPMTIWait, 0, kPMTIRotate, 28, 80, - kPMTIPlaySound, 29, 33, + kPMTIPlaySound, kSfxTARGUP1, 33, kPMTIWait, 2000, - kPMTIPlaySound, 34, 33, + kPMTIPlaySound, kSfxTARGUP6, 33, kPMTIMove, 0, kPMTILeave, kPMTIObstacleReset, kItemPS12Target15, @@ -650,7 +650,7 @@ static const int *getPoliceMazePS12TrackData44() { // Innocent (kItemPS12Target kPMTIWaitRandom, 5000, 6000, #endif // BLADERUNNER_ORIGINAL_BUGS kPMTIObstacleSet, kItemPS12Target16, - kPMTIPlaySound, 29, 33, + kPMTIPlaySound, kSfxTARGUP1, 33, kPMTITargetSet, kItemPS12Target16, 1, kPMTIEnemyReset, kItemPS12Target16, kPMTIMove, 5, @@ -659,7 +659,7 @@ static const int *getPoliceMazePS12TrackData44() { // Innocent (kItemPS12Target #else kPMTIWaitRandom, 2000, 3000, #endif // BLADERUNNER_ORIGINAL_BUGS - kPMTIPlaySound, 29, 33, + kPMTIPlaySound, kSfxTARGUP1, 33, kPMTIMove, 0, kPMTILeave, kPMTIObstacleReset, kItemPS12Target16, @@ -688,7 +688,7 @@ static const int *getPoliceMazePS12TrackData45() { // Enemy (kItemPS12Target17) kPMTIPosition, 0, kPMTIWaitRandom, 3000, 10000, kPMTIObstacleSet, kItemPS12Target17, - kPMTIPlaySound, 33, 33, + kPMTIPlaySound, kSfxTARGUP5, 33, kPMTITargetSet, kItemPS12Target17, 1, kPMTIMove, 9, kPMTIWait, 1000, @@ -697,8 +697,8 @@ static const int *getPoliceMazePS12TrackData45() { // Enemy (kItemPS12Target17) kPMTIWait, 0, kPMTIRotate, 28, 80, kPMTIWait, 1000, - kPMTIShoot, 27, 33, - kPMTIPlaySound, 34, 33, + kPMTIShoot, kSfxSMCAL3, 33, + kPMTIPlaySound, kSfxTARGUP6, 33, kPMTIMove, 0, kPMTIObstacleReset, kItemPS12Target17, #if BLADERUNNER_ORIGINAL_BUGS @@ -811,15 +811,15 @@ bool SceneScriptPS12::ClickedOnItem(int itemId, bool a2) { case kItemPS12Target3: // fall through case kItemPS12Target9: // fall through case kItemPS12Target13: // fall through - Sound_Play(4, 50, 0, 0, 50); // FEMHURT2 + Sound_Play(kSfxFEMHURT2, 50, 0, 0, 50); break; case kItemPS12Target5: // fall through case kItemPS12Target15: // fall through case kItemPS12Target16: // fall through - Sound_Play(555, 50, 0, 0, 50); // MALEHURT + Sound_Play(kSfxMALEHURT, 50, 0, 0, 50); break; default: - Sound_Play(2, 12, 0, 0, 50); // SPINNY1 + Sound_Play(kSfxSPINNY1, 12, 0, 0, 50); break; } #if BLADERUNNER_ORIGINAL_BUGS diff --git a/engines/bladerunner/script/scene/ps13.cpp b/engines/bladerunner/script/scene/ps13.cpp index 2f7bed8129..084e144b92 100644 --- a/engines/bladerunner/script/scene/ps13.cpp +++ b/engines/bladerunner/script/scene/ps13.cpp @@ -76,13 +76,13 @@ static const int *getPoliceMazePS13TrackData46() { // Enemy (kItemPS13Target1) kPMTIPosition, 0, kPMTIWait, 2000, kPMTIObstacleSet, kItemPS13Target1, - kPMTIPlaySound, 33, 33, + kPMTIPlaySound, kSfxTARGUP5, 33, kPMTITargetSet, kItemPS13Target1, 1, kPMTIEnemySet, kItemPS13Target1, kPMTIWait, 1000, kPMTIMove, 5, kPMTIWait, 500, - kPMTIShoot, 27, 33, + kPMTIShoot, kSfxSMCAL3, 33, kPMTIWait, 500, kPMTIMove, 0, kPMTIObstacleReset, kItemPS13Target1, @@ -114,12 +114,12 @@ static const int *getPoliceMazePS13TrackData47() { // Enemy (kItemPS13Target2) kPMTIWaitRandom, 5000, 6000, #endif // BLADERUNNER_ORIGINAL_BUGS kPMTIObstacleSet, kItemPS13Target2, - kPMTIPlaySound, 33, 33, + kPMTIPlaySound, kSfxTARGUP5, 33, kPMTITargetSet, kItemPS13Target2, 1, kPMTIEnemySet, kItemPS13Target2, kPMTIMove, 9, kPMTIWait, 2000, - kPMTIShoot, 27, 33, + kPMTIShoot, kSfxSMCAL3, 33, kPMTIMove, 0, kPMTIObstacleReset, kItemPS13Target2, #if BLADERUNNER_ORIGINAL_BUGS @@ -150,7 +150,7 @@ static const int *getPoliceMazePS13TrackData48() { // Innocent (kItemPS13Target kPMTIWaitRandom, 2000, 3000, #endif // BLADERUNNER_ORIGINAL_BUGS kPMTIObstacleSet, kItemPS13Target3, - kPMTIPlaySound, 33, 33, + kPMTIPlaySound, kSfxTARGUP5, 33, kPMTITargetSet, kItemPS13Target3, 1, kPMTIEnemyReset, kItemPS13Target3, kPMTIMove, 9, @@ -182,12 +182,12 @@ static const int *getPoliceMazePS13TrackData49() { // Enemy (kItemPS13Target4) kPMTIPosition, 0, kPMTIWaitRandom, 3000, 3000, kPMTIObstacleSet, kItemPS13Target4, - kPMTIPlaySound, 33, 33, + kPMTIPlaySound, kSfxTARGUP5, 33, kPMTITargetSet, kItemPS13Target4, 1, kPMTIEnemySet, kItemPS13Target4, kPMTIMove, 9, kPMTIWait, 1000, - kPMTIShoot, 27, 33, + kPMTIShoot, kSfxSMCAL3, 33, kPMTIMove, 0, kPMTIObstacleReset, kItemPS13Target4, #if BLADERUNNER_ORIGINAL_BUGS @@ -215,7 +215,7 @@ static const int *getPoliceMazePS13TrackData50() { // Innocent (kItemPS13Target kPMTIPosition, 0, kPMTIWaitRandom, 3000, 5000, kPMTIObstacleSet, kItemPS13Target5, - kPMTIPlaySound, 33, 33, + kPMTIPlaySound, kSfxTARGUP5, 33, kPMTITargetSet, kItemPS13Target5, 1, kPMTIEnemyReset, kItemPS13Target5, kPMTIMove, 9, @@ -251,12 +251,12 @@ static const int *getPoliceMazePS13TrackData51() { // Enemy (kItemPS13Target6) kPMTIWaitRandom, 2000, 3000, #endif // BLADERUNNER_ORIGINAL_BUGS kPMTIObstacleSet, kItemPS13Target6, - kPMTIPlaySound, 33, 33, + kPMTIPlaySound, kSfxTARGUP5, 33, kPMTITargetSet, kItemPS13Target6, 1, kPMTIEnemySet, kItemPS13Target6, kPMTIMove, 9, kPMTIWait, 1000, - kPMTIShoot, 27, 33, + kPMTIShoot, kSfxSMCAL3, 33, kPMTIWait, 500, kPMTIMove, 0, kPMTIObstacleReset, kItemPS13Target6, @@ -284,7 +284,7 @@ static const int *getPoliceMazePS13TrackData52() { // Enemy (kItemPS13Target7) kPMTIPosition, 0, kPMTIWaitRandom, 5000, 10000, kPMTIObstacleSet, kItemPS13Target7, - kPMTIPlaySound, 33, 33, + kPMTIPlaySound, kSfxTARGUP5, 33, kPMTITargetSet, kItemPS13Target7, 1, kPMTIEnemyReset, kItemPS13Target7, kPMTIMove, 9, @@ -294,7 +294,7 @@ static const int *getPoliceMazePS13TrackData52() { // Enemy (kItemPS13Target7) kPMTIWait, 0, kPMTIRotate, 833, 80, kPMTIWait, 1000, - kPMTIShoot, 27, 33, + kPMTIShoot, kSfxSMCAL3, 33, kPMTIMove, 0, kPMTIObstacleReset, kItemPS13Target7, #if BLADERUNNER_ORIGINAL_BUGS @@ -325,14 +325,14 @@ static const int *getPoliceMazePS13TrackData53() { // Enemy (kItemPS13Target8) kPMTIWaitRandom, 3000, 4000, #endif // BLADERUNNER_ORIGINAL_BUGS kPMTIObstacleSet, kItemPS13Target8, - kPMTIPlaySound, 33, 33, + kPMTIPlaySound, kSfxTARGUP5, 33, kPMTITargetSet, kItemPS13Target8, 1, kPMTIEnemyReset, kItemPS13Target8, kPMTIMove, 5, kPMTIEnemySet, kItemPS13Target8, // rotate - reveal kPMTIRotate, 868, 200, kPMTIWait, 1000, - kPMTIShoot, 27, 33, + kPMTIShoot, kSfxSMCAL3, 33, kPMTIRotate, 356, 60, kPMTIWait, 1000, kPMTIMove, 0, @@ -365,7 +365,7 @@ static const int *getPoliceMazePS13TrackData54() { // Enemy (kItemPS13Target9) kPMTIPosition, 0, kPMTIWaitRandom, 10000, 20000, kPMTIObstacleSet, kItemPS13Target9, - kPMTIPlaySound, 33, 33, + kPMTIPlaySound, kSfxTARGUP5, 33, kPMTITargetSet, kItemPS13Target9, 1, kPMTIEnemyReset, kItemPS13Target9, kPMTIMove, 3, @@ -373,7 +373,7 @@ static const int *getPoliceMazePS13TrackData54() { // Enemy (kItemPS13Target9) kPMTIEnemySet, kItemPS13Target9, // rotate - reveal kPMTIRotate, 768, 80, kPMTIWait, 1000, - kPMTIShoot, 27, 33, + kPMTIShoot, kSfxSMCAL3, 33, kPMTIMove, 0, kPMTIObstacleReset, kItemPS13Target9, #if BLADERUNNER_ORIGINAL_BUGS @@ -410,7 +410,7 @@ static const int *getPoliceMazePS13TrackData55() { // Enemy linked series (kIte #else kPMTIWaitRandom, 1000, 2000, #endif // BLADERUNNER_ORIGINAL_BUGS - kPMTIPlaySound, 33, 33, + kPMTIPlaySound, kSfxTARGUP5, 33, kPMTIEnemyReset, kItemPS13Target10, #if BLADERUNNER_ORIGINAL_BUGS #else @@ -471,7 +471,7 @@ static const int *getPoliceMazePS13TrackData57() { // Enemy linked series (kIte kPMTIWait, 0, kPMTIRotate, 843, 80, kPMTIWait, 1000, - kPMTIShoot, 27, 33, + kPMTIShoot, kSfxSMCAL3, 33, kPMTIWait, 500, kPMTIMove, 14, kPMTIObstacleReset, kItemPS13Target12, @@ -504,7 +504,7 @@ static const int *getPoliceMazePS13TrackData58() { // Special (kItemPS13Target1 kPMTIWaitRandom, 3000, 4000, #endif // BLADERUNNER_ORIGINAL_BUGS kPMTIObstacleSet, kItemPS13Target13, - kPMTIPlaySound, 33, 33, + kPMTIPlaySound, kSfxTARGUP5, 33, kPMTITargetSet, kItemPS13Target13, 1, kPMTIEnemyReset, kItemPS13Target13, kPMTIMove, 9, @@ -548,7 +548,7 @@ static const int *getPoliceMazePS13TrackData62() { // Enemy (kItemPS13Target14) kPMTIWaitRandom, 3000, 4000, #endif // BLADERUNNER_ORIGINAL_BUGS kPMTIObstacleSet, kItemPS13Target14, - kPMTIPlaySound, 33, 33, + kPMTIPlaySound, kSfxTARGUP5, 33, kPMTITargetSet, kItemPS13Target14, 1, kPMTIEnemyReset, kItemPS13Target14, kPMTIMove, 14, @@ -558,7 +558,7 @@ static const int *getPoliceMazePS13TrackData62() { // Enemy (kItemPS13Target14) kPMTIWait, 0, kPMTIRotate, 937, 80, kPMTIWait, 1000, - kPMTIShoot, 27, 33, + kPMTIShoot, kSfxSMCAL3, 33, kPMTIWait, 500, kPMTIRotate, 650, 80, kPMTIWait, 0, @@ -589,7 +589,7 @@ static const int *getPoliceMazePS13TrackData63() { // Enemy (kItemPS13Target15) kPMTIPosition, 0, kPMTIWait, 3000, kPMTIObstacleSet, kItemPS13Target15, - kPMTIPlaySound, 33, 33, + kPMTIPlaySound, kSfxTARGUP5, 33, kPMTITargetSet, kItemPS13Target15, 1, kPMTIEnemyReset, kItemPS13Target15, kPMTIMove, 9, @@ -599,7 +599,7 @@ static const int *getPoliceMazePS13TrackData63() { // Enemy (kItemPS13Target15) kPMTIWait, 0, kPMTIRotate, 960, 80, kPMTIWait, 1000, - kPMTIShoot, 27, 33, + kPMTIShoot, kSfxSMCAL3, 33, kPMTIWait, 500, kPMTIRotate, 710, 80, kPMTIWait, 0, @@ -696,14 +696,14 @@ bool SceneScriptPS13::ClickedOnItem(int itemId, bool a2) { switch (itemId) { case kItemPS13Target3: // fall-through case kItemPS13Target5: - Sound_Play(4, 50, 0, 0, 50); // FEMHURT2 + Sound_Play(kSfxFEMHURT2, 50, 0, 0, 50); break; case kItemPS13Target10: // fall-through case kItemPS13Target11: - Sound_Play(555, 50, 0, 0, 50); // MALEHURT + Sound_Play(kSfxMALEHURT, 50, 0, 0, 50); break; default: - Sound_Play(2, 12, 0, 0, 50); // SPINNY1 + Sound_Play(kSfxSPINNY1, 12, 0, 0, 50); break; } #if BLADERUNNER_ORIGINAL_BUGS diff --git a/engines/bladerunner/script/scene/ps15.cpp b/engines/bladerunner/script/scene/ps15.cpp index c8405e0e75..63abb75b5d 100644 --- a/engines/bladerunner/script/scene/ps15.cpp +++ b/engines/bladerunner/script/scene/ps15.cpp @@ -127,7 +127,7 @@ bool SceneScriptPS15::ClickedOnExit(int exitId) { // Sometimes the scene transition code (or the Ambient_Sounds_Remove_All_Non_Looping_Sounds) // would stop this from playing (rare occasions) // Solution: moved into PS10 code - Sound_Play(155, 90, 0, 0, 50); // LABBUZZ1.AUD + Sound_Play(kSfxLABBUZZ1, 90, 0, 0, 50); #endif // BLADERUNNER_ORIGINAL_BUGS Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); diff --git a/engines/bladerunner/script/scene/rc01.cpp b/engines/bladerunner/script/scene/rc01.cpp index effe5587a0..d2d8c2be7b 100644 --- a/engines/bladerunner/script/scene/rc01.cpp +++ b/engines/bladerunner/script/scene/rc01.cpp @@ -587,25 +587,25 @@ bool SceneScriptRC01::ClickedOn2DRegion(int region) { void SceneScriptRC01::SceneFrameAdvanced(int frame) { if (frame == 1) { - Sound_Play(118, 40, 0, 0, 50); // CARDOWN3.AUD + Sound_Play(kSfxCARDOWN3, 40, 0, 0, 50); } if (frame == 61 || frame == 362) { - Sound_Play(116, 100, 80, 80, 50); // SPINOPN4.AUD + Sound_Play(kSfxSPINOPN4, 100, 80, 80, 50); } if (frame == 108 || frame == 409) { - Sound_Play(119, 100, 80, 80, 50); // SPINCLS1.AUD + Sound_Play(kSfxSPINCLS1, 100, 80, 80, 50); } if (frame == 183 || frame == 484) { - Sound_Play(116, 100, 80, 80, 50); // SPINOPN4.AUD + Sound_Play(kSfxSPINOPN4, 100, 80, 80, 50); } if (frame == 228 || frame == 523) { - Sound_Play(119, 100, 80, 80, 50); // SPINCLS1.AUD + Sound_Play(kSfxSPINCLS1, 100, 80, 80, 50); } if (frame == 243 || frame == 545) { - Sound_Play(117, 40, 80, 80, 50); // CARUP3.AUD + Sound_Play(kSfxCARUP3, 40, 80, 80, 50); } if (frame == 315) { - Sound_Play(118, 40, 80, 80, 50); // CARDOWN3.AUD + Sound_Play(kSfxCARDOWN3, 40, 80, 80, 50); } } diff --git a/engines/bladerunner/script/scene/rc02.cpp b/engines/bladerunner/script/scene/rc02.cpp index 93bedec479..4079d60080 100644 --- a/engines/bladerunner/script/scene/rc02.cpp +++ b/engines/bladerunner/script/scene/rc02.cpp @@ -49,12 +49,12 @@ void SceneScriptRC02::InitializeScene() { Ambient_Sounds_Add_Sound(77, 5, 40, 6, 6, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(78, 5, 40, 6, 6, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(79, 5, 40, 6, 6, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Speech_Sound(23, 250, 10, 60, 5, 5, 100, 100, -101, -101, 1, 1); - Ambient_Sounds_Add_Speech_Sound(23, 330, 10, 60, 5, 5, 100, 100, -101, -101, 1, 1); - Ambient_Sounds_Add_Speech_Sound(24, 380, 10, 60, 5, 5, 100, 100, -101, -101, 1, 1); - Ambient_Sounds_Add_Speech_Sound(24, 510, 10, 60, 5, 5, 100, 100, -101, -101, 1, 1); - Ambient_Sounds_Add_Speech_Sound(38, 80, 10, 60, 5, 5, 100, 100, -101, -101, 1, 1); - Ambient_Sounds_Add_Speech_Sound(38, 160, 10, 60, 5, 5, 100, 100, -101, -101, 1, 1); + Ambient_Sounds_Add_Speech_Sound(kActorOfficerLeary, 250, 10, 60, 5, 5, 100, 100, -101, -101, 1, 1); + Ambient_Sounds_Add_Speech_Sound(kActorOfficerLeary, 330, 10, 60, 5, 5, 100, 100, -101, -101, 1, 1); + Ambient_Sounds_Add_Speech_Sound(kActorOfficerGrayford, 380, 10, 60, 5, 5, 100, 100, -101, -101, 1, 1); + Ambient_Sounds_Add_Speech_Sound(kActorOfficerGrayford, 510, 10, 60, 5, 5, 100, 100, -101, -101, 1, 1); + Ambient_Sounds_Add_Speech_Sound(kActorDispatcher, 80, 10, 60, 5, 5, 100, 100, -101, -101, 1, 1); + Ambient_Sounds_Add_Speech_Sound(kActorDispatcher, 160, 10, 60, 5, 5, 100, 100, -101, -101, 1, 1); Ambient_Sounds_Add_Sound(87, 20, 80, 10, 20, 100, 100, -101, -101, 0, 0); } diff --git a/engines/bladerunner/script/scene/rc03.cpp b/engines/bladerunner/script/scene/rc03.cpp index c37edd586b..253b1faccb 100644 --- a/engines/bladerunner/script/scene/rc03.cpp +++ b/engines/bladerunner/script/scene/rc03.cpp @@ -55,10 +55,10 @@ void SceneScriptRC03::InitializeScene() { Ambient_Sounds_Add_Sound(82, 5, 30, 40, 70, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(83, 5, 30, 40, 75, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(84, 5, 30, 40, 70, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Speech_Sound(60, 0, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); - Ambient_Sounds_Add_Speech_Sound(60, 20, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); - Ambient_Sounds_Add_Speech_Sound(60, 40, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); - Ambient_Sounds_Add_Speech_Sound(60, 50, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); + Ambient_Sounds_Add_Speech_Sound(kActorBlimpGuy, 0, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); + Ambient_Sounds_Add_Speech_Sound(kActorBlimpGuy, 20, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); + Ambient_Sounds_Add_Speech_Sound(kActorBlimpGuy, 40, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); + Ambient_Sounds_Add_Speech_Sound(kActorBlimpGuy, 50, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); Ambient_Sounds_Add_Sound(68, 60, 180, 16, 25, 0, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(69, 60, 180, 16, 25, 0, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(375, 60, 180, 50, 100, 0, 0, -101, -101, 0, 0); @@ -238,10 +238,10 @@ bool SceneScriptRC03::ClickedOn2DRegion(int region) { void SceneScriptRC03::SceneFrameAdvanced(int frame) { if (frame == 1) { - Sound_Play(286, Random_Query(33, 33), 100, -100, 50); + Sound_Play(kSfxTRUCKBY1, Random_Query(33, 33), 100, -100, 50); } if (frame == 15) { - Sound_Play(287, Random_Query(50, 50), -100, 100, 50); + Sound_Play(kSfxCHEVBY1, Random_Query(50, 50), -100, 100, 50); } } diff --git a/engines/bladerunner/script/scene/tb05.cpp b/engines/bladerunner/script/scene/tb05.cpp index ab16bdc317..af405833b9 100644 --- a/engines/bladerunner/script/scene/tb05.cpp +++ b/engines/bladerunner/script/scene/tb05.cpp @@ -197,10 +197,10 @@ bool SceneScriptTB05::ClickedOn2DRegion(int region) { void SceneScriptTB05::SceneFrameAdvanced(int frame) { if (frame == 61) { - Sound_Play(150, Random_Query(52, 52), 0, 0, 50); + Sound_Play(kSfxLABMISC5, Random_Query(52, 52), 0, 0, 50); } if (frame == 63) { - Sound_Play(283, Random_Query(55, 55), 0, 0, 50); + Sound_Play(kSfxTBDOOR1, Random_Query(55, 55), 0, 0, 50); } //return true; } diff --git a/engines/bladerunner/script/scene/tb06.cpp b/engines/bladerunner/script/scene/tb06.cpp index aa20c591dd..9305504528 100644 --- a/engines/bladerunner/script/scene/tb06.cpp +++ b/engines/bladerunner/script/scene/tb06.cpp @@ -159,10 +159,10 @@ bool SceneScriptTB06::ClickedOn2DRegion(int region) { void SceneScriptTB06::SceneFrameAdvanced(int frame) { if (frame == 61) { - Sound_Play(150, Random_Query(52, 52), 0, 0, 50); + Sound_Play(kSfxLABMISC5, Random_Query(52, 52), 0, 0, 50); } if (frame == 63) { - Sound_Play(283, Random_Query(55, 55), 0, 0, 50); + Sound_Play(kSfxTBDOOR1, Random_Query(55, 55), 0, 0, 50); } //return true; } diff --git a/engines/bladerunner/script/scene/tb07.cpp b/engines/bladerunner/script/scene/tb07.cpp index 6290ad74ed..b76128dbdf 100644 --- a/engines/bladerunner/script/scene/tb07.cpp +++ b/engines/bladerunner/script/scene/tb07.cpp @@ -177,7 +177,7 @@ bool SceneScriptTB07::ClickedOn2DRegion(int region) { void SceneScriptTB07::SceneFrameAdvanced(int frame) { if (frame == 66) { - Ambient_Sounds_Play_Sound(591, 20, 99, 0, 0); + Ambient_Sounds_Play_Sound(kSfxLIGHTON, 20, 99, 0, 0); } //return false; } diff --git a/engines/bladerunner/script/scene/ug04.cpp b/engines/bladerunner/script/scene/ug04.cpp index 83234fb745..288fcec297 100644 --- a/engines/bladerunner/script/scene/ug04.cpp +++ b/engines/bladerunner/script/scene/ug04.cpp @@ -123,8 +123,8 @@ bool SceneScriptUG04::ClickedOn2DRegion(int region) { } void SceneScriptUG04::SceneFrameAdvanced(int frame) { - if (frame == 1) { - Ambient_Sounds_Play_Sound(367, 90, -100, 100, 100); + if (frame == 1) { // TODO - Maybe only play this sound when the train shows up + Ambient_Sounds_Play_Sound(kSfxSUBWAY1, 90, -100, 100, 100); } } diff --git a/engines/bladerunner/script/scene/ug07.cpp b/engines/bladerunner/script/scene/ug07.cpp index 7683437b83..8b8a70a5d1 100644 --- a/engines/bladerunner/script/scene/ug07.cpp +++ b/engines/bladerunner/script/scene/ug07.cpp @@ -136,13 +136,13 @@ bool SceneScriptUG07::ClickedOnExit(int exitId) { if (Actor_Clue_Query(kActorClovis, kClueMcCoyRetiredDektora)) { Actor_Says(kActorClovis, 560, 3); Actor_Set_Goal_Number(kActorMcCoy, kGoalMcCoyUG07BrokenFinger); - Sound_Play(561, 100, 0, 0, 50); + Sound_Play(kSfxBRKFNGR1, 100, 0, 0, 50); Delay(2000); } if (Actor_Clue_Query(kActorClovis, kClueMcCoyRetiredLucy)) { Actor_Says(kActorClovis, 570, 3); Actor_Set_Goal_Number(kActorMcCoy, kGoalMcCoyUG07BrokenFinger); - Sound_Play(561, 100, 0, 0, 50); + Sound_Play(kSfxBRKFNGR1, 100, 0, 0, 50); Delay(2000); } Actor_Set_Goal_Number(kActorMcCoy, kGoalMcCoyUG07Released); diff --git a/engines/bladerunner/script/scene/ug08.cpp b/engines/bladerunner/script/scene/ug08.cpp index 65e790b7c6..492b3d3998 100644 --- a/engines/bladerunner/script/scene/ug08.cpp +++ b/engines/bladerunner/script/scene/ug08.cpp @@ -58,14 +58,14 @@ void SceneScriptUG08::InitializeScene() { Ambient_Sounds_Add_Sound(305, 5, 50, 17, 37, -100, 100, -101, -101, 0, 0); if (!Game_Flag_Query(kFlagUG08Entered)) { - Game_Flag_Set(kFlagUB08ElevatorUp); + Game_Flag_Set(kFlagUG08ElevatorUp); Game_Flag_Set(kFlagUG08Entered); } if (Game_Flag_Query(kFlagUG13toUG08)) { Scene_Loop_Start_Special(kSceneLoopModeLoseControl, kUG08LoopElevatorComingUp, false); Scene_Loop_Set_Default(kUG08LoopMainLoopElevator); - } else if (Game_Flag_Query(kFlagUB08ElevatorUp)) { + } else if (Game_Flag_Query(kFlagUG08ElevatorUp)) { Scene_Loop_Set_Default(kUG08LoopMainLoopElevator); } else { Scene_Loop_Set_Default(kUG08LoopMainNoElevator); @@ -115,7 +115,7 @@ bool SceneScriptUG08::ClickedOnExit(int exitId) { Player_Loses_Control(); Actor_Set_Invisible(kActorMcCoy, true); Game_Flag_Set(kFlagUG08toUG13); - Game_Flag_Reset(kFlagUB08ElevatorUp); + Game_Flag_Reset(kFlagUG08ElevatorUp); Set_Enter(kSetUG13, kSceneUG13); Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kUG08LoopElevatorGoingDown, false); return false; @@ -130,7 +130,7 @@ bool SceneScriptUG08::ClickedOn2DRegion(int region) { void SceneScriptUG08::SceneFrameAdvanced(int frame) { if (frame == 91) { - Ambient_Sounds_Play_Sound(372, 90, 0, 0, 100); + Ambient_Sounds_Play_Sound(kSfxCARGELE2, 90, 0, 0, 100); } } diff --git a/engines/bladerunner/script/scene/ug10.cpp b/engines/bladerunner/script/scene/ug10.cpp index 335d71570d..373c2b8038 100644 --- a/engines/bladerunner/script/scene/ug10.cpp +++ b/engines/bladerunner/script/scene/ug10.cpp @@ -201,22 +201,22 @@ bool SceneScriptUG10::ClickedOn2DRegion(int region) { void SceneScriptUG10::SceneFrameAdvanced(int frame) { if (frame == 121) { - Ambient_Sounds_Play_Sound(558, 90, 0, 0, 99); + Ambient_Sounds_Play_Sound(kSfxUGLEVER1, 90, 0, 0, 99); } if (frame == 127) { - Ambient_Sounds_Play_Sound(353, 90, 0, 0, 99); + Ambient_Sounds_Play_Sound(kSfxMAGMOVE2, 90, 0, 0, 99); } if (frame == 147) { - Ambient_Sounds_Play_Sound(353, 90, 0, 0, 99); + Ambient_Sounds_Play_Sound(kSfxMAGMOVE2, 90, 0, 0, 99); } if (frame == 1) { - Ambient_Sounds_Play_Sound(558, 90, 0, 0, 99); + Ambient_Sounds_Play_Sound(kSfxUGLEVER1, 90, 0, 0, 99); } if (frame == 3) { - Ambient_Sounds_Play_Sound(353, 90, 0, 0, 99); + Ambient_Sounds_Play_Sound(kSfxMAGMOVE2, 90, 0, 0, 99); } if (frame == 23) { - Ambient_Sounds_Play_Sound(353, 90, 0, 0, 99); + Ambient_Sounds_Play_Sound(kSfxMAGMOVE2, 90, 0, 0, 99); } if (frame == 58 || frame == 179) { Player_Gains_Control(); diff --git a/engines/bladerunner/script/scene/ug13.cpp b/engines/bladerunner/script/scene/ug13.cpp index b0a0f8ae87..7d10a9845b 100644 --- a/engines/bladerunner/script/scene/ug13.cpp +++ b/engines/bladerunner/script/scene/ug13.cpp @@ -40,20 +40,20 @@ void SceneScriptUG13::InitializeScene() { #endif // BLADERUNNER_ORIGINAL_BUGS } - if (!Game_Flag_Query(kFlagUB08ElevatorUp)) { + if (!Game_Flag_Query(kFlagUG08ElevatorUp)) { Scene_Exit_Add_2D_Exit(0, 394, 205, 464, 281, 0); } Scene_Exit_Add_2D_Exit(1, 560, 90, 639, 368, 1); Scene_Exit_Add_2D_Exit(2, 108, 85, 175, 210, 3); - Ambient_Sounds_Add_Looping_Sound(331, 15, 0, 1); - Ambient_Sounds_Add_Looping_Sound(332, 40, 0, 1); - Ambient_Sounds_Add_Looping_Sound(333, 40, 0, 1); - Ambient_Sounds_Add_Sound(401, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0); - Ambient_Sounds_Add_Sound(402, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0); - Ambient_Sounds_Add_Sound(369, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0); - Ambient_Sounds_Add_Sound(397, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0); - Ambient_Sounds_Add_Sound(398, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0); + Ambient_Sounds_Add_Looping_Sound(kSfxSTMLOOP7, 15, 0, 1); + Ambient_Sounds_Add_Looping_Sound(kSfxUGBED1, 40, 0, 1); + Ambient_Sounds_Add_Looping_Sound(kSfxUGBED2, 40, 0, 1); + Ambient_Sounds_Add_Sound(kSfxYELL1M2, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0); + Ambient_Sounds_Add_Sound(kSfxYELL1M3, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0); + Ambient_Sounds_Add_Sound(kSfxGRUNT1M1, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0); + Ambient_Sounds_Add_Sound(kSfxGRUNT2M2, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0); + Ambient_Sounds_Add_Sound(kSfxGRUNT2M3, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0); if ( Global_Variable_Query(kVariableChapter) == 4 && !Game_Flag_Query(kFlagCT04HomelessKilledByMcCoy) @@ -68,7 +68,7 @@ void SceneScriptUG13::InitializeScene() { if (Game_Flag_Query(kFlagUG08toUG13)) { Scene_Loop_Start_Special(0, 0, 0); Scene_Loop_Set_Default(1); - } else if (Game_Flag_Query(kFlagUB08ElevatorUp)) { + } else if (Game_Flag_Query(kFlagUG08ElevatorUp)) { Scene_Loop_Set_Default(4); } else { Scene_Loop_Set_Default(1); @@ -104,22 +104,22 @@ bool SceneScriptUG13::ClickedOn3DObject(const char *objectName, bool a2) { if (Object_Query_Click("BOLLARD", objectName)) { if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 7.0f, 44.0f, -695.0f, 0, true, false, 0)) { Actor_Face_Object(kActorMcCoy, "BOLLARD", true); - if (Game_Flag_Query(kFlagUB08ElevatorUp)) { + if (Game_Flag_Query(kFlagUG08ElevatorUp)) { Scene_Loop_Set_Default(1); #if BLADERUNNER_ORIGINAL_BUGS #else // start elevator sound, but wait a bit before starting the special loop - Ambient_Sounds_Play_Sound(372, 90, 0, 0, 100); + Ambient_Sounds_Play_Sound(kSfxCARGELE2, 90, 0, 0, 100); Delay(1500); #endif // BLADERUNNER_ORIGINAL_BUGS Scene_Loop_Start_Special(kSceneLoopModeOnce, 0, false); - Game_Flag_Reset(kFlagUB08ElevatorUp); + Game_Flag_Reset(kFlagUG08ElevatorUp); Game_Flag_Set(kFlagUG13CallElevator); return true; } else { Scene_Loop_Set_Default(4); Scene_Loop_Start_Special(kSceneLoopModeOnce, 3, false); - Game_Flag_Set(kFlagUB08ElevatorUp); + Game_Flag_Set(kFlagUG08ElevatorUp); Scene_Exit_Remove(0); return true; } @@ -195,7 +195,7 @@ bool SceneScriptUG13::ClickedOnExit(int exitId) { if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -32.0f, 54.63f, -883.0f, 0, true, false, 0)) { Player_Loses_Control(); Game_Flag_Set(kFlagUG13toUG08); - Game_Flag_Set(kFlagUB08ElevatorUp); + Game_Flag_Set(kFlagUG08ElevatorUp); Set_Enter(kSetUG08, kSceneUG08); Scene_Loop_Start_Special(kSceneLoopModeChangeSet, 3, false); } @@ -237,7 +237,7 @@ bool SceneScriptUG13::ClickedOn2DRegion(int region) { void SceneScriptUG13::SceneFrameAdvanced(int frame) { if (frame == 94) { - Ambient_Sounds_Play_Sound(372, 90, 0, 0, 100); + Ambient_Sounds_Play_Sound(kSfxCARGELE2, 90, 0, 0, 100); } if (Game_Flag_Query(kFlagUG13CallElevator) @@ -306,11 +306,11 @@ void SceneScriptUG13::PlayerWalkedOut() { Actor_Set_Invisible(kActorMcCoy, false); Ambient_Sounds_Remove_All_Looping_Sounds(1); if (Game_Flag_Query(kFlagUG13toUG08)) { - Ambient_Sounds_Remove_Sound(401, false); - Ambient_Sounds_Remove_Sound(402, false); - Ambient_Sounds_Remove_Sound(369, false); - Ambient_Sounds_Remove_Sound(397, false); - Ambient_Sounds_Remove_Sound(398, false); + Ambient_Sounds_Remove_Sound(kSfxYELL1M2, false); + Ambient_Sounds_Remove_Sound(kSfxYELL1M3, false); + Ambient_Sounds_Remove_Sound(kSfxGRUNT1M1, false); + Ambient_Sounds_Remove_Sound(kSfxGRUNT2M2, false); + Ambient_Sounds_Remove_Sound(kSfxGRUNT2M3, false); } else { Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); } diff --git a/engines/bladerunner/script/scene/ug15.cpp b/engines/bladerunner/script/scene/ug15.cpp index 436c6f2b79..fc60598d2e 100644 --- a/engines/bladerunner/script/scene/ug15.cpp +++ b/engines/bladerunner/script/scene/ug15.cpp @@ -177,7 +177,7 @@ void SceneScriptUG15::SceneFrameAdvanced(int frame) { } if (frame == 61) { - Ambient_Sounds_Play_Sound(583, 80, 0, 0, 99); + Ambient_Sounds_Play_Sound(kSfxPLANKDWN, 80, 0, 0, 99); } if ( Game_Flag_Query(kFlagUG15BridgeWillBreak) diff --git a/engines/bladerunner/script/scene/ug16.cpp b/engines/bladerunner/script/scene/ug16.cpp index ff14e4bb0e..a00aae36df 100644 --- a/engines/bladerunner/script/scene/ug16.cpp +++ b/engines/bladerunner/script/scene/ug16.cpp @@ -40,9 +40,9 @@ void SceneScriptUG16::InitializeScene() { Scene_Exit_Add_2D_Exit(1, 375, 166, 407, 251, 3); Scene_Exit_Add_2D_Exit(2, 461, 148, 523, 248, 0); - Ambient_Sounds_Add_Looping_Sound(516, 33, 81, 0); - Ambient_Sounds_Add_Looping_Sound(332, 40, 0, 1); - Ambient_Sounds_Add_Looping_Sound(333, 40, 0, 1); + Ambient_Sounds_Add_Looping_Sound(kSfxELECLAB1, 33, 81, 0); + Ambient_Sounds_Add_Looping_Sound(kSfxUGBED1, 40, 0, 1); + Ambient_Sounds_Add_Looping_Sound(kSfxUGBED2, 40, 0, 1); if (Game_Flag_Query(kFlagUG16ComputerOff)) { Scene_Loop_Set_Default(5); @@ -88,7 +88,7 @@ bool SceneScriptUG16::ClickedOn3DObject(const char *objectName, bool a2) { Delay(1000); Actor_Voice_Over(3480, kActorVoiceOver); Actor_Change_Animation_Mode(kActorMcCoy, 38); - Sound_Play(339, 100, 0, 0, 50); + Sound_Play(kSfxDRAWER1, 100, 0, 0, 50); Delay(1000); Item_Pickup_Spin_Effect(948, 460, 287); Actor_Voice_Over(2740, kActorVoiceOver); @@ -185,7 +185,7 @@ bool SceneScriptUG16::ClickedOn2DRegion(int region) { void SceneScriptUG16::SceneFrameAdvanced(int frame) { if (frame == 132) { - Ambient_Sounds_Remove_Looping_Sound(516, true); + Ambient_Sounds_Remove_Looping_Sound(kSfxELECLAB1, true); } } diff --git a/engines/bladerunner/script/scene/ug18.cpp b/engines/bladerunner/script/scene/ug18.cpp index 292062a589..3b9d7c0d89 100644 --- a/engines/bladerunner/script/scene/ug18.cpp +++ b/engines/bladerunner/script/scene/ug18.cpp @@ -30,32 +30,32 @@ void SceneScriptUG18::InitializeScene() { Scene_Exit_Add_2D_Exit(0, 0, 158, 100, 340, 3); - Ambient_Sounds_Add_Looping_Sound(105, 71, 0, 1); - Ambient_Sounds_Add_Looping_Sound( 95, 45, 0, 1); - Ambient_Sounds_Add_Looping_Sound(332, 76, 0, 1); - Ambient_Sounds_Add_Sound(291, 2, 20, 25, 33, -100, 100, -100, 100, 0, 0); - Ambient_Sounds_Add_Sound(292, 2, 20, 25, 33, -100, 100, -100, 100, 0, 0); - Ambient_Sounds_Add_Sound(293, 2, 20, 25, 33, -100, 100, -100, 100, 0, 0); - Ambient_Sounds_Add_Sound(294, 2, 20, 25, 33, -100, 100, -100, 100, 0, 0); - Ambient_Sounds_Add_Sound(402, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0); - Ambient_Sounds_Add_Sound(368, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0); - Ambient_Sounds_Add_Sound(369, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0); - Ambient_Sounds_Add_Sound(397, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0); - Ambient_Sounds_Add_Sound(398, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0); - Ambient_Sounds_Add_Sound(295, 2, 20, 25, 25, -100, 100, -100, 100, 0, 0); - Ambient_Sounds_Add_Sound(303, 5, 50, 47, 57, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(304, 5, 50, 47, 57, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(305, 5, 50, 47, 57, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound( 1, 5, 50, 47, 57, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound( 57, 5, 50, 17, 37, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound( 58, 5, 50, 17, 37, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(306, 5, 50, 27, 37, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(307, 5, 50, 27, 37, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(308, 5, 50, 27, 37, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(196, 5, 50, 27, 37, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(197, 5, 50, 27, 37, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(198, 5, 50, 27, 37, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(199, 5, 50, 27, 37, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Looping_Sound(kSfxCTRUNOFF, 71, 0, 1); + Ambient_Sounds_Add_Looping_Sound(kSfxBOILPOT2, 45, 0, 1); + Ambient_Sounds_Add_Looping_Sound(kSfxUGBED1, 76, 0, 1); + Ambient_Sounds_Add_Sound(kSfxBBDRIP1, 2, 20, 25, 33, -100, 100, -100, 100, 0, 0); + Ambient_Sounds_Add_Sound(kSfxBBDRIP2, 2, 20, 25, 33, -100, 100, -100, 100, 0, 0); + Ambient_Sounds_Add_Sound(kSfxBBDRIP3, 2, 20, 25, 33, -100, 100, -100, 100, 0, 0); + Ambient_Sounds_Add_Sound(kSfxBBDRIP4, 2, 20, 25, 33, -100, 100, -100, 100, 0, 0); + Ambient_Sounds_Add_Sound(kSfxYELL1M3, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0); + Ambient_Sounds_Add_Sound(kSfxYELL1M1, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0); + Ambient_Sounds_Add_Sound(kSfxGRUNT1M1, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0); + Ambient_Sounds_Add_Sound(kSfxGRUNT2M2, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0); + Ambient_Sounds_Add_Sound(kSfxGRUNT2M3, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0); + Ambient_Sounds_Add_Sound(kSfxBBDRIP5, 2, 20, 25, 25, -100, 100, -100, 100, 0, 0); + Ambient_Sounds_Add_Sound(kSfxBBGRN1, 5, 50, 47, 57, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(kSfxBBGRN2, 5, 50, 47, 57, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(kSfxBBGRN3, 5, 50, 47, 57, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(kSfxSTEAM1, 5, 50, 47, 57, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(kSfxSTEAM3, 5, 50, 17, 37, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(kSfxSTEAM6A, 5, 50, 17, 37, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(kSfxBBMOVE1, 5, 50, 27, 37, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(kSfxBBMOVE2, 5, 50, 27, 37, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(kSfxBBMOVE3, 5, 50, 27, 37, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(kSfxZUBWLK1, 5, 50, 27, 37, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(kSfxZUBWLK2, 5, 50, 27, 37, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(kSfxZUBWLK3, 5, 50, 27, 37, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(kSfxZUBWLK4, 5, 50, 27, 37, -100, 100, -101, -101, 0, 0); Scene_Loop_Set_Default(4); @@ -199,7 +199,7 @@ void SceneScriptUG18::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bo case 305: Actor_Change_Animation_Mode(kActorSadik, kAnimationModeCombatAttack); - Sound_Play(12, 100, 0, 0, 50); + Sound_Play(kSfxLGCAL1, 100, 0, 0, 50); Actor_Force_Stop_Walking(kActorMcCoy); Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeDie); Player_Loses_Control(); @@ -231,7 +231,7 @@ void SceneScriptUG18::DialogueQueueFlushed(int a1) { case kGoalGuzzaUG18Target: Actor_Set_Goal_Number(kActorGuzza, kGoalGuzzaUG18WillGetShotBySadik); Actor_Change_Animation_Mode(kActorSadik, kAnimationModeCombatAttack); - Sound_Play(14, 100, 0, 0, 50); + Sound_Play(kSfxLGCAL3, 100, 0, 0, 50); Actor_Change_Animation_Mode(kActorGuzza, kAnimationModeCombatHit); ADQ_Add(kActorClovis, 630, 13); Actor_Set_Goal_Number(kActorClovis, kGoalClovisUG18SadikWillShootGuzza); @@ -240,19 +240,19 @@ void SceneScriptUG18::DialogueQueueFlushed(int a1) { case kGoalGuzzaUG18ShotByMcCoy: // Bug in the game, shot animation is not reset so McCoy looks still while he is shooting Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeCombatAttack); - Sound_Play(13, 100, 0, 0, 50); + Sound_Play(kSfxLGCAL2, 100, 0, 0, 50); Actor_Change_Animation_Mode(kActorGuzza, kAnimationModeCombatHit); Delay(900); Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeCombatAttack); - Sound_Play(14, 100, 0, 0, 50); + Sound_Play(kSfxLGCAL3, 100, 0, 0, 50); Actor_Change_Animation_Mode(kActorGuzza, kAnimationModeCombatHit); Delay(1100); Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeCombatAttack); - Sound_Play(12, 100, 0, 0, 50); + Sound_Play(kSfxLGCAL1, 100, 0, 0, 50); Actor_Change_Animation_Mode(kActorGuzza, kAnimationModeCombatHit); Delay(900); Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeCombatAttack); - Sound_Play(14, 100, 0, 0, 50); + Sound_Play(kSfxLGCAL3, 100, 0, 0, 50); Actor_Change_Animation_Mode(kActorGuzza, 61); Overlay_Play("UG18over", 1, false, true, 0); Actor_Set_Goal_Number(kActorGuzza, kGoalGuzzaUG18FallDown); @@ -268,7 +268,7 @@ void SceneScriptUG18::DialogueQueueFlushed(int a1) { case kGoalGuzzaUG18ShootMcCoy: Actor_Change_Animation_Mode(kActorGuzza, kAnimationModeCombatAttack); - Sound_Play(13, 100, 0, 0, 50); + Sound_Play(kSfxLGCAL2, 100, 0, 0, 50); Actor_Force_Stop_Walking(kActorMcCoy); Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeDie); Player_Loses_Control(); @@ -280,7 +280,7 @@ void SceneScriptUG18::DialogueQueueFlushed(int a1) { switch (Actor_Query_Goal_Number(kActorClovis)) { case kGoalClovisUG18SadikWillShootGuzza: Actor_Change_Animation_Mode(kActorSadik, kAnimationModeCombatAttack); - Sound_Play(14, 100, 0, 0, 50); + Sound_Play(kSfxLGCAL3, 100, 0, 0, 50); Actor_Change_Animation_Mode(kActorGuzza, kAnimationModeCombatHit); ADQ_Add(kActorClovis, 640, 13); ADQ_Add(kActorGuzza, 1210, 13); @@ -289,7 +289,7 @@ void SceneScriptUG18::DialogueQueueFlushed(int a1) { case kGoalClovisUG18SadikIsShootingGuzza: Actor_Change_Animation_Mode(kActorSadik, kAnimationModeCombatAttack); - Sound_Play(14, 100, 0, 0, 50); + Sound_Play(kSfxLGCAL3, 100, 0, 0, 50); Actor_Change_Animation_Mode(kActorGuzza, 61); ADQ_Add_Pause(2000); ADQ_Add(kActorClovis, 650, 14); diff --git a/engines/bladerunner/script/script.cpp b/engines/bladerunner/script/script.cpp index 9242b294c4..9e2454b895 100644 --- a/engines/bladerunner/script/script.cpp +++ b/engines/bladerunner/script/script.cpp @@ -333,7 +333,8 @@ void ScriptBase::Actor_Says_With_Pause(int actorId, int sentenceId, float pause, if (_vm->_sitcomMode) { int rnd = Random_Query(1, 100); if (rnd <= actor->getSitcomRatio()) { - Sound_Play(Random_Query(319, 327), 40, 0, 0, 50); + // Choose one of the nine (9) tracks between kSfxAUDLAFF1 and kSfxAUDLAFF9 + Sound_Play(Random_Query(kSfxAUDLAFF1, kSfxAUDLAFF9), 40, 0, 0, 50); } } |