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-rw-r--r--engines/bladerunner/script/script.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/bladerunner/script/script.cpp b/engines/bladerunner/script/script.cpp
index 50d56d566c..6cc4319e34 100644
--- a/engines/bladerunner/script/script.cpp
+++ b/engines/bladerunner/script/script.cpp
@@ -574,7 +574,7 @@ bool ScriptBase::Loop_Actor_Walk_To_XYZ(int actorId, float x, float y, float z,
void ScriptBase::Async_Actor_Walk_To_Waypoint(int actorId, int waypointId, int a3, int running) {
//TODO
- warning("Async_Actor_Walk_To_Waypoint(%d, %d, %d, %d)", actorId, a3, running);
+ warning("Async_Actor_Walk_To_Waypoint(%d, %d, %d, %d)", actorId, waypointId, a3, running);
}
void ScriptBase::Async_Actor_Walk_To_XYZ(int actorId, float x, float y, float z, int a5, bool running) {
@@ -1075,7 +1075,7 @@ void ScriptBase::Combat_Flee_Waypoint_Set_Data(int combatFleeWaypointId, int a2,
void ScriptBase::Police_Maze_Target_Track_Add(int itemId, float startX, float startY, float startZ, float endX, float endY, float endZ, int steps, signed int data[], bool a10) {
//TODO
- warning("Police_Maze_Target_Track_Add(%d, %f, %f, %f, %f, %f, %f, %d, %x, %d)", itemId, startX, startY, startZ, endX, endY, endZ, steps, data, a10);
+ warning("Police_Maze_Target_Track_Add(%d, %f, %f, %f, %f, %f, %f, %d, %p, %d)", itemId, startX, startY, startZ, endX, endY, endZ, steps, (void *)data, a10);
}