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-rw-r--r--engines/bladerunner/set_effects.cpp168
1 files changed, 168 insertions, 0 deletions
diff --git a/engines/bladerunner/set_effects.cpp b/engines/bladerunner/set_effects.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "bladerunner/set_effects.h"
+
+namespace BladeRunner {
+
+SetEffects::SetEffects(BladeRunnerEngine *vm) {
+ _vm = vm;
+
+ _distanceColor.r = 1.0f;
+ _distanceColor.g = 1.0f;
+ _distanceColor.b = 1.0f;
+ _distanceCoeficient = 0.1f;
+
+ _fadeColor.r = 0.0f;
+ _fadeColor.g = 0.0f;
+ _fadeColor.b = 0.0f;
+ _fadeDensity = 0.0f;
+
+ _fogsCount = 0;
+ _fogs = NULL;
+}
+
+SetEffects::~SetEffects() {
+ reset();
+}
+
+void SetEffects::read(Common::ReadStream *stream, int framesCount) {
+ _distanceCoeficient = stream->readFloatLE();
+ _distanceColor.r = stream->readFloatLE();
+ _distanceColor.g = stream->readFloatLE();
+ _distanceColor.b = stream->readFloatLE();
+
+ _fogsCount = stream->readUint32LE();
+ int i;
+ for (i = 0; i < _fogsCount; i++) {
+ int type = stream->readUint32LE();
+ Fog *fog = NULL;
+ switch (type) {
+ case 0:
+ fog = new FogCone();
+ break;
+ case 1:
+ fog = new FogSphere();
+ break;
+ case 2:
+ fog = new FogBox();
+ break;
+ }
+ if (!fog) {
+ //TODO exception, unknown fog type
+ }
+ fog->read(stream, framesCount);
+ fog->_next = _fogs;
+ _fogs = fog;
+ }
+}
+
+void SetEffects::reset() {
+ Fog *fog, *nextFog;
+
+ if (!_fogs)
+ return;
+
+ do {
+ fog = _fogs;
+ nextFog = fog->_next;
+ delete fog;
+ fog = nextFog;
+ } while (nextFog);
+
+}
+
+void SetEffects::setupFrame(int frame) {
+}
+
+void SetEffects::setFadeColor(float r, float g, float b) {
+ _fadeColor.r = r;
+ _fadeColor.r = g;
+ _fadeColor.b = b;
+}
+
+void SetEffects::setFadeDensity(float density) {
+ _fadeDensity = density;
+}
+
+void SetEffects::setFogColor(const char *fogName, float r, float g, float b) {
+ Fog *fog = findFog(fogName);
+ if (fog == nullptr)
+ return;
+
+ fog->_fogColor.r = r;
+ fog->_fogColor.g = g;
+ fog->_fogColor.b = b;
+}
+
+void SetEffects::setFogDensity(const char *fogName, float density) {
+ Fog *fog = findFog(fogName);
+ if (fog == nullptr)
+ return;
+
+ fog->_fogDensity = density;
+}
+
+void SetEffects::calculateColor(Vector3 viewPosition, Vector3 position, float *outCoeficient, Color *outColor) {
+ float distanceCoeficient = CLIP((position - viewPosition).length() * _distanceCoeficient, 0.0f, 1.0f);
+
+ *outCoeficient = 1.0f - distanceCoeficient;
+ outColor->r = _distanceColor.r * distanceCoeficient;
+ outColor->g = _distanceColor.g * distanceCoeficient;
+ outColor->b = _distanceColor.b * distanceCoeficient;
+
+ for (Fog *fog = this->_fogs; fog != nullptr; fog = fog->_next) {
+ float fogCoeficient = 0.0f;
+ fog->calculateCoeficient(position, viewPosition, &fogCoeficient);
+ if (fogCoeficient > 0.0f) {
+ fogCoeficient = CLIP(fog->_fogDensity * fogCoeficient, 0.0f, 1.0f);
+
+ *outCoeficient = *outCoeficient * (1.0f - fogCoeficient);
+ outColor->r = outColor->r * (1.0f - fogCoeficient) + fog->_fogColor.r * fogCoeficient;
+ outColor->g = outColor->g * (1.0f - fogCoeficient) + fog->_fogColor.g * fogCoeficient;
+ outColor->b = outColor->b * (1.0f - fogCoeficient) + fog->_fogColor.b * fogCoeficient;
+ }
+ }
+
+ *outCoeficient = *outCoeficient * (1.0f - this->_fadeDensity);
+ outColor->r = outColor->r * (1.0f - this->_fadeDensity) + this->_fadeColor.r * this->_fadeDensity;
+ outColor->g = outColor->g * (1.0f - this->_fadeDensity) + this->_fadeColor.g * this->_fadeDensity;
+ outColor->b = outColor->b * (1.0f - this->_fadeDensity) + this->_fadeColor.b * this->_fadeDensity;
+}
+
+Fog *SetEffects::findFog(const char *fogName) {
+ if (!_fogs)
+ return nullptr;
+
+ Fog *fog = _fogs;
+
+ while (fog != nullptr) {
+ if (strcmp(fogName, fog->_name) == 0) {
+ break;
+ }
+ fog = fog->_next;
+ }
+
+ return fog;
+}
+
+} // End of namespace BladeRunner