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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef BLADERUNNER_SHAPE_H
+#define BLADERUNNER_SHAPE_H
+
+#include "common/str.h"
+
+namespace Graphics {
+ struct Surface;
+}
+
+namespace BladeRunner {
+
+class BladeRunnerEngine;
+
+class Shape {
+ BladeRunnerEngine *_vm;
+
+ int _width;
+ int _height;
+ byte *_data;
+
+public:
+ Shape(BladeRunnerEngine *vm);
+ ~Shape();
+
+ bool readFromContainer(const Common::String &container, int index);
+
+ void draw(Graphics::Surface &surface, int x, int y);
+};
+
+} // End of namespace BladeRunner
+
+#endif