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path: root/engines/bladerunner/slice_renderer.cpp
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Diffstat (limited to 'engines/bladerunner/slice_renderer.cpp')
-rw-r--r--engines/bladerunner/slice_renderer.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/engines/bladerunner/slice_renderer.cpp b/engines/bladerunner/slice_renderer.cpp
index 31da697c20..eca7a91537 100644
--- a/engines/bladerunner/slice_renderer.cpp
+++ b/engines/bladerunner/slice_renderer.cpp
@@ -118,9 +118,9 @@ Matrix3x2 SliceRenderer::calculateFacingRotationMatrix() {
assert(_sliceFramePtr);
Vector3 viewPos = _view->_sliceViewMatrix * _position;
- float dir = atan2f(viewPos.x, viewPos.z) + _facing;
- float s = sinf(dir);
- float c = cosf(dir);
+ float dir = atan2(viewPos.x, viewPos.z) + _facing;
+ float s = sin(dir);
+ float c = cos(dir);
Matrix3x2 mRotation(c, -s, 0.0f,
s, c, 0.0f);
@@ -488,11 +488,11 @@ void SliceRenderer::drawOnScreen(int animationId, int animationFrame, int screen
loadFrame(animationId, animationFrame);
float frameHeight = _frameSliceHeight * _frameSliceCount;
- float frameSize = sqrtf(_frameScale.x * 255.0f * _frameScale.x * 255.0f + _frameScale.y * 255.0f * _frameScale.y * 255.0f);
+ float frameSize = sqrt(_frameScale.x * 255.0f * _frameScale.x * 255.0f + _frameScale.y * 255.0f * _frameScale.y * 255.0f);
float size = scale / MAX(frameSize, frameHeight);
- float s = sinf(_facing);
- float c = cosf(_facing);
+ float s = sin(_facing);
+ float c = cos(_facing);
Matrix3x2 m_rotation(c, -s, 0.0f,
s, c, 0.0f);