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Diffstat (limited to 'engines/bladerunner/slice_renderer.h')
| -rw-r--r-- | engines/bladerunner/slice_renderer.h | 135 |
1 files changed, 135 insertions, 0 deletions
diff --git a/engines/bladerunner/slice_renderer.h b/engines/bladerunner/slice_renderer.h new file mode 100644 index 0000000000..c763b1e784 --- /dev/null +++ b/engines/bladerunner/slice_renderer.h @@ -0,0 +1,135 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef BLADERUNNER_SLICE_RENDERER_H +#define BLADERUNNER_SLICE_RENDERER_H + +#include "bladerunner/color.h" +#include "bladerunner/vector.h" +#include "bladerunner/view.h" +#include "bladerunner/matrix.h" + +#include "common/rect.h" + +#include "graphics/surface.h" + +namespace Common { +class MemoryReadStream; +} + +namespace BladeRunner { + +class BladeRunnerEngine; +class Lights; +class SetEffects; + +class SliceRenderer { + BladeRunnerEngine *_vm; + + int _animation; + int _frame; + Vector3 _position; + float _facing; + float _scale; + + View _view; + Lights *_lights; + SetEffects *_setEffects; + + void *_sliceFramePtr; + + // Animation frame data + Vector2 _frameScale; + float _frameBottomZ; + Vector2 _framePos; + float _frameSliceHeight; + uint32 _framePaletteIndex; + uint32 _frameSliceCount; + + Matrix3x2 _modelMatrix; + Vector3 _startScreenVector; + Vector3 _endScreenVector; + float _startSlice; + float _endSlice; + Common::Rect _screenRectangle; + + int _m11lookup[256]; + int _m12lookup[256]; + int _m13; + int _m21lookup[256]; + int _m22lookup[256]; + int _m23; + + bool _animationsShadowEnabled[997]; + + Color _setEffectColor; + Color _lightsColor; + + Graphics::PixelFormat _pixelFormat; + + Matrix3x2 calculateFacingRotationMatrix(); + void drawSlice(int slice, bool advanced, uint16 *frameLinePtr, uint16 *zbufLinePtr); + +public: + SliceRenderer(BladeRunnerEngine *vm); + ~SliceRenderer(); + + void setView(const View &view); + void setLights(Lights *lights); + void setSetEffects(SetEffects *setEffects); + + void setupFrameInWorld(int animationId, int animationFrame, Vector3 position, float facing, float scale = 1.0f); + void getScreenRectangle(Common::Rect *screenRectangle, int animationId, int animationFrame, Vector3 position, float facing, float scale); + void drawInWorld(int animationId, int animationFrame, Vector3 position, float facing, float scale, Graphics::Surface &surface, uint16 *zbuffer); + + void drawOnScreen(int animationId, int animationFrame, int screenX, int screenY, float facing, float scale, Graphics::Surface &surface, uint16 *zbuffer); + + void preload(int animationId); + + void disableShadows(int *animationsIdsList, int listSize); + +private: + + void calculateBoundingRect(); + void loadFrame(int animation, int frame); +}; + +class SliceRendererLights { + Lights *_lights; + Color _colors[20]; + float _hmm[20]; + float _hmm2[20]; + int _hmm3; + +public: + Color _finalColor; + +public: + SliceRendererLights(Lights *lights); + + void calculateColorBase(Vector3 position1, Vector3 position2, float height); + void calculateColorSlice(Vector3 position); +}; + +} // End of namespace BladeRunner + +#endif |
