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-rw-r--r--engines/bladerunner/subtitles.h31
1 files changed, 12 insertions, 19 deletions
diff --git a/engines/bladerunner/subtitles.h b/engines/bladerunner/subtitles.h
index eb45a35a3f..1de059b071 100644
--- a/engines/bladerunner/subtitles.h
+++ b/engines/bladerunner/subtitles.h
@@ -26,6 +26,7 @@
#include "bladerunner/bladerunner.h"
#include "common/str.h"
+#include "common/ustr.h"
namespace Graphics {
class Font;
@@ -41,11 +42,10 @@ class Subtitles {
//
// Subtitles could be in 6 possible languages are EN_ANY, DE_DEU, FR_FRA, IT_ITA, RU_RUS, ES_ESP
// with corresponding _vm->_languageCode values: "E", "G", "F", "I", "E", "S" (Russian version is built on top of English one)
- static const int kMaxNumOfSubtitlesLines = 4; // At least one quote in the game requires 4 lines to be displayed correctly
- static const int kStartFromSubtitleLineFromTop = 2; // Prefer drawing from this line (the top-most of available subtitle lines index is 0) by default
- static const int kSubtitlesBottomYOffsetPx = 12; // In pixels. This is the bottom margin beneath the subtitles space
- static const int kMaxWidthPerLineToAutoSplitThresholdPx = 610; // In pixels
- static const int kMaxTextResourceEntries = 1 + 25; // Support in-game subs (1) and all possible VQAs (25) with spoken dialogue or translatable text
+ static const uint kPreferedLine = 2; // Prefer drawing from this line (the bottom-most of available subtitle lines index is 0) by default
+ static const int kMarginBottom = 12; // In pixels. This is the bottom margin beneath the subtitles space
+ static const int kTextMaxWidth = 610; // In pixels
+ static const int kMaxTextResourceEntries = 1 + 25; // Support in-game subs (1) and all possible VQAs (25) with spoken dialogue or translatable text
static const char *SUBTITLES_FILENAME_PREFIXES[kMaxTextResourceEntries];
static const char *SUBTITLES_FONT_FILENAME_EXTERNAL;
static const char *SUBTITLES_VERSION_TRENAME;
@@ -72,29 +72,23 @@ class Subtitles {
Graphics::Font *_font;
bool _useUTF8;
- bool _isVisible;
- bool _forceShowWhenNoSpeech;
- Common::String _currentSubtitleTextFull;
- Common::String _subtitleLineQuote[kMaxNumOfSubtitlesLines];
- int _subtitleLineScreenY[kMaxNumOfSubtitlesLines];
- int _subtitleLineScreenX[kMaxNumOfSubtitlesLines];
- int _subtitleLineSplitAtCharIndex[kMaxNumOfSubtitlesLines];
- int _currentSubtitleLines;
- bool _subtitlesQuoteChanged;
+ bool _isVisible;
+ bool _forceShowWhenNoSpeech;
+ Common::U32String _currentText;
bool _gameSubsResourceEntriesFound[kMaxTextResourceEntries]; // false if a TRE file did not open successfully
- bool _subtitlesSystemActive; // true if the whole subtitles subsystem should be disabled (due to missing required resources)
+ bool _isSystemActive; // true if the whole subtitles subsystem should be disabled (due to missing required resources)
public:
Subtitles(BladeRunnerEngine *vm);
~Subtitles();
- bool isSystemActive() const { return _subtitlesSystemActive; }
+ bool isSystemActive() const { return _isSystemActive; }
void init();
SubtitlesInfo getSubtitlesInfo() const;
- const char *getInGameSubsText(int actorId, int speech_id); // get the text for actorId, quoteId (in-game subs)
- const char *getOuttakeSubsText(const Common::String &outtakesName, int frame); // get the text for this frame if any
+ void loadInGameSubsText(int actorId, int speech_id); // get the text for actorId, quoteId (in-game subs)
+ void loadOuttakeSubsText(const Common::String &outtakesName, int frame); // get the text for this frame if any
void setGameSubsText(Common::String dbgQuote, bool force); // for debugging - explicit set subs text
bool show();
@@ -105,7 +99,6 @@ public:
private:
void draw(Graphics::Surface &s);
- void calculatePosition();
int getIdxForSubsTreName(const Common::String &treName) const;