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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "bladerunner/time.h"
+
+#include "bladerunner/bladerunner.h"
+
+#include "common/timer.h"
+
+namespace BladeRunner {
+
+Time::Time(BladeRunnerEngine *vm) {
+ _vm = vm;
+
+ _start = _vm->getTotalPlayTime();
+ _pauseCount = 0;
+ _offset = 0;
+ _pauseStart = 0;
+}
+
+int Time::current() {
+ int time = _vm->getTotalPlayTime() - _offset;
+ return time - _start;
+}
+
+int Time::pause() {
+ if (_pauseCount == 0) {
+ _pauseStart = current();
+ }
+ return ++_pauseCount;
+}
+
+int Time::getPauseStart() {
+ return _pauseStart;
+}
+
+int Time::unpause() {
+ assert(_pauseCount > 0);
+ if (--_pauseCount == 0) {
+ _offset += current() - _pauseStart;
+ }
+ return _pauseCount;
+}
+
+bool Time::isLocked() {
+ return _pauseCount > 0;
+}
+
+} // End of namespace BladeRunner