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Diffstat (limited to 'engines/bladerunner/time.cpp')
-rw-r--r-- | engines/bladerunner/time.cpp | 68 |
1 files changed, 68 insertions, 0 deletions
diff --git a/engines/bladerunner/time.cpp b/engines/bladerunner/time.cpp new file mode 100644 index 0000000000..a395a811d1 --- /dev/null +++ b/engines/bladerunner/time.cpp @@ -0,0 +1,68 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "bladerunner/time.h" + +#include "bladerunner/bladerunner.h" + +#include "common/timer.h" + +namespace BladeRunner { + +Time::Time(BladeRunnerEngine *vm) { + _vm = vm; + + _start = _vm->getTotalPlayTime(); + _pauseCount = 0; + _offset = 0; + _pauseStart = 0; +} + +int Time::current() { + int time = _vm->getTotalPlayTime() - _offset; + return time - _start; +} + +int Time::pause() { + if (_pauseCount == 0) { + _pauseStart = current(); + } + return ++_pauseCount; +} + +int Time::getPauseStart() { + return _pauseStart; +} + +int Time::unpause() { + assert(_pauseCount > 0); + if (--_pauseCount == 0) { + _offset += current() - _pauseStart; + } + return _pauseCount; +} + +bool Time::isLocked() { + return _pauseCount > 0; +} + +} // End of namespace BladeRunner |