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-rw-r--r--engines/bladerunner/ui/scores.cpp218
1 files changed, 218 insertions, 0 deletions
diff --git a/engines/bladerunner/ui/scores.cpp b/engines/bladerunner/ui/scores.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "bladerunner/ui/scores.h"
+
+#include "bladerunner/bladerunner.h"
+#include "bladerunner/font.h"
+#include "bladerunner/savefile.h"
+#include "bladerunner/scene.h"
+#include "bladerunner/text_resource.h"
+#include "bladerunner/vqa_player.h"
+
+#include "common/keyboard.h"
+
+namespace BladeRunner {
+
+Scores::Scores(BladeRunnerEngine *vm) {
+ _vm = vm;
+
+ _font = nullptr;
+ _txtScorers = nullptr;
+
+ reset();
+}
+
+Scores::~Scores() {
+}
+
+void Scores::open() {
+ if (!_vm->openArchive("MODE.MIX")) {
+ return;
+ }
+
+ _vqaPlayer = new VQAPlayer(_vm, &_vm->_surfaceBack);
+
+ if (!_vqaPlayer->open("SCORE.VQA")) {
+ return;
+ }
+
+ _vqaPlayer->setLoop(1, -1, 0, nullptr, nullptr);
+
+ // TODO: Freeze game time
+
+ _txtScorers = new TextResource(_vm);
+ _txtScorers->open("SCORERS");
+
+ _font = new Font(_vm);
+ _font->open("TAHOMA24.FON", 640, 480, -1, 0, 0);
+ _font->setSpacing(1, 0);
+
+ fill();
+
+ _isOpen = true;
+ _isLoaded = false;
+}
+
+bool Scores::isOpen() const {
+ return _isOpen;
+}
+
+void Scores::close() {
+ _isOpen = false;
+
+ delete _font;
+ _font = nullptr;
+
+ delete _txtScorers;
+ _txtScorers = nullptr;
+
+ if (_vqaPlayer) {
+ _vqaPlayer->close();
+ delete _vqaPlayer;
+ _vqaPlayer = nullptr;
+ }
+
+ _vm->closeArchive("MODE.MIX");
+
+ // TODO: Unfreeze game time
+ _vm->_scene->resume();
+}
+
+void Scores::set(int index, int value) {
+ if (value > _scores[index]) {
+ _scores[index] = value;
+ }
+
+ _lastScoreId = index;
+ _lastScoreValue = value;
+}
+
+void Scores::handleKeyDown(const Common::KeyState &kbd) {
+ close();
+}
+
+int Scores::handleMouseUp(int x, int y) {
+ if (_isLoaded) {
+ close();
+ }
+
+ _isLoaded = false;
+
+ return false;
+}
+
+int Scores::handleMouseDown(int x, int y) {
+ _isLoaded = true;
+
+ return false;
+}
+
+void Scores::tick() {
+ if (!_vm->_gameIsRunning) {
+ return;
+ }
+
+ int frame = _vqaPlayer->update();
+ assert(frame >= -1);
+
+ // vqaPlayer renders to _surfaceBack
+ blit(_vm->_surfaceBack, _vm->_surfaceFront);
+
+ _vm->_surfaceFront.hLine(200, 139, 400, 0x3e0);
+ _vm->_surfaceFront.hLine(200, 347, 400, 0x1f);
+
+ _font->draw(_txtScorers->getText(7), _vm->_surfaceFront, 200, 114);
+
+ int y = 140;
+
+ for (int i = 0; i < 7; i++) {
+ _font->draw(_txtScorers->getText(_scorers[i]), _vm->_surfaceFront, 220, y);
+ _font->drawNumber(_scores[_scorers[i]], _vm->_surfaceFront, 360, y);
+
+ y += 26;
+ }
+
+ _font->draw(_txtScorers->getText(8), _vm->_surfaceFront, 200, 322);
+ _font->draw(_txtScorers->getText(_lastScoreId), _vm->_surfaceFront, 220, 348);
+ _font->drawNumber(_lastScoreValue, _vm->_surfaceFront, 360, 348);
+
+ _vm->blitToScreen(_vm->_surfaceFront);
+}
+
+void Scores::fill() {
+ for (int i = 0; i < 7; i++) {
+ _scorers[i] = i;
+ }
+
+ // Network sorting using Bose-Nelson Algorithm
+ const byte network[32] = { // Bose-Nelson
+ 1,2, 3,4, 5,6,
+ 0,2, 3,5, 4,6,
+ 0,1, 4,5, 2,6,
+ 0,4, 1,5,
+ 0,3, 2,5,
+ 1,3, 2,4,
+ 2,3
+ };
+
+ for (int i = 0; i < 32; i += 2) {
+ int i1 = network[i], i2 = network[i + 1];
+ if (_scores[_scorers[i1]] < _scores[_scorers[i2]]) {
+ SWAP(_scorers[i1], _scorers[i2]);
+ }
+ }
+}
+
+void Scores::reset() {
+ _isOpen = false;
+ _isLoaded = false;
+ _vqaPlayer = nullptr;
+
+ for (int i = 0; i < 7; i++) {
+ _scores[i] = -80;
+ _scorers[i] = 0;
+ }
+
+ _lastScoreId = 0;
+ _lastScoreValue = 0;
+}
+
+void Scores::save(SaveFileWriteStream &f) {
+ for (int i = 0; i < 7; i++) {
+ f.writeInt(_scores[i]);
+ }
+
+ f.writeInt(_lastScoreId);
+ f.writeInt(_lastScoreValue);
+}
+
+void Scores::load(SaveFileReadStream &f) {
+ for (int i = 0; i < 7; i++) {
+ _scores[i] = f.readInt();
+ }
+
+ _lastScoreId = f.readInt();
+ _lastScoreValue = f.readInt();
+}
+
+} // End of namespace BladeRunner