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-rw-r--r--engines/bladerunner/ui/end_credits.cpp7
-rw-r--r--engines/bladerunner/ui/kia.cpp10
-rw-r--r--engines/bladerunner/ui/kia_section_diagnostic.cpp5
-rw-r--r--engines/bladerunner/ui/kia_section_load.cpp5
-rw-r--r--engines/bladerunner/ui/kia_section_pogo.cpp5
-rw-r--r--engines/bladerunner/ui/kia_section_save.cpp5
-rw-r--r--engines/bladerunner/ui/ui_check_box.cpp5
-rw-r--r--engines/bladerunner/ui/ui_input_box.cpp7
-rw-r--r--engines/bladerunner/ui/ui_scroll_box.cpp21
9 files changed, 39 insertions, 31 deletions
diff --git a/engines/bladerunner/ui/end_credits.cpp b/engines/bladerunner/ui/end_credits.cpp
index 0fc97d09be..1e9a3acfad 100644
--- a/engines/bladerunner/ui/end_credits.cpp
+++ b/engines/bladerunner/ui/end_credits.cpp
@@ -33,6 +33,7 @@
#include "bladerunner/mouse.h"
#include "bladerunner/music.h"
#include "bladerunner/text_resource.h"
+#include "bladerunner/time.h"
#include "bladerunner/ui/end_credits.h"
namespace BladeRunner {
@@ -95,7 +96,7 @@ void EndCredits::show() {
_vm->_vqaStopIsRequested = false;
double position = 0.0;
- uint32 timeLast = _vm->getTotalPlayTime(); // Original game is using system timer
+ uint32 timeLast = _vm->_time->currentSystem();
while (!_vm->_vqaStopIsRequested && !_vm->shouldQuit()) {
if (position >= textPositions[textCount - 1]) {
@@ -106,12 +107,12 @@ void EndCredits::show() {
_vm->handleEvents();
if (!_vm->_windowIsActive) {
- timeLast = _vm->getTotalPlayTime(); // Original game is using system timer
+ timeLast = _vm->_time->currentSystem();
continue;
}
- uint32 timeNow = _vm->getTotalPlayTime(); // Original game is using system timer
+ uint32 timeNow = _vm->_time->currentSystem();
position += (double)(timeNow - timeLast) * 0.05f;
timeLast = timeNow;
diff --git a/engines/bladerunner/ui/kia.cpp b/engines/bladerunner/ui/kia.cpp
index d54133a7e4..42aaf3c409 100644
--- a/engines/bladerunner/ui/kia.cpp
+++ b/engines/bladerunner/ui/kia.cpp
@@ -73,14 +73,14 @@ KIA::KIA(BladeRunnerEngine *vm) {
_currentSectionId = kKIASectionNone;
_lastSectionIdKIA = kKIASectionCrimes;
_lastSectionIdOptions = kKIASectionSettings;
- _playerVqaTimeLast = _vm->getTotalPlayTime();
+ _playerVqaTimeLast = _vm->_time->currentSystem();
_playerVqaFrame = 0;
_playerVisualizerState = 0;
_playerPhotographId = -1;
_playerPhotograph = nullptr;
_playerSliceModelId = -1;
_playerSliceModelAngle = 0.0f;
- _timeLast = _vm->getTotalPlayTime();
+ _timeLast = _vm->_time->currentSystem();
_playerActorDialogueQueuePosition = 0;
_playerActorDialogueQueueSize = 0;
_playerActorDialogueState = 0;
@@ -223,7 +223,7 @@ void KIA::tick() {
return;
}
- int timeNow = _vm->getTotalPlayTime();
+ int timeNow = _vm->_time->currentSystem();
int timeDiff = timeNow - _timeLast;
if (_playerActorDialogueQueueSize == _playerActorDialogueQueuePosition) {
@@ -650,8 +650,8 @@ void KIA::init() {
playerReset();
_playerVqaFrame = 0;
- _playerVqaTimeLast = _vm->getTotalPlayTime();
- _timeLast = _vm->getTotalPlayTime();
+ _playerVqaTimeLast = _vm->_time->currentSystem();
+ _timeLast = _vm->_time->currentSystem();
if (_vm->_gameFlags->query(kFlagKIAPrivacyAddon) && !_vm->_gameFlags->query(kFlagKIAPrivacyAddonIntro)) {
_vm->_gameFlags->set(kFlagKIAPrivacyAddonIntro);
diff --git a/engines/bladerunner/ui/kia_section_diagnostic.cpp b/engines/bladerunner/ui/kia_section_diagnostic.cpp
index 55672cdf2c..333cf6389e 100644
--- a/engines/bladerunner/ui/kia_section_diagnostic.cpp
+++ b/engines/bladerunner/ui/kia_section_diagnostic.cpp
@@ -26,6 +26,7 @@
#include "bladerunner/font.h"
#include "bladerunner/game_constants.h"
#include "bladerunner/text_resource.h"
+#include "bladerunner/time.h"
#include "bladerunner/ui/kia.h"
namespace BladeRunner {
@@ -45,7 +46,7 @@ void KIASectionDiagnostic::open() {
}
_vm->_kia->playActorDialogue(kActorRunciter, 140);
_offset = 0;
- _timeLast = _vm->getTotalPlayTime();
+ _timeLast = _vm->_time->currentSystem();
}
void KIASectionDiagnostic::close() {
@@ -53,7 +54,7 @@ void KIASectionDiagnostic::close() {
}
void KIASectionDiagnostic::draw(Graphics::Surface &surface) {
- int timeNow = _vm->getTotalPlayTime();
+ int timeNow = _vm->_time->currentSystem();
for (int i = 0; i < _text->getCount(); ++i) {
int y = kLineHeight * i + 366 - _offset;
diff --git a/engines/bladerunner/ui/kia_section_load.cpp b/engines/bladerunner/ui/kia_section_load.cpp
index 9b37f5e554..a512188b43 100644
--- a/engines/bladerunner/ui/kia_section_load.cpp
+++ b/engines/bladerunner/ui/kia_section_load.cpp
@@ -27,6 +27,7 @@
#include "bladerunner/game_info.h"
#include "bladerunner/savefile.h"
#include "bladerunner/text_resource.h"
+#include "bladerunner/time.h"
#include "bladerunner/ui/kia.h"
#include "bladerunner/ui/kia_shapes.h"
#include "bladerunner/ui/ui_container.h"
@@ -74,7 +75,7 @@ void KIASectionLoad::open() {
_scrollBox->addLine(_vm->_textOptions->getText(29), _newGameHardLineId, 0); // Hard
_hoveredLineId = -1;
- _timeLast = _vm->getTotalPlayTime(); // Original game is using system timer
+ _timeLast = _vm->_time->currentSystem();
_timeLeft = 800;
}
@@ -108,7 +109,7 @@ void KIASectionLoad::draw(Graphics::Surface &surface){
_hoveredLineId = selectedLineId;
}
- uint32 now = _vm->getTotalPlayTime(); // Original game is using system timer
+ uint32 now = _vm->_time->currentSystem();
if (selectedLineId >= 0 && selectedLineId < (int)_saveList.size()) {
if (_timeLeft) {
uint32 timeDiff = now - _timeLast;
diff --git a/engines/bladerunner/ui/kia_section_pogo.cpp b/engines/bladerunner/ui/kia_section_pogo.cpp
index a0c5ac6a63..037cea957c 100644
--- a/engines/bladerunner/ui/kia_section_pogo.cpp
+++ b/engines/bladerunner/ui/kia_section_pogo.cpp
@@ -27,6 +27,7 @@
#include "bladerunner/font.h"
#include "bladerunner/game_info.h"
#include "bladerunner/text_resource.h"
+#include "bladerunner/time.h"
namespace BladeRunner {
@@ -225,14 +226,14 @@ void KIASectionPogo::open() {
_lineOffsets[i] = 0;
}
- _timeLast = _vm->getTotalPlayTime();
+ _timeLast = _vm->_time->currentSystem();
_vm->_audioPlayer->playAud(_vm->_gameInfo->getSfxTrack(319), 100, 0, 0, 50, 0);
}
void KIASectionPogo::draw(Graphics::Surface &surface) {
// Timing fixed for 60Hz by ScummVM team
- int timeNow = _vm->getTotalPlayTime();
+ int timeNow = _vm->_time->currentSystem();
bool updateTimeout = false;
if (timeNow - _timeLast > 1000 / 60) {
updateTimeout = true;
diff --git a/engines/bladerunner/ui/kia_section_save.cpp b/engines/bladerunner/ui/kia_section_save.cpp
index 6bdcec964e..07873e39b7 100644
--- a/engines/bladerunner/ui/kia_section_save.cpp
+++ b/engines/bladerunner/ui/kia_section_save.cpp
@@ -28,6 +28,7 @@
#include "bladerunner/game_info.h"
#include "bladerunner/savefile.h"
#include "bladerunner/text_resource.h"
+#include "bladerunner/time.h"
#include "bladerunner/ui/kia.h"
#include "bladerunner/ui/kia_shapes.h"
#include "bladerunner/ui/ui_container.h"
@@ -121,7 +122,7 @@ void KIASectionSave::open() {
}
_hoveredLineId = -1;
- _timeLast = _vm->getTotalPlayTime(); // Original game is using system timer
+ _timeLast = _vm->_time->currentSystem();
_timeLeft = 800;
}
@@ -191,7 +192,7 @@ void KIASectionSave::draw(Graphics::Surface &surface){
_hoveredLineId = selectedLineId;
}
- uint32 now = _vm->getTotalPlayTime(); // Original game is using system timer
+ uint32 now = _vm->_time->currentSystem();
if (selectedLineId >= 0 && selectedLineId < (int)_saveList.size()) {
if (_timeLeft) {
uint32 timeDiff = now - _timeLast;
diff --git a/engines/bladerunner/ui/ui_check_box.cpp b/engines/bladerunner/ui/ui_check_box.cpp
index 631b9ba942..510d6e6dbd 100644
--- a/engines/bladerunner/ui/ui_check_box.cpp
+++ b/engines/bladerunner/ui/ui_check_box.cpp
@@ -25,6 +25,7 @@
#include "bladerunner/audio_player.h"
#include "bladerunner/bladerunner.h"
#include "bladerunner/game_info.h"
+#include "bladerunner/time.h"
#include "bladerunner/ui/kia.h"
#include "bladerunner/ui/kia_shapes.h"
@@ -47,7 +48,7 @@ UICheckBox::UICheckBox(BladeRunnerEngine *vm, UIComponentCallback *valueChangedC
_frame = 0;
}
- _timeLast = _vm->getTotalPlayTime(); // Original game is using system timer
+ _timeLast = _vm->_time->currentSystem();
_rect = rect;
_isChecked = isChecked;
}
@@ -56,7 +57,7 @@ UICheckBox::UICheckBox(BladeRunnerEngine *vm, UIComponentCallback *valueChangedC
void UICheckBox::draw(Graphics::Surface &surface) {
int shapeId;
if (_rect.right > _rect.left && _rect.bottom > _rect.top) {
- uint timeNow = _vm->getTotalPlayTime(); // Original game is using system timer
+ uint timeNow = _vm->_time->currentSystem();
if (timeNow - _timeLast > 67) {
int frameDelta = (timeNow - _timeLast) / 67u;
_timeLast = timeNow;
diff --git a/engines/bladerunner/ui/ui_input_box.cpp b/engines/bladerunner/ui/ui_input_box.cpp
index 6b9388c767..6ad2db2578 100644
--- a/engines/bladerunner/ui/ui_input_box.cpp
+++ b/engines/bladerunner/ui/ui_input_box.cpp
@@ -24,6 +24,7 @@
#include "bladerunner/bladerunner.h"
#include "bladerunner/font.h"
+#include "bladerunner/time.h"
#include "common/keyboard.h"
@@ -43,7 +44,7 @@ UIInputBox::UIInputBox(BladeRunnerEngine *vm, UIComponentCallback *valueChangedC
setText(text);
_cursorIsVisible = false;
- _timeLast = _vm->getTotalPlayTime(); // Original game is using system timer
+ _timeLast = _vm->_time->currentSystem();
}
void UIInputBox::draw(Graphics::Surface &surface) {
@@ -60,8 +61,8 @@ void UIInputBox::draw(Graphics::Surface &surface) {
surface.vLine(textHalfWidth + rectHalfWidth + 2, _rect.top, _rect.bottom - 1, 0x7FDD); // 11111 11110 11101
}
- if (_vm->getTotalPlayTime() - _timeLast > 500) { // Original game is using system timer
- _timeLast = _vm->getTotalPlayTime();
+ if (_vm->_time->currentSystem() - _timeLast > 500) {
+ _timeLast = _vm->_time->currentSystem();
_cursorIsVisible = !_cursorIsVisible;
}
}
diff --git a/engines/bladerunner/ui/ui_scroll_box.cpp b/engines/bladerunner/ui/ui_scroll_box.cpp
index d39e580cd3..39e4174fa3 100644
--- a/engines/bladerunner/ui/ui_scroll_box.cpp
+++ b/engines/bladerunner/ui/ui_scroll_box.cpp
@@ -27,6 +27,7 @@
#include "bladerunner/font.h"
#include "bladerunner/game_info.h"
#include "bladerunner/shape.h"
+#include "bladerunner/time.h"
#include "bladerunner/ui/kia.h"
#include "bladerunner/ui/kia_shapes.h"
@@ -62,9 +63,9 @@ UIScrollBox::UIScrollBox(BladeRunnerEngine *vm, UIScrollBoxCallback *lineSelecte
_isVisible = false;
_style = style;
_center = center;
- _timeLastScroll = _vm->getTotalPlayTime(); // Original game is using system timer
- _timeLastCheckbox = _vm->getTotalPlayTime();
- _timeLastHighlight = _vm->getTotalPlayTime();
+ _timeLastScroll = _vm->_time->currentSystem();
+ _timeLastCheckbox = _vm->_time->currentSystem();
+ _timeLastHighlight = _vm->_time->currentSystem();
_highlightFrame = 0;
@@ -113,9 +114,9 @@ void UIScrollBox::show() {
_scrollAreaDownHover = false;
_scrollBarHover = false;
- _timeLastScroll = _vm->getTotalPlayTime(); // Original game is using system timer
- _timeLastCheckbox = _vm->getTotalPlayTime();
- _timeLastHighlight = _vm->getTotalPlayTime();
+ _timeLastScroll = _vm->_time->currentSystem();
+ _timeLastCheckbox = _vm->_time->currentSystem();
+ _timeLastHighlight = _vm->_time->currentSystem();
_highlightFrame = 0;
_isVisible = true;
@@ -267,7 +268,7 @@ void UIScrollBox::handleMouseDown(bool alternateButton) {
if (!alternateButton) {
if (_scrollUpButtonHover) {
_scrollUpButtonState = 2;
- _timeLastScroll = _vm->getTotalPlayTime() - 160; // Original game is using system timer
+ _timeLastScroll = _vm->_time->currentSystem() - 160;
} else {
_scrollUpButtonState = 1;
}
@@ -283,13 +284,13 @@ void UIScrollBox::handleMouseDown(bool alternateButton) {
}
if (_scrollAreaUpHover) {
_scrollAreaUpState = 2;
- _timeLastScroll = _vm->getTotalPlayTime() - 160; // Original game is using system timer
+ _timeLastScroll = _vm->_time->currentSystem() - 160;
} else {
_scrollAreaUpState = 1;
}
if (_scrollAreaDownHover) {
_scrollAreaDownState = 2;
- _timeLastScroll = _vm->getTotalPlayTime() - 160; // Original game is using system timer
+ _timeLastScroll = _vm->_time->currentSystem() - 160;
} else {
_scrollAreaDownState = 1;
}
@@ -321,7 +322,7 @@ int UIScrollBox::getSelectedLineData() {
}
void UIScrollBox::draw(Graphics::Surface &surface) {
- int timeNow = _vm->getTotalPlayTime(); // Original game is using system timer
+ int timeNow = _vm->_time->currentSystem();
// update scrolling
if (_scrollUpButtonState == 2 && _scrollUpButtonHover) {