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Diffstat (limited to 'engines/bladerunner/view.cpp')
-rw-r--r-- | engines/bladerunner/view.cpp | 82 |
1 files changed, 82 insertions, 0 deletions
diff --git a/engines/bladerunner/view.cpp b/engines/bladerunner/view.cpp new file mode 100644 index 0000000000..b3b6ad8ad2 --- /dev/null +++ b/engines/bladerunner/view.cpp @@ -0,0 +1,82 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "bladerunner/view.h" + +#include "common/debug.h" +#include "common/stream.h" + +namespace BladeRunner { + +bool View::read(Common::ReadStream *stream) { + uint32 frame; + frame = stream->readUint32LE(); + + float d[12]; + for (int i = 0; i != 12; ++i) + d[i] = stream->readFloatLE(); + + _frameViewMatrix = Matrix4x3(d); + + float fovX = stream->readFloatLE(); + + setFovX(fovX); + calculateSliceViewMatrix(); + calculateCameraPosition(); + + return true; +} + +void View::setFovX(float fovX) { + _fovX = fovX; + + _viewportHalfWidth = 320.0f; + _viewportHalfHeight = 240.0f; + + _viewportDistance = 320.0f / tanf(_fovX / 2.0f); +} + +void View::calculateSliceViewMatrix() { + Matrix4x3 m = _frameViewMatrix; + + m = m * rotationMatrixX(float(M_PI) / 2.0f); + + Matrix4x3 a( -1.0f, 0.0f, 0.0f, 0.0f, + 0.0f, -1.0f, 0.0f, 0.0f, + 0.0f, 0.0f, 1.0f, 0.0f); + + m = a * m; + + _sliceViewMatrix = m; +} + +void View::calculateCameraPosition() +{ + Matrix4x3 invertedMatrix = invertMatrix(_sliceViewMatrix); + + _cameraPosition.x = invertedMatrix(0, 3); + _cameraPosition.y = invertedMatrix(1, 3); + _cameraPosition.z = invertedMatrix(2, 3); +} + + +} // End of namespace BladeRunner |