aboutsummaryrefslogtreecommitdiff
path: root/engines/bladerunner/view.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'engines/bladerunner/view.cpp')
-rw-r--r--engines/bladerunner/view.cpp82
1 files changed, 82 insertions, 0 deletions
diff --git a/engines/bladerunner/view.cpp b/engines/bladerunner/view.cpp
new file mode 100644
index 0000000000..b3b6ad8ad2
--- /dev/null
+++ b/engines/bladerunner/view.cpp
@@ -0,0 +1,82 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "bladerunner/view.h"
+
+#include "common/debug.h"
+#include "common/stream.h"
+
+namespace BladeRunner {
+
+bool View::read(Common::ReadStream *stream) {
+ uint32 frame;
+ frame = stream->readUint32LE();
+
+ float d[12];
+ for (int i = 0; i != 12; ++i)
+ d[i] = stream->readFloatLE();
+
+ _frameViewMatrix = Matrix4x3(d);
+
+ float fovX = stream->readFloatLE();
+
+ setFovX(fovX);
+ calculateSliceViewMatrix();
+ calculateCameraPosition();
+
+ return true;
+}
+
+void View::setFovX(float fovX) {
+ _fovX = fovX;
+
+ _viewportHalfWidth = 320.0f;
+ _viewportHalfHeight = 240.0f;
+
+ _viewportDistance = 320.0f / tanf(_fovX / 2.0f);
+}
+
+void View::calculateSliceViewMatrix() {
+ Matrix4x3 m = _frameViewMatrix;
+
+ m = m * rotationMatrixX(float(M_PI) / 2.0f);
+
+ Matrix4x3 a( -1.0f, 0.0f, 0.0f, 0.0f,
+ 0.0f, -1.0f, 0.0f, 0.0f,
+ 0.0f, 0.0f, 1.0f, 0.0f);
+
+ m = a * m;
+
+ _sliceViewMatrix = m;
+}
+
+void View::calculateCameraPosition()
+{
+ Matrix4x3 invertedMatrix = invertMatrix(_sliceViewMatrix);
+
+ _cameraPosition.x = invertedMatrix(0, 3);
+ _cameraPosition.y = invertedMatrix(1, 3);
+ _cameraPosition.z = invertedMatrix(2, 3);
+}
+
+
+} // End of namespace BladeRunner