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Diffstat (limited to 'engines/bladerunner/view.h')
-rw-r--r-- | engines/bladerunner/view.h | 58 |
1 files changed, 58 insertions, 0 deletions
diff --git a/engines/bladerunner/view.h b/engines/bladerunner/view.h new file mode 100644 index 0000000000..eb68aa9eb6 --- /dev/null +++ b/engines/bladerunner/view.h @@ -0,0 +1,58 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef BLADERUNNER_VIEW_H +#define BLADERUNNER_VIEW_H + +#include "matrix.h" + +namespace Common { +class ReadStream; +} + +namespace BladeRunner { + +class View { +public: + float _fovX; + Matrix4x3 _frameViewMatrix; + Matrix4x3 _sliceViewMatrix; + uint32 _frame; + + Vector3 _cameraPosition; + + float _viewportHalfWidth; + float _viewportHalfHeight; + float _viewportDistance; + + bool read(Common::ReadStream *stream); + Vector3 calculateScreenPosition(Vector3 worldPosition); + +private: + void setFovX(float fovX); + void calculateSliceViewMatrix(); + void calculateCameraPosition(); +}; + +} // End of namespace BladeRunner + +#endif |