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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef BLADERUNNER_VIEW_H
+#define BLADERUNNER_VIEW_H
+
+#include "matrix.h"
+
+namespace Common {
+class ReadStream;
+}
+
+namespace BladeRunner {
+
+class View {
+public:
+ float _fovX;
+ Matrix4x3 _frameViewMatrix;
+ Matrix4x3 _sliceViewMatrix;
+ uint32 _frame;
+
+ Vector3 _cameraPosition;
+
+ float _viewportHalfWidth;
+ float _viewportHalfHeight;
+ float _viewportDistance;
+
+ bool read(Common::ReadStream *stream);
+ Vector3 calculateScreenPosition(Vector3 worldPosition);
+
+private:
+ void setFovX(float fovX);
+ void calculateSliceViewMatrix();
+ void calculateCameraPosition();
+};
+
+} // End of namespace BladeRunner
+
+#endif