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-rw-r--r--engines/bladerunner/waypoints.cpp91
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diff --git a/engines/bladerunner/waypoints.cpp b/engines/bladerunner/waypoints.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "bladerunner/waypoints.h"
+namespace BladeRunner {
+
+Waypoints::Waypoints(BladeRunnerEngine *vm, int count) {
+ _vm = vm;
+ _count = count;
+ _waypoints = new Waypoint[count];
+}
+
+Waypoints::~Waypoints() {
+ delete[] _waypoints;
+}
+
+void Waypoints::getXYZ(int waypointId, float *x, float *y, float *z) {
+ *x = 0;
+ *y = 0;
+ *z = 0;
+
+ if (waypointId < 0 || waypointId >= _count || !_waypoints[waypointId]._present)
+ return;
+
+ *x = _waypoints[waypointId]._position.x;
+ *y = _waypoints[waypointId]._position.y;
+ *z = _waypoints[waypointId]._position.z;
+}
+
+int Waypoints::getSetId(int waypointId) {
+ if (waypointId < 0 || waypointId >= _count || !_waypoints[waypointId]._present)
+ return -1;
+ return _waypoints[waypointId]._setId;
+}
+
+bool Waypoints::set(int waypointId, int setId, Vector3 position) {
+ if (waypointId < 0 || waypointId >= _count)
+ return false;
+
+ _waypoints[waypointId]._setId = setId;
+ _waypoints[waypointId]._position = position;
+ _waypoints[waypointId]._present = true;
+
+ return true;
+}
+
+bool Waypoints::reset(int waypointId) {
+ if (waypointId < 0 || waypointId >= _count)
+ return false;
+
+ _waypoints[waypointId]._setId = -1;
+ _waypoints[waypointId]._position.x = 0;
+ _waypoints[waypointId]._position.y = 0;
+ _waypoints[waypointId]._position.z = 0;
+ _waypoints[waypointId]._present = false;
+
+ return true;
+}
+
+float Waypoints::getX(int waypointId) {
+ return _waypoints[waypointId]._position.x;
+}
+
+float Waypoints::getY(int waypointId) {
+ return _waypoints[waypointId]._position.y;
+}
+
+float Waypoints::getZ(int waypointId) {
+ return _waypoints[waypointId]._position.z;
+}
+
+} // End of namespace BladeRunner