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Diffstat (limited to 'engines/bladerunner/waypoints.cpp')
-rw-r--r-- | engines/bladerunner/waypoints.cpp | 91 |
1 files changed, 91 insertions, 0 deletions
diff --git a/engines/bladerunner/waypoints.cpp b/engines/bladerunner/waypoints.cpp new file mode 100644 index 0000000000..7f709963df --- /dev/null +++ b/engines/bladerunner/waypoints.cpp @@ -0,0 +1,91 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "bladerunner/waypoints.h" +namespace BladeRunner { + +Waypoints::Waypoints(BladeRunnerEngine *vm, int count) { + _vm = vm; + _count = count; + _waypoints = new Waypoint[count]; +} + +Waypoints::~Waypoints() { + delete[] _waypoints; +} + +void Waypoints::getXYZ(int waypointId, float *x, float *y, float *z) { + *x = 0; + *y = 0; + *z = 0; + + if (waypointId < 0 || waypointId >= _count || !_waypoints[waypointId]._present) + return; + + *x = _waypoints[waypointId]._position.x; + *y = _waypoints[waypointId]._position.y; + *z = _waypoints[waypointId]._position.z; +} + +int Waypoints::getSetId(int waypointId) { + if (waypointId < 0 || waypointId >= _count || !_waypoints[waypointId]._present) + return -1; + return _waypoints[waypointId]._setId; +} + +bool Waypoints::set(int waypointId, int setId, Vector3 position) { + if (waypointId < 0 || waypointId >= _count) + return false; + + _waypoints[waypointId]._setId = setId; + _waypoints[waypointId]._position = position; + _waypoints[waypointId]._present = true; + + return true; +} + +bool Waypoints::reset(int waypointId) { + if (waypointId < 0 || waypointId >= _count) + return false; + + _waypoints[waypointId]._setId = -1; + _waypoints[waypointId]._position.x = 0; + _waypoints[waypointId]._position.y = 0; + _waypoints[waypointId]._position.z = 0; + _waypoints[waypointId]._present = false; + + return true; +} + +float Waypoints::getX(int waypointId) { + return _waypoints[waypointId]._position.x; +} + +float Waypoints::getY(int waypointId) { + return _waypoints[waypointId]._position.y; +} + +float Waypoints::getZ(int waypointId) { + return _waypoints[waypointId]._position.z; +} + +} // End of namespace BladeRunner |