diff options
Diffstat (limited to 'engines/bladerunner/waypoints.h')
-rw-r--r-- | engines/bladerunner/waypoints.h | 62 |
1 files changed, 62 insertions, 0 deletions
diff --git a/engines/bladerunner/waypoints.h b/engines/bladerunner/waypoints.h new file mode 100644 index 0000000000..c75cf00098 --- /dev/null +++ b/engines/bladerunner/waypoints.h @@ -0,0 +1,62 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef BLADERUNNER_WAYPOINTS_H +#define BLADERUNNER_WAYPOINTS_H + +#include "bladerunner/bladerunner.h" +#include "bladerunner/vector.h" + +#include "common/array.h" + +namespace BladeRunner { + +struct Waypoint { + int _setId; + Vector3 _position; + bool _present; +}; + +class Waypoints { + BladeRunnerEngine *_vm; + +private: + int _count; + Waypoint *_waypoints; + +public: + Waypoints(BladeRunnerEngine *vm, int count); + ~Waypoints(); + + void getXYZ(int waypointId, float *x, float *y, float *z); + float getX(int waypointId); + float getY(int waypointId); + float getZ(int waypointId); + int getSetId(int waypointId); + + bool set(int waypointId, int setId, Vector3 position); + bool reset(int waypointId); +}; + +} // End of namespace BladeRunner + +#endif |