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-rw-r--r--engines/bladerunner/module.mk1
-rw-r--r--engines/bladerunner/script/ai/officer_grayford.cpp1439
-rw-r--r--engines/bladerunner/script/ai_script.cpp1
-rw-r--r--engines/bladerunner/script/ai_script.h6
4 files changed, 1447 insertions, 0 deletions
diff --git a/engines/bladerunner/module.mk b/engines/bladerunner/module.mk
index e7d0a0bb03..5f90c50e7e 100644
--- a/engines/bladerunner/module.mk
+++ b/engines/bladerunner/module.mk
@@ -101,6 +101,7 @@ MODULE_OBJS = \
script/ai/mutant2.o \
script/ai/mutant3.o \
script/ai/newscaster.o \
+ script/ai/officer_grayford.o \
script/ai/officer_leary.o \
script/ai/photographer.o \
script/ai/rachael.o \
diff --git a/engines/bladerunner/script/ai/officer_grayford.cpp b/engines/bladerunner/script/ai/officer_grayford.cpp
new file mode 100644
index 0000000000..e68eb831fa
--- /dev/null
+++ b/engines/bladerunner/script/ai/officer_grayford.cpp
@@ -0,0 +1,1439 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "bladerunner/script/ai_script.h"
+
+namespace BladeRunner {
+
+AIScriptOfficerGrayford::AIScriptOfficerGrayford(BladeRunnerEngine *vm) : AIScriptBase(vm) {
+ _var1 = 0;
+ _var2 = 0;
+ _var3 = 0;
+}
+
+void AIScriptOfficerGrayford::Initialize() {
+ _animationFrame = 0;
+ _animationState = 0;
+ _animationStateNext = 0;
+ _animationNext = 0;
+
+ _var1 = 0;
+ _var2 = 0;
+ _var3 = 0;
+
+ Actor_Put_In_Set(kActorOfficerGrayford, kSetFreeSlotG);
+ Actor_Set_At_Waypoint(kActorOfficerGrayford, 39, 0);
+ Actor_Set_Goal_Number(kActorOfficerGrayford, 0);
+}
+
+bool AIScriptOfficerGrayford::Update() {
+ if (Global_Variable_Query(kVariableChapter) == 4 && Actor_Query_Goal_Number(kActorOfficerGrayford) < 300) {
+ AI_Movement_Track_Flush(kActorOfficerGrayford);
+ Actor_Set_Goal_Number(kActorOfficerGrayford, 300);
+ } else if (Global_Variable_Query(kVariableChapter) == 5 && Actor_Query_Goal_Number(kActorOfficerGrayford) < 400) {
+ AI_Movement_Track_Flush(kActorOfficerGrayford);
+ Actor_Set_Goal_Number(kActorOfficerGrayford, 400);
+ } else if (Actor_Query_Goal_Number(kActorOfficerGrayford) >= 110
+ || Actor_Query_Goal_Number(kActorOfficerGrayford) <= 102
+ || Game_Flag_Query(177)) {
+ if (Actor_Query_Goal_Number(kActorOfficerGrayford)) {
+ if (Actor_Query_Goal_Number(kActorOfficerGrayford) == 10) {
+ AI_Movement_Track_Flush(kActorOfficerGrayford);
+ Actor_Set_Goal_Number(kActorOfficerGrayford, 0);
+ } else if (Actor_Query_Goal_Number(kActorOfficerGrayford) == 102) {
+ Actor_Set_Goal_Number(kActorOfficerGrayford, 103);
+ } else if (Game_Flag_Query(629) == 1) {
+ AI_Movement_Track_Unpause(67);
+ AI_Movement_Track_Unpause(68);
+ AI_Movement_Track_Unpause(69);
+ } else if (Actor_Query_Goal_Number(kActorOfficerGrayford) == 310
+ && Actor_Query_Which_Set_In(kActorOfficerGrayford) != Player_Query_Current_Set()) {
+ Non_Player_Actor_Combat_Mode_Off(24);
+ Actor_Set_Goal_Number(kActorOfficerGrayford, 305);
+ } else if (Actor_Query_Goal_Number(kActorOfficerGrayford) == 599
+ && Actor_Query_Which_Set_In(kActorOfficerGrayford) != Player_Query_Current_Set()) {
+ Actor_Set_Health(24, 50, 50);
+ Actor_Set_Goal_Number(kActorOfficerGrayford, 305);
+ } else if (Actor_Query_Goal_Number(kActorOfficerGrayford) == 305) {
+ switch (Actor_Query_Which_Set_In(kActorOfficerGrayford)) {
+ case kSetRC03:
+ if (Actor_Query_Which_Set_In(kActorOfficerGrayford) == Player_Query_Current_Set()) {
+ Actor_Set_Goal_Number(kActorOfficerGrayford, 310);
+ Non_Player_Actor_Combat_Mode_On(kActorOfficerGrayford, 0, 1, 0, 18, 4, 7, 8, -1, -1, -1, 10, 300, 0);
+ }
+ break;
+
+ case kSetUG01:
+ if (Actor_Query_Which_Set_In(kActorOfficerGrayford) == Player_Query_Current_Set()) {
+ Actor_Set_Goal_Number(kActorOfficerGrayford, 310);
+ Non_Player_Actor_Combat_Mode_On(kActorOfficerGrayford, 0, 1, 0, 11, 4, 7, 8, -1, -1, -1, 10, 300, 0);
+ }
+ break;
+
+ case kSetUG04:
+ case kSetUG05:
+ case kSetUG06:
+ if (Actor_Query_Which_Set_In(kActorOfficerGrayford) == Player_Query_Current_Set()) {
+ Actor_Set_Goal_Number(kActorOfficerGrayford, 310);
+ Non_Player_Actor_Combat_Mode_On(kActorOfficerGrayford, 0, 1, 0, 10, 4, 7, 8, -1, -1, -1, 10, 300, 0);
+ }
+ break;
+
+ case kSetUG08:
+ if (Actor_Query_Which_Set_In(kActorOfficerGrayford) == Player_Query_Current_Set()) {
+ Actor_Set_Goal_Number(kActorOfficerGrayford, 310);
+ Non_Player_Actor_Combat_Mode_On(kActorOfficerGrayford, 0, 1, 0, 13, 4, 7, 8, -1, -1, -1, 10, 300, 0);
+ }
+ break;
+
+ case kSetUG10:
+ if (Actor_Query_Which_Set_In(kActorOfficerGrayford) == Player_Query_Current_Set()) {
+ Actor_Set_Goal_Number(kActorOfficerGrayford, 310);
+ Non_Player_Actor_Combat_Mode_On(kActorOfficerGrayford, 0, 0, 0, 14, 4, 7, 8, -1, -1, -1, 10, 300, 0);
+ }
+ break;
+
+ case kSetUG12:
+ if (Actor_Query_Which_Set_In(kActorOfficerGrayford) == Player_Query_Current_Set()) {
+ Actor_Set_Goal_Number(kActorOfficerGrayford, 310);
+ Non_Player_Actor_Combat_Mode_On(kActorOfficerGrayford, 0, 1, 0, 16, 4, 7, 8, -1, -1, -1, 10, 300, 0);
+ }
+ break;
+
+ case kSetUG14:
+ if (Actor_Query_Which_Set_In(kActorOfficerGrayford) == Player_Query_Current_Set()) {
+ Actor_Set_Goal_Number(kActorOfficerGrayford, 310);
+ Non_Player_Actor_Combat_Mode_On(kActorOfficerGrayford, 0, 1, 0, 17, 4, 7, 8, -1, -1, -1, 10, 300, 0);
+ }
+ break;
+
+ case kSetMA07:
+ if (Actor_Query_Which_Set_In(kActorOfficerGrayford) == Player_Query_Current_Set()) {
+ Actor_Set_Goal_Number(kActorOfficerGrayford, 310);
+ Non_Player_Actor_Combat_Mode_On(kActorOfficerGrayford, 0, 1, 0, 7, 4, 7, 8, -1, -1, -1, 10, 300, 0);
+ }
+ break;
+
+ case kSetNR01:
+ if (Actor_Query_Which_Set_In(kActorOfficerGrayford) == Player_Query_Current_Set()) {
+ Actor_Set_Goal_Number(kActorOfficerGrayford, 310);
+ Non_Player_Actor_Combat_Mode_On(kActorOfficerGrayford, 0, 1, 0, 3, 4, 7, 8, -1, -1, -1, 10, 300, 0);
+ }
+ break;
+
+ case kSetDR01_DR02_DR04:
+ if (Actor_Query_Which_Set_In(kActorOfficerGrayford) == Player_Query_Current_Set()) {
+ Actor_Set_Goal_Number(kActorOfficerGrayford, 310);
+ Non_Player_Actor_Combat_Mode_On(kActorOfficerGrayford, 0, 1, 0, 0, 4, 7, 8, -1, -1, -1, 10, 300, 0);
+ }
+ break;
+
+ case kSetBB01:
+ if (Actor_Query_Which_Set_In(kActorOfficerGrayford) == Player_Query_Current_Set()) {
+ Actor_Set_Goal_Number(kActorOfficerGrayford, 310);
+ Non_Player_Actor_Combat_Mode_On(kActorOfficerGrayford, 0, 1, 0, 1, 4, 7, 8, -1, -1, -1, 10, 300, 0);
+ }
+ break;
+
+ case kSetCT11:
+ if (Actor_Query_Which_Set_In(kActorOfficerGrayford) == Player_Query_Current_Set()) {
+ Actor_Set_Goal_Number(kActorOfficerGrayford, 310);
+ Non_Player_Actor_Combat_Mode_On(kActorOfficerGrayford, 0, 1, 0, 5, 4, 7, 8, -1, -1, -1, 10, 300, 0);
+ }
+
+ default:
+ return false;
+ }
+ }
+ } else {
+ Actor_Set_Goal_Number(kActorOfficerGrayford, 1);
+ }
+ } else {
+ Actor_Set_Goal_Number(kActorOfficerGrayford, 110);
+ }
+ return false;
+}
+
+void AIScriptOfficerGrayford::TimerExpired(int timer) {
+ if (timer == 2) {
+ AI_Countdown_Timer_Reset(kActorOfficerGrayford, 2);
+ if (Actor_Query_Goal_Number(kActorOfficerGrayford) == 104) {
+ Actor_Set_Goal_Number(kActorOfficerGrayford, 105);
+ } else if (Actor_Query_Goal_Number(kActorOfficerGrayford) == 105) {
+ Actor_Set_Goal_Number(kActorOfficerGrayford, 104);
+ }
+ }
+}
+
+void AIScriptOfficerGrayford::CompletedMovementTrack() {
+ switch (Actor_Query_Goal_Number(kActorOfficerGrayford)) {
+ case 1:
+ Actor_Set_Goal_Number(kActorOfficerGrayford, 2);
+ break;
+
+ case 2:
+ Actor_Set_Goal_Number(kActorOfficerGrayford, 3);
+ break;
+
+ case 3:
+ Actor_Set_Goal_Number(kActorOfficerGrayford, 4);
+ break;
+
+ case 4:
+ Actor_Set_Goal_Number(kActorOfficerGrayford, 5);
+ break;
+
+ case 5:
+ Actor_Set_Goal_Number(kActorOfficerGrayford, 6);
+ break;
+
+ case 6:
+ Actor_Set_Goal_Number(kActorOfficerGrayford, 7);
+ break;
+
+ case 7:
+ Actor_Set_Goal_Number(kActorOfficerGrayford, 8);
+ break;
+
+ case 8:
+ Actor_Set_Goal_Number(kActorOfficerGrayford, 9);
+ break;
+
+ case 9:
+ Actor_Set_Goal_Number(kActorOfficerGrayford, 10);
+ break;
+
+ case 104:
+ case 105:
+ if (Random_Query(0, 2)) {
+ Actor_Change_Animation_Mode(kActorOfficerGrayford, 43);
+ } else {
+ AI_Countdown_Timer_Reset(kActorOfficerGrayford, 2);
+ AI_Countdown_Timer_Start(kActorOfficerGrayford, 2, Random_Query(6, 12));
+ }
+ Actor_Face_Waypoint(kActorOfficerGrayford, 97, 1);
+ return; //false;
+
+ case 305:
+ Actor_Set_Goal_Number(kActorOfficerGrayford, 306);
+ break;
+
+ case 307:
+ Non_Player_Actor_Combat_Mode_On(kActorOfficerGrayford, 0, 1, 0, 12, 4, 7, 8, 0, -1, -1, 15, 300, 0);
+ break;
+
+ case 308:
+ Actor_Change_Animation_Mode(kActorOfficerGrayford, 4);
+ Actor_Face_Actor(kActorOfficerGrayford, 0, 1);
+ break;
+
+ }
+
+ return; //true;
+}
+
+void AIScriptOfficerGrayford::ReceivedClue(int clueId, int fromActorId) {
+ //return false;
+}
+
+void AIScriptOfficerGrayford::ClickedByPlayer() {
+ switch (Actor_Query_Goal_Number(kActorOfficerGrayford)) {
+ case 1:
+ AI_Movement_Track_Flush(kActorOfficerGrayford);
+ Actor_Set_Goal_Number(kActorOfficerGrayford, 99);
+ Actor_Face_Actor(kActorMcCoy, kActorOfficerGrayford, 1);
+ Actor_Face_Actor(kActorOfficerGrayford, kActorMcCoy, 1);
+ if (Random_Query(1, 2) == 1) {
+ Actor_Says(kActorMcCoy, 5075, 14);
+ } else {
+ Actor_Says(kActorMcCoy, 4515, 13);
+ Actor_Says(kActorOfficerGrayford, 230, 13);
+ }
+ Actor_Set_Goal_Number(kActorOfficerGrayford, 1);
+ break;
+
+ case 2:
+ AI_Movement_Track_Flush(kActorOfficerGrayford);
+ Actor_Set_Goal_Number(kActorOfficerGrayford, 99);
+ Actor_Face_Actor(kActorMcCoy, kActorOfficerGrayford, 1);
+ Actor_Face_Actor(kActorOfficerGrayford, kActorMcCoy, 1);
+ if (Random_Query(1, 2) == 1) {
+ Actor_Says(kActorMcCoy, 5075, 14);
+ } else {
+ Actor_Says(kActorMcCoy, 4515, 13);
+ Actor_Says(kActorOfficerGrayford, 330, 13);
+ }
+ Actor_Set_Goal_Number(kActorOfficerGrayford, 2);
+ break;
+
+ case 3:
+ AI_Movement_Track_Flush(kActorOfficerGrayford);
+ Actor_Set_Goal_Number(kActorOfficerGrayford, 99);
+ Actor_Face_Actor(kActorMcCoy, kActorOfficerGrayford, 1);
+ Actor_Face_Actor(kActorOfficerGrayford, kActorMcCoy, 1);
+ if (Random_Query(1, 2) == 1) {
+ Actor_Says(kActorMcCoy, 5075, 14);
+ } else {
+ Actor_Says(kActorMcCoy, 5075, 14);
+ }
+ Actor_Set_Goal_Number(kActorOfficerGrayford, 3);
+ break;
+
+ case 4:
+ AI_Movement_Track_Flush(kActorOfficerGrayford);
+ Actor_Set_Goal_Number(kActorOfficerGrayford, 99);
+ Actor_Face_Actor(kActorMcCoy, kActorOfficerGrayford, 1);
+ Actor_Face_Actor(kActorOfficerGrayford, kActorMcCoy, 1);
+ if (Random_Query(1, 2) == 1) {
+ Actor_Says(kActorMcCoy, 5075, 14);
+ Actor_Says(kActorOfficerGrayford, 160, 13);
+ } else {
+ Actor_Says(kActorMcCoy, 4515, 13);
+ Actor_Says(kActorOfficerGrayford, 330, 13);
+ }
+ Actor_Set_Goal_Number(kActorOfficerGrayford, 4);
+ break;
+
+ case 7:
+ AI_Movement_Track_Flush(kActorOfficerGrayford);
+ Actor_Set_Goal_Number(kActorOfficerGrayford, 99);
+ Actor_Face_Actor(kActorMcCoy, kActorOfficerGrayford, 1);
+ Actor_Says(kActorMcCoy, 4515, 14);
+ Actor_Says(kActorOfficerGrayford, 330, 13);
+ Actor_Set_Goal_Number(kActorOfficerGrayford, 7);
+ break;
+
+ case 8:
+ AI_Movement_Track_Flush(kActorOfficerGrayford);
+ Actor_Set_Goal_Number(kActorOfficerGrayford, 99);
+ Actor_Face_Actor(kActorMcCoy, kActorOfficerGrayford, 1);
+ Actor_Face_Actor(kActorOfficerGrayford, kActorMcCoy, 1);
+ Actor_Says(kActorMcCoy, 5075, 13);
+ Actor_Set_Goal_Number(kActorOfficerGrayford, 8);
+ break;
+
+ case 104:
+ Actor_Set_Goal_Number(kActorOfficerGrayford, 199);
+ Actor_Face_Actor(kActorMcCoy, kActorOfficerGrayford, 1);
+ Actor_Says(kActorMcCoy, 1005, 3);
+ AI_Movement_Track_Flush(kActorOfficerGrayford);
+ AI_Countdown_Timer_Reset(kActorOfficerGrayford, 2);
+ if (_animationState == 35 || _animationState == 34) {
+ _animationState = 37;
+ _animationFrame = 0;
+ }
+ Actor_Face_Actor(kActorOfficerGrayford, kActorMcCoy, 1);
+ Actor_Says(kActorOfficerGrayford, 190, 19);
+ Actor_Set_Goal_Number(kActorOfficerGrayford, 104);
+ break;
+
+ case 105:
+ Actor_Set_Goal_Number(kActorOfficerGrayford, 199);
+ Actor_Face_Actor(kActorMcCoy, kActorOfficerGrayford, 1);
+ Actor_Says(kActorMcCoy, 1005, 3);
+ AI_Movement_Track_Flush(kActorOfficerGrayford);
+ AI_Countdown_Timer_Reset(kActorOfficerGrayford, 2);
+ if (_animationState == 35 || _animationState == 34) {
+ _animationState = 37;
+ _animationFrame = 0;
+ }
+ Actor_Face_Actor(kActorOfficerGrayford, kActorMcCoy, 1);
+ Actor_Says(kActorOfficerGrayford, 190, 19);
+ Actor_Set_Goal_Number(kActorOfficerGrayford, 105);
+ break;
+
+ default:
+ return; //false;
+ break;
+ }
+
+ return; //true;
+}
+
+void AIScriptOfficerGrayford::EnteredScene(int sceneId) {
+ // return false;
+}
+
+void AIScriptOfficerGrayford::OtherAgentEnteredThisScene(int otherActorId) {
+ // return false;
+}
+
+void AIScriptOfficerGrayford::OtherAgentExitedThisScene(int otherActorId) {
+ // return false;
+}
+
+void AIScriptOfficerGrayford::OtherAgentEnteredCombatMode(int otherActorId, int combatMode) {
+ // return false;
+}
+
+void AIScriptOfficerGrayford::ShotAtAndMissed() {
+ // return false;
+}
+
+bool AIScriptOfficerGrayford::ShotAtAndHit() {
+ if (Actor_Query_Goal_Number(kActorOfficerGrayford) == 307)
+ Actor_Set_Health(24, 50, 50);
+
+ return false;
+}
+
+void AIScriptOfficerGrayford::Retired(int byActorId) {
+ Actor_Set_Goal_Number(kActorOfficerGrayford, 599);
+ Game_Flag_Set(607);
+}
+
+int AIScriptOfficerGrayford::GetFriendlinessModifierIfGetsClue(int otherActorId, int clueId) {
+ return 0;
+}
+
+bool AIScriptOfficerGrayford::GoalChanged(int currentGoalNumber, int newGoalNumber) {
+ switch (newGoalNumber) {
+ case 1:
+ AI_Movement_Track_Flush(kActorOfficerGrayford);
+ AI_Movement_Track_Append(kActorOfficerGrayford, 82, Random_Query(5, 20));
+ AI_Movement_Track_Repeat(kActorOfficerGrayford);
+ break;
+
+ case 2:
+ AI_Movement_Track_Flush(kActorOfficerGrayford);
+ AI_Movement_Track_Append(kActorOfficerGrayford, 76, Random_Query(10, 20));
+ AI_Movement_Track_Repeat(kActorOfficerGrayford);
+ break;
+
+ case 3:
+ AI_Movement_Track_Flush(kActorOfficerGrayford);
+ AI_Movement_Track_Append(kActorOfficerGrayford, 77, Random_Query(5, 15));
+ AI_Movement_Track_Repeat(kActorOfficerGrayford);
+ break;
+
+ case 4:
+ AI_Movement_Track_Flush(kActorOfficerGrayford);
+ AI_Movement_Track_Append(kActorOfficerGrayford, 78, Random_Query(5, 15));
+ AI_Movement_Track_Repeat(kActorOfficerGrayford);
+ break;
+
+ case 5:
+ AI_Movement_Track_Flush(kActorOfficerGrayford);
+ AI_Movement_Track_Append(kActorOfficerGrayford, 35, 30);
+ AI_Movement_Track_Repeat(kActorOfficerGrayford);
+ break;
+
+ case 6:
+ AI_Movement_Track_Flush(kActorOfficerGrayford);
+ AI_Movement_Track_Append(kActorOfficerGrayford, 79, Random_Query(5, 15));
+ AI_Movement_Track_Repeat(kActorOfficerGrayford);
+ break;
+
+ case 7:
+ AI_Movement_Track_Flush(kActorOfficerGrayford);
+ AI_Movement_Track_Append(kActorOfficerGrayford, 80, 1);
+ AI_Movement_Track_Repeat(kActorOfficerGrayford);
+ break;
+
+ case 8:
+ AI_Movement_Track_Flush(kActorOfficerGrayford);
+ AI_Movement_Track_Append(kActorOfficerGrayford, 81, Random_Query(5, 15));
+ AI_Movement_Track_Repeat(kActorOfficerGrayford);
+ break;
+
+ case 9:
+ AI_Movement_Track_Flush(kActorOfficerGrayford);
+ AI_Movement_Track_Append(kActorOfficerGrayford, 82, Random_Query(5, 15));
+ AI_Movement_Track_Repeat(kActorOfficerGrayford);
+ break;
+
+ case 101:
+ Player_Loses_Control();
+ AI_Movement_Track_Flush(kActorOfficerGrayford);
+ Actor_Put_In_Set(kActorOfficerGrayford, kSetDR01_DR02_DR04);
+ Actor_Set_At_Waypoint(kActorOfficerGrayford, 110, 0);
+ Actor_Face_Actor(kActorMcCoy, kActorOfficerGrayford, 1);
+ Loop_Actor_Walk_To_Waypoint(kActorOfficerGrayford, 111, 0, 0, 1);
+
+ _animationState = 23;
+ _animationFrame = kActorMcCoy;
+
+ Actor_Face_Actor(kActorOfficerGrayford, kActorMcCoy, 1);
+ Actor_Face_Actor(kActorMcCoy, kActorOfficerGrayford, 1);
+
+ if (Game_Flag_Query(713)) {
+ Actor_Set_Goal_Number(kActorMcCoy, 500);
+ } else {
+ Actor_Says(kActorMcCoy, 960, 15);
+ Actor_Says(kActorMcCoy, 965, 18);
+ _animationState = 24;
+ }
+ break;
+
+ case 102:
+ break;
+
+ case 103:
+ Actor_Says(kActorOfficerGrayford, 120, 19);
+ Actor_Says_With_Pause(kActorMcCoy, 970, 0.2, 13);
+ Actor_Says(kActorMcCoy, 975, 12);
+
+ if (Actor_Clue_Query(kActorMcCoy, kClueMorajiInterview) == 1) {
+ Actor_Says(kActorMcCoy, 980, 16);
+ Actor_Says_With_Pause(kActorOfficerGrayford, 130, 0.1f, 13);
+ Actor_Says(kActorMcCoy, 985, 14);
+ Actor_Says_With_Pause(kActorMcCoy, 990, 0.0f, 17);
+ Actor_Says_With_Pause(kActorOfficerGrayford, 140, 1.0f, 16);
+ Actor_Says_With_Pause(kActorOfficerGrayford, 150, 0.0f, 17);
+ Actor_Says(kActorOfficerGrayford, 160, 15);
+ Actor_Says_With_Pause(kActorMcCoy, 995, 0.30000001, 14);
+ }
+
+ Player_Gains_Control();
+
+ if (Actor_Query_Goal_Number(kActorMoraji) == 23) {
+ Actor_Face_Actor(kActorOfficerGrayford, kActorMoraji, 1);
+ } else {
+ Actor_Face_Waypoint(kActorOfficerGrayford, 97, 1);
+ }
+
+ Actor_Change_Animation_Mode(kActorOfficerGrayford, 43);
+
+ if (Player_Query_Current_Scene() == 28) {
+ Actor_Says(kActorOfficerGrayford, 170, 3);
+ }
+ break;
+
+ case 104:
+ AI_Countdown_Timer_Reset(kActorOfficerGrayford, 2);
+ AI_Movement_Track_Flush(kActorOfficerGrayford);
+ AI_Movement_Track_Append(kActorOfficerGrayford, 112, 0);
+ AI_Movement_Track_Repeat(kActorOfficerGrayford);
+ break;
+
+ case 105:
+ AI_Countdown_Timer_Reset(kActorOfficerGrayford, 2);
+ AI_Movement_Track_Flush(kActorOfficerGrayford);
+ AI_Movement_Track_Append(kActorOfficerGrayford, 113, 0);
+ AI_Movement_Track_Repeat(kActorOfficerGrayford);
+ break;
+
+ case 106:
+ Actor_Face_Actor(kActorMcCoy, kActorOfficerGrayford, 1);
+ Actor_Says(kActorMcCoy, 1000, 14);
+ AI_Movement_Track_Flush(kActorOfficerGrayford);
+ AI_Countdown_Timer_Reset(kActorOfficerGrayford, 2);
+
+ if (_animationState == 35 || _animationState == 34) {
+ _animationState = 37;
+ _animationFrame = 0;
+ }
+
+ Actor_Face_Actor(kActorOfficerGrayford, kActorMcCoy, 1);
+ Actor_Says(kActorOfficerGrayford, 180, 18);
+ Actor_Set_Goal_Number(kActorOfficerGrayford, currentGoalNumber);
+ break;
+
+ case 107:
+ case 108:
+ case 109:
+ return false;
+
+ case 110:
+ AI_Movement_Track_Flush(kActorOfficerGrayford);
+ AI_Movement_Track_Append(kActorOfficerGrayford, 35, 0);
+ AI_Movement_Track_Repeat(kActorOfficerGrayford);
+ AI_Movement_Track_Flush(kActorMoraji);
+ AI_Movement_Track_Append(kActorMoraji, 41, 0);
+ AI_Movement_Track_Repeat(kActorMoraji);
+ break;
+
+ case 300:
+ Actor_Set_Goal_Number(kActorOfficerGrayford, 305);
+ break;
+
+ case 301:
+ case 302:
+ case 303:
+ case 304:
+ return false;
+
+ case 305:
+ AI_Movement_Track_Flush(kActorOfficerGrayford);
+ switch (Random_Query(1, 10)) {
+ case 0:
+ // same as case 308
+ AI_Movement_Track_Flush(kActorOfficerGrayford);
+ AI_Movement_Track_Append_Run(kActorOfficerGrayford, 440, 0);
+ AI_Movement_Track_Append_Run(kActorOfficerGrayford, 441, 0);
+ AI_Movement_Track_Repeat(kActorOfficerGrayford);
+ return true;
+
+ case 1:
+ AI_Movement_Track_Append(kActorOfficerGrayford, 398, 15);
+ AI_Movement_Track_Append(kActorOfficerGrayford, 399, 0);
+ AI_Movement_Track_Append(kActorOfficerGrayford, 400, 0);
+ AI_Movement_Track_Append(kActorOfficerGrayford, 401, 0);
+ AI_Movement_Track_Append_With_Facing(kActorOfficerGrayford, 402, 3, 276);
+ AI_Movement_Track_Append(kActorOfficerGrayford, 403, 0);
+ AI_Movement_Track_Append(kActorOfficerGrayford, 404, 15);
+ AI_Movement_Track_Repeat(kActorOfficerGrayford);
+ break; // and go to case 306
+
+ case 2:
+ AI_Movement_Track_Append(kActorOfficerGrayford, 385, 10);
+ AI_Movement_Track_Append(kActorOfficerGrayford, 242, 2);
+ AI_Movement_Track_Append(kActorOfficerGrayford, 386, 2);
+ AI_Movement_Track_Append(kActorOfficerGrayford, 387, 15);
+ AI_Movement_Track_Repeat(kActorOfficerGrayford);
+ break; // and go to case 306
+
+ case 3:
+ AI_Movement_Track_Append(kActorOfficerGrayford, 390, 10);
+ AI_Movement_Track_Append(kActorOfficerGrayford, 391, 0);
+ AI_Movement_Track_Append(kActorOfficerGrayford, 392, 5);
+ AI_Movement_Track_Append(kActorOfficerGrayford, 345, 0);
+ AI_Movement_Track_Append(kActorOfficerGrayford, 393, 15);
+ AI_Movement_Track_Repeat(kActorOfficerGrayford);
+ break; // and go to case 306
+
+ case 4:
+ AI_Movement_Track_Append(kActorOfficerGrayford, 381, 15);
+ AI_Movement_Track_Append(kActorOfficerGrayford, 382, 0);
+ AI_Movement_Track_Append(kActorOfficerGrayford, 383, 15);
+ AI_Movement_Track_Append(kActorOfficerGrayford, 382, 3);
+ AI_Movement_Track_Append(kActorOfficerGrayford, 384, 0);
+ AI_Movement_Track_Append(kActorOfficerGrayford, 35, 30);
+ AI_Movement_Track_Repeat(kActorOfficerGrayford);
+ break; // and go to case 306
+
+ case 5:
+ AI_Movement_Track_Append(kActorOfficerGrayford, 388, 10);
+ AI_Movement_Track_Append(kActorOfficerGrayford, 389, 10);
+ AI_Movement_Track_Append(kActorOfficerGrayford, 35, 30);
+ AI_Movement_Track_Repeat(kActorOfficerGrayford);
+ break; // and go to case 306
+
+ case 6:
+ AI_Movement_Track_Append(kActorOfficerGrayford, 385, 10);
+ AI_Movement_Track_Append(kActorOfficerGrayford, 242, 2);
+ AI_Movement_Track_Append(kActorOfficerGrayford, 386, 2);
+ AI_Movement_Track_Append(kActorOfficerGrayford, 387, 15);
+ AI_Movement_Track_Repeat(kActorOfficerGrayford);
+ break; // and go to case 306
+
+ case 7:
+ AI_Movement_Track_Append(kActorOfficerGrayford, 394, 15);
+ AI_Movement_Track_Append(kActorOfficerGrayford, 395, 0);
+ AI_Movement_Track_Append(kActorOfficerGrayford, 396, 0);
+ AI_Movement_Track_Append(kActorOfficerGrayford, 397, 15);
+ AI_Movement_Track_Append(kActorOfficerGrayford, 396, 0);
+ AI_Movement_Track_Append(kActorOfficerGrayford, 395, 0);
+ AI_Movement_Track_Append(kActorOfficerGrayford, 430, 15);
+ AI_Movement_Track_Append(kActorOfficerGrayford, 35, 30);
+ AI_Movement_Track_Repeat(kActorOfficerGrayford);
+ break; // and go to case 306
+
+ case 8:
+ switch (Random_Query(1, 7)) {
+ case 1:
+ AI_Movement_Track_Append(kActorOfficerGrayford, 302, 0);
+ AI_Movement_Track_Append(kActorOfficerGrayford, 407, 0);
+ AI_Movement_Track_Append(kActorOfficerGrayford, 408, 0);
+ AI_Movement_Track_Append(kActorOfficerGrayford, 35, 30);
+ AI_Movement_Track_Repeat(kActorOfficerGrayford);
+ break; // and go to case 9 below
+
+ case 2:
+ AI_Movement_Track_Append(kActorOfficerGrayford, 536, 0);
+ AI_Movement_Track_Append(kActorOfficerGrayford, 537, 0);
+ AI_Movement_Track_Append(kActorOfficerGrayford, 538, 5);
+ AI_Movement_Track_Append(kActorOfficerGrayford, 537, 0);
+ AI_Movement_Track_Append(kActorOfficerGrayford, 536, 0);
+ AI_Movement_Track_Repeat(kActorOfficerGrayford);
+ break; // and go to case 9 below
+
+ case 3:
+ AI_Movement_Track_Append(kActorOfficerGrayford, 296, 10);
+ AI_Movement_Track_Append(kActorOfficerGrayford, 409, 2);
+ AI_Movement_Track_Append(kActorOfficerGrayford, 296, 10);
+ AI_Movement_Track_Append(kActorOfficerGrayford, 35, 30);
+ AI_Movement_Track_Repeat(kActorOfficerGrayford);
+ break; // and go to case 9 below
+
+ case 4:
+ AI_Movement_Track_Append(kActorOfficerGrayford, 411, 10);
+ AI_Movement_Track_Append(kActorOfficerGrayford, 412, 5);
+ AI_Movement_Track_Append(kActorOfficerGrayford, 411, 0);
+ AI_Movement_Track_Append(kActorOfficerGrayford, 35, 30);
+ AI_Movement_Track_Repeat(kActorOfficerGrayford);
+ break; // and go to case 9 below
+
+ case 5:
+ AI_Movement_Track_Append(kActorOfficerGrayford, 413, 10);
+ AI_Movement_Track_Append(kActorOfficerGrayford, 414, 0);
+ AI_Movement_Track_Append_With_Facing(kActorOfficerGrayford, 431, 0, 1017);
+ AI_Movement_Track_Append(kActorOfficerGrayford, 432, 10);
+ AI_Movement_Track_Append(kActorOfficerGrayford, 35, 30);
+ AI_Movement_Track_Repeat(kActorOfficerGrayford);
+ break; // and go to case 9 below
+
+ case 6:
+ AI_Movement_Track_Append(kActorOfficerGrayford, 415, 0);
+ AI_Movement_Track_Append_With_Facing(kActorOfficerGrayford, 416, 0, 620);
+ AI_Movement_Track_Append(kActorOfficerGrayford, 417, 0);
+ AI_Movement_Track_Append(kActorOfficerGrayford, 418, 0);
+ AI_Movement_Track_Append(kActorOfficerGrayford, 35, 30);
+ AI_Movement_Track_Repeat(kActorOfficerGrayford);
+ break; // and go to case 9 below
+
+ case 7:
+ AI_Movement_Track_Append(kActorOfficerGrayford, 405, 10);
+ AI_Movement_Track_Append(kActorOfficerGrayford, 406, 0);
+ AI_Movement_Track_Append(kActorOfficerGrayford, 35, 30);
+ AI_Movement_Track_Repeat(kActorOfficerGrayford);
+ return true;
+
+ default:
+ return false;
+ }
+ // fall through
+
+ case 9:
+ if (Random_Query(1, 2) - 1 == 2) {
+ AI_Movement_Track_Append(kActorOfficerGrayford, 433, 10);
+ AI_Movement_Track_Append(kActorOfficerGrayford, 434, 0);
+ AI_Movement_Track_Append(kActorOfficerGrayford, 435, 0);
+ } else {
+ AI_Movement_Track_Append(kActorOfficerGrayford, 420, 10);
+ AI_Movement_Track_Append(kActorOfficerGrayford, 422, 2);
+ AI_Movement_Track_Append(kActorOfficerGrayford, 421, 1);
+ AI_Movement_Track_Append_With_Facing(kActorOfficerGrayford, 422, 4, 182);
+ AI_Movement_Track_Append(kActorOfficerGrayford, 420, 10);
+ AI_Movement_Track_Append(kActorOfficerGrayford, 35, 30);
+ AI_Movement_Track_Repeat(kActorOfficerGrayford);
+ AI_Movement_Track_Append(kActorOfficerGrayford, 310, 0);
+ AI_Movement_Track_Append(kActorOfficerGrayford, 307, 0);
+ AI_Movement_Track_Append(kActorOfficerGrayford, 309, 0);
+ AI_Movement_Track_Append(kActorOfficerGrayford, 310, 0);
+ }
+ AI_Movement_Track_Append(kActorOfficerGrayford, 35, 30);
+ AI_Movement_Track_Repeat(kActorOfficerGrayford);
+ return false;
+
+ default:
+ return false;
+ }
+ // fall through
+
+ case 306:
+ Actor_Set_Goal_Number(kActorOfficerGrayford, 305);
+ break;
+
+ case 307:
+ AI_Movement_Track_Flush(kActorOfficerGrayford);
+ AI_Movement_Track_Append_With_Facing(kActorOfficerGrayford, 419, 0, 512);
+ AI_Movement_Track_Repeat(kActorOfficerGrayford);
+ break;
+
+ case 308:
+ AI_Movement_Track_Flush(kActorOfficerGrayford);
+ AI_Movement_Track_Append_Run(kActorOfficerGrayford, 440, 0);
+ AI_Movement_Track_Append_Run(kActorOfficerGrayford, 441, 0);
+ AI_Movement_Track_Repeat(kActorOfficerGrayford);
+ break;
+
+ case 399:
+ AI_Movement_Track_Flush(kActorOfficerGrayford);
+ Actor_Put_In_Set(kActorOfficerGrayford, kSetTB02_TB03);
+ Actor_Set_At_XYZ(kActorOfficerGrayford, -173.89f, 0.0f, 2084.22f, 859);
+ Actor_Change_Animation_Mode(kActorOfficerGrayford, 4);
+ break;
+
+ case 599:
+ _animationState = 32;
+ _animationFrame = Slice_Animation_Query_Number_Of_Frames(624) - 1;
+ break;
+
+ default:
+ return false;
+
+ }
+ return true;
+}
+
+bool AIScriptOfficerGrayford::UpdateAnimation(int *animation, int *frame) {
+ switch (_animationState) {
+ case 0:
+ if (!_var1) {
+ *animation = 625;
+ }
+ if (_var1 == 1) {
+ *animation = 626;
+ }
+ if (_var1 == 2) {
+ *animation = 627;
+ }
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
+ _animationFrame = 0;
+ _var1 = 0;
+ if (!Random_Query(0, 1)) {
+ _var1 = Random_Query(1, 2);
+ }
+ }
+ break;
+
+ case 1:
+ *animation = 618;
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(618)) {
+ _animationFrame = 0;
+ }
+ break;
+
+ case 2:
+ *animation = 619;
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(619)) {
+ _animationFrame = 0;
+ }
+ break;
+
+ case 5:
+ *animation = 611;
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(611)) {
+ _animationFrame = 0;
+ }
+ break;
+
+ case 6:
+ *animation = 610;
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(610)) {
+ _animationFrame = 0;
+ }
+ break;
+
+ case 9:
+ if (!_animationFrame && _var2) {
+ *animation = 625;
+ _animationState = 0;
+ _var1 = 0;
+ _var2 = 0;
+ } else {
+ *animation = 629;
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(629)) {
+ _animationFrame = 0;
+ _animationState = Random_Query(9, 11);
+ }
+ }
+ break;
+
+ case 10:
+ *animation = 630;
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(630)) {
+ _animationFrame = 0;
+ _animationState = 9;
+ *animation = 629;
+ }
+ break;
+
+ case 11:
+ *animation = 631;
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(631)) {
+ _animationFrame = 0;
+ _animationState = 9;
+ *animation = 629;
+ }
+ break;
+
+ case 12:
+ *animation = 632;
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(632)) {
+ _animationFrame = 0;
+ _animationState = 9;
+ *animation = 629;
+ }
+ break;
+
+ case 13:
+ *animation = 633;
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(633)) {
+ _animationFrame = 0;
+ _animationState = 9;
+ *animation = 629;
+ }
+ break;
+
+ case 14:
+ *animation = 634;
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(634)) {
+ _animationFrame = 0;
+ _animationState = 9;
+ *animation = 629;
+ }
+ break;
+
+ case 15:
+ *animation = 635;
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(635)) {
+ _animationFrame = 0;
+ _animationState = 9;
+ *animation = 629;
+ }
+ break;
+
+ case 16:
+ *animation = 636;
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(636)) {
+ _animationFrame = 0;
+ _animationState = 9;
+ *animation = 629;
+ }
+ break;
+
+ case 17:
+ *animation = 637;
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(637)) {
+ _animationFrame = 0;
+ _animationState = 9;
+ *animation = 629;
+ }
+ break;
+
+ case 18:
+ case 19:
+ *animation = 605;
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(605)) {
+ _animationFrame = 0;
+ }
+ break;
+
+ case 20:
+ *animation = 615;
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(615)) {
+ _animationFrame = 0;
+ _animationState = 19;
+ }
+ break;
+
+ case 21:
+ *animation = 616;
+ _animationFrame++;
+ if (_animationFrame == 11) {
+ Ambient_Sounds_Play_Sound(556, 25, 0, 0, 25);
+ }
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
+ *animation = 625;
+ _animationFrame = 0;
+ _animationState = 0;
+ _var1 = 0;
+ if (Actor_Query_Goal_Number(kActorOfficerGrayford) == 101) {
+ Actor_Set_Goal_Number(kActorOfficerGrayford, 102);
+ }
+ }
+ break;
+
+ case 22:
+ *animation = 617;
+ _animationFrame++;
+ if (_animationFrame == 3) {
+ int snd;
+ if (Random_Query(1, 2) == 1) {
+ snd = 9010;
+ } else {
+ snd = 9015;
+ }
+ Sound_Play_Speech_Line(24, snd, 75, 0, 99);
+ }
+ if (_animationFrame == 5) {
+ Actor_Combat_AI_Hit_Attempt(kActorOfficerGrayford);
+ }
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(617)) {
+ _animationState = 19;
+ _animationFrame = 0;
+ Actor_Change_Animation_Mode(kActorOfficerGrayford, 4);
+ }
+ break;
+
+ case 23:
+ *animation = 617;
+ if (_animationFrame < 2) {
+ _animationFrame++;
+ }
+ break;
+
+ case 24:
+ *animation = 617;
+ _animationFrame--;
+ if (_animationFrame < 0) {
+ _animationFrame = 0;
+ _animationState = 21;
+ *animation = 616;
+ }
+ break;
+
+ case 27:
+ *animation = 608;
+ _animationFrame++;
+ if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(608) - 1) {
+ _animationFrame = 0;
+ _animationState = 19;
+ *animation = 625;
+ Actor_Change_Animation_Mode(kActorOfficerGrayford, 4);
+ }
+ break;
+
+ case 28:
+ *animation = 609;
+ _animationFrame++;
+ if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(609) - 1) {
+ _animationFrame = 0;
+ _animationState = 19;
+ *animation = 625;
+ Actor_Change_Animation_Mode(kActorOfficerGrayford, 4);
+ }
+ break;
+
+ case 29:
+ *animation = 622;
+ _animationFrame++;
+ if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(622) - 1) {
+ *animation = 605;
+ _animationFrame = 0;
+ _animationState = 0;
+ Actor_Change_Animation_Mode(kActorOfficerGrayford, 0);
+ }
+ break;
+
+ case 30:
+ *animation = 623;
+ _animationFrame++;
+ if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(623) - 1) {
+ *animation = 605;
+ _animationFrame = 0;
+ _animationState = 0;
+ Actor_Change_Animation_Mode(kActorOfficerGrayford, 0);
+ }
+ break;
+
+ case 31:
+ *animation = 612;
+ if (_animationFrame < Slice_Animation_Query_Number_Of_Frames(612) - 1) {
+ _animationFrame++;
+ }
+ break;
+
+ case 32:
+ *animation = 624;
+ if (_animationFrame < Slice_Animation_Query_Number_Of_Frames(624) - 1) {
+ _animationFrame++;
+ }
+ break;
+
+ case 34:
+ *animation = 639;
+ if (_var3) {
+ _var3--;
+ } else {
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(639)) {
+ if (Random_Query(0, 1)) {
+ *animation = 641;
+ _animationState = 37;
+ } else {
+ *animation = 638;
+ _animationState = 35;
+ }
+ _animationFrame = 0;
+ } else {
+ if (_animationFrame == 12) {
+ _var3 = Random_Query(5, 18);
+ }
+ }
+ }
+ break;
+
+ case 35:
+ *animation = 638;
+ if (_var3) {
+ _var3--;
+ } else {
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(638)) {
+ if (Random_Query(0, 1)) {
+ *animation = 641;
+ _animationState = 37;
+ } else {
+ *animation = 639;
+ _animationState = 34;
+ }
+ _animationFrame = 0;
+ } else {
+ if (_animationFrame == 10) {
+ _var3 = Random_Query(5, 18);
+ }
+ }
+ }
+ break;
+
+ case 36:
+ *animation = 640;
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(640)) {
+ _animationFrame = 0;
+ _animationState = 34;
+ *animation = 639;
+ }
+ break;
+
+ case 37:
+ *animation = 641;
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(641)) {
+ *animation = 625;
+ _animationState = 0;
+ _animationFrame = 0;
+
+ switch (Actor_Query_Goal_Number(kActorOfficerGrayford)) {
+ case 103:
+ case 104:
+ Actor_Set_Goal_Number(kActorOfficerGrayford, 105);
+ break;
+
+ case 105:
+ Actor_Set_Goal_Number(kActorOfficerGrayford, 104);
+ break;
+ }
+ }
+ break;
+
+ default:
+ *animation = 399;
+ break;
+ }
+ *frame = _animationFrame;
+
+ return true;
+}
+
+bool AIScriptOfficerGrayford::ChangeAnimationMode(int mode) {
+ switch (mode) {
+ case 0:
+ switch (_animationState) {
+ case 9:
+ case 10:
+ case 11:
+ case 12:
+ case 13:
+ case 14:
+ case 15:
+ case 16:
+ case 17:
+ _var2 = 1;
+ break;
+
+ case 18:
+ {
+ int tmp = _animationFrame;
+ Actor_Change_Animation_Mode(kActorOfficerGrayford, 4);
+ _animationFrame = tmp;
+ _animationState = 19;
+ break;
+ }
+
+ case 19:
+ _animationState = 21;
+ _animationFrame = 0;
+ break;
+ case 20:
+ case 21:
+ case 34:
+ case 35:
+ case 36:
+ case 37:
+ return 1;
+
+ default:
+ _animationState = 0;
+ _animationFrame = 0;
+ break;
+ }
+ break;
+
+ case 1:
+ if (Actor_Query_Goal_Number(kActorOfficerGrayford) == 101) {
+ _animationState = 6;
+ _animationFrame = 0;
+ } else if (_animationState != 1) {
+ _animationState = 1;
+ _animationFrame = 0;
+ }
+ break;
+
+ case 2:
+ if (Actor_Query_Goal_Number(kActorOfficerGrayford) == 101) {
+ _animationState = 5;
+ _animationFrame = 0;
+ } else if (_animationState != 2) {
+ _animationState = 2;
+ _animationFrame = 0;
+ }
+ break;
+
+ case 3:
+ if (_animationState != 36 && _animationState != 34) {
+ _animationState = 9;
+ _animationFrame = 0;
+ _var2 = 0;
+ }
+ break;
+
+ case 4:
+ switch (_animationState) {
+ case 5:
+ case 6:
+ case 7:
+ case 8:
+ _animationState = 19;
+ _animationFrame = 0;
+ break;
+
+ case 19:
+ case 20:
+ case 22:
+ case 24:
+ return 1;
+
+ case 23:
+ _animationState = 24;
+ _animationFrame = 0;
+ break;
+
+ default:
+ _animationState = 20;
+ _animationFrame = 0;
+ }
+ break;
+
+ case 5:
+ _animationState = 23;
+ _animationFrame = 0;
+ break;
+
+ case 6:
+ _animationFrame = 0;
+ _animationState = 22;
+ break;
+
+ case 7:
+ _animationState = 6;
+ _animationFrame = 0;
+ break;
+
+ case 8:
+ _animationState = 5;
+ _animationFrame = 0;
+ break;
+
+ case 9:
+ case 10:
+ case 11:
+ case 20:
+ return 1;
+
+ case 12:
+ _animationState = 10;
+ _animationFrame = 0;
+ _var2 = 0;
+ break;
+
+ case 13:
+ _animationState = 11;
+ _animationFrame = 0;
+ _var2 = 0;
+ break;
+
+ case 14:
+ _animationState = 12;
+ _animationFrame = 0;
+ _var2 = 0;
+ break;
+
+ case 15:
+ _animationState = 13;
+ _animationFrame = 0;
+ _var2 = 0;
+ break;
+
+ case 16:
+ _animationState = 14;
+ _animationFrame = 0;
+ _var2 = 0;
+ break;
+
+ case 17:
+ _animationState = 15;
+ _animationFrame = 0;
+ _var2 = 0;
+ break;
+
+ case 18:
+ _animationState = 16;
+ _animationFrame = 0;
+ _var2 = 0;
+ break;
+
+ case 19:
+ _animationState = 17;
+ _animationFrame = 0;
+ _var2 = 0;
+ break;
+
+ case 21:
+ switch (_animationState) {
+ case 19:
+ case 20:
+ case 22:
+ case 23:
+ case 24:
+ case 25:
+ case 26:
+ if (Random_Query(0, 1)) {
+ _animationState = 27;
+ } else {
+ _animationState = 28;
+ }
+ _animationFrame = 0;
+ break;
+
+ case 21:
+ if (Random_Query(0, 1)) {
+ _animationState = 29;
+ } else {
+ _animationState = 30;
+ }
+ _animationFrame = 0;
+ break;
+ }
+ break;
+
+ case 22:
+ if (Random_Query(0, 1)) {
+ _animationState = 27;
+ } else {
+ _animationState = 28;
+ }
+ _animationFrame = 0;
+ break;
+
+ case 43:
+ _animationState = 36;
+ _animationFrame = 0;
+ break;
+
+ case 44:
+ _animationState = 3;
+ _animationFrame = 0;
+ break;
+
+ case 45:
+ _animationState = 4;
+ _animationFrame = 0;
+ break;
+
+ case 46:
+ _animationState = 7;
+ _animationFrame = 0;
+ break;
+
+ case 47:
+ _animationState = 7;
+ _animationFrame = 0;
+ break;
+
+ case 48:
+ switch (_animationState) {
+ case 0:
+ case 1:
+ case 2:
+ case 3:
+ case 4:
+ case 7:
+ _animationState = 20;
+ _animationFrame = 0;
+ break;
+
+ case 5:
+ case 6:
+ return true;
+
+ default:
+ _animationState = 32;
+ _animationFrame = 0;
+ break;
+ }
+ break;
+
+ case 58:
+ _animationState = 18;
+ _animationFrame = 0;
+ break;
+
+ default:
+ return 1;
+ }
+
+ return true;
+}
+
+void AIScriptOfficerGrayford::QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) {
+ *animationState = _animationState;
+ *animationFrame = _animationFrame;
+ *animationStateNext = _animationStateNext;
+ *animationNext = _animationNext;
+}
+
+void AIScriptOfficerGrayford::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) {
+ _animationState = animationState;
+ _animationFrame = animationFrame;
+ _animationStateNext = animationStateNext;
+ _animationNext = animationNext;
+}
+
+bool AIScriptOfficerGrayford::ReachedMovementTrackWaypoint(int waypointId) {
+ return true;
+}
+
+void AIScriptOfficerGrayford::FledCombat() {
+ // return false;
+}
+
+} // End of namespace BladeRunner
diff --git a/engines/bladerunner/script/ai_script.cpp b/engines/bladerunner/script/ai_script.cpp
index aa8c14c6fc..8a85a71aca 100644
--- a/engines/bladerunner/script/ai_script.cpp
+++ b/engines/bladerunner/script/ai_script.cpp
@@ -63,6 +63,7 @@ AIScripts::AIScripts(BladeRunnerEngine *vm, int actorCount) {
_AIScripts[kActorMarcus] = new AIScriptMarcus(_vm); // 21
_AIScripts[kActorMia] = new AIScriptMia(_vm); // 22
_AIScripts[kActorOfficerLeary] = new AIScriptOfficerLeary(_vm); // 23
+ _AIScripts[kActorOfficerGrayford] = new AIScriptOfficerGrayford(_vm); // 24
_AIScripts[kActorBaker] = new AIScriptBaker(_vm); // 26
_AIScripts[kActorDeskClerk] = new AIScriptDeskClerk(_vm); // 27
_AIScripts[kActorHowieLee] = new AIScriptHowieLee(_vm); // 28
diff --git a/engines/bladerunner/script/ai_script.h b/engines/bladerunner/script/ai_script.h
index d746dce631..0f0548c460 100644
--- a/engines/bladerunner/script/ai_script.h
+++ b/engines/bladerunner/script/ai_script.h
@@ -285,6 +285,12 @@ DECLARE_SCRIPT(OfficerLeary)
bool sub_431420();
END_SCRIPT
+DECLARE_SCRIPT(OfficerGrayford)
+ int _var1;
+ int _var2;
+ int _var3;
+END_SCRIPT
+
DECLARE_SCRIPT(Baker)
END_SCRIPT