diff options
Diffstat (limited to 'engines/bladerunner')
-rw-r--r-- | engines/bladerunner/actor.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/bladerunner/actor.cpp b/engines/bladerunner/actor.cpp index a74f6c464f..b4f30eb180 100644 --- a/engines/bladerunner/actor.cpp +++ b/engines/bladerunner/actor.cpp @@ -140,7 +140,7 @@ void Actor::setup(int actorId) { #if BLADERUNNER_ORIGINAL_BUGS #else // if player actor was not idle and had an active _walkInfo then - // upon starting a new game, the player actpr wpi;d be put on the old _walkInfo + // upon starting a new game, the player actor would be put on the old _walkInfo _walkInfo->reset(); // // delete _walkInfo and re-allocate it (a reset method would probably be better) // if (_walkInfo != nullptr) { |