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-rw-r--r--engines/bladerunner/set.cpp2
-rw-r--r--engines/bladerunner/settings.cpp3
2 files changed, 3 insertions, 2 deletions
diff --git a/engines/bladerunner/set.cpp b/engines/bladerunner/set.cpp
index 33d6027c5d..f968efdd2f 100644
--- a/engines/bladerunner/set.cpp
+++ b/engines/bladerunner/set.cpp
@@ -432,7 +432,7 @@ void Set::load(SaveFileReadStream &f) {
/**
* Used for bugfixes mainly with respect to bad box positioning / bounding box fixes
* TODO If we have many such cases, perhaps we could use a lookup table
-* using sceneId, objectId (or name) as keys
+* using sceneId, objectId (or name) as keys
*/
void Set::overrideSceneObjectInfo(int objectId) const {
switch (_vm->_scene->getSceneId()) {
diff --git a/engines/bladerunner/settings.cpp b/engines/bladerunner/settings.cpp
index b4a0022e26..b0c6092200 100644
--- a/engines/bladerunner/settings.cpp
+++ b/engines/bladerunner/settings.cpp
@@ -65,7 +65,8 @@ Settings::Settings(BladeRunnerEngine *vm) {
_fullHDFrames = true;
_mst3k = false;
- // TODO: A bug? why is this set again here?
+ // TODO: A bug? why is this set again here, overriding the initialization above?
+ // Also note: the reset() method assigns "_ammoAmounts[0] = 1" like above!
_ammoType = 0;
_ammoAmounts[0] = 0;
_ammoAmounts[1] = 0;