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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This code is based on original Soltys source code
+ * Copyright (c) 1994-1995 Janus B. Wisniewski and L.K. Avalon
+ */
+
+#ifndef __CGE_BITMAP__
+#define __CGE_BITMAP__
+
+#include "cge/general.h"
+
+namespace CGE {
+
+#define kBmpEOI 0x0000
+#define kBmpSKP 0x4000
+#define kBmpREP 0x8000
+#define kBmpCPY 0xC000
+
+#define kMaxPath 128
+
+#include "common/pack-start.h"
+
+struct Bgr4 {
+ uint16 _b : 2;
+ uint16 _B : 6;
+ uint16 _g : 2;
+ uint16 _G : 6;
+ uint16 _r : 2;
+ uint16 _R : 6;
+ uint16 _Z : 8;
+};
+
+
+struct HideDesc {
+ uint16 _skip;
+ uint16 _hide;
+};
+
+#include "common/pack-end.h"
+
+class Bitmap {
+ bool loadVBM(XFile *f);
+public:
+ static Dac *_pal;
+ uint16 _w;
+ uint16 _h;
+ uint8 *_m;
+ uint8 *_v;
+ int32 _map;
+ HideDesc *_b;
+
+ Bitmap(const char *fname);
+ Bitmap(uint16 w, uint16 h, uint8 *map);
+ Bitmap(uint16 w, uint16 h, uint8 fill);
+ Bitmap(const Bitmap &bmp);
+ ~Bitmap();
+
+ static void init();
+ static void deinit();
+ Bitmap *code();
+ Bitmap &operator = (const Bitmap &bmp);
+ void hide(int16 x, int16 y);
+ void show(int16 x, int16 y);
+ void xShow(int16 x, int16 y);
+ bool solidAt(int16 x, int16 y);
+ uint16 moveVmap(uint8 *buf);
+};
+
+
+typedef Bitmap *BitmapPtr;
+
+} // End of namespace CGE
+
+#endif