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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "common/scummsys.h"
+
+#include "common/config-manager.h"
+#include "common/debug.h"
+#include "common/debug-channels.h"
+#include "common/error.h"
+#include "common/EventRecorder.h"
+#include "common/file.h"
+#include "common/fs.h"
+
+#include "engines/util.h"
+
+#include "cge/cge.h"
+
+namespace CGE {
+
+CGEEngine::CGEEngine(OSystem *syst, const ADGameDescription *gameDescription)
+ : Engine(syst), _gameDescription(gameDescription) {
+
+ DebugMan.addDebugChannel(kCGEDebug, "general", "CGE general debug channel");
+ _console = new CGEConsole(this);
+
+ debug("CGEEngine::CGEEngine");
+}
+
+CGEEngine::~CGEEngine() {
+ debug("CGEEngine::~CGEEngine");
+
+ // Remove all of our debug levels here
+ DebugMan.clearAllDebugChannels();
+}
+
+Common::Error CGEEngine::run() {
+ // Initialize graphics using following:
+ initGraphics(320, 200, false);
+
+ // Create debugger console. It requires GFX to be initialized
+ _console = new CGEConsole(this);
+
+ // Additional setup.
+ debug("CGEEngine::init");
+
+ return Common::kNoError;
+}
+
+} // End of namespace CGE