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Diffstat (limited to 'engines/cge/cge.cpp')
-rw-r--r-- | engines/cge/cge.cpp | 68 |
1 files changed, 68 insertions, 0 deletions
diff --git a/engines/cge/cge.cpp b/engines/cge/cge.cpp new file mode 100644 index 0000000000..e7c462e772 --- /dev/null +++ b/engines/cge/cge.cpp @@ -0,0 +1,68 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "common/scummsys.h" + +#include "common/config-manager.h" +#include "common/debug.h" +#include "common/debug-channels.h" +#include "common/error.h" +#include "common/EventRecorder.h" +#include "common/file.h" +#include "common/fs.h" + +#include "engines/util.h" + +#include "cge/cge.h" + +namespace CGE { + +CGEEngine::CGEEngine(OSystem *syst, const ADGameDescription *gameDescription) + : Engine(syst), _gameDescription(gameDescription) { + + DebugMan.addDebugChannel(kCGEDebug, "general", "CGE general debug channel"); + _console = new CGEConsole(this); + + debug("CGEEngine::CGEEngine"); +} + +CGEEngine::~CGEEngine() { + debug("CGEEngine::~CGEEngine"); + + // Remove all of our debug levels here + DebugMan.clearAllDebugChannels(); +} + +Common::Error CGEEngine::run() { + // Initialize graphics using following: + initGraphics(320, 200, false); + + // Create debugger console. It requires GFX to be initialized + _console = new CGEConsole(this); + + // Additional setup. + debug("CGEEngine::init"); + + return Common::kNoError; +} + +} // End of namespace CGE |