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+/* ScummVM - Graphic Adventure Engine
+*
+* ScummVM is the legal property of its developers, whose names
+* are too numerous to list here. Please refer to the COPYRIGHT
+* file distributed with this source distribution.
+*
+* This program is free software; you can redistribute it and/or
+* modify it under the terms of the GNU General Public License
+* as published by the Free Software Foundation; either version 2
+* of the License, or (at your option) any later version.
+
+* This program is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+* GNU General Public License for more details.
+
+* You should have received a copy of the GNU General Public License
+* along with this program; if not, write to the Free Software
+* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+*
+*/
+
+#ifndef CGE_H
+#define CGE_H
+
+#include "cge/general.h"
+#include "common/random.h"
+#include "engines/engine.h"
+#include "gui/debugger.h"
+#include "graphics/surface.h"
+#include "engines/advancedDetector.h"
+#include "cge/console.h"
+
+#define CGE_SAVEGAME_VERSION 1
+
+namespace CGE {
+
+class Console;
+
+// our engine debug channels
+enum {
+ kCGEDebug = 1 << 0
+};
+
+class CGEEngine : public Engine {
+public:
+ CGEEngine(OSystem *syst, const ADGameDescription *gameDescription);
+ ~CGEEngine();
+
+ const ADGameDescription *_gameDescription;
+ bool _isDemo;
+
+ virtual Common::Error run();
+ GUI::Debugger *getDebugger() {
+ return _console;
+ }
+
+ void cge_main();
+ void SwitchCave(int cav);
+ void StartCountDown();
+ void Quit();
+ void ResetQSwitch();
+ void OptionTouch(int opt, uint16 mask);
+ void LoadGame(XFILE &file, bool tiny);
+ void SetMapBrick(int x, int z);
+ void SwitchMapping();
+ void LoadSprite(const char *fname, int ref, int cav, int col, int row, int pos);
+ void LoadScript(const char *fname);
+ void LoadUser();
+ void RunGame();
+ bool ShowTitle(const char *name);
+ void Movie(const char *ext);
+ void TakeName();
+ void Inf(const char *txt);
+ void SelectSound();
+ void SNSelect();
+ void dummy() {}
+ void NONE();
+ void SB();
+ void CaveDown();
+ void XCave();
+ void QGame();
+ void SBM();
+ void GUS();
+ void GUSM();
+ void MIDI();
+ void AUTO();
+ void SetPortD();
+ void SetPortM();
+ void SetIRQ();
+ void SetDMA();
+ void MainLoop();
+
+private:
+ CGEConsole *_console;
+ void setup();
+};
+
+// Example console class
+class Console : public GUI::Debugger {
+public:
+ Console(CGEEngine *vm) {}
+ virtual ~Console(void) {}
+};
+
+} // End of namespace CGE
+
+#endif