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Diffstat (limited to 'engines/cge/cge_main.cpp')
-rw-r--r--engines/cge/cge_main.cpp52
1 files changed, 24 insertions, 28 deletions
diff --git a/engines/cge/cge_main.cpp b/engines/cge/cge_main.cpp
index 05a94df606..3ba5f7fed9 100644
--- a/engines/cge/cge_main.cpp
+++ b/engines/cge/cge_main.cpp
@@ -150,11 +150,11 @@ void CGEEngine::sndSetVolume() {
void CGEEngine::syncHeader(Common::Serializer &s) {
debugC(1, kCGEDebugEngine, "CGEEngine::syncHeader(s)");
- int i;
+ int i = kDemo;
s.syncAsUint16LE(_now);
s.syncAsUint16LE(_oldLev);
- s.syncAsUint16LE(_demoText);
+ s.syncAsUint16LE(i); // unused Demo string id
for (i = 0; i < 5; i++)
s.syncAsUint16LE(_game);
s.syncAsSint16LE(i); // unused VGA::Mono variable
@@ -305,12 +305,21 @@ Common::Error CGEEngine::saveGameState(int slot, const Common::String &desc) {
_hero->park();
_oldLev = _lev;
+ int x = _hero->_x;
+ int y = _hero->_y;
+ int z = _hero->_z;
+
// Write out the user's progress
saveGame(slot, desc);
+ _commandHandler->addCommand(kCmdLevel, -1, _oldLev, &_sceneLight);
// Reload the scene
sceneUp();
+ _hero->_x = x;
+ _hero->_y = y;
+ _hero->_z = z;
+
return Common::kNoError;
}
@@ -518,8 +527,8 @@ Square::Square(CGEEngine *vm) : Sprite(vm, NULL), _vm(vm) {
setShapeList(MB);
}
-void Square::touch(uint16 mask, int x, int y) {
- Sprite::touch(mask, x, y);
+void Square::touch(uint16 mask, int x, int y, Common::KeyCode keyCode) {
+ Sprite::touch(mask, x, y, keyCode);
if (mask & kMouseLeftUp) {
_vm->XZ(_x + x, _y + y).cell() = 0;
_vm->_commandHandlerTurbo->addCommand(kCmdKill, -1, 0, this);
@@ -706,7 +715,7 @@ void CGEEngine::qGame() {
saveGame(0, Common::String("Automatic Savegame"));
_vga->sunset();
- _finis = true;
+ _endGame = true;
}
void CGEEngine::switchScene(int newScene) {
@@ -758,11 +767,11 @@ void System::funTouch() {
_funDel = n;
}
-void System::touch(uint16 mask, int x, int y) {
+void System::touch(uint16 mask, int x, int y, Common::KeyCode keyCode) {
funTouch();
if (mask & kEventKeyb) {
- if (x == Common::KEYCODE_ESCAPE) {
+ if (keyCode == Common::KEYCODE_ESCAPE) {
// The original was calling keyClick()
// The sound is uselessly annoying and noisy, so it has been removed
_vm->killText();
@@ -926,7 +935,7 @@ void CGEEngine::optionTouch(int opt, uint16 mask) {
}
#pragma argsused
-void Sprite::touch(uint16 mask, int x, int y) {
+void Sprite::touch(uint16 mask, int x, int y, Common::KeyCode keyCode) {
_vm->_sys->funTouch();
if ((mask & kEventAttn) != 0)
@@ -1312,7 +1321,7 @@ void CGEEngine::runGame() {
_sceneLight->_flags._tran = true;
_vga->_showQ->append(_sceneLight);
- _sceneLight->_flags._hide = true;
+ _sceneLight->_flags._hide = false;
const Seq pocSeq[] = {
{ 0, 0, 0, 0, 20 },
@@ -1403,14 +1412,14 @@ void CGEEngine::runGame() {
_keyboard->setClient(_sys);
// main loop
- while (!_finis && !_quitFlag) {
- if (_flag[3])
+ while (!_endGame && !_quitFlag) {
+ if (_flag[3]) // Flag FINIS
_commandHandler->addCallback(kCmdExec, -1, 0, kQGame);
mainLoop();
}
// If finishing game due to closing ScummVM window, explicitly save the game
- if (!_finis && canSaveGameStateCurrently())
+ if (!_endGame && canSaveGameStateCurrently())
qGame();
_keyboard->setClient(NULL);
@@ -1507,22 +1516,9 @@ bool CGEEngine::showTitle(const char *name) {
_vga->_showQ->clear();
_vga->copyPage(0, 2);
- if (_mode == 0) {
-// The auto-load of savegame #0 is currently disabled
-#if 0
- if (savegameExists(0)) {
- // Load the savegame
- loadGame(0, NULL, true); // only system vars
- _vga->setColors(_vga->_sysPal, 64);
- _vga->update();
- if (_flag[3]) { //flag FINIS
- _mode++;
- _flag[3] = false;
- }
- } else
-#endif
- _mode++;
- }
+ // The original was automatically loading the savegame when available
+ if (_mode == 0)
+ _mode++;
}
if (_mode < 2)