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-rw-r--r--engines/cge/detection.cpp233
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diff --git a/engines/cge/detection.cpp b/engines/cge/detection.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "common/config-manager.h"
+#include "engines/advancedDetector.h"
+#include "common/savefile.h"
+#include "common/system.h"
+#include "base/plugins.h"
+#include "graphics/thumbnail.h"
+#include "cge/cge.h"
+
+static const PlainGameDescriptor CGEGames[] = {
+ { "soltys", "Soltys" },
+ { 0, 0 }
+};
+
+namespace CGE {
+
+using Common::GUIO_NONE;
+
+static const ADGameDescription gameDescriptions[] = {
+
+ {
+ "soltys", "",
+ {
+ {"vol.cat", 0, "0c33e2c304821a2444d297fc5e2d67c6", 50176},
+ {"vol.dat", 0, "f9ae2e7f8f7cac91378cdafca43faf1e", 8437572},
+ AD_LISTEND
+ },
+ Common::PL_POL, Common::kPlatformPC, ADGF_NO_FLAGS, GUIO_NONE
+ },
+ {
+ "soltys", "Soltys Freeware",
+ {
+ {"vol.cat", 0, "0c33e2c304821a2444d297fc5e2d67c6", 50176},
+ {"vol.dat", 0, "f9ae2e7f8f7cac91378cdafca43faf1e", 8437676},
+ AD_LISTEND
+ },
+ Common::PL_POL, Common::kPlatformPC, ADGF_NO_FLAGS, GUIO_NONE
+ },
+ {
+ "soltys", "Soltys Demo",
+ {
+ {"vol.cat", 0, "1e077c8ff58109a187f07ac54b0c873a", 18788},
+ {"vol.dat", 0, "75d385a6074c58b69f7730481f256051", 1796710},
+ AD_LISTEND
+ },
+ Common::PL_POL, Common::kPlatformPC, ADGF_DEMO, GUIO_NONE
+ },
+ {
+ "soltys", "Soltys Demo",
+ {
+ {"vol.cat", 0, "f17987487fab1ebddd781d8d02fedecc", 7168},
+ {"vol.dat", 0, "c5d9b15863cab61dc125551576dece04", 1075272},
+ AD_LISTEND
+ },
+ Common::PL_POL, Common::kPlatformPC, ADGF_DEMO, GUIO_NONE
+ },
+ // English ScummVM version
+ {
+ "soltys", "",
+ {
+ {"vol.cat", 0, "bfea076fee47b8d64fdf213e56c60911", 50176},
+ {"vol.dat", 0, "f9ae2e7f8f7cac91378cdafca43faf1e", 8427396},
+ AD_LISTEND
+ },
+ Common::EN_ANY, Common::kPlatformPC, ADGF_NO_FLAGS, GUIO_NONE
+ },
+
+ AD_TABLE_END_MARKER
+};
+
+static const ADFileBasedFallback fileBasedFallback[] = {
+ { &gameDescriptions[0], { "vol.cat", "vol.dat", 0 } },
+ { 0, { 0 } }
+};
+
+} // End of namespace CGE
+
+class CGEMetaEngine : public AdvancedMetaEngine {
+public:
+ CGEMetaEngine() : AdvancedMetaEngine(CGE::gameDescriptions, sizeof(ADGameDescription), CGEGames) {
+ _singleid = "Soltys";
+ }
+
+ virtual const ADGameDescription *fallbackDetect(const FileMap &allFiles, const Common::FSList &fslist) const {
+ return detectGameFilebased(allFiles, CGE::fileBasedFallback);
+ }
+
+ virtual const char *getName() const {
+ return "CGE";
+ }
+
+ virtual const char *getOriginalCopyright() const {
+ return "Soltys (c) 1994-1996 L.K. Avalon";
+ }
+
+
+
+ virtual bool hasFeature(MetaEngineFeature f) const;
+ virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const;
+ virtual int getMaximumSaveSlot() const;
+ virtual SaveStateList listSaves(const char *target) const;
+ SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const;
+ virtual void removeSaveState(const char *target, int slot) const;
+};
+
+bool CGEMetaEngine::hasFeature(MetaEngineFeature f) const {
+ return
+ (f == kSupportsListSaves) ||
+ (f == kSupportsLoadingDuringStartup) ||
+ (f == kSupportsDeleteSave) ||
+ (f == kSavesSupportMetaInfo) ||
+ (f == kSavesSupportThumbnail) ||
+ (f == kSavesSupportCreationDate);
+}
+
+void CGEMetaEngine::removeSaveState(const char *target, int slot) const {
+ Common::String fileName = Common::String::format("%s.%03d", target, slot);
+ g_system->getSavefileManager()->removeSavefile(fileName);
+}
+
+int CGEMetaEngine::getMaximumSaveSlot() const {
+ return 99;
+}
+
+SaveStateList CGEMetaEngine::listSaves(const char *target) const {
+ Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
+ Common::StringArray filenames;
+ Common::String pattern = target;
+ pattern += ".???";
+
+ filenames = saveFileMan->listSavefiles(pattern);
+ sort(filenames.begin(), filenames.end()); // Sort (hopefully ensuring we are sorted numerically..)
+
+ SaveStateList saveList;
+ int slotNum = 0;
+ for (Common::StringArray::const_iterator filename = filenames.begin(); filename != filenames.end(); ++filename) {
+ // Obtain the last 3 digits of the filename, since they correspond to the save slot
+ slotNum = atoi(filename->c_str() + filename->size() - 3);
+
+ if (slotNum >= 0 && slotNum <= 99) {
+
+ Common::InSaveFile *file = saveFileMan->openForLoading(*filename);
+ if (file) {
+ CGE::SavegameHeader header;
+
+ // Check to see if it's a ScummVM savegame or not
+ char buffer[kSavegameStrSize + 1];
+ file->read(buffer, kSavegameStrSize + 1);
+
+ if (!strncmp(buffer, CGE::savegameStr, kSavegameStrSize + 1)) {
+ // Valid savegame
+ if (CGE::CGEEngine::readSavegameHeader(file, header)) {
+ saveList.push_back(SaveStateDescriptor(slotNum, header.saveName));
+ delete header.thumbnail;
+ }
+ } else {
+ // Must be an original format savegame
+ saveList.push_back(SaveStateDescriptor(slotNum, "Unknown"));
+ }
+
+ delete file;
+ }
+ }
+ }
+
+ return saveList;
+}
+
+SaveStateDescriptor CGEMetaEngine::querySaveMetaInfos(const char *target, int slot) const {
+ Common::String fileName = Common::String::format("%s.%03d", target, slot);
+ Common::InSaveFile *f = g_system->getSavefileManager()->openForLoading(fileName);
+ assert(f);
+
+ CGE::SavegameHeader header;
+
+ // Check to see if it's a ScummVM savegame or not
+ char buffer[kSavegameStrSize + 1];
+ f->read(buffer, kSavegameStrSize + 1);
+
+ bool hasHeader = !strncmp(buffer, CGE::savegameStr, kSavegameStrSize + 1) &&
+ CGE::CGEEngine::readSavegameHeader(f, header);
+ delete f;
+
+ if (!hasHeader) {
+ // Original savegame perhaps?
+ SaveStateDescriptor desc(slot, "Unknown");
+ return desc;
+ } else {
+ // Create the return descriptor
+ SaveStateDescriptor desc(slot, header.saveName);
+ desc.setDeletableFlag(true);
+ desc.setWriteProtectedFlag(false);
+ desc.setThumbnail(header.thumbnail);
+ desc.setSaveDate(header.saveYear, header.saveMonth, header.saveDay);
+ desc.setSaveTime(header.saveHour, header.saveMinutes);
+
+ return desc;
+ }
+}
+
+bool CGEMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
+ if (desc) {
+ *engine = new CGE::CGEEngine(syst, desc);
+ }
+ return desc != 0;
+}
+
+#if PLUGIN_ENABLED_DYNAMIC(CGE)
+REGISTER_PLUGIN_DYNAMIC(CGE, PLUGIN_TYPE_ENGINE, CGEMetaEngine);
+#else
+REGISTER_PLUGIN_STATIC(CGE, PLUGIN_TYPE_ENGINE, CGEMetaEngine);
+#endif