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-rw-r--r--engines/cge/events.cpp347
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diff --git a/engines/cge/events.cpp b/engines/cge/events.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This code is based on original Soltys source code
+ * Copyright (c) 1994-1995 Janus B. Wisniewski and L.K. Avalon
+ */
+
+#include "common/events.h"
+#include "cge/events.h"
+#include "cge/events.h"
+#include "cge/text.h"
+#include "cge/cge_main.h"
+
+namespace CGE {
+
+/*----------------- KEYBOARD interface -----------------*/
+
+const uint16 Keyboard::_code[0x60] = {
+ 0, Esc, '1', '2', '3',
+ '4', '5', '6', '7', '8',
+ '9', '0', '-', '+', BSp,
+ Tab, 'Q', 'W', 'E', 'R',
+ 'T', 'Y', 'U', 'I', 'O',
+ 'P', '[', ']', Enter, 0/*Ctrl*/,
+ 'A', 'S', 'D', 'F', 'G',
+ 'H', 'J', 'K', 'L', ';',
+ '\'', '`', 0/*LShift*/, '\\', 'Z',
+ 'X', 'C', 'V', 'B', 'N',
+ 'M', ',', '.', '/', 0/*RShift*/,
+ '*', 0/*Alt*/, ' ', 0/*Caps*/, F1,
+ F2, F3, F4, F5, F6,
+ F7, F8, F9, F10, 0/*NumLock*/,
+ 0/*ScrollLock*/, Home, Up, PgUp, '-',
+ Left, Ctr, Right, '+', End,
+ Down, PgDn, Ins, Del, 0 * 0x54,
+ 0 * 0x55, 0 * 0x56, F11, F12, 0 * 0x59,
+ 0 * 0x5A, 0 * 0x5B, 0 * 0x5C, 0 * 0x5D, 0 * 0x5E,
+ 0 * 0x5F
+};
+
+const uint16 Keyboard::_scummVmCodes[0x60] = {
+ 0, Common::KEYCODE_ESCAPE, Common::KEYCODE_1, Common::KEYCODE_2, Common::KEYCODE_3,
+ Common::KEYCODE_4, Common::KEYCODE_5, Common::KEYCODE_6, Common::KEYCODE_7, Common::KEYCODE_8,
+ Common::KEYCODE_9, Common::KEYCODE_0, Common::KEYCODE_MINUS, Common::KEYCODE_PLUS, Common::KEYCODE_BACKSPACE,
+ Common::KEYCODE_TAB, Common::KEYCODE_q, Common::KEYCODE_w, Common::KEYCODE_e, Common::KEYCODE_r,
+ Common::KEYCODE_t, Common::KEYCODE_y, Common::KEYCODE_u, Common::KEYCODE_i, Common::KEYCODE_o,
+ Common::KEYCODE_p, Common::KEYCODE_LEFTBRACKET, Common::KEYCODE_RIGHTBRACKET, Common::KEYCODE_RETURN, 0/*Ctrl*/,
+ Common::KEYCODE_a, Common::KEYCODE_s, Common::KEYCODE_d, Common::KEYCODE_f, Common::KEYCODE_g,
+ Common::KEYCODE_h, Common::KEYCODE_j, Common::KEYCODE_k, Common::KEYCODE_l, Common::KEYCODE_SEMICOLON,
+ Common::KEYCODE_BACKSLASH, Common::KEYCODE_TILDE, Common::KEYCODE_LSHIFT, Common::KEYCODE_BACKSLASH, Common::KEYCODE_z,
+ Common::KEYCODE_x, Common::KEYCODE_c, Common::KEYCODE_v, Common::KEYCODE_b, Common::KEYCODE_n,
+ Common::KEYCODE_m, Common::KEYCODE_COMMA, Common::KEYCODE_PERIOD, Common::KEYCODE_SLASH, Common::KEYCODE_RSHIFT,
+ Common::KEYCODE_KP_MULTIPLY, 0 /*Alt*/, Common::KEYCODE_SPACE, Common::KEYCODE_CAPSLOCK, Common::KEYCODE_F1,
+ Common::KEYCODE_F2, Common::KEYCODE_F3, Common::KEYCODE_F4, Common::KEYCODE_F5, Common::KEYCODE_F6,
+ Common::KEYCODE_F7, Common::KEYCODE_F8, Common::KEYCODE_F9, Common::KEYCODE_F10, Common::KEYCODE_NUMLOCK,
+ Common::KEYCODE_SCROLLOCK, Common::KEYCODE_KP7, Common::KEYCODE_KP8, Common::KEYCODE_KP9, Common::KEYCODE_KP_MINUS,
+ Common::KEYCODE_KP4, Common::KEYCODE_KP5, Common::KEYCODE_KP6, Common::KEYCODE_KP_PLUS, Common::KEYCODE_KP1,
+ Common::KEYCODE_KP2, Common::KEYCODE_KP3, Common::KEYCODE_KP0, Common::KEYCODE_KP_PERIOD, 0,
+ 0, 0, Common::KEYCODE_F11, Common::KEYCODE_F12, 0,
+ 0, 0, 0, 0, 0,
+ 0
+};
+
+Keyboard::Keyboard() : _client(NULL) {
+ Common::set_to(&_key[0], &_key[0x60], false);
+ _current = 0;
+}
+
+Keyboard::~Keyboard() {
+}
+
+Sprite *Keyboard::setClient(Sprite *spr) {
+ swap(_client, spr);
+ return spr;
+}
+
+bool Keyboard::getKey(Common::Event &event, int &cgeCode) {
+ Common::KeyCode keycode = event.kbd.keycode;
+ if ((keycode == Common::KEYCODE_LCTRL) || (keycode == Common::KEYCODE_RCTRL)) {
+ cgeCode = kKeyCtrl;
+ return true;
+ }
+ if ((keycode == Common::KEYCODE_LALT) || (keycode == Common::KEYCODE_RALT)) {
+ cgeCode = kKeyAlt;
+ return true;
+ }
+ if (keycode == Common::KEYCODE_KP_ENTER) {
+ cgeCode = 28;
+ return true;
+ }
+
+ // Scan through the ScummVM mapping list
+ for (int idx = 0; idx < 0x60; idx++) {
+ if (_scummVmCodes[idx] == event.kbd.ascii) {
+ cgeCode = idx;
+ return true;
+ }
+ }
+
+ return false;
+}
+
+void Keyboard::newKeyboard(Common::Event &event) {
+ int keycode;
+ if (!getKey(event, keycode))
+ return;
+
+ if (event.type == Common::EVENT_KEYUP) {
+ // Key release
+ _key[keycode] = false;
+ } else if (event.type == Common::EVENT_KEYDOWN) {
+ // Key press
+ _key[keycode] = true;
+ _current = Keyboard::_code[keycode];
+
+ if (_client) {
+ CGEEvent &evt = _eventManager->getNextEvent();
+ evt._x = _current; // Keycode
+ evt._mask = kEventKeyb; // Event mask
+ evt._spritePtr = _client; // Sprite pointer
+ }
+ }
+}
+
+uint16 Keyboard::lastKey() {
+ uint16 cur = _current;
+ _current = 0;
+ return cur;
+}
+
+/*----------------- MOUSE interface -----------------*/
+
+Mouse::Mouse(CGEEngine *vm) : Sprite(vm, NULL), _busy(NULL), _hold(NULL), _hx(0), _vm(vm) {
+ _hold = NULL;
+ _hx = 0;
+ _hy = 0;
+ _exist = true;
+ _buttons = 0;
+ _busy = NULL;
+ _active = false;
+ _flags._kill = false;
+
+ const Seq ms[] = {
+ { 0, 0, 0, 0, 1 },
+ { 1, 1, 0, 0, 1 }
+ };
+ Seq *seq = (Seq *)malloc(2 * sizeof(Seq));
+ Common::copy(ms, ms + 2, seq);
+ setSeq(seq);
+
+ BitmapPtr *MC = new BitmapPtr[3];
+ MC[0] = new Bitmap("MOUSE");
+ MC[1] = new Bitmap("DUMMY");
+ MC[2] = NULL;
+ setShapeList(MC);
+
+ gotoxy(kScrWidth / 2, kScrHeight / 2);
+ _z = 127;
+ step(1);
+}
+
+Mouse::~Mouse() {
+ off();
+}
+
+void Mouse::on() {
+ if (_seqPtr && _exist) {
+ _active = true;
+ step(0);
+ if (_busy)
+ _busy->step(0);
+ }
+}
+
+void Mouse::off() {
+ if (_seqPtr == 0) {
+ if (_exist) {
+ _active = false;
+ }
+
+ step(1);
+ if (_busy)
+ _busy->step(1);
+ }
+}
+
+void Mouse::newMouse(Common::Event &event) {
+ if (!_active)
+ return;
+
+ CGEEvent &evt = _eventManager->getNextEvent();
+ evt._x = event.mouse.x;
+ evt._y = event.mouse.y;
+ evt._spritePtr = spriteAt(evt._x, evt._y);
+
+ switch (event.type) {
+ case Common::EVENT_MOUSEMOVE:
+ evt._mask = kMouseRoll;
+ break;
+ case Common::EVENT_LBUTTONDOWN:
+ evt._mask = kMouseLeftDown;
+ _buttons |= 1;
+ break;
+ case Common::EVENT_LBUTTONUP:
+ evt._mask = kMouseLeftUp;
+ _buttons &= ~1;
+ break;
+ case Common::EVENT_RBUTTONDOWN:
+ evt._mask = kMouseRightDown;
+ _buttons |= 2;
+ break;
+ case Common::EVENT_RBUTTONUP:
+ evt._mask = kMouseRightUp;
+ _buttons &= ~2;
+ break;
+ default:
+ break;
+ }
+}
+
+/*----------------- EventManager interface -----------------*/
+
+EventManager::EventManager() {
+ _quitFlag = false;
+ _eventQueueHead = 0;
+ _eventQueueTail = 0;
+ memset(&_eventQueue, 0, kEventMax * sizeof(CGEEvent));
+ memset(&_event, 0, sizeof(Common::Event));
+}
+
+void EventManager::poll() {
+ while (g_system->getEventManager()->pollEvent(_event)) {
+ switch (_event.type) {
+ case Common::EVENT_QUIT:
+ // Signal to quit
+ _quitFlag = true;
+ return;
+ case Common::EVENT_KEYDOWN:
+ case Common::EVENT_KEYUP:
+ // Handle keyboard events
+ _keyboard->newKeyboard(_event);
+ handleEvents();
+ break;
+ case Common::EVENT_MOUSEMOVE:
+ case Common::EVENT_LBUTTONDOWN:
+ case Common::EVENT_LBUTTONUP:
+ case Common::EVENT_RBUTTONDOWN:
+ case Common::EVENT_RBUTTONUP:
+ // Handle mouse events
+ _mouse->newMouse(_event);
+ handleEvents();
+ break;
+ default:
+ break;
+ }
+ }
+}
+
+void EventManager::handleEvents() {
+ while (_eventQueueTail != _eventQueueHead) {
+ CGEEvent e = _eventQueue[_eventQueueTail];
+ if (e._mask) {
+ if (_mouse->_hold && e._spritePtr != _mouse->_hold)
+ _mouse->_hold->touch(e._mask | kEventAttn, e._x - _mouse->_hold->_x, e._y - _mouse->_hold->_y);
+
+ // update mouse cursor position
+ if (e._mask & kMouseRoll)
+ _mouse->gotoxy(e._x, e._y);
+
+ // activate current touched SPRITE
+ if (e._spritePtr) {
+ if (e._mask & kEventKeyb)
+ e._spritePtr->touch(e._mask, e._x, e._y);
+ else
+ e._spritePtr->touch(e._mask, e._x - e._spritePtr->_x, e._y - e._spritePtr->_y);
+ } else if (_sys)
+ _sys->touch(e._mask, e._x, e._y);
+
+ if (e._mask & kMouseLeftDown) {
+ _mouse->_hold = e._spritePtr;
+ if (_mouse->_hold) {
+ _mouse->_hold->_flags._hold = true;
+
+ if (_mouse->_hold->_flags._drag) {
+ _mouse->_hx = e._x - _mouse->_hold->_x;
+ _mouse->_hy = e._y - _mouse->_hold->_y;
+ }
+ }
+ }
+
+ if (e._mask & kMouseLeftUp) {
+ if (_mouse->_hold) {
+ _mouse->_hold->_flags._hold = false;
+ _mouse->_hold = NULL;
+ }
+ }
+ ///Touched = e.Ptr;
+
+ // discard Text if button released
+ if (e._mask & (kMouseLeftUp | kMouseRightUp))
+ killText();
+ }
+ _eventQueueTail = (_eventQueueTail + 1) % kEventMax;
+ }
+ if (_mouse->_hold) {
+ if (_mouse->_hold->_flags._drag)
+ _mouse->_hold->gotoxy(_mouse->_x - _mouse->_hx, _mouse->_y - _mouse->_hy);
+ }
+}
+
+void EventManager::clearEvent(Sprite *spr) {
+ if (spr) {
+ for (uint16 e = _eventQueueTail; e != _eventQueueHead; e = (e + 1) % kEventMax)
+ if (_eventQueue[e]._spritePtr == spr)
+ _eventQueue[e]._mask = 0;
+ } else
+ _eventQueueTail = _eventQueueHead;
+}
+
+CGEEvent &EventManager::getNextEvent() {
+ CGEEvent &evt = _eventQueue[_eventQueueHead];
+ _eventQueueHead = (_eventQueueHead + 1) % kEventMax;
+
+ return evt;
+}
+
+} // End of namespace CGE