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Diffstat (limited to 'engines/cge/game.cpp')
-rw-r--r-- | engines/cge/game.cpp | 72 |
1 files changed, 72 insertions, 0 deletions
diff --git a/engines/cge/game.cpp b/engines/cge/game.cpp new file mode 100644 index 0000000000..0c4f5971bc --- /dev/null +++ b/engines/cge/game.cpp @@ -0,0 +1,72 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This code is based on original Soltys source code + * Copyright (c) 1994-1995 Janus B. Wisniewski and L.K. Avalon + */ + +#include "cge/game.h" +#include "cge/events.h" + +namespace CGE { + +uint8 *glass(Dac *pal, uint8 r, uint8 g, uint8 b) { + uint8 *x = (uint8 *)malloc(256); + if (x) { + uint16 i; + for (i = 0; i < 256; i++) { + x[i] = closest(pal, mkDac(((uint16)(pal[i]._r) * r) / 255, + ((uint16)(pal[i]._g) * g) / 255, + ((uint16)(pal[i]._b) * b) / 255)); + } + } + return x; +} + +const int Fly::_l = 20, + Fly::_t = 40, + Fly::_r = 110, + Fly::_b = 100; + +Fly::Fly(CGEEngine *vm, Bitmap **shpl) + : Sprite(vm, shpl), _tx(0), _ty(0), _vm(vm) { + step(newRandom(2)); + gotoxy(_l + newRandom(_r - _l - _w), _t + newRandom(_b - _t - _h)); +} + +void Fly::tick() { + step(); + if (_flags._kept) + return; + if (newRandom(10) < 1) { + _tx = newRandom(3) - 1; + _ty = newRandom(3) - 1; + } + if (_x + _tx < _l || _x + _tx + _w > _r) + _tx = -_tx; + if (_y + _ty < _t || _y + _ty + _h > _b) + _ty = -_ty; + gotoxy(_x + _tx, _y + _ty); +} + +} // End of namespace CGE |