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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This code is based on original Soltys source code
+ * Copyright (c) 1994-1995 Janus B. Wisniewski and L.K. Avalon
+ */
+
+#ifndef __GAME__
+#define __GAME__
+
+#include "cge/vga13h.h"
+#include "cge/bitmaps.h"
+
+namespace CGE {
+
+
+#define PAN_HIG 40
+#define LBound(s) (s->X <= 0)
+#define RBound(s) (s->X+s->W >= SCR_WID)
+#define TBound(s) (s->Y <= 0)
+#define BBound(s) (s->Y+s->H >= SCR_HIG - PAN_HIG)
+
+int Sinus(long x);
+uint8 *Glass(DAC *pal, uint8 r, uint8 g, uint8 b);
+uint8 *Mark(DAC *pal);
+
+class FLY : public Sprite {
+ static int L, T, R, B;
+public:
+ int Tx, Ty;
+ FLY(CGEEngine *vm, Bitmap **shpl);
+ void Tick(void);
+private:
+ CGEEngine *_vm;
+};
+
+} // End of namespace CGE
+
+#endif