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Diffstat (limited to 'engines/cge/game.h')
-rw-r--r-- | engines/cge/game.h | 52 |
1 files changed, 52 insertions, 0 deletions
diff --git a/engines/cge/game.h b/engines/cge/game.h new file mode 100644 index 0000000000..63d686239e --- /dev/null +++ b/engines/cge/game.h @@ -0,0 +1,52 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This code is based on original Soltys source code + * Copyright (c) 1994-1995 Janus B. Wisniewski and L.K. Avalon + */ + +#ifndef CGE_GAME_H +#define CGE_GAME_H + +#include "cge/vga13h.h" + +namespace CGE { + +uint8 *glass(Dac *pal, uint8 r, uint8 g, uint8 b); + +class Fly : public Sprite { + static const int _l; + static const int _t; + static const int _r; + static const int _b; +public: + int _tx, _ty; + Fly(CGEEngine *vm, Bitmap **shpl); + void tick(); +private: + CGEEngine *_vm; +}; + +} // End of namespace CGE + +#endif |