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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This code is based on original Soltys source code
+ * Copyright (c) 1994-1995 Janus B. Wisniewski and L.K. Avalon
+ */
+
+#ifndef __CGE_SOUND__
+#define __CGE_SOUND__
+
+#include "cge/general.h"
+#include "cge/snddrv.h"
+#include "audio/audiostream.h"
+#include "audio/decoders/wave.h"
+#include "audio/fmopl.h"
+#include "audio/mididrv.h"
+#include "audio/midiparser.h"
+#include "audio/midiplayer.h"
+#include "audio/mixer.h"
+#include "common/memstream.h"
+
+namespace CGE {
+
+class CGEEngine;
+
+class DataCk {
+ byte *_buf;
+ int _ckSize;
+public:
+ DataCk(byte *buf, int bufSize);
+ ~DataCk();
+ inline const byte *addr() {
+ return _buf;
+ }
+ inline int size() {
+ return _ckSize;
+ }
+};
+
+DataCk *loadWave(XFile *file);
+
+class Sound {
+public:
+ SmpInfo _smpinf;
+ Sound(CGEEngine *vm);
+ ~Sound();
+ void open();
+ void close();
+ void play(DataCk *wav, int pan, int cnt = 1);
+ void stop();
+private:
+ CGEEngine *_vm;
+ Audio::SoundHandle _soundHandle;
+ Audio::RewindableAudioStream *_audioStream;
+
+ void sndDigiStart(SmpInfo *PSmpInfo);
+ void sndDigiStop(SmpInfo *PSmpInfo);
+};
+
+
+class Fx {
+ struct Han {
+ int _ref;
+ DataCk *_wav;
+ } *_cache;
+ int _size;
+ DataCk *load(int idx, int ref);
+ int find(int ref);
+public:
+ DataCk *_current;
+ Fx(int size);
+ ~Fx();
+ void clear();
+ void preload(int ref0);
+ DataCk *operator[](int ref);
+};
+
+class MusicPlayer: public Audio::MidiPlayer {
+private:
+ byte *_data;
+ int _dataSize;
+ bool _isGM;
+
+ // Start MIDI File
+ void sndMidiStart();
+
+ // Stop MIDI File
+ void sndMidiStop();
+public:
+ MusicPlayer();
+ ~MusicPlayer();
+
+ void loadMidi(int ref);
+ void killMidi();
+
+ virtual void send(uint32 b);
+ virtual void sendToChannel(byte channel, uint32 b);
+};
+
+} // End of namespace CGE
+
+#endif
+