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Diffstat (limited to 'engines/cge/vga13h.cpp')
-rw-r--r--engines/cge/vga13h.cpp17
1 files changed, 2 insertions, 15 deletions
diff --git a/engines/cge/vga13h.cpp b/engines/cge/vga13h.cpp
index 21aec31e5d..b59f8e8de5 100644
--- a/engines/cge/vga13h.cpp
+++ b/engines/cge/vga13h.cpp
@@ -1247,20 +1247,14 @@ void BITMAP::XShow(int x, int y) {
void BITMAP::Show(int x, int y) {
- // Create a temporary surface to hold the unpacked bitmap data
- Graphics::Surface rawSurface;
- rawSurface.create(W, H, Graphics::PixelFormat::createFormatCLUT8());
-
const byte *srcP = (const byte *)V;
- byte *destP = (byte *)rawSurface.pixels;
- byte *destEndP = destP + (W * H);
- Common::set_to(destP, destEndP, 0);
+ byte *destEndP = (byte *)VGA::Page[1]->pixels + (SCR_WID * SCR_HIG);
// Loop through processing data for each plane. The game originally ran in plane mapped mode, where a
// given plane holds each fourth pixel sequentially. So to handle an entire picture, each plane's data
// must be decompressed and inserted into the surface
for (int planeCtr = 0; planeCtr < 4; ++planeCtr) {
- destP = (byte *)rawSurface.getBasePtr(planeCtr, 0);
+ byte *destP = (byte *)VGA::Page[1]->getBasePtr(x + planeCtr, y);
for (;;) {
uint16 v = READ_LE_UINT16(srcP);
@@ -1301,13 +1295,6 @@ void BITMAP::Show(int x, int y) {
}
}
- // Copy the decompressed buffer to the specified x/y position on Page #1
- for (int yc = 0; yc < rawSurface.h; ++yc) {
- srcP = (const byte *)rawSurface.getBasePtr(0, yc);
- destP = (byte *)VGA::Page[1]->getBasePtr(x, y + yc);
- Common::copy(srcP, srcP + rawSurface.w, destP);
- }
-
// Temporary
g_system->copyRectToScreen((const byte *)VGA::Page[1]->getBasePtr(0, 0), SCR_WID, 0, 0, SCR_WID, SCR_HIG);
byte palData[PAL_SIZ];