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Diffstat (limited to 'engines/cge/vga13h.cpp')
-rw-r--r--engines/cge/vga13h.cpp124
1 files changed, 62 insertions, 62 deletions
diff --git a/engines/cge/vga13h.cpp b/engines/cge/vga13h.cpp
index e7ed6d0402..3f303e7f29 100644
--- a/engines/cge/vga13h.cpp
+++ b/engines/cge/vga13h.cpp
@@ -88,7 +88,7 @@ extern "C" void SNDMIDIPlay(void);
char *NumStr(char *str, int num) {
char *p = strchr(str, '#');
- if (p)
+ if (p)
wtom(num, p, 10, 5);
return str;
}
@@ -345,7 +345,7 @@ void ENGINE::NewTimer(...) {
void HEART::SetXTimer(uint16 *ptr) {
- if (XTimer && ptr != XTimer)
+ if (XTimer && ptr != XTimer)
*XTimer = 0;
XTimer = ptr;
}
@@ -374,7 +374,7 @@ SPRITE::~SPRITE(void) {
BMP_PTR SPRITE::Shp(void) {
register SPREXT *e = Ext;
- if (e)
+ if (e)
if (e->Seq) {
int i = e->Seq[SeqPtr].Now;
#ifdef DEBUG
@@ -403,15 +403,15 @@ BMP_PTR *SPRITE::SetShapeList(BMP_PTR *shp) {
BMP_PTR *p;
for (p = shp; *p; p++) {
BMP_PTR b = (*p); // ->Code();
- if (b->W > W)
+ if (b->W > W)
W = b->W;
- if (b->H > H)
+ if (b->H > H)
H = b->H;
++ShpCnt;
}
Expand();
Ext->ShpList = shp;
- if (! Ext->Seq)
+ if (! Ext->Seq)
SetSeq((ShpCnt < 2) ? Seq1 : Seq2);
}
return r;
@@ -427,7 +427,7 @@ void SPRITE::MoveShapes(uint8 *buf) {
bool SPRITE::Works(SPRITE *spr) {
- if (spr)
+ if (spr)
if (spr->Ext) {
SNAIL::COM *c = spr->Ext->Take;
if (c != NULL) {
@@ -445,18 +445,18 @@ SEQ *SPRITE::SetSeq(SEQ *seq) {
Expand();
register SEQ *s = Ext->Seq;
Ext->Seq = seq;
- if (SeqPtr == NO_SEQ)
+ if (SeqPtr == NO_SEQ)
Step(0);
- else if (Time == 0)
+ else if (Time == 0)
Step(SeqPtr);
return s;
}
bool SPRITE::SeqTest(int n) {
- if (n >= 0)
+ if (n >= 0)
return (SeqPtr == n);
- if (Ext)
+ if (Ext)
return (Ext->Seq[SeqPtr].Next == SeqPtr);
return true;
}
@@ -464,7 +464,7 @@ bool SPRITE::SeqTest(int n) {
SNAIL::COM *SPRITE::SnList(SNLIST type) {
register SPREXT *e = Ext;
- if (e)
+ if (e)
return (type == NEAR) ? e->Near : e->Take;
return NULL;
}
@@ -477,7 +477,7 @@ void SPRITE::SetName(char *n) {
Ext->Name = NULL;
}
if (n) {
- if ((Ext->Name = new char[strlen(n) + 1]) != NULL)
+ if ((Ext->Name = new char[strlen(n) + 1]) != NULL)
strcpy(Ext->Name, n);
else
error("No core [%s]", n);
@@ -516,9 +516,9 @@ SPRITE *SPRITE::Expand(void) {
while ((len = sprf.Read((uint8 *)line)) != 0) {
++ lcnt;
- if (len && line[len - 1] == '\n')
+ if (len && line[len - 1] == '\n')
line[-- len] = '\0';
- if (len == 0 || *line == '.')
+ if (len == 0 || *line == '.')
continue;
switch (TakeEnum(Comd, strtok(line, " =\t"))) {
@@ -536,7 +536,7 @@ SPRITE *SPRITE::Expand(void) {
error("No core [%s]", fname);
SEQ *s = &seq[seqcnt ++];
s->Now = atoi(strtok(NULL, " \t,;/"));
- if (s->Now > maxnow)
+ if (s->Now > maxnow)
maxnow = s->Now;
s->Next = atoi(strtok(NULL, " \t,;/"));
switch (s->Next) {
@@ -547,7 +547,7 @@ SPRITE *SPRITE::Expand(void) {
s->Next = seqcnt - 1;
break;
}
- if (s->Next > maxnxt)
+ if (s->Next > maxnxt)
maxnxt = s->Next;
s->Dx = atoi(strtok(NULL, " \t,;/"));
s->Dy = atoi(strtok(NULL, " \t,;/"));
@@ -598,19 +598,19 @@ SPRITE *SPRITE::Expand(void) {
if (maxnxt >= seqcnt)
error("Bad JUMP in SEQ [%s]", fname);
SetSeq(seq);
- } else
+ } else
SetSeq((ShpCnt == 1) ? Seq1 : Seq2);
//disable(); // disable interupt
SetShapeList(shplist);
//enable(); // enable interupt
- if (nea)
+ if (nea)
nea[neacnt - 1].Ptr = Ext->Near = nea;
- else
+ else
NearPtr = NO_PTR;
- if (tak)
+ if (tak)
tak[takcnt - 1].Ptr = Ext->Take = tak;
- else
+ else
TakePtr = NO_PTR;
}
HEART::Enable = enbl;
@@ -622,20 +622,20 @@ SPRITE *SPRITE::Expand(void) {
SPRITE *SPRITE::Contract(void) {
register SPREXT *e = Ext;
if (e) {
- if (e->Name)
+ if (e->Name)
delete[] e->Name;
if (Flags.BDel && e->ShpList) {
int i;
- for (i = 0; e->ShpList[i]; i ++)
+ for (i = 0; e->ShpList[i]; i ++)
delete e->ShpList[i];
- if (MemType(e->ShpList) == NEAR_MEM)
+ if (MemType(e->ShpList) == NEAR_MEM)
delete[] e->ShpList;
}
- if (MemType(e->Seq) == NEAR_MEM)
+ if (MemType(e->Seq) == NEAR_MEM)
free(e->Seq);
- if (e->Near)
+ if (e->Near)
free(e->Near);
- if (e->Take)
+ if (e->Take)
free(e->Take);
delete e;
Ext = NULL;
@@ -648,7 +648,7 @@ SPRITE *SPRITE::BackShow(bool fast) {
Expand();
Show(2);
Show(1);
- if (fast)
+ if (fast)
Show(0);
Contract();
return this;
@@ -656,11 +656,11 @@ SPRITE *SPRITE::BackShow(bool fast) {
void SPRITE::Step(int nr) {
- if (nr >= 0)
+ if (nr >= 0)
SeqPtr = nr;
if (Ext) {
SEQ *seq;
- if (nr < 0)
+ if (nr < 0)
SeqPtr = Ext->Seq[SeqPtr].Next;
seq = Ext->Seq + SeqPtr;
if (seq->Dly >= 0) {
@@ -680,7 +680,7 @@ void SPRITE::MakeXlat(uint8 *x) {
if (Ext) {
BMP_PTR *b;
- if (Flags.Xlat)
+ if (Flags.Xlat)
KillXlat();
for (b = Ext->ShpList; *b; b ++)
(*b)->M = x;
@@ -712,23 +712,23 @@ void SPRITE::KillXlat(void) {
void SPRITE::Goto(int x, int y) {
int xo = X, yo = Y;
if (W < SCR_WID) {
- if (x < 0)
+ if (x < 0)
x = 0;
- if (x + W > SCR_WID)
+ if (x + W > SCR_WID)
x = (SCR_WID - W);
X = x;
}
if (H < SCR_HIG) {
- if (y < 0)
+ if (y < 0)
y = 0;
- if (y + H > SCR_HIG)
+ if (y + H > SCR_HIG)
y = (SCR_HIG - H);
Y = y;
}
- if (Next)
- if (Next->Flags.Slav)
+ if (Next)
+ if (Next->Flags.Slav)
Next->Goto(Next->X - xo + X, Next->Y - yo + Y);
- if (Flags.Shad)
+ if (Flags.Shad)
Prev->Goto(Prev->X - xo + X, Prev->Y - yo + Y);
}
@@ -766,7 +766,7 @@ void SPRITE::Show(uint16 pg) {
void SPRITE::Hide(void) {
register SPREXT *e = Ext;
- if (e->b0)
+ if (e->b0)
e->b0->Hide(e->x0, e->y0);
}
@@ -815,7 +815,7 @@ QUEUE::~QUEUE(void) {
void QUEUE::Clear(void) {
while (Head) {
SPRITE *s = Remove(Head);
- if (s->Flags.Kill)
+ if (s->Flags.Kill)
delete s;
}
}
@@ -835,12 +835,12 @@ void QUEUE::Append(SPRITE *spr) {
if (Tail) {
spr->Prev = Tail;
Tail->Next = spr;
- } else
+ } else
Head = spr;
Tail = spr;
- if (Show)
+ if (Show)
spr->Expand();
- else
+ else
spr->Contract();
}
@@ -849,19 +849,19 @@ void QUEUE::Insert(SPRITE *spr, SPRITE *nxt) {
if (nxt == Head) {
spr->Next = Head;
Head = spr;
- if (! Tail)
+ if (! Tail)
Tail = spr;
} else {
spr->Next = nxt;
spr->Prev = nxt->Prev;
- if (spr->Prev)
+ if (spr->Prev)
spr->Prev->Next = spr;
}
- if (spr->Next)
+ if (spr->Next)
spr->Next->Prev = spr;
- if (Show)
+ if (Show)
spr->Expand();
- else
+ else
spr->Contract();
}
@@ -871,25 +871,25 @@ void QUEUE::Insert(SPRITE *spr) {
for (s = Head; s; s = s->Next)
if (s->Z > spr->Z)
break;
- if (s)
+ if (s)
Insert(spr, s);
- else
+ else
Append(spr);
- if (Show)
+ if (Show)
spr->Expand();
- else
+ else
spr->Contract();
}
SPRITE *QUEUE::Remove(SPRITE *spr) {
- if (spr == Head)
+ if (spr == Head)
Head = spr->Next;
- if (spr == Tail)
+ if (spr == Tail)
Tail = spr->Prev;
- if (spr->Next)
+ if (spr->Next)
spr->Next->Prev = spr->Prev;
- if (spr->Prev)
+ if (spr->Prev)
spr->Prev->Next = spr->Next;
spr->Prev = NULL;
spr->Next = NULL;
@@ -899,8 +899,8 @@ SPRITE *QUEUE::Remove(SPRITE *spr) {
SPRITE *QUEUE::Locate(int ref) {
SPRITE *spr;
- for (spr = Head; spr; spr = spr->Next)
- if (spr->Ref == ref)
+ for (spr = Head; spr; spr = spr->Next)
+ if (spr->Ref == ref)
return spr;
return NULL;
}
@@ -948,7 +948,7 @@ VGA::VGA(int mode)
warning("TODO: Fix Copr");
SetStatAdr();
- if (StatAdr != VGAST1_)
+ if (StatAdr != VGAST1_)
++Mono;
if (IsVga()) {
OldColors = farnew(DAC, 256);
@@ -1194,10 +1194,10 @@ void VGA::Sunset(void) {
void VGA::Show(void) {
SPRITE *spr = ShowQ.First();
- for (spr = ShowQ.First(); spr; spr = spr->Next)
+ for (spr = ShowQ.First(); spr; spr = spr->Next)
spr->Show();
Update();
- for (spr = ShowQ.First(); spr; spr = spr->Next)
+ for (spr = ShowQ.First(); spr; spr = spr->Next)
spr->Hide();
++ FrmCnt;