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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This code is based on original Sfinx source code
+ * Copyright (c) 1994-1997 Janus B. Wisniewski and L.K. Avalon
+ */
+
+#ifndef CGE2_EVENTS_H
+#define CGE2_EVENTS_H
+
+#include "common/events.h"
+#include "cge2/talk.h"
+#include "cge2/vga13h.h"
+
+namespace CGE2 {
+
+/*----------------- KEYBOARD interface -----------------*/
+
+#define kEventMax 256
+
+enum EventMask {
+ kMouseRoll = 1 << 0,
+ kMouseLeftDown = 1 << 1,
+ kMouseLeftUp = 1 << 2,
+ kMouseRightDown = 1 << 3,
+ kMouseRightUp = 1 << 4,
+ kEventAttn = 1 << 5,
+ kMouseMask = (kMouseRoll | kMouseLeftDown | kMouseLeftUp | kMouseRightDown | kMouseRightUp),
+ kEventKeyb = 1 << 7
+};
+
+class Keyboard {
+private:
+ bool getKey(Common::Event &event);
+ CGE2Engine *_vm;
+public:
+ Sprite *_client;
+
+ void newKeyboard(Common::Event &event);
+ Sprite *setClient(Sprite *spr);
+
+ Keyboard(CGE2Engine *vm);
+ ~Keyboard();
+};
+
+/*----------------- MOUSE interface -----------------*/
+
+struct CGE2Event {
+ uint16 _mask;
+ uint16 _x;
+ uint16 _y;
+ Common::KeyCode _keyCode;
+ Sprite *_spritePtr;
+};
+
+class Mouse : public Sprite {
+public:
+ V2D _point;
+ Sprite *_hold;
+ bool _active;
+ int _hx;
+ int _hy;
+ bool _exist;
+ int _buttons;
+ Sprite *_busy;
+ Mouse(CGE2Engine *vm);
+ ~Mouse();
+ void on();
+ void off();
+ void newMouse(Common::Event &event);
+private:
+ CGE2Engine *_vm;
+};
+
+/*----------------- EventManager interface -----------------*/
+
+class EventManager {
+private:
+ CGE2Engine *_vm;
+ Common::Event _event;
+ CGE2Event _eventQueue[kEventMax];
+ uint16 _eventQueueHead;
+ uint16 _eventQueueTail;
+
+ void handleEvents();
+public:
+ EventManager(CGE2Engine *vm);
+ void poll();
+ void clearEvent(Sprite *spr);
+
+ CGE2Event &getNextEvent();
+};
+
+} // End of namespace CGE
+
+#endif // #define CGE2_EVENTS_H