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Diffstat (limited to 'engines/cge2/inventory.cpp')
-rw-r--r-- | engines/cge2/inventory.cpp | 105 |
1 files changed, 105 insertions, 0 deletions
diff --git a/engines/cge2/inventory.cpp b/engines/cge2/inventory.cpp new file mode 100644 index 0000000000..7029a6494c --- /dev/null +++ b/engines/cge2/inventory.cpp @@ -0,0 +1,105 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This code is based on original Sfinx source code + * Copyright (c) 1994-1997 Janus B. Wisniewski and L.K. Avalon + */ + +#include "cge2/cge2.h" +#include "cge2/hero.h" + +namespace CGE2 { + +int CGE2Engine::findActivePocket(int ref) { + for (int i = 0; i < kPocketMax; i++) { + Sprite *spr = _heroTab[_sex]->_pocket[i]; + if (ref >= 0) { + if (spr && spr->_ref == ref) + return i; + } else if (!spr) + return i; + } + return -1; +} + +void CGE2Engine::selectPocket(int n) { + Sprite **p = _heroTab[_sex]->_pocket; + int &pp = _heroTab[_sex]->_pocPtr; + if (n < 0 || pp == n) { + n = findActivePocket(-1); + if (n >= 0) + pp = n; + } else if (p[n]) { + pp = n; + } +} + +void CGE2Engine::pocFul() { + Hero *h = _heroTab[_sex]->_ptr; + h->park(); + _commandHandler->addCommand(kCmdWait, -1, -1, h); + _commandHandler->addCommand(kCmdSound, -1, 2, h); + _commandHandler->addCommand(kCmdSay, -1, kPocketFull + _sex, h); +} + +void CGE2Engine::releasePocket(Sprite *spr) { + for (int i = 0; i < 2; i++) { + for (int j = 0; j < kPocketMax; j++) { + Sprite *&poc = _heroTab[i]->_pocket[j]; + if (poc == spr) { + spr->_flags._kept = false; + poc = nullptr; + return; + } + } + } +} + +int CGE2Engine::freePockets(int sx) { + int n = 0; + for (int i = 0; i < kPocketMax; i++){ + if (_heroTab[sx]->_pocket[i] == nullptr) + ++n; + } + return n; +} + +void CGE2Engine::openPocket() { + for (int i = 0; i < 2; i++) { + for (int j = 0; j < kPocketMax + 1; j++) { + int ref = (int)_heroTab[i]->_downPocketId[j]; + _heroTab[i]->_pocket[j] = (ref == -1) ? nullptr : _vga->_showQ->locate(ref); + } + } +} + +void CGE2Engine::closePocket() { + for (int i = 0; i < 2; i++) { + for (int j = 0; j < kPocketMax + 1; j++) { + Sprite *spr = _heroTab[i]->_pocket[j]; + _heroTab[i]->_downPocketId[j] = (spr) ? spr->_ref : -1; + } + } +} + +} // End of namespace CGE2 |